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Community Feedback Update - November 17 - Page 6

Forum Index > SC2 General
333 CommentsPost a Reply
Prev 1 4 5 6 7 8 17 Next All
MrWayne
Profile Joined December 2016
219 Posts
Last Edited: 2017-11-18 11:49:40
November 18 2017 11:47 GMT
#101
really good changes overall, especially the Ghost buff. the Ghost is such a iconic unit, i love to see him back in TvZ.

The two things i didn't like at all are the Drilling Claws and Oracle buildtime changes.

Drilling Claws:
this upgrade makes widow mines a lot better at worker harassment because it gives toss and zerg nearly no time to react to mine drops and wasn't the reason for the widow mine nerf to prevent such things in the first place?

Oracle buildtime:
i think this is a really bad band aid solution. the problem rigth now is not the oracle, it's the Chrono boost. the new Chrono boost makes every proxy or timing attack insanely strong, not only the proxy oracle.
The much more elegant solution would be to change to Chrono boost from 100% for 10s to 50% for 20s. the double chrono oracle would be build in 24s (with the blizzard change it would be 23s) and also every other proxy like double robo would be less lethal.
derpistole
Profile Joined April 2012
Germany33 Posts
November 18 2017 12:05 GMT
#102
Ok like always... a few days in and terran tears all over

So what I heard is "nerf everything and buff terran, sounds legit"
omop
Profile Joined April 2017
46 Posts
November 18 2017 12:10 GMT
#103
On November 18 2017 20:47 MrWayne wrote:


Oracle buildtime:
i think this is a really bad band aid solution. the problem rigth now is not the oracle, it's the Chrono boost. the new Chrono boost makes every proxy or timing attack insanely strong, not only the proxy oracle.
The much more elegant solution would be to change to Chrono boost from 100% for 10s to 50% for 20s. the double chrono oracle would be build in 24s (with the blizzard change it would be 23s) and also every other proxy like double robo would be less lethal.


Couldn't agree more
Musicus
Profile Joined August 2011
Germany23579 Posts
November 18 2017 12:22 GMT
#104
Good change, but I agree with the others that said the chrono boost itself needs a change instead of Oracle build time.

50% boost over 20 seconds sounds perfect!
Maru and Serral are probably top 5.
Olli
Profile Blog Joined February 2012
Austria24422 Posts
November 18 2017 12:50 GMT
#105
On November 18 2017 20:30 Loccstana wrote:
Good changes but more is needed. My suggestions for next patch:

-Make blink stalkers unable to move or attack for 2 seconds after blink
-Remove energy from medivac, just make it heal
-Reduce nuke calldown to 14 seconds, increase damage to around 800
-Reduce widow mine supply to 1, decrease cost to 50/25, reduce cooldown to 25 seconds
-Increase EMP radius to 2


I hope you're not serious.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2017-11-18 13:00:47
November 18 2017 12:58 GMT
#106
Ignore this post
EDIT: double post :S
Foxxan
Profile Joined October 2004
Sweden3427 Posts
November 18 2017 13:00 GMT
#107
Ignore this post:S
Freeborn
Profile Joined July 2010
Germany421 Posts
November 18 2017 14:19 GMT
#108
The terran whine is strong and sour...

Don't consume it,you'll have nothing but headache!
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 18 2017 14:19 GMT
#109
I almost wonder if they're being too conservative with the oracle nerf. Proxy stargate is still unreal vs Zerg
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
Last Edited: 2017-11-18 15:07:52
November 18 2017 15:07 GMT
#110
chronoboost is the bigger problem than oracle build time
even changing it to 25 energy 50% increase would be great while still maintaining overall increase/energy
Progamer
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 18 2017 15:07 GMT
#111
Lets nerf oracle, stalkers and shield batteries to oblivion before realizing that chronoboost is the reason for this madness....
INnoVation is the GOAT!
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
November 18 2017 15:20 GMT
#112
On November 18 2017 20:30 Mun_Su wrote:
Show nested quote +
On November 18 2017 20:23 Olli wrote:
On November 18 2017 20:21 Hephaistas89 wrote:
On November 18 2017 17:00 ZigguratOfUr wrote:
On November 18 2017 16:48 Topdoller wrote:
On November 18 2017 14:18 KaiserCommander wrote:
On November 18 2017 10:45 Tyrhanius wrote:
Why deleting fungal like that ?

Yes it's deleting, no one will ever build infestor except for IT vs skytoss, it's worst than during the area when no one play them...

The dmg is ridiculous 30 dmg... a HT is cheaper and storm does 80dmg...

So the utility ? Oh no it just slows...

The survability ? no, infestor without burrow is instant killed by tanks/feedback.

So you'll have an ability that does no dmg, a unit very expensive that die really fast, and a spell that is now close to useless...


And that's where a specialized caster must be, in it's niche,


So you would agree that High Templars should be nerfed to the ground


For all their sins no one builds 30 high templars and go around monobattling all comers.


People do that with infestors and are actually succesful?

Doubt that very much


They probably can in the current patch.


