On November 27 2016 19:34 Tyrhanius wrote:On November 27 2016 18:40 KT_Elwood wrote:
If Blizzard wanted Mech to happen, they could have looked at HotS.
PDD was good, Tanks killed light units, Hydra range was not OP.
But whatabaout da turteling?
Fun Fact: Minereals run low faster in Lotv, Turtle mech 3-4 Base won't work against Zerg that just explodes on the map + denies bases and forces Trades. Also on Maps with a "rather difficult" 3rd you can't turtle mech. And the Ravager also is kind of an "Siegebreaker" from the get go.
Zerg players never understood that vs Turtle Mech, the WORST thing you can do is plant 23 swarmhosts and wait, instead of FORCING trades via Drop, or Nydus, or techswitches.
Or do what Artosis said, Make a map where Hydras have 15 range and see if anyone spots the difference to 3.8.
You should spend more time learning the game rather than whining and pretending you know it...
Ravager won't break any siege tank line unless you have 3 ravagers per tank.
On HOTS :
If zergs were making 28 SH it's because all the other trade resulted with all zerg units dead 0 unit lost for T.
You don't trade fight with 13 range units with some 4-6 range units...
And do drop when T has 50 touretts...
But you probably better than SoO and co...
I guess artosis was joking but you take it seriously and use it to whine...
15 range hydras means they would outrange tanks, not even comparable with these 7 range hydra...
SH were also made vs bio later in Hots. The reasoning, that you really depend on them to win vs mech, is not true. They were good, but the reason was the preferred playstyle, being able to turtle as zerg, sit back and macro. No Zerg is going to tell you that SH was needed to play vs bio, still it was viable and ppl played it, just bcuz they liked it. So don't try to defend your race, instead try to be objective.