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Content Creation Resources for StarCraft II

Forum Index > SC2 General
Post a Reply
grizzlybear
Profile Joined February 2016
19 Posts
Last Edited: 2017-07-27 15:07:58
July 27 2017 04:13 GMT
#1
Hey folks,

I’m brownbear. I've been writing about and making video content for StarCraft II for about a year, mostly focused on game design.

During this time, I’ve learned about many resources helpful to content creators producing content for StarCraft II. I couldn’t find a single “one-stop shop” for hobbyists, so I’ve tried to compile a list with descriptions. I’ll definitely miss things, especially resources related to live streaming. Please feel free to post suggestions and I'll update this post.

If you are not currently creating content for StarCraft II, I highly recommend it. For me, it falls under the same philosophy as to why everyone should write.

SC2 GAME CLIENT API
-- Auto-detect game state (in-game, post-game, in-replay, etc)
-- Example Use Cases:
---- Update live stream titles (e.g. get current player names)
---- Trigger post-game actions (e.g. snapshot MMR data)

BATTLE.NET APIS
-- Player profile metadata, match history, MMR, ladders data, achievements + rewards data
-- API webpage (allows sample requests)
---- Keep an eye out for what APIs, if any, Blizzard releases for SC:R.
-- SC2 Data (OAuth) APIs
---- As far as I know this API is undocumented outside of the announcement forum posts.
-- Example Use Cases:
---- Snapshot personal MMR data after every game
---- Generate worldwide player statistics (e.g. average games played per league per region)

REPLAY PARSING
-- Retrieve game events and metadata from .sc2replay files
-- SCELight – open source replay parser with GUI
---- The engineering behind this project is also interesting and well-done.
-- S2Protocol – open-source, Blizzard-engineered SC2 replay parser (command line only)
-- SC2ReplayStats – upload your own replays and get statistical data on them
---- Most (all?) replays uploaded to this website are publicly available. You can almost always find a recent game by a player if you search for their name + “sc2replaystats”
-- Spawning Tool – generating build orders from replays + searchable catalog of replays
-- Example Use Cases:
---- Analyze replays to generate statistics (e.g. time-to-first-action, build order analysis)
---- Rename and manage replay files

ARCADE GAMES + MODS
-- LOTV Unit Tester – test or showcase any unit interaction on any terrain-style
-- Camera Mod - make map transitions + animations without using the SC2 map editor (search for "FreeCamera" under mods within the SC2 game client)
-- Example Use Cases:
---- Generate situational footage for a video (e.g. a particular unit interaction)
---- Custom camera perspectives
---- Test out unit interactions, especially breakpoints (e.g. hits to kill unupgraded vs. hits to kill with +1)

LADDER DATA
-- RankedFTW – statistics on the overall ladder, player population, and player history of every player on the ladder
-- SC2Unmasked – determine the identity of barcode accounts
-- Example Use Cases:
---- Producing trend-related content, e.g. player population, race distribution, MMR cutoffs by region

PROFESSIONAL PLAY AND HISTORICAL DATA
-- (Remember to check licensing information before using images from these websites.)
-- WCS Website – current standings, player profiles, replay packs, etc
-- Liquipedia – tons of historical data, tournament results, etc
-- Aligulac – statistical data on the professional scene
-- Community Feedback Archive – updates from the development team
-- Example Use Cases:
---- Research

CONTENT CREATORS
-- (I’ve kept this list intentionally short and specific to resources for content creators rather than SC2 players generally.)
-- SCDojo (Artosis) – wide variety of pieces and one of the few available resources w/ unbroken record of work from the early days to today
-- PiG (PiG) – current meta + strategy
-- Code of Honor (Patrick Wyatt) – engineering and culture details of early WC + SC development
-- TerranCraft (Max Yu) – in-depth on Terran plus some general articles on the game
-- AVEX - mapmaker w/ regular commentary on map design
-- I also recommend the “Modest Musings” series from feardragon and the numerous thoughts + interviews series from Thorin
-- Suggestions From Replies To This Thread
---- SC2 Map Stream - stream showing the mapmaking process
---- All Things Zerg - current zerg meta

“GENERAL LEARNINGS”
-- Anytime I watch replays from an old patch version, I am forced to restart the SC2 client in order to log back into Battle.net and open another replay. There’s probably a smart way of fixing this, but for me I work around it by disconnecting my machine from the Internet and playing SC2 in offline mode. I can then open a replay, load the earlier version of the client, quit the replay, and open a new replay without restarting the client.
-- Windowed and Windowed Fullscreen have a non-trivial impact on game performance compared to Fullscreen.

Finally, here’s a listing of research and background resources on the game – developer interviews, design documents, and news articles. Sometimes these can be hard to find through web searches, even if you already know they exist. I’ve tried to organize them by category and write a small description for each one.

