• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:31
CEST 13:31
KST 20:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1355 users

David Kim / Tim Morten Interview @ BlizzCon: Changes for S…

Forum Index > SC2 General
52 CommentsPost a Reply
Prev 1 2 3 All
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
November 15 2016 17:28 GMT
#41
On November 16 2016 02:00 Clbull wrote:
I'd like to congratulate Blizzard on making the most infuriating version of StarCraft II yet. I've actually uninstalled the game on at least three occasions during this expansion because of how rage inducing ladder has become to play. Games are meant to be fun, and when former Brood War KeSPA pros complain that Legacy of the Void is 'too difficult', that's the point where Blizzard should step back and admit that they screwed up hard.

Ever since Heart of the Swarm, I've personally disliked the direction Blizzard took with the game by buffing harassment options for all three races. At one point, certain harassment options were so overpowered that if you didn't build specifically to counter that option, you'd lose the game outright.

In this expansion however, not only did they cut minerals per base to make players mine out quicker and force aggressive expansions, but they also buffed harassment options even more. Adepts, Overlords, Ravagers Siegeivacs and Warp Prisms are some of these buffs that have just made the game so bad.

The Siege Tank buff is a welcome change, but that's about it, really. The rest of the changes have been dubious at best. Besides, if the complete lack of playerbase on the test ladder is any indication, 2017 will be the final nail in the coffin for SC2.


Feels like you have some problems if you rage that much in the game. You can make a blog on TL and talk about ur problems dude its okay ^^
twitch.tv/pharaphobia
straycat
Profile Blog Joined May 2011
230 Posts
November 15 2016 17:36 GMT
#42
Hmm. Infestor "Gained collision radius while burrowed. Radius is smaller than when unborrowed.". Does this mean that burrowed infestors can block a path?
JackONeill
Profile Joined September 2013
861 Posts
November 15 2016 20:12 GMT
#43
Every single change except the siege tank rework is horrible.
No one plays the test map because it's shit to play. Meanwhile, DK is increasing the PR to try to build up the hype, but that won't work no one plays the game anymore.

And it really wasn't difficult. Rework the adept to make it a defensive unit, cut pylon overcharge, rework the tank, rework the SH, rework the cyclone, rework the tempest and the oracle would have done it.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
November 15 2016 22:24 GMT
#44
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).
Parcelleus
Profile Joined January 2011
Australia1662 Posts
Last Edited: 2016-11-17 04:46:20
November 17 2016 04:45 GMT
#45
But it's been the same ever since WoL, they think the core game is good and wont change it , hence why they add bandaids since then (PO, locusts etc). The design team talk about design changes , but they are just bandaids on something that needs work (the core unit interactions).

It doesnt need to be cool, it needs to be robust core unit interaction foundation to build upon. Been saying it since WoL, and watched DK just ignore this aspect of design of SC2.

*burp*
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2016-11-20 13:01:42
November 20 2016 11:13 GMT
#46
I wanted to ask about maps; you teased that next year, you’ll allow map makers to play around with different map features like mineral patches / gas geysers for the first time. Can you tell us about your thought process for this, as in the past you’ve always been very strict about sticking to the default setup.
I think up until now, we’ve thought that we have to be strict and not go too crazy with map ideas, because there aren’t a lot of good tools for new players coming to the game; we don’t want them to be too overwhelmed. But now, it feels like we’re not 100% there yet, but places like TeamLiquid, like Reddit, there are posts that come up trying to help new players whenever they ask questions. Plus we have the co-op mode, where we have broken a lot of these rules, and we’ve noticed that new players coming in aren’t too affected or confused by that. All these factors added up I think, and now we want to make a push for greater map diversity that we haven’t seen before. I think the next step is what the community has been requesting for a long time.

This part got me excited the most. Finally some diversity!
Random is hard work dude...
Tyrhanius
Profile Joined April 2011
France947 Posts
November 20 2016 12:27 GMT
#47
On November 16 2016 07:24 Hider wrote:
Show nested quote +
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 20 2016 12:53 GMT
#48
On November 20 2016 21:27 Tyrhanius wrote:
Show nested quote +
On November 16 2016 07:24 Hider wrote:
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.


it's called positional play and it's very fun for a reason
maru lover forever
Tyrhanius
Profile Joined April 2011
France947 Posts
November 20 2016 16:26 GMT
#49
On November 20 2016 21:53 Incognoto wrote:
Show nested quote +
On November 20 2016 21:27 Tyrhanius wrote:
On November 16 2016 07:24 Hider wrote:
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.


it's called positional play and it's very fun for a reason

When the unit is yours = fun and "positionnal play", when it's not "gimmick and bad for the game ?
Phaenoman
Profile Joined February 2013
568 Posts
November 20 2016 16:46 GMT
#50
On November 21 2016 01:26 Tyrhanius wrote:
Show nested quote +
On November 20 2016 21:53 Incognoto wrote:
On November 20 2016 21:27 Tyrhanius wrote:
On November 16 2016 07:24 Hider wrote:
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.


it's called positional play and it's very fun for a reason

When the unit is yours = fun and "positionnal play", when it's not "gimmick and bad for the game ?

What does "gimmick" have to do with positional play? If you don't like it then it's ok, but don't try to make up "counter arguments", just for the sake of having some.
Random is hard work dude...
Tyrhanius
Profile Joined April 2011
France947 Posts
November 20 2016 18:35 GMT
#51
On November 21 2016 01:46 Phaenoman wrote:
Show nested quote +
On November 21 2016 01:26 Tyrhanius wrote:
On November 20 2016 21:53 Incognoto wrote:
On November 20 2016 21:27 Tyrhanius wrote:
On November 16 2016 07:24 Hider wrote:
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.


it's called positional play and it's very fun for a reason

When the unit is yours = fun and "positionnal play", when it's not "gimmick and bad for the game ?

What does "gimmick" have to do with positional play? If you don't like it then it's ok, but don't try to make up "counter arguments", just for the sake of having some.

Positionnal play is just a stupid expression to say "outranging the other and get a position where the other can't attack you while you can shots him".

At this point, tempest is positionnal play, broodlords, old SH too just like tank play.

But your guys are like : "the Tempest is so bad, it's like free units", "The tank is so good it's positionnal play, so fun and entertaining"

Just double standard.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
November 20 2016 20:39 GMT
#52
On November 21 2016 03:35 Tyrhanius wrote:
Show nested quote +
On November 21