• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:30
CEST 15:30
KST 22:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1525 users

Community Feedback Update - November 17 - Page 5

Forum Index > SC2 General
285 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
petro1987
Profile Joined May 2009
Brazil374 Posts
November 18 2016 12:28 GMT
#81
On November 18 2016 21:27 zyce wrote:
"Stop trying to make mech happen. It's not going to happen!"


I guess Korea has been trying to say this about SC2 for a while now.
gab12
Profile Joined June 2016
Poland147 Posts
November 18 2016 13:08 GMT
#82
those are some cool changes )
monk
Profile Blog Joined May 2009
United States8476 Posts
November 18 2016 13:14 GMT
#83
On November 18 2016 14:11 BronzeKnee wrote:
I find it very ironic that they mentioned Stephanos Roach Max as something that took time to figure it out how to stop.

That very build changed the way maps had to be designed, because Protoss literally could not hold an open third versus that strategy. Blizzard did nothing effective to help prevent it, it was all map makers.

New maps were definitely a big factor, but at the same time, it also took players a long time to figure out how to hold it. In the end, players figured out that there were only 3-4 very specific non-all-in builds that could hold something like that.
Moderator
JackONeill
Profile Joined September 2013
861 Posts
November 18 2016 13:41 GMT
#84
On November 18 2016 15:47 Couguar wrote:
Show nested quote +
On November 18 2016 15:30 JackONeill wrote:
What do we want?
A less harass and gimmick dependant protoss race !


I am so tired of reading meaningless words like gimmick.

I like photon overcharge. I like my darks to have blink.
I like to forcefield ramp and blink up. I dont think gateway units are bad.
Why should all of it be called gimmick and claimed to be bad, when its not.



If you like shooting supply buildings (that can be used offensively), you have no idea how good game design works.
If you like that a harass unit that already has escape mechanisms (cloack + high movespeed) gets another one, you have no idea how good game design works.
If you like that a race that (had) such a weak core army needs to bend the map's features to survive, you have no idea how good game design works.

Unfortunately, it seems that the dev team shares your uninformed and archaric vision for the game. I suppose that's why people actually playing the game is the lowest it's ever been.
Jarviseru
Profile Joined November 2016
1 Post
November 18 2016 13:49 GMT
#85
I'm tired to see such bullshit coming from a serious development team saying "we recently notice how reapers are bad ".
I don't know if they actually read the forum or they ignore it on purpose.
Anyway, i posted a thread on the forum with all the current broken/imbalanced stuff that need to be fixed asap :
http://us.battle.net/forums/en/sc2/topic/20752275811

Please check it out and upvote so we can make it more visible & actually reach DK !

Thx TLers !
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 18 2016 14:30 GMT
#86
On November 18 2016 21:27 zyce wrote:
"Stop trying to make mech happen. It's not going to happen!"

On a more serious note, there seems to be a deficit of Protoss voices/perspective both in the discussions and the community feedback threads. It's discomfiting, and it seems like they're becoming the whipping boy for other race's frustrations.

I'd like to see a more holistic approach to game balance from all sides, particularly Blizzard's. This is just my own, personal observation, nothing scientific nor a comment on balance. Please dont hurt me Zerg/Terran users.

m80 that's because there's a lack of Protoss players in general.

The problem with Protoss is a deep one though. It isn't "stalkers need 13.4% more hp". It's "turtling, timing attacks, or lose" isn't super fun to play.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
November 18 2016 14:45 GMT
#87
guys guys guys, we are all here going about shit and the reason things are taking too long is because DK is only reading off the battlenet forums, we are wasting our breath you guys!
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
Last Edited: 2016-11-18 14:49:06
November 18 2016 14:46 GMT
#88
On November 18 2016 22:41 JackONeill wrote:
Show nested quote +
On November 18 2016 15:47 Couguar wrote:
On November 18 2016 15:30 JackONeill wrote:
What do we want?
A less harass and gimmick dependant protoss race !


I am so tired of reading meaningless words like gimmick.

I like photon overcharge. I like my darks to have blink.
I like to forcefield ramp and blink up. I dont think gateway units are bad.
Why should all of it be called gimmick and claimed to be bad, when its not.