STARCRAFT II PRE-RELEASE INTERVIEWS + ARTICLES + PRESENTATIONS + ETC
-- game design workshop interview w/ rob pardo, focuses on wc3 development but relates to camera design decisions for 3d rts games
-- Mike Morhaime interview - 1.5 years prior to release
-- no LAN support for StarCraft II
-- Dustin Browder interview - smurfing, rushing
-- interview with Dusten Browder re: economy design
-- starcraft 2 art style interview w/ alan dilling
-- interview w/ dustin browder on starcraft ii vision

STARCRAFT II POST-RELEASE INTERVIEWS + ARTICLES + PRESENTATIONS + ETC
-- interview w/ Blizzard co-founder and SC2 lead designer very soon after release
-- interview w/ Alan Dabiri, lead software engineer on SC2, shortly after release
-- Dustin Browder interview - ability mechanics, esports, lore, China
-- Lowko interview w/ lead of Blizzard co-op design
-- Blizzard art style tenets
-- David Kim 2012 balance report
-- David Kim 2013 Interview - balance, design, maps
-- Dustin Browder, David Kim and Alan Dabiri AMA in 2013
-- David Kim 2014 AMA
-- Community Feedback Update articulating the team's approach to game speed
-- 2010 interview - Battle.net as a platform and offline SC2
-- podcast with Rob Pardo discussing most Blizzard properties

BUSINESS / SALES
-- Legacy over a million sold within 24 hours
-- Wings of Liberty 3 million sales in a month
-- Wings of Liberty over 4.5 million sold
-- Wings of Liberty 6 million sold
-- suing maphack creators

ENGINEERING
-- lockstep simulation - network architecture that applies to most RTS games, written for AoE1
-- SC2 dedicated servers thread
-- StarCraft II engine effects and techniques paper
-- StarCraft II effects and techniques powerpoint
-- the making of warcraft part iii
-- MPQ format
-- MPQ format
-- CASC format - replaces MPQ

Hope this stuff is helpful to other hobbyists. Please feel free to make suggestions and I’ll update the original post.

Best,
brownbear
https://www.twitter.com/brownbear_47
feardragon
Profile Blog Joined October 2010
United States973 Posts
Last Edited: 2017-07-27 04:37:02
July 27 2017 04:36 GMT
#2
Love this list! Thanks for doing this.

Would also recommend nice__username's camera mod for making interesting in game footage from crazy camera angles without having to mess with the super complicated editor:

Goes by the name "Camera" and "JoeyCamera" depending on the server:
https://twitter.com/nice__username/status/889903593091989506

May be good under arcade games.
Ok Starcraft 2 Commentator
grizzlybear
Profile Joined February 2016
19 Posts
July 27 2017 07:15 GMT
#3
Thanks feardragon! Changed "Arcade Games" to "Arcade Games + Mods", added a link to the tweet describing the camera moda, added a short description and added a pointer to what to search for to find it.
https://www.twitter.com/brownbear_47
207aicila
Profile Joined January 2015
1237 Posts
July 27 2017 09:58 GMT
#4
Damn, I opened this thread expecting to find mapping/modding resources... oops!

This seems pretty thorough though, so I expect that anyone looking for this kind of stuff will find it useful.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 27 2017 12:47 GMT
#5
For content, I'd recommend adding my map stream. It's featured on TL and shows the ins and outs of the map design process. It's the only map stream out there right now.

www.twitch.tv/sc2mapstream
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 27 2017 14:09 GMT
#6
Wish I had this stuff when I started out! Thanks so much brownbear for compiling it all, and for making excellent content
Commentatorhttps://www.youtube.com/JaKaTaKtv
InfCereal
Profile Joined December 2011
Canada1759 Posts
July 27 2017 14:35 GMT
#7
I keep http://allthingszerg.com relatively up to date with whatever's meta at the moment.
Cereal
NutriaKaiN
Profile Joined June 2016
88 Posts
July 27 2017 15:06 GMT
#8
On July 27 2017 13:36 feardragon wrote:
Love this list! Thanks for doing this.

Would also recommend nice__username's camera mod for making interesting in game footage from crazy camera angles without having to mess with the super complicated editor:
https://twitter.com/nice__username/status/889900944179253250
Goes by the name "Camera" and "JoeyCamera" depending on the server:
https://twitter.com/nice__username/status/889903593091989506

May be good under arcade games.


thats super nice
NutriaKaiN
Profile Joined June 2016
88 Posts
July 27 2017 15:07 GMT
#9
On July 27 2017 23:35 InfCereal wrote:
I keep http://allthingszerg.com relatively up to date with whatever's meta at the moment.


where is allthingsprotoss :D
grizzlybear
Profile Joined February 2016
19 Posts
July 27 2017 15:09 GMT
#10
Thanks folks! I've added SC2 Map Stream and AllThingsZerg to the Content Creators section under "Suggestions From Replies to This Thread". I've updated the name of the Camera Mod to "FreeCamera" based on a tweet from nice__username.
https://www.twitter.com/brownbear_47
BigRedDog
Profile Joined May 2012
461 Posts
July 27 2017 15:46 GMT
#11
Thanks for the list. This is very helpful.
Big Red Dog!
propagare
Profile Joined April 2013
Germany93 Posts
July 27 2017 15:55 GMT
#12
Thank you brownbear.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
July 28 2017 01:45 GMT
#13
Thanks man. Good stuff!
Celebrating Starcraft since... a long time ago.
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