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Spawning a New Partnership - Page 5

Forum Index > SC2 General
108 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
RoDeX
Profile Joined January 2017
1 Post
January 11 2017 05:55 GMT
#81
On January 11 2017 13:58 TheTrenchTier wrote:
The hotkeys on the spawningtool app were interfering with the hotkeys I have in game. Is there some remedy for this(besides changing my SC2 hotkeys, which I just finished relearning)


Hey, my name is Asaf, from the Overwolf team. You can open the Overwolf dock and click on the little wrench icon to get into the settings. Then look for the "Hotkeys" tab, you'll be able to change the SpawningTool hotkeys there. I hope it helps!
Overwolf
Zerg.Zilla
Profile Joined February 2012
Hungary5029 Posts
January 11 2017 06:20 GMT
#82
Wow good stuff!
(•_•) ( •_•)>⌐■-■ (⌐■_■) ~Keep calm and inject Larva~
AVirtualGigolo
Profile Joined December 2016
12 Posts
January 11 2017 06:43 GMT
#83
This is actually something that could have helped bring in new players a while ago...I'm not 100% sure I'll prefer having that much of the screen taken up but this is definitely an awesome tool. Particularly for beginners or people jumping back in.
WhosQuany
Profile Joined June 2013
Germany257 Posts
January 11 2017 11:15 GMT
#84
Is this legal? Dont want to get banned for "cheating" ----> Licence agreement... has someone checked what Blizz says about 3rd party software in background?

Otherwise this is great i would use it!
Goin back to Cali
XeZbeth
Profile Joined September 2016
1 Post
January 11 2017 11:35 GMT
#85
Wow! This is super cool! Huge thanks to everyone who made this possible!
JackONeill
Profile Joined September 2013
861 Posts
January 11 2017 11:51 GMT
#86
Very nice initiative. Don't think it'll help much the game from hemorraging players though.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
January 11 2017 16:02 GMT
#87
On January 11 2017 20:15 WhosQuany wrote:
Is this legal? Dont want to get banned for "cheating" ----> Licence agreement... has someone checked what Blizz says about 3rd party software in background?

Otherwise this is great i would use it!
Yes this complies with EULA; this is no more than a (much more convenient) sticky note on your monitor!
Administrator~ Spirit will set you free ~
ArtyK
Profile Joined June 2011
France3144 Posts
January 11 2017 16:32 GMT
#88
On January 11 2017 14:55 RoDeX wrote:
Show nested quote +
On January 11 2017 13:58 TheTrenchTier wrote:
The hotkeys on the spawningtool app were interfering with the hotkeys I have in game. Is there some remedy for this(besides changing my SC2 hotkeys, which I just finished relearning)


Hey, my name is Asaf, from the Overwolf team. You can open the Overwolf dock and click on the little wrench icon to get into the settings. Then look for the "Hotkeys" tab, you'll be able to change the SpawningTool hotkeys there. I hope it helps!


Actually the hotkeys don't work for me either, wether i use the default ones or change them.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Morn_sc
Profile Blog Joined March 2015
United States40 Posts
January 12 2017 18:45 GMT
#89
On January 10 2017 07:32 Atokad wrote:
This is a nice tool.

However I did stop using it because as a random player I am unable to start a build fast enough after the start of the match consistently and would miss the "grace period" or whatever it is for syncing up with the in-game clock. I was unable to use the tool on ~75% of my games unless I spam clicked the filters before building a worker and got the selection confirmed in time.

Will there be any grace time extensions or plans for random players to be able to utilize this app?

Thanks


We know this is an issue for some players and its on the list of things to do in the future
Spawningtool3 marines vs lurker, round one: FIGHT!
Morn_sc
Profile Blog Joined March 2015
United States40 Posts
January 12 2017 18:46 GMT
#90
On January 11 2017 20:15 WhosQuany wrote:
Is this legal? Dont want to get banned for "cheating" ----> Licence agreement... has someone checked what Blizz says about 3rd party software in background?

Otherwise this is great i would use it!


We have permission from Blizzard. We had the same thoughts and reached out to them before release
Spawningtool3 marines vs lurker, round one: FIGHT!
DERASTAT
Profile Joined May 2014
Germany99 Posts
Last Edited: 2017-01-12 20:48:12
January 12 2017 20:40 GMT
#91
On January 11 2017 20:15 WhosQuany wrote:
Is this legal? Dont want to get banned for "cheating" ----> Licence agreement... has someone checked what Blizz says about 3rd party software in background?

Otherwise this is great i would use it!

