• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:42
CEST 15:42
KST 22:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course0Code S Season 1 - RO8 Preview6[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Why there arent any 256x256 pro maps? Quality of life changes in BW that you will like ? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Ro4 Preview: On Course
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10 OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1801 users

An Interview with Blizzard - SC2 Design Changes - Page 3

Forum Index > SC2 General
55 CommentsPost a Reply
Prev 1 2 3 All
bulya
Profile Joined February 2016
Israel386 Posts
October 29 2017 14:19 GMT
#41
Check protoss streamers. I'm speaking about pros. (Hartem, Showtime)

They can take a third quite quickly, the new chrono makes you have enough units even though you don't have many facilities, and the shield battery helps you buying the time you need if there are all-ins or harass.

The new blink stalkers are very powerful. But the problem those players have, at least in PvZ, is the late game. A zerg the creeped the map well can use the new infested terrans as AA, and paired with brood lords it creates an unbeatable army.

I assume infestor brood lord will be nerfed to some extent.

But holding blink stalkers is hard now, so we'll see if the pros come up with something solid against it or whether the stalkers will have to be nerfed as well. Stalker timing also come way earlier now due to the new chrono...

Those players don't really know how should they use collosus, as it maintained its strength and weaknesses. And its weaknesses is something that is hard to compensate for, even with the new stalker.
Mun_Su
Profile Joined December 2012
France2063 Posts
November 05 2017 10:15 GMT
#42
Do we have a date for this new patch ?
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Elentos
Profile Blog Joined February 2015
55572 Posts
November 05 2017 10:30 GMT
#43
On November 05 2017 19:15 Mun_Su wrote:
Do we have a date for this new patch ?

On the Starcraft 2 site it says "The full Multiplayer update will arrive with the next major patch coming after BlizzCon, so stay tuned!", which I would assume to be November 14 when the game goes F2P.
Every 60 seconds in Africa, a minute passes.
kajtarp
Profile Joined April 2011
Hungary488 Posts
November 05 2017 11:08 GMT
#44
Can i find a list or preview of the planning changes?
Why so serious?
Mun_Su
Profile Joined December 2012
France2063 Posts
November 05 2017 13:16 GMT
#45
On November 05 2017 19:30 Elentos wrote:
Show nested quote +
On November 05 2017 19:15 Mun_Su wrote:
Do we have a date for this new patch ?

On the Starcraft 2 site it says "The full Multiplayer update will arrive with the next major patch coming after BlizzCon, so stay tuned!", which I would assume to be November 14 when the game goes F2P.



Thanks
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
dellsupport
Profile Joined November 2017
United States1 Post
November 09 2017 05:30 GMT
#46
--- Nuked ---
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
November 09 2017 08:45 GMT
#47
On August 18 2017 04:56 crashpoint wrote:
I love this changes and am happy about big updates like those, it keeps the game fresh.

A game that has "big" patches every year is not unstable, it (hopefully) improves balance and and makes the game more diverse, take League as an example with its annual mid season updates etc..

Sorry for quoting a comment that's a little old now, I haven't looked at any MP update threads in a bit and I saw this and wanted to comment as I've been seeing similar posts around Twitch this week as well (specifically the comparison to moba update models).

The thing about League (and DOTA 2, WoW from time to time, and plenty of single player and multiplayer games) is that their big/annual/monthly updates don't necessarily strive for game balance. They strive to change the game, sometimes to make it imbalanced in a different way, not to make the game more balanced.

Yearly updates like this one, with how it looks to me now, are not striving to make a balanced game (in the most common sense of the word with regards to StarCraft), but to first and foremost freshen up the experience for players at all skill levels, with game balance coming second. (Or possibly even third after attempting to change the game so that there are fewer catastrophic game winning/losing moments or whatever they said when they announced it that I don't actually believe they followed through with or that needed to be a "selling point" to begin with, but I digress.)

Take the Mothership Core, for example. A larger portion of the more vocal players and viewers have been asking/demanding/begging to have it removed for a while, but there is, and has been, a sizable chunk of players at all skill levels who don't have any issues with it after it's been in the game and the game has been balanced around it after this long, and the removal of the Mothership Core itself brings about several balance issues. Is removing it alongside the list of other major changes really about game balance and design, or is it more about trying something different and seeing if it sticks, or perhaps seeing if it sticks just long enough for next year when they change it again?

I think it will be something to think about more through the next couple of patches after the update which might show what their intentions are. Personally, I disagree with some changes and with some of their intentions behind the update (at least their supposed intentions). However, I think some of the changes are interesting, are geared towards making a more fun and interactive game, and I think that it's good to experiment now and then. So, yeah, I guess there's some rambling that hopefully gets somebody else thinking.
Blunder Man doing everything thing a blunder can.
Aegwynn
Profile Joined September 2015
Italy460 Posts
Last Edited: 2017-11-09 12:23:08
November 09 2017 12:22 GMT
#48
"Are you concerned that certain changes (like the new Disruption Nova or the easier-to-kill Widow Mines–in short: What you call game ending units/abilities) will reduce excitement in games by taking out big “wow” moments for the viewers?"
The guy who asks this funny question thinks that these are "wow" moments for the viewers? Wow.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
Last Edited: 2017-11-09 13:39:36
November 09 2017 13:39 GMT
#49
The beauty of the MSC was the fact that it had extremely poor scaleability. Drops across two or more bases mitigated the damage over charge could do, and the MSC gave the Protoss the killing power it needed early game.

