Community Feedback Update - November 17 - Page 7
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MiCroLiFe
Norway264 Posts
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StarscreamG1
Portugal1652 Posts
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Couguar
Russian Federation54 Posts
On November 21 2016 11:10 StarscreamG1 wrote: How will Protoss survive the PvZ meta without archons 1 shooting banelings after upgrades? Lol. This balance team is so good. with +2 ground they still oneshot banes | ||
Probe1
United States17920 Posts
On November 21 2016 10:55 MiCroLiFe wrote: 1 terran in the bracket at HSC. thats to much, blizzard says, therefor a nerf to tank and lib, and buff to banelings so its 100% sure no terrans in the future top8's ![]() Perhaps they should practice more than 3rax? For real though since the GSL finals Terran has won 4 out of the 6 tournaments and Protoss has won one. Zerg has won one. | ||
Athenau
569 Posts
On November 21 2016 13:28 Probe1 wrote: ![]() Perhaps they should practice more than 3rax? For real though since the GSL finals Terran has won 4 out of the 6 tournaments and Protoss has won one. Zerg has won one. Which tournaments are those? Terrans have won one premiere tournament since GSL S2, and two major tournaments. | ||
Probe1
United States17920 Posts
On November 21 2016 13:37 Athenau wrote: Which tournaments are those? Terrans have won one premiere tournament since GSL S2, and two major tournaments. The last 6 on liquipedias recent tournaments. I'm really hesitant to argue about what qualifies as premier or not though. It has HSC listed as premier and that isn't exactly right is it? | ||
Athenau
569 Posts
On November 21 2016 14:03 Probe1 wrote: The last 6 on liquipedias recent tournaments. I'm really hesitant to argue about what qualifies as premier or not though. It has HSC listed as premier and that isn't exactly right is it? I don't recall the criteria for being a premiere tournament, I'm just assuming that the liquipedia page is correct. Anyway, the recent results page hasn't been updated in a year, and the completed sidebar on the liquipedia front page has way more than six tournaments, so I don't know know which list you're referring to. For reference, these are the pages I'm looking at: http://wiki.teamliquid.net/starcraft2/Premier_Tournaments http://wiki.teamliquid.net/starcraft2/Major_Tournaments | ||
hiroshOne
Poland424 Posts
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DemigodcelpH
1138 Posts
On November 18 2016 04:59 xTJx wrote: It's just a joke that terran got a cheese that doesn't put them behind in the game even when they deal no damage, and it's been 1 year. If koreans haven't figured it out by now, it's because there's no counter. And this adding to a matchup where zerg's only chance is getting hive, just totaly broken. For 6 years protoss players have been allowed to cannon rush to masters, and now terran is just as retarded, guess this is the apex of Blizzard's vision of balance. The fact that the best zerg in the world opens pool first says everything about this game. But predictably you had no problem with 20 armor ultras and overpowered ravagers. Lets stop this whining. If anything Zerg needs a nerf on invincible nydus worms. | ||
DemigodcelpH
1138 Posts
On November 21 2016 07:48 VHbb wrote: As protoss player, I am really annoyed by the continuous posts complaining about "gimmick" and "cancer" .... these two words are enough to make me skip a post: P, T and Z are different races, if you don't like how P works maybe you don't like this game. I like how my race works, I don't want to see it redesigned because T players want to have all races play the same. I like PO, I think it's a cool solution, I don't think it's "gimmick" (I don't even know what this word means anymore, it's almost the same as "protoss" now..). I like adepts, I like warping in units and not producing them the same as T or Z. I like the idea of an "hero" unit like the MSC, and I think it's cool and fun to use. I don't think that the MSC is a "one-click" denfense vs drops: in fact, I loose to drops all the times, as well as proplayers do. Deal with the fact that this game may not be what you want, if you only want to play TvT with slightly different races. This is a fallacy. Just because Protoss arguably has a lot of gimmicks because mean people who point this out want all races to be the same. | ||
BronzeKnee
United States5212 Posts
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hiroshOne
Poland424 Posts
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BronzeKnee
United States5212 Posts
On November 22 2016 14:56 hiroshOne wrote: Ravagers don't get the armour flag. Blizzard dropped this and he's right. According to the link in the Battle.net launcher it says they got it... except you're right, that link leads to old information. I don't know I why I trusted that source... my mistake. | ||
hiroshOne
Poland424 Posts
On November 22 2016 15:28 BronzeKnee wrote: According to the link in the Battle.net launcher it says they got it... except you're right, that link leads to old information. I don't know I why I trusted that source... my mistake. They made so many changes since introducing balance test ladder that it can get confusing. They dismissed Ravager armoured flag as Ravagers were trashed by Stalkers, tanks, cyclones and more. That unit would be dead with that flag and totally useless. | ||
avilo
United States4100 Posts
