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Community Feedback Update - November 17 - Page 2

Forum Index > SC2 General
285 CommentsPost a Reply
Prev 1 2 3 4 5 13 14 15 Next All
Nerchio
Profile Joined October 2009
Poland2633 Posts
November 17 2016 20:55 GMT
#21
Please no Tempest range 10 -_-
Progamer"I am the best" - Nerchio , 2017.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16647 Posts
November 17 2016 21:05 GMT
#22
my inner C&C-fanboy finally feels like Blizzard is listening to him.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Turb0Sw4g
Profile Joined August 2015
74 Posts
November 17 2016 21:30 GMT
#23
On November 18 2016 03:34 Musicus wrote:
Overall, we wanted to stress once more that we really need to use the remaining time this year to focus on balance tuning since many of the changes going in are massive. Let’s continue working together to make sure we locate and fix problems that most likely will come up after the patch goes live.


I can't imagine anyone caring about balancing a game which they fundamentally dislike. Just sayin'.
raff100
Profile Joined April 2011
498 Posts
Last Edited: 2016-11-17 21:39:51
November 17 2016 21:39 GMT
#24
On November 18 2016 04:12 blade55555 wrote:
I kind of laugh at their comment on mass reapers, but mass reapers has literally been a thing since release (I think even in beta) and has only gotten more popular as time went on, even before Byun did it. I am surprised they are just now really acknowledging how dumb it is (I am not saying it's overpowered, but I am saying it's stupid).


This,the ability needs to go
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-11-17 22:05:18
November 17 2016 22:03 GMT
#25
honestly they just need to let sky toss die, it's strong enough as it as fuck-you-all lategame transition

I like the cyclone changes, but mech will never be viable outside unscouted cheese openings
"Technically the dictionary has zero authority on the meaning or words" - Rodya
franzji
Profile Joined September 2013
United States581 Posts
Last Edited: 2016-11-17 22:09:48
November 17 2016 22:05 GMT
#26
Please no tempest range 10 or their current ability. give oracles a stasis field ability similar to brood wars ability on arbiters (remove oracles old stasis) :3 have they considered this yet?
FvRGg
Profile Joined June 2016
68 Posts
November 17 2016 22:28 GMT
#27
I just want to say, if someone from blizzard reads this. I'm a master random player. I don't think reapers in tvz are a huge issues, players are figuring it out with ling counter attacks to buy time and earlier queens. The issue I have with the reaper is it makes tvt & team games really unenjoyable. It stifles diversity and nobody wants to play a game when they die in the first 3 minutes. Units like the reaper (read: oracle) really hurt the player base of sc2. Please listen
misterxy1994
Profile Joined July 2013
Germany53 Posts
November 17 2016 22:31 GMT
#28
Kinda sad to have so many hate comments here. #
Of course its not perfect, but they keep trying differnt stuff and changed approach a couple of times.
They said right now they want to wait and see how it goes, so people can find a solution on their own, unless they feel like they really have to change it like the ultra.
I'm happy with the changes. lots of fresh interesting things to try out.
saltis
Profile Joined September 2012
159 Posts
Last Edited: 2016-11-17 22:40:13
November 17 2016 22:38 GMT
#29
MODs ban me if you have to, but I will tell the true:

" DT blink research cost reduction from 150/150 to 100/100
The time and tech-level barrier seems to be big enough that this could use a slight buff."

Blink DT is the most stupid thing was ever done for StarCraft franchise !
It makes my beloved game to smell like a vomit.

User was temp banned for this post.
XPA
Profile Joined January 2013
Germany242 Posts
November 17 2016 23:08 GMT
#30
Patch will be a indirect nerf for reaper builds, because the bio transition gets weaker, due to bane health buff. So i dont expect them to be too comon in the pro meta
saalih416
Profile Joined April 2016
19 Posts
November 17 2016 23:09 GMT
#31
Can we just get a BWHD, please?
Elentos
Profile Blog Joined February 2015
55463 Posts
November 17 2016 23:11 GMT
#32
On November 18 2016 08:08 XPA wrote:
Patch will be a indirect nerf for reaper builds, because the bio transition gets weaker, due to bane health buff. So i dont expect them to be too comon in the pro meta

I wonder about that. In many TvZs the Zerg takes game ending damage way before baneling speed finishes.
Every 60 seconds in Africa, a minute passes.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 17 2016 23:17 GMT
#33
So they finally are willing to mention reapers after you know what happened on the bnet forums.