Now, I'm not sure how Protoss deals with early-mid game pushes with low dps gateway units against a higher dps T/Z army. However, in the mid-lategame, a couple of units + some well-placed batteries and a cannon or two completely shut down drops.

And late game Protoss will be mass batteries in offensive positions so that the Protoss just tanks the damage and then heals up.

That's not to say this isn't/won't be balanced, but now you have three different areas to worry about because the shield battery scales a lot better than the MSC.

Not to mention gateway/battery cheeses will become a thing.
"Keep Moving Forward" - Walt Disney
Sound1
Profile Joined August 2016
France93 Posts
November 09 2017 14:02 GMT
#50
First, can someone tell me why the widow mine still in the game ?

Dunno why Blizz absolutly wants an useless unit by race, because whith this patch widow mine will be one for sure.

Second, why Blizz talks about Mule buff as THE massive change for T ? will MULE be able to shot something ?
On the other hand, nothing about huge mine nerf or those useless upgrades (servos what ?)

This patch is definitly a joke for terran. Maybe Mech style will be more viable, but I fear so much for bio style.
I don't know where we go boys.
Startale Sound Fan boy Forever !
Aron Times
Profile Blog Joined March 2011
United States312 Posts
November 09 2017 14:26 GMT
#51
On November 09 2017 21:22 Aegwynn wrote:
"Are you concerned that certain changes (like the new Disruption Nova or the easier-to-kill Widow Mines–in short: What you call game ending units/abilities) will reduce excitement in games by taking out big “wow” moments for the viewers?"
The guy who asks this funny question thinks that these are "wow" moments for the viewers? Wow.

Projection, basically. A lot of high-level players enjoy the game in a different way from lower-level players and casual spectators. Not everyone is self-aware enough to realize that what they like might be different from what others like.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
saalih905
Profile Joined June 2017
8 Posts
November 09 2017 15:26 GMT
#52
What I don't understand is the dev team's adamant urge to make Terran bio and mech a viable option in every matchup- enabling Terran to choose however they want to play. Why is the goal with the dev team to force unit usage in certain situations like why is that such a big deal to them? Do they really see the situation like you can't use both unit classifications together? Aren't RTS units supposed to fill specific rolls such as light splash, siege range, tank, buffer, etc- why are there so many units in LOTV with overlapping roles? Idk but it just feels like the core philosophy behind balancing the game is what's causing it to be less fun and more gimmicky. Also, you can't really get around the fact that predeterming a trilogy for an RTS game w/ the inclusion of new units each release- whether it reaches some sore of relative balance or not- is going to negatively effect the game.
Strucky
Profile Joined August 2017
4 Posts
November 15 2017 09:57 GMT
#53
Blizzard kill terran race, wtf dude
Strucky
Profile Joined August 2017
4 Posts
November 15 2017 09:58 GMT
#54
On September 10 2017 21:59 the_last_terran1 wrote:
I have a question : Why do the Ultralisk is faster on creep ? Have you ever seen Ultraliskk on a skateboard ?



lol ! Ultralisk Tonyhawk boarding
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
November 15 2017 11:00 GMT
#55
Bottom line is it is too early to talk about the patch....let us wait 3 months of solid play by Korean pros and then see where the balance is ok. Please no more crying. I play random and the game is super fun at the moment. Just enjoy.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
December 13 2017 22:15 GMT
#56
REmove bunker upgrade and replace it with something meaningful already!
Once rode a waterslide with PartinG and TaeJa ✌
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Wardi Spring Cup
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
WardiTV1031
IntoTheiNu 692
TKL 240
IndyStarCraft 225
Ryung 0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 240
IndyStarCraft 225
Rex 148
Railgan 87
Vindicta 9
Ryung 0
StarCraft: Brood War
EffOrt 1552
BeSt 974
ZerO 402
Mini 341
Rush 203
Last 159
Mind 140
hero 113
Pusan 100
ToSsGirL 75
[ Show more ]
sorry 51
Nal_rA 51
Movie 37
Backho 34
Shinee 31
Shine 23
GoRush 22
Rock 18
yabsab 17
Noble 16
IntoTheRainbow 14
Icarus 7
Dota 2
Gorgc5139
XcaliburYe137
monkeys_forever135
BananaSlamJamma1
Heroes of the Storm
Khaldor242
Other Games
gofns30958
singsing2175
B2W.Neo1262
Liquid`RaSZi890
DeMusliM474
KnowMe146
ArmadaUGS60
elazer22
MindelVK21
ZerO(Twitch)20
Organizations
Counter-Strike
PGL36661
Other Games
gamesdonequick2597
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1799
• TFBlade1081
Other Games
• WagamamaTV387
Upcoming Events
BSL
5h 18m
Dewalt vs DragOn
Aether vs Jimin
GSL
18h 18m
Afreeca Starleague
20h 18m
Soma vs Leta
Wardi Open
22h 18m
Monday Night Weeklies
1d 2h
OSC
1d 10h
CranKy Ducklings
1d 20h
Afreeca Starleague
1d 20h
Light vs Flash
Replay Cast
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
6 days
GSL
6 days
Cure vs TBD
TBD vs Maru
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.