They did it a lot


Also, in the WOL days it was very common
Clan: QQGC - wundertunge#1850
TL+ Member
Mun_Su
Profile Joined December 2012
France2063 Posts
November 18 2017 16:08 GMT
#113
On November 18 2017 21:50 Olli wrote:
Show nested quote +
On November 18 2017 20:30 Loccstana wrote:
Good changes but more is needed. My suggestions for next patch:

-Make blink stalkers unable to move or attack for 2 seconds after blink
-Remove energy from medivac, just make it heal
-Reduce nuke calldown to 14 seconds, increase damage to around 800
-Reduce widow mine supply to 1, decrease cost to 50/25, reduce cooldown to 25 seconds
-Increase EMP radius to 2


I hope you're not serious.



Pretty sure he is trolling terran players
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Boggyb
Profile Joined January 2017
2855 Posts
Last Edited: 2017-11-18 17:19:12
November 18 2017 17:17 GMT
#114
They REALLY need to have things fixed before WESG South Korean qualifiers.
Harstem
Profile Joined January 2011
Netherlands263 Posts
Last Edited: 2017-11-18 17:30:27
November 18 2017 17:27 GMT
#115
On November 18 2017 23:19 SetGuitarsToKill wrote:
I almost wonder if they're being too conservative with the oracle nerf. Proxy stargate is still unreal vs Zerg


Proxy stargate vs zerg should just be scouted with lings. No chronoboost nerf is going to fix that.

On November 18 2017 21:22 Musicus wrote:
Good change, but I agree with the others that said the chrono boost itself needs a change instead of Oracle build time.

50% boost over 20 seconds sounds perfect!


This change instead of the oracle build time nerf makes a lot of sense.
Progamer
QuinnTheEskimo
Profile Blog Joined March 2012
Germany55 Posts
November 18 2017 18:23 GMT
#116
LOL. I wrote a post last night I ended up not submiting. It was about how I felt about the new changes and the devs now address everything I didn't like about them. :-)

However, there is two things I really care about that are not talked about:

1. SWARM HOSTS are more cancerous than they have ever been. Without reusable mines and PDDs there is no such thing as an efficient defense, let alone have an army left over to go after the, still beefy as fuck, units. The speed nerf is no help because mech T cannot afford to capitalise on it.

2. HYDRAS are too cost efficient in TvZ. No matter what T does, mech, bio, 2 base AI, 2/2 timing, tanks, BCs, whatever, Hydras are always a quite solid choice. This is bad. TvZ is about scouting and reacting. Having an always solid and cost efficient choice, no matter what, completely breaks this dynamic.
You've got to go apeshit. -- Day[9]
BronzeKnee
Profile Joined March 2011
United States5225 Posts
Last Edited: 2017-11-18 18:32:25
November 18 2017 18:30 GMT
#117
That's funny. I literally got trashed last night by burrowed Infestors and Fungal.

On November 19 2017 03:23 QuinnTheEskimo wrote:
2. HYDRAS are too cost efficient in TvZ. No matter what T does, mech, bio, 2 base AI, 2/2 timing, tanks, BCs, whatever, Hydras are always a quite solid choice. This is bad. TvZ is about scouting and reacting. Having an always solid and cost efficient choice, no matter what, completely breaks this dynamic.


I am just getting back into the game so I have no idea what I am talking about, but I feel the same way about Hydras in PvZ. And if I go to punish them with Colossus, Lurkers buy them time and then Abduct just destroys me.
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
November 18 2017 18:46 GMT
#118
in all these community updates, I never hear anyone mention the cyclone. is everyone just cool with this 1-dimension 1-A mech marine?

the old cyclone was so much fun to micro. they were fast, fragile, and extremely dangerous. there was a real tactile satisfaction using them. hellions and cyclones had great synergy. we were just beginning to see this fast and furious speedy mech style played by Innovation and TY. Innovation would open double factory and from there on, it was non-stop action.

you can't micro the new cyclones at all. it's pathetic. scoot, shoot and kite is infinitely better than what we have presently. why on earth was lock-on removed from the ground weapon? it killed everything that was fun about cyclones.

plz bring back lock-on
Drfilip
Profile Joined March 2013
Sweden592 Posts
November 18 2017 18:58 GMT
#119
Double the duration and half the effectiveness is a good change to make. The stacked chrono will get nerfed without the overall boost being changed.
Random Platinum EU
Charoisaur
Profile Joined August 2014
Germany16086 Posts
November 18 2017 20:01 GMT
#120
On November 19 2017 03:23 QuinnTheEskimo wrote:

1. SWARM HOSTS are more cancerous than they have ever been. Without reusable mines and PDDs there is no such thing as an efficient defense, let alone have an army left over to go after the, still beefy as fuck, units. The speed nerf is no help because mech T cannot afford to capitalise on it.

Nobody makes mines with Mech vs Zerg and Raven were built only in super lategame


2. HYDRAS are too cost efficient in TvZ. No matter what T does, mech, bio, 2 base AI, 2/2 timing, tanks, BCs, whatever, Hydras are always a quite solid choice. This is bad. TvZ is about scouting and reacting. Having an always solid and cost efficient choice, no matter what, completely breaks this dynamic.

Could say the same about the Marine
Many of the coolest moments in sc2 happen due to worker harassment
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