Community Feedback Update - November 17 - Page 2
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Nerchio
Poland2633 Posts
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JimmyJRaynor
Canada16387 Posts
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Turb0Sw4g
74 Posts
On November 18 2016 03:34 Musicus wrote: Overall, we wanted to stress once more that we really need to use the remaining time this year to focus on balance tuning since many of the changes going in are massive. Let’s continue working together to make sure we locate and fix problems that most likely will come up after the patch goes live. I can't imagine anyone caring about balancing a game which they fundamentally dislike. Just sayin'. | ||
raff100
498 Posts
On November 18 2016 04:12 blade55555 wrote: I kind of laugh at their comment on mass reapers, but mass reapers has literally been a thing since release (I think even in beta) and has only gotten more popular as time went on, even before Byun did it. I am surprised they are just now really acknowledging how dumb it is (I am not saying it's overpowered, but I am saying it's stupid). This,the ability needs to go | ||
Ej_
47656 Posts
I like the cyclone changes, but mech will never be viable outside unscouted cheese openings | ||
franzji
United States581 Posts
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FvRGg
68 Posts
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misterxy1994
Germany53 Posts
Of course its not perfect, but they keep trying differnt stuff and changed approach a couple of times. They said right now they want to wait and see how it goes, so people can find a solution on their own, unless they feel like they really have to change it like the ultra. I'm happy with the changes. lots of fresh interesting things to try out. | ||
saltis
159 Posts
" DT blink research cost reduction from 150/150 to 100/100 The time and tech-level barrier seems to be big enough that this could use a slight buff." Blink DT is the most stupid thing was ever done for StarCraft franchise ! It makes my beloved game to smell like a vomit. User was temp banned for this post. | ||
XPA
Germany242 Posts
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saalih416
19 Posts
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Elentos
55456 Posts
On November 18 2016 08:08 XPA wrote: Patch will be a indirect nerf for reaper builds, because the bio transition gets weaker, due to bane health buff. So i dont expect them to be too comon in the pro meta I wonder about that. In many TvZs the Zerg takes game ending damage way before baneling speed finishes. | ||
avilo
United States4100 Posts
Almost complete revert of tempest patch. Infestor burrow cast/SH...hydras.... Random tank buff because they are realizing they didn't make mech viable - they literally buffed every anti-mech option in the game. Mech won't be much more viable after the patch because there's no counter to air units STILL on this test mod. They claim they tested goliaths, but still haven't added a counter-option to carrier/tempest/brood/BCS/libs. I honestly don't see mech becoming too much more viable after the patch. It started out well, but they've slowly but surely added so many anti-mech things that mech will end up being just as bad post-patch. Mark my words. | ||
petro1987
Brazil374 Posts
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Musicus
Germany23570 Posts
On November 18 2016 08:17 avilo wrote: So they finally are willing to mention reapers after you know what happened on the bnet forums. Almost complete revert of tempest patch. Infestor burrow cast/SH...hydras.... Random tank buff because they are realizing they didn't make mech viable - they literally buffed every anti-mech option in the game. Mech won't be much more viable after the patch because there's no counter to air units STILL on this test mod. They claim they tested goliaths, but still haven't added a counter-option to carrier/tempest/brood/BCS/libs. I honestly don't see mech becoming too much more viable after the patch. It started out well, but they've slowly but surely added so many anti-mech things that mech will end up being just as bad post-patch. Mark my words. Well they want Thors to be the viable anti air option, that's why Broods, Tempests and Thors will all have 10 range and the splash from Thors was increased. When they see that the Thor does still not work they will buff it's anti air even more I think. The real testing of this patch begins next week and we have until Season 1 next year, just show them if Thors work or not. | ||
FvRGg
68 Posts
On November 18 2016 08:29 Musicus wrote: Well they want Thors to be the viable anti air option, that's why Broods, Tempests and Thors will all have 10 range and the splash from Thors was increased. When they see that the Thor does still not work they will buff it's anti air even more I think. The real testing of this patch begins next week and we have until Season 1 next year, just show them if Thors work or not. At the end of the day, thors are just boring to use, and to watch. Just like the tempest - boring to play with, boring to play against and boring to watch. A unit like the Goliath that is cheap enough with big range but mediocre damage is exactly what mech needs. It doesn't need a gigantic clunky Thor that is super strong. Please stop trying to make the Thor work | ||
SetGuitarsToKill
Canada28396 Posts
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Probe1
United States17920 Posts
On November 18 2016 08:56 SetGuitarsToKill wrote: I think after watching uThermal vs Scarlett they need to do more than monitor reapers. It's not just ByuN I think after watching starcraft for the last 5 months.. | ||
Penev
28440 Posts
DT blink research cost reduction from 150/150 to 100/100 The time and tech-level barrier seems to be big enough that this could use a slight buff. please drop this it's silly | ||
Probe1
United States17920 Posts
"Protoss has some fundamental issues and we have heard your suggestions!" "Dts now have blink" For every good idea or welcome idea there's a "Lets just buff the raven cause I haven't seen people making ravens so they must be underpowered". | ||
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