If you like shooting supply buildings (that can be used offensively), you have no idea how good game design works.
If you like that a harass unit that already has escape mechanisms (cloack + high movespeed) gets another one, you have no idea how good game design works.
If you like that a race that (had) such a weak core army needs to bend the map's features to survive, you have no idea how good game design works.

Unfortunately, it seems that the dev team shares your uninformed and archaric vision for the game. I suppose that's why people actually playing the game is the lowest it's ever been.

I get tired of reading comments like this.

First of all, what he likes has no bearing on his knowledge of game design. You are fabricating a causation that isn't there.

Second of all, your reasoning is based on opinion. Just because you don't like any of the things listed, doesn't mean they are not good game design. That is only your opinion. Not fact. If he likes the design, and he isn't alone (yes I like them also) than it must mean Blizzard did something right.

You are forcing your opinion on him, while being an condescending asshole. I understand you don't like any of the changes Blizzard has down the pipeline, but that doesn't mean you can dismiss those that do like it by stating 'you have no idea how good game design works'.

That's like me saying 'I like McDonalds' and you replying 'You have no idea how to cook good food'.
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-11-18 14:59:38
November 18 2016 14:52 GMT
#89
On November 18 2016 21:27 zyce wrote:
...

On a more serious note, there seems to be a deficit of Protoss voices/perspective both in the discussions and the community feedback threads. It's discomfiting, and it seems like they're becoming the whipping boy for other race's frustrations.

...


On November 18 2016 19:32 ejozl wrote:
You say you don't want gimmicks, but that's why you don't play Protoss.

...

We don't have enough Protoss players standing up for their race, if Zerg and Terran players design the Protoss race, it will appeal to no one, it will just be whatever you guys like to play against. Protoss players should decide the future of the Protoss race, Protoss players unite!


You're both right. Protoss players aren't speaking up because they're just leaving the race. We've spoken up repeatedly and simply get told "don't play that race" or "that's how it is" ... so people stop playing Protoss.

You're quite literally telling us "don't provide that feedback, you should be playing a different race." and "We need more people to provide feedback for Protoss (but not that feedback)" at exactly the same time. With no other recourse (since you don't listen to our feedback), we stop playing Protoss -- and for most, the game.

Protoss just this season dropped to ~25% of the player-base for the first time ever. This isn't a result of people "not liking" Protoss' colors, or unit design. These drops happened throughout HotS, but are most apparent in LotV. Our feedback was constantly ignored while others' feedback was listened to (very few Protoss players wanted adepts or disruptors ... yet we got those units. T / Z had been whining about warp-gate forever and now we have warp-prism-only proxy pylons. The immortal was changed for mech. etc etc etc). Since random comprised ~1% of the players at that point, Protoss should have been, ideally at 33%.

Protoss is under-played by ~24% (25/33=75.7). That's a big deal.

Protoss' design needs work. We've been saying it forever, but apparently that's not valid feedback. So we leave. (Where's the gateway unit that scales well enough, is mobile enough, and is damaging enough that Protoss players no longer have to rely upon PO? Why is forcefield still defining the sentry, when Protoss have repeatedly asked for something different [like a healing sentry with time-warp instead]? Why is the carrier still on a stupidly-long production time so that it's never remotely safe to actually build them?)

I, personally, have followed the scene and been more and more dismayed by what's happened since HotS beta ... but I've not realistically played more than ~3 games a month (and fewer and fewer as time goes on. I've not played ladder in ... almost 2 years, I'd guess [ignoring LotV beta]) since HotS was released. I've been waiting a long time for Protoss' issues to be addressed (and talked about them a lot), but it seems like no one hears -- certainly nothing's been done to address our biggest concerns.

Anyway. Not to whine, but you can't seriously say "this feedback is invalid from this race -- play a different race" and "we need more of this race to give feedback" at the same time. It doesn't make sense.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Aegwynn
Profile Joined September 2015
Italy460 Posts
Last Edited: 2016-11-18 14:58:22
November 18 2016 14:58 GMT
#90
On November 18 2016 23:46 Jett.Jack.Alvir wrote:
Show nested quote +
On November 18 2016 22:41 JackONeill wrote:
On November 18 2016 15:47 Couguar wrote:
On November 18 2016 15:30 JackONeill wrote:
What do we want?
A less harass and gimmick dependant protoss race !


