Spawning a New Partnership - Page 3
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On January 10 2017 06:29 Dungeontay wrote:
if Alt+Q wasnt my main camera hotkey, it would be awesome TT
you can change the hotkey in your overwolf settings
On January 10 2017 07:03 KeksX wrote:
I feel like most of the builds there get completely wrecked in the current EU meta. The tool is nice though!
Fortunately, they say that you can add your own just by pushing it out to their website!
On January 10 2017 06:01 DeathSoror wrote:
You can create and publish builds from our website http://lotv.spawningtool.com/build/ . They will automatically be published in the overwolf overlay as well.
It can be a bit laborious to put in all of the steps, times, and supplies, so if you have replays, you can also upload those and then use the "copy this build" button to automatically extract those.
Let us know if you have any difficulty with it! I'm sure many Zerg players out there would love to see and follow your builds.
However I did stop using it because as a random player I am unable to start a build fast enough after the start of the match consistently and would miss the "grace period" or whatever it is for syncing up with the in-game clock. I was unable to use the tool on ~75% of my games unless I spam clicked the filters before building a worker and got the selection confirmed in time.
Will there be any grace time extensions or plans for random players to be able to utilize this app?
On January 10 2017 07:07 crank wrote:
Hey, I downloaded and installed everything but the overlay isn't over-laying SC2 and the Hotkeys don't work (F6, Alt+Q). Any tips?
Have you tried using it in a game(for example custom game)?
If i understand it correctly, you choose the build in the app, and when the game starts, you activate the overlay. I might be wrong though. I have only used it once.
Basically the spawning tool overlay needs a way to select any replay that's been uploaded to lotv.spawningtool.com.
Once it has that this will be VERY useful, until then not so much sadly.
It didnt feel satisfying there are too many things not working.
My first impression was quite good it looked nice and very clean which is important.
So i Downloaded it, then i noticed it comes with a hole other set of features (Overwolf) which i am not intrested in at all.
Well not a big deal. So i found the Spawning Tool Build Advisor in the Overwolf platform.
Opend it and made a test game vs ai.
I think the Build Order display works very well.
But i noticed that skipped steps dont get marked, when you are beeing pushed forward with gametime as it should be.
The Salt mod from Turtle has a good way of marking it. I hope you can get enought information from the game to do this.
Before the first real game i noted which BO i wanted to play in what MU.
In the loading screen i noticed issues with the overlay not reacting or reacting with big dealy.
When the game started i was able to choose the build with less delay.
Playing was just fine. Making the overlay smaller/transparent would be nice.
But when the build was finshed and the overlay started over again, i noticed a big spike.
So then i closed the build overlay this lead to another spike. Probably not network but i didnt have the sc2 stats on.
In the next load screen when i tried to choose my next build a 30 second video ad played.
This lead to me lagging the first few seconds after the game started because my connection is shit....
You can "skip" this ad by choosing your build faster but i still had reading to do.
I had trouble finding a good spot for the overlay. Small hint dont "stick" it to the border you will not be able to side scroll.
while throwing it around it a bit i noticed corresponding spikes/fps drops .
So just let it be dont touch it and it will work just fine.
But dont be too exited most build are really inconsistent in the beginning they might display scvs but will randomly stop displaying them even when they are still "part" of the build.
The spawning tool build orders are just a rough outline sometimes to rough to play them without understanding how the build will work. Sadly not noob frendly at all (at the moment).
I think it will be hard to create a usefull standart that people will stick to.
Beeing able to get the exact build Order out of a pro Replay would fix this issue.
I tried 8 builds 3 of them were "playable" at masters level but had me making bad mistakes because they where inconsistent. And the other 5 were straight up to old/bad to be usefull. You can import Replays to Salt encoding it has to give a way to do it here too.
Looks nice and works somewhat but comes with 3rd party platform.
Has "minor" fps and crash/restart issues.
Overlay blocks big part of visible screen
Most available build orders are not complete, well thought out or consistent.
There is a dire need for more information about how to use your stuff to make a bo playable on the first go.
No replay import, or saving of a build order implemented.
but overall could be a good starting point.