When you just play ladder nobody really cares, in torunaments it would be a problem, and for learning builds an empty Custom is way better
EDIT: ladder games are way to stressful, and like any other Sport, focus on one thing at a time
Kajiu, Troll der Zerstörung
WightyCity
Profile Joined May 2011
Canada887 Posts
January 12 2017 22:17 GMT
#92
Very nice. I like it a lot
90% watching it 8% talking about it and 2% playing it - sc2
Trizztein
Profile Joined August 2014
Canada45 Posts
January 13 2017 12:25 GMT
#93
hello what I haven't liked about the SALT tool really is just the fact I can't add steps like ''swap barracks on reactor'' or ''send scouting SCV'' or ''push out now'' etc. so many things that seem important to me but that I just can't implement. Will this tool fix that?
DeathSoror
Profile Joined March 2010
United States122 Posts
January 13 2017 16:46 GMT
#94
On January 13 2017 21:25 Trizztein wrote:
hello what I haven't liked about the SALT tool really is just the fact I can't add steps like ''swap barracks on reactor'' or ''send scouting SCV'' or ''push out now'' etc. so many things that seem important to me but that I just can't implement. Will this tool fix that?


Good point. We will integrate that into the app. On the website, you can add a "unit" into your build order called "Action" and then put notes out to the right (for example, see http://lotv.spawningtool.com/build/42702/ ). We haven't put the notes into the overwolf overlay yet, but we can definitely do that.
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
DForDanny
Profile Joined January 2017
1 Post
January 13 2017 16:55 GMT
#95
Is there anyway to change the hotkey to pause the build order from F6 to something else? The only hotkey options in the settings I get is to change "show spawning tool" and "lock spawning tool miniwindow".

I think the build shouldn't follow the timer as well but the supply instead, right now for example if you have to pull a worker to stop a probe killing your scv you fall behind by like 5 seconds and then it snowballs and you're miles behind the build. Maybe add an option to either follow supply or timer if that is possible?

Also is there anyway to make it so you can adjust the size of the window with the build in? My monitor is 2560 x 1440 and the text is pretty small.

Overall though it has a lot of potential I think, will be using it more!
InstantKarma
Profile Joined November 2010
United States205 Posts
January 13 2017 22:37 GMT
#96
Wow, I have played sc2 in years and have been reluctant to start up because of the work of learning new build orders. Now I think I'll pick it back up.
dr3am_b3ing
Profile Joined May 2015
Canada188 Posts
January 15 2017 15:19 GMT
#97
Only for windows?
Potassium Gang
DrunkenJedi
Profile Joined November 2010
Germany175 Posts
January 16 2017 16:49 GMT
#98
Was about time. Great work. Keep it up!
"Don't worry, I use Special Tactics this time, no problem."
DeathSoror
Profile Joined March 2010
United States122 Posts
January 16 2017 19:13 GMT
#99
On January 14 2017 01:55 DForDanny wrote:
Is there anyway to change the hotkey to pause the build order from F6 to something else? The only hotkey options in the settings I get is to change "show spawning tool" and "lock spawning tool miniwindow".

I think the build shouldn't follow the timer as well but the supply instead, right now for example if you have to pull a worker to stop a probe killing your scv you fall behind by like 5 seconds and then it snowballs and you're miles behind the build. Maybe add an option to either follow supply or timer if that is possible?

Also is there anyway to make it so you can adjust the size of the window with the build in? My monitor is 2560 x 1440 and the text is pretty small.

Overall though it has a lot of potential I think, will be using it more!


Thanks for the feedback. A few responses on this:

1. Definitely will look into the hotkeys. We have gotten a lot of feedback about this, so we will improve the experience with that
2. Unfortunately, it's tricky to follow supply counts. That would require that we be inspecting the state of the game more continuously (instead of just detecting the start of the game), and that gets into a slippery slope. Also, in your example, if you were to lose a SCV, then all of the supply counts would be off by 1 anyways.
3. Others have mentioned the screen size as well, and we will look into it. There's a bit of a balancing act between making it visible and also not covering up too much of the game itself, but hopefully we will come to a good balance.

Thanks again for trying it out and providing feedback!
Spawningtoolhttp://spawningtool.com - browse replays by players, maps, build orders, and upload your replays to see build orders
MoonyD
Profile Joined December 2013
Australia191 Posts
February 07 2017 00:49 GMT
#100
This doesn't seem to be working for it as the spawning tool app keeps disappearing into the background when I launch SC2. Also, the game timer on the spawning pool app doesn't start when the game has been started.
The world wants to be deceived
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