I am so tired of reading meaningless words like gimmick.

I like photon overcharge. I like my darks to have blink.
I like to forcefield ramp and blink up. I dont think gateway units are bad.
Why should all of it be called gimmick and claimed to be bad, when its not.



If you like shooting supply buildings (that can be used offensively), you have no idea how good game design works.
If you like that a harass unit that already has escape mechanisms (cloack + high movespeed) gets another one, you have no idea how good game design works.
If you like that a race that (had) such a weak core army needs to bend the map's features to survive, you have no idea how good game design works.

Unfortunately, it seems that the dev team shares your uninformed and archaric vision for the game. I suppose that's why people actually playing the game is the lowest it's ever been.

I get tired of reading comments like this.

First of all, what he likes has no bearing on his knowledge of game design. You are fabricating a causation that isn't there.

Second of all, your reasoning is based on opinion. Just because you don't like any of the things listed, doesn't mean they are not good game design. That is only your opinion. Not fact. If he likes the design, and he isn't alone (yes I like them also) than it must mean Blizzard did something right.

You are forcing your opinion on him, while being an condescending asshole. I understand you don't like any of the changes Blizzard has down the pipeline, but that doesn't mean you can dismiss those that do like it by stating 'you have no idea how good game design works'.

That's like me saying 'I like McDonalds' and you replying 'You have no idea how to cook good food'.


He is right on every point and its common sense not opinion. Its like putting sugar in hamburgers. Its just bad cooking and its a fact. It doesn't matter if you are one of the few people who likes sweet hamburgers.
xTJx
Profile Joined May 2014
Brazil419 Posts
November 18 2016 15:22 GMT
#91
It's too late for protoss complaining. Since the very beggining it's been a build order race and protoss players were happily taking their free wins, loudly saying that apm meant nothing even when they needed 1/3 of it compared to other races. Now that they have to deal with disruptor vs disruptor, can't blindly mass sentries against zerg, can't amove + spam storm against terran, and people figured how to play against 2 base adept all in, they're sad, and i say it's deserved.

Besides, they certanly don't lack representation in pro matches.
No prejudices, i hate everyone equally.
stink123
Profile Blog Joined November 2009
United States241 Posts
November 18 2016 15:31 GMT
#92
But a lot of people put a form of sugar on their hamburgers. Its known as "ketchup".

Likewise theres nothing inherently wrong from a game design perspective for blink dts and photon overcharge as long as they create interesting situations and arent too overpowered.

Also its okay for there to be "asymmetrical skill" situations such as it being harder to defend certain attacks than it is to execute them. This is needs to be true or else no one will use this attack. Especially for a game that encourages aggression. Also it allows us to better appreciate players who can defend well.
Edowyth
Profile Joined October 2010
United States183 Posts
November 18 2016 15:44 GMT
#93
On November 19 2016 00:22 xTJx wrote:
It's too late for protoss complaining.


It worked for mech. Expect more of the same.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
November 18 2016 16:00 GMT
#94
On November 18 2016 23:58 Aegwynn wrote:
Show nested quote +
On November 18 2016 23:46 Jett.Jack.Alvir wrote:
On November 18 2016 22:41 JackONeill wrote:
On November 18 2016 15:47 Couguar wrote:
On November 18 2016 15:30 JackONeill wrote:
What do we want?
A less harass and gimmick dependant protoss race !


I am so tired of reading meaningless words like gimmick.

I like photon overcharge. I like my darks to have blink.
I like to forcefield ramp and blink up. I dont think gateway units are bad.
Why should all of it be called gimmick and claimed to be bad, when its not.



If you like shooting supply buildings (that can be used offensively), you have no idea how good game design works.
If you like that a harass unit that already has escape mechanisms (cloack + high movespeed) gets another one, you have no idea how good game design works.
If you like that a race that (had) such a weak core army needs to bend the map's features to survive, you have no idea how good game design works.