Mech is the same if not worse on this patch. Infestor burrow, but mainly invincible nydus and swarmhost in particular are broken as hell. Needs to be hotfixed. I mentioned that swarmhosts needed to be hotfixed months ago when the test mod came out and for some reason other people did and it was ignored. The patch is going to kill the game if swarmhosts are not fixed within the next few days. Next is, this patch did absolutely nothing to address mech anti-air issues vs all capital ships/broods. Protoss can make pure carrier, and then add in high templar / archon underneath and your anti-air is actually even WORSE because cyclones are suck against air. Not like they worked before, but now they're 10x worse. As for Protoss...Protoss is basically in the same boat as mech Terran. I think most Protoss players will quit the game after they realize every game is about to turn into infestor/swarmhost type of non-sense, as well as baneling buff ruining both ZvT and PvZ. Banelings were already strong vs both races, now it's a problem. This patch really did not address issues or increase mech viability because blizzard does the same mistake they do every time when it comes to mech viability. Buff 1 thing of mech while buffing 20 of the anti-mech things (such as hydralisks, the buff was unnecessary). It's terrible. I honestly think they missed a lot of huge issues too like: -adept is not balanced properly still -invincible nydus worm still in the game (shouldn't be) -mass reaper is still in the game (shouldn't be) -swarmhost on test map needed a hotfix, still does Disappointing patch. Disappointing wait for the patch. Disappointing they listened to absolutely no feedback about mech anti-air, and just overall disappointed that they have no clue what they are doing. | ||
MockHamill
Sweden1798 Posts
On November 22 2016 17:48 avilo wrote: Going to comment, i'd like people that read/respond to keep in mind i'd already played and seen 50+ games of the "test mod" which is basically the same as the live patch is now: Mech is the same if not worse on this patch. Infestor burrow, but mainly invincible nydus and swarmhost in particular are broken as hell. Needs to be hotfixed. I mentioned that swarmhosts needed to be hotfixed months ago when the test mod came out and for some reason other people did and it was ignored. The patch is going to kill the game if swarmhosts are not fixed within the next few days. Next is, this patch did absolutely nothing to address mech anti-air issues vs all capital ships/broods. Protoss can make pure carrier, and then add in high templar / archon underneath and your anti-air is actually even WORSE because cyclones are suck against air. Not like they worked before, but now they're 10x worse. As for Protoss...Protoss is basically in the same boat as mech Terran. I think most Protoss players will quit the game after they realize every game is about to turn into infestor/swarmhost type of non-sense, as well as baneling buff ruining both ZvT and PvZ. Banelings were already strong vs both races, now it's a problem. This patch really did not address issues or increase mech viability because blizzard does the same mistake they do every time when it comes to mech viability. Buff 1 thing of mech while buffing 20 of the anti-mech things (such as hydralisks, the buff was unnecessary). It's terrible. I honestly think they missed a lot of huge issues too like: -adept is not balanced properly still -invincible nydus worm still in the game (shouldn't be) -mass reaper is still in the game (shouldn't be) -swarmhost on test map needed a hotfix, still does Disappointing patch. Disappointing wait for the patch. Disappointing they listened to absolutely no feedback about mech anti-air, and just overall disappointed that they have no clue what they are doing. I agree. Especially about Swarmhosts, they single handily hard counter mech worse then what even the HOTS immortal did. They basically make the game unplayable if you play mech. I really hope Blizzard hotfix this. The rest of the issues can be fixed within a month or so but Swarmhosts are absurd right now. | ||
KOtical
Germany451 Posts
On November 18 2016 03:41 Elentos wrote: If they really want to play around with tank health they should at least put it above 180 so it survives 3 corrosive biles. Or tone down bile damage to 55 or something. ya sometimes i feel math isnt a thing in blizzards base... | ||
Musicus
Germany23570 Posts
On November 22 2016 20:38 KOtical wrote: ya sometimes i feel math isnt a thing in blizzards base... Actually I'm pretty sure the decision to let tanks die to 3 biles is a very conscious one and I would agree with it. The real testing begins now, if it doesn't work out a number like that can easily be adjusted. | ||
Ganseng
Russian Federation473 Posts
3x60 = 180 = dead tank anyways | ||
Elentos
55456 Posts
On November 22 2016 21:17 Ganseng wrote: and by the way people saying blizzard can't do math and should set the tank hp @ 180 in order to let them survive 3 corrosive biles are probably at odds with math themselves because corrosive bile is most likely a spell and ignores armor =p 3x60 = 180 = dead tank anyways My post said above 180 so 181 minimum. But nice try. On November 22 2016 20:57 Musicus wrote: Actually I'm pretty sure the decision to let tanks die to 3 biles is a very conscious one and I would agree with it. The real testing begins now, if it doesn't work out a number like that can easily be adjusted. In macro games the sentiment is nice. But when you get roach/ravager all-in'd? You can't micro your tanks but they still die at the same rate. The damage is buffed but a continuously micro'd tankivac still has infinitely more value in that situation. | ||
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