Almost complete revert of tempest patch.

Infestor burrow cast/SH...hydras....

Random tank buff because they are realizing they didn't make mech viable - they literally buffed every anti-mech option in the game. Mech won't be much more viable after the patch because there's no counter to air units STILL on this test mod.

They claim they tested goliaths, but still haven't added a counter-option to carrier/tempest/brood/BCS/libs.

I honestly don't see mech becoming too much more viable after the patch. It started out well, but they've slowly but surely added so many anti-mech things that mech will end up being just as bad post-patch. Mark my words.
Sup
petro1987
Profile Joined May 2009
Brazil374 Posts
November 17 2016 23:26 GMT
#34
Are these proposed changes already on the "testing" part of the matchmaking? Can anybody confirm?
Musicus
Profile Joined August 2011
Germany23576 Posts
November 17 2016 23:29 GMT
#35
On November 18 2016 08:17 avilo wrote:
So they finally are willing to mention reapers after you know what happened on the bnet forums.

Almost complete revert of tempest patch.

Infestor burrow cast/SH...hydras....

Random tank buff because they are realizing they didn't make mech viable - they literally buffed every anti-mech option in the game. Mech won't be much more viable after the patch because there's no counter to air units STILL on this test mod.

They claim they tested goliaths, but still haven't added a counter-option to carrier/tempest/brood/BCS/libs.

I honestly don't see mech becoming too much more viable after the patch. It started out well, but they've slowly but surely added so many anti-mech things that mech will end up being just as bad post-patch. Mark my words.

Well they want Thors to be the viable anti air option, that's why Broods, Tempests and Thors will all have 10 range and the splash from Thors was increased. When they see that the Thor does still not work they will buff it's anti air even more I think.

The real testing of this patch begins next week and we have until Season 1 next year, just show them if Thors work or not.
Maru and Serral are probably top 5.
FvRGg
Profile Joined June 2016
68 Posts
November 17 2016 23:48 GMT
#36
On November 18 2016 08:29 Musicus wrote:
Show nested quote +
On November 18 2016 08:17 avilo wrote:
So they finally are willing to mention reapers after you know what happened on the bnet forums.

Almost complete revert of tempest patch.

Infestor burrow cast/SH...hydras....

Random tank buff because they are realizing they didn't make mech viable - they literally buffed every anti-mech option in the game. Mech won't be much more viable after the patch because there's no counter to air units STILL on this test mod.

They claim they tested goliaths, but still haven't added a counter-option to carrier/tempest/brood/BCS/libs.

I honestly don't see mech becoming too much more viable after the patch. It started out well, but they've slowly but surely added so many anti-mech things that mech will end up being just as bad post-patch. Mark my words.

Well they want Thors to be the viable anti air option, that's why Broods, Tempests and Thors will all have 10 range and the splash from Thors was increased. When they see that the Thor does still not work they will buff it's anti air even more I think.

The real testing of this patch begins next week and we have until Season 1 next year, just show them if Thors work or not.


At the end of the day, thors are just boring to use, and to watch. Just like the tempest - boring to play with, boring to play against and boring to watch. A unit like the Goliath that is cheap enough with big range but mediocre damage is exactly what mech needs. It doesn't need a gigantic clunky Thor that is super strong. Please stop trying to make the Thor work
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
November 17 2016 23:56 GMT
#37
I think after watching uThermal vs Scarlett they need to do more than monitor reapers. It's not just ByuN
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 18 2016 00:17 GMT
#38
On November 18 2016 08:56 SetGuitarsToKill wrote:
I think after watching uThermal vs Scarlett they need to do more than monitor reapers. It's not just ByuN

I think after watching starcraft for the last 5 months..

우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Penev
Profile Joined October 2012
28456 Posts
November 18 2016 00:18 GMT
#39
DT blink research cost reduction from 150/150 to 100/100

The time and tech-level barrier seems to be big enough that this could use a slight buff.


please drop this it's silly
I Protoss winner, could it be?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 18 2016 00:20 GMT
#40
On November 18 2016 09:18 Penev wrote:
Show nested quote +
DT blink research cost reduction from 150/150 to 100/100

The time and tech-level barrier seems to be big enough that this could use a slight buff.


please drop this it's silly

"Protoss has some fundamental issues and we have heard your suggestions!"

"Dts now have blink"

For every good idea or welcome idea there's a "Lets just buff the raven cause I haven't seen people making ravens so they must be underpowered".
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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