Unfortunately, it seems that the dev team shares your uninformed and archaric vision for the game. I suppose that's why people actually playing the game is the lowest it's ever been.

I get tired of reading comments like this.

First of all, what he likes has no bearing on his knowledge of game design. You are fabricating a causation that isn't there.

Second of all, your reasoning is based on opinion. Just because you don't like any of the things listed, doesn't mean they are not good game design. That is only your opinion. Not fact. If he likes the design, and he isn't alone (yes I like them also) than it must mean Blizzard did something right.

You are forcing your opinion on him, while being an condescending asshole. I understand you don't like any of the changes Blizzard has down the pipeline, but that doesn't mean you can dismiss those that do like it by stating 'you have no idea how good game design works'.

That's like me saying 'I like McDonalds' and you replying 'You have no idea how to cook good food'.


He is right on every point and its common sense not opinion. Its like putting sugar in hamburgers. Its just bad cooking and its a fact. It doesn't matter if you are one of the few people who likes sweet hamburgers.

It isn't fact, nor is it common sense. Its just you and JackOneil have the same opinion or agree on something.

You are an asshole if you think your opinion is fact, while another's opinion is wrong. What makes your opinion more right than someone else?

It's ok to disagree with someone's opinion. It's not ok to say their opinion is wrong.
Yiome
Profile Joined February 2014
China1687 Posts
November 18 2016 16:40 GMT
#95
lol now they realized the early game reaper problem. Probably they were talking to themselves how "cool" reaper micro is the whole time till byun kind of overdone it on the stage of Blizzcon ><

Still looking forward to the balance change though. Can't wait to get rekt on ladder when the patch went live.
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-11-18 17:25:08
November 18 2016 17:17 GMT
#96
On November 18 2016 22:14 monk wrote:
Show nested quote +
On November 18 2016 14:11 BronzeKnee wrote:
I find it very ironic that they mentioned Stephanos Roach Max as something that took time to figure it out how to stop.

That very build changed the way maps had to be designed, because Protoss literally could not hold an open third versus that strategy. Blizzard did nothing effective to help prevent it, it was all map makers.

New maps were definitely a big factor, but at the same time, it also took players a long time to figure out how to hold it. In the end, players figured out that there were only 3-4 very specific non-all-in builds that could hold something like that.


Sure it took time for players to figure it out, but only maps like Daybreak where the third could be blocked off easily. And all the maps released after that had closed up thirds.

I don't seem to remember any strategy that could hold a wide open third, at all. That was during the time of the Soul Train, which work because it hit before the Roach Max. And the best way to open to try and take a third versus the Roach max was with a bunch of Immortals and Sentries (essentially Soul Train minus attacking) and the Roach max ran it over, easily.


On November 19 2016 00:31 stink123 wrote:

Likewise theres nothing inherently wrong from a game design perspective for blink dts and photon overcharge as long as they create interesting situations and arent too overpowered.



There is something absolutely inherently wrong from a game design perspective with Photon Overcharge. It is called power without gameplay, as Zileas, the VP of Game Design for League explains:

Power Without Gameplay
This is when we give a big benefit in a way that players don't find satisfying or don't notice...

The problem with using a "power without gameplay" mechanic is that you tend to have to 'over-buff' the mechanic and create a game balance problem before people appreciate it. As a result, we tend to keep Auras weak, and/or avoid them altogether, and/or pair them on an active/passive where the active is very strong and satisfying, so that the passive is more strategic around character choice. For example, Sona's auras are all quite weak -- because at weak values they ARE appreciated properly.


Photon Overcharge is a big benefit that isn't exactly satisfying to use. It is the definition of an overbuffed mechanic that has created a game balance problem so people can appreciate it. It is a skilless ability that has watered down the early game for matchups involving Protoss. It took real skill to hold early timings as a Protoss in WOL.

