Thanks everyone for all the recent feedback. We appreciate the thoughts and are eager to continue discussions with the topics below.
Protoss
We received feedback that the strength of Chrono Boost may be too strong and it’s allowing units to come out a bit too early. We are looking into reducing the strength of Chrono Boost but increasing the duration. This should help to reduce the ability to rapidly produce a particular unit or upgrade much faster than the opponent or before the opponent can have their own opportunity to respond. Since the effects of Chrono Boost will be reduced, we will most likely revert the Oracle’s build time from 43 seconds back to 37 seconds.
Also, we received feedback that the Stalker feels a bit strong right now due to the Stalker’s base damage value. We would like to try reducing the Particle Disruptor’s damage from 15 (21 vs armored) to 13 (18 vs armored) and decreasing the weapon period from 1.54 to 1.34. Also, the weapon upgrades would receive +1 base and +1 armored damage instead of +2 base damage. This kind of change will generally increase the number of shots it will take for the Stalker to kill various enemy units.
Next, the Disruptor’s Purification Nova might be a bit strong at the moment. In order to provide the opposing player with opportunities for counterplay against the Disruptor’s Purification Nova, we are thinking about adding a 1 second charge up time after activating the ability. Opponents will have a little more time to react to the Purification Nova and this should open up more opportunities for micro. Also, Disruptors in large numbers seem to be able to shoot a constant stream of Purification Novas at their enemy. In order to reduce the number of shots that could be fired in a given period, we want to try increasing the Purfication Nova’s cooldown from 14.3 to 17.9 seconds.
Nexus
Chrono Boost strength reduced from 100% to 50% and duration per cast increased from 10 seconds to 20 seconds.
Stalker
Particle Disruptors damage reduced from 15 (21 vs armored) to 13 (18 vs armored) and period reduced from 1.54 to 1.34.
Weapon upgrade will provide +1 base and +1 armored damage instead of +2 base damage.
Oracle
Build time reduced from 43 to 37 seconds.
Disruptor
Purification Nova cooldown increased from 14.3 to 17.9 seconds.
Purification Nova has a 1 second charge up time.
Terran
The Raven unit hasn’t been used as much as the other units in the Teran arsenal most likely due to its current strength level. We want to increase the Raven’s strength a bit to try and make the unit more viable in matchups. We want to try reducing the Anti-Armor Missile energy cost so that each Raven can fire two Anti-Amor missiles. The Anti-Armor missile lock time seems a bit long right now and the initial delay could be reduced from 2.14 to 1.43 seconds to increase the chances for the ability to connect with the enemy target unit. Also, the Interference Matrix range might be too short right now and Ravens are having difficulty landing the ability on enemy targets. Increasing the range of Interference matrix from 8 to 9 should help the Raven and make it safer to cast on enemy units. Lastly, increasing the Interference Matrix missile speed would also help increase chances for the Interference Matrix to connect with the target.
Next, the Widow Mine’s build time seems like it could be reduced a bit to open up more opportunities for the unit. Reducing the Widow Mine’s build would allow players to build or replenish them faster.
Raven
Anti-Armor Missile lock time reduced from 2.14 to 1.43.
Anti-Armor Missile energy cost reduced from 125 to 100.
Interference Matrix range increased from 8 to 9.
Interference Matrix missile mover speed increased by 50%.
Widow Mine
Build time reduced from 28.6 to 21.4 seconds.
Multiplayer Map
On Blackpink, possibly adding a jumpable platform to provide Reapers with an entry or exit into the main base locations could help Terran players with scouting.
There are several esports events in the month of December so we would like to target a balance update on December 18th for now. Just to note, the exact values for the balance update may be adjusted and balance update publish date could change as well. Lastly, thanks for your continued feedback and please let us know what you think on the forums or any other community sites!
Strongly disagree (75)
Agree (65)
Disagree (25)
Neutral (20)
429 total votes
Your vote: How do you feel about the Nexus / Chrono changes?
(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree
Strongly agree (171)
Agree (47)
Disagree (23)
Neutral (18)
458 total votes
Your vote: How do you feel about the Stalker changes?
(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree
Neutral (72)
Strongly agree (57)
Disagree (37)
Strongly disagree (27)
317 total votes
Your vote: How do you feel about the Oracle change?
(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree
Strongly agree (80)
Neutral (53)
Strongly disagree (47)
Disagree (30)
292 total votes
Your vote: How do you feel about the Disruptor changes?
(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree
Agree (68)
Strongly agree (43)
Strongly disagree (25)
Disagree (14)
266 total votes
Your vote: How do you feel about the Raven changes?
(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree
Strongly agree (53)
Strongly disagree (50)
Neutral (44)
Disagree (31)
284 total votes
Your vote: How do you feel about the Widow Mine change?
(Vote): Strongly agree
(Vote): Agree
(Vote): Neutral
(Vote): Disagree
(Vote): Strongly disagree