Photon Overcharge was developed well after Zileas wrote that blog, but it is a textbook example of power without gameplay, because there is no game play, you click on the MSC, press F and click on a Pylon and you've held the early timing.

http://forums.na.leagueoflegends.com/board/showthread.php?t=293417
JimmyJRaynor
Profile Blog Joined April 2010
Canada17408 Posts
Last Edited: 2016-11-18 17:21:25
November 18 2016 17:18 GMT
#97
On November 18 2016 22:41 JackONeill wrote:
Show nested quote +
On November 18 2016 15:47 Couguar wrote:
On November 18 2016 15:30 JackONeill wrote:
What do we want?
A less harass and gimmick dependant protoss race !


I am so tired of reading meaningless words like gimmick.

I like photon overcharge. I like my darks to have blink.
I like to forcefield ramp and blink up. I dont think gateway units are bad.
Why should all of it be called gimmick and claimed to be bad, when its not.



If you like shooting supply buildings (that can be used offensively), you have no idea how good game design works.
If you like that a harass unit that already has escape mechanisms (cloack + high movespeed) gets another one, you have no idea how good game design works.
If you like that a race that (had) such a weak core army needs to bend the map's features to survive, you have no idea how good game design works.

Unfortunately, it seems that the dev team shares your uninformed and archaric vision for the game. I suppose that's why people actually playing the game is the lowest it's ever been.


i think you equating the game design team's knowledge of their profession to that of this poster is way off base.

equating game quality with player base size is laughable. MsPacman is a far better designed game than Pacman. MsPacman's popularity was less than 25% of Pacman in the face of a growing over all marketplace. That's one very early example. i can name many more.

the RTS crowd left for MOBAs once 10+ player low latency games become viable for all consumers spending less than $50/month on internet. Once the MOBA become technically viable for the general public the RTS was done.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Couguar
Profile Joined April 2010
Russian Federation54 Posts
Last Edited: 2016-11-18 18:00:25
November 18 2016 17:51 GMT
#98
On November 19 2016 02:17 BronzeKnee wrote:
Show nested quote +
On November 18 2016 22:14 monk wrote:
On November 18 2016 14:11 BronzeKnee wrote:
I find it very ironic that they mentioned Stephanos Roach Max as something that took time to figure it out how to stop.

That very build changed the way maps had to be designed, because Protoss literally could not hold an open third versus that strategy. Blizzard did nothing effective to help prevent it, it was all map makers.

New maps were definitely a big factor, but at the same time, it also took players a long time to figure out how to hold it. In the end, players figured out that there were only 3-4 very specific non-all-in builds that could hold something like that.


Sure it took time for players to figure it out, but only maps like Daybreak where the third could be blocked off easily. And all the maps released after that had closed up thirds.

I don't seem to remember any strategy that could hold a wide open third, at all. That was during the time of the Soul Train, which work because it hit before the Roach Max. And the best way to open to try and take a third versus the Roach max was with a bunch of Immortals and Sentries (essentially Soul Train minus attacking) and the Roach max ran it over, easily.


Show nested quote +
On November 19 2016 00:31 stink123 wrote:

Likewise theres nothing inherently wrong from a game design perspective for blink dts and photon overcharge as long as they create interesting situations and arent too overpowered.



There is something absolutely inherently wrong from a game design perspective with Photon Overcharge. It is called power without gameplay, as Zileas, the VP of Game Design for League explains:

Show nested quote +
Power Without Gameplay
This is when we give a big benefit in a way that players don't find satisfying or don't notice...

The problem with using a "power without gameplay" mechanic is that you tend to have to 'over-buff' the mechanic and create a game balance problem before people appreciate it. As a result, we tend to keep Auras weak, and/or avoid them altogether, and/or pair them on an active/passive where the active is very strong and satisfying, so that the passive is more strategic around character choice. For example, Sona's auras are all quite weak -- because at weak values they ARE appreciated properly.


Photon Overcharge is a big benefit that isn't exactly satisfying to use. It is the definition of an overbuffed mechanic that has created a game balance problem so people can appreciate it. It is a skilless ability that has watered down the early game for matchups involving Protoss. It took real skill to hold early timings as a Protoss in WOL.

Photon Overcharge was developed well after Zileas wrote that blog, but it is a textbook example of power without gameplay, because there is no game play, you click on the MSC, press F and click on a Pylon and you've held the early timing.

http://forums.na.leagueoflegends.com/board/showthread.php?t=293417

I think you just dont understand what is gameplay for starcraft if u still posting this thing time and time again.
using msc need proper positioning(both msc and pylons), proper use of cast because of drops. It is your gameplay too.
WOL had way less threats that could bypass your natural ramp or passage( as on daybreak) and do game-ending damage so toss had no need to split units that much, he just need to have units
Beelzebub1
Profile Joined May 2015
1004 Posts
November 18 2016 18:12 GMT
#99
On November 18 2016 22:41 JackONeill wrote:
Show nested quote +
On November 18 2016 15:47 Couguar wrote:
On November 18 2016 15:30 JackONeill wrote:
What do we want?
A less harass and gimmick dependant protoss race !


I am so tired of reading meaningless words like gimmick.

I like photon overcharge. I like my darks to have blink.
I like to forcefield ramp and blink up. I dont think gateway units are bad.
Why should all of it be called gimmick and claimed to be bad, when its not.



If you like shooting supply buildings (that can be used offensively), you have no idea how good game design works.
If you like that a harass unit that already has escape mechanisms (cloack + high movespeed) gets another one, you have no idea how good game design works.
If you like that a race that (had) such a weak core army needs to bend the map's features to survive, you have no idea how good game design works.

Unfortunately, it seems that the dev team shares your uninformed and archaric vision for the game. I suppose that's why people actually playing the game is the lowest it's ever been.


This is completely on the money, if anyone here tries to argue with you that the MSC is cool and that Photon Overcharge is a good game mechanic then don't even waste your breathe. Anyone that knows anything about this game knows that PO, gimmick harass options to win, and hero units in SC2 is just cancer.
stink123
Profile Blog Joined November 2009
United States241 Posts
November 18 2016 18:14 GMT
#100
In the Zileas quote he says he is referring to auras (and passives) which are not appreciated by players relative to their overall power.

If you read the quote carefully, you will see that Photon Overcharge is used very similar to Sonas ability. While Sona has an aura, she can also activate it for a larger more significant buff. Photon Overcharge works the same way, it must be activated and on top of the correct unit as well.

Also, that quote isn't that relevant to an RTS as much since even aura units can be fine since the player must build and position them. A good example would be the WoL era immortal, where it had hardened shields as a passive. That was clearly "Power without Gameplay", but its not clear it was that much worse for the game. Then again, Blizzard has now changed the mechanic to be an activated ability.

Also dont forget, Riot has said they are willing to violate design principles as long as it brings something special or unique that couldn't be accomplished otherwise.
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:45
Group B
WardiTV471
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 157
LamboSC2 155
ProTech120
Livibee 60
StarCraft: Brood War
Britney 44043
Calm 6523
Bisu 2861
Horang2 2666
Sea 2450
Shuttle 1428
EffOrt 746
Mini 523
Stork 518
Hyuk 488
[ Show more ]
firebathero 443
Soma 438
ggaemo 397
actioN 355
Snow 256
Rush 254
Soulkey 176
PianO 155
hero 136
Last 126
sorry 71
Hyun 60
[sc1f]eonzerg 55
Backho 46
Barracks 46
Aegong 33
Shinee 27
zelot 25
910 17
IntoTheRainbow 16
Movie 16
Hm[arnc] 15
Terrorterran 15
scan(afreeca) 15
ajuk12(nOOB) 12
NotJumperer 11
soO 10
Rock 9
Dota 2
Gorgc5520
BananaSlamJamma497
canceldota99
Counter-Strike
x6flipin638
edward88
oskar61
Heroes of the Storm
XaKoH 122
Other Games
singsing1779
B2W.Neo1104
hiko435
crisheroes330
Lowko280
DeMusliM219
RotterdaM106
Sick92
ArmadaUGS87
KnowMe78
QueenE45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1998
• Nemesis1479
• TFBlade1049
Upcoming Events
OSC
10h 31m
RSL Revival
20h 31m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 10h
RSL Revival
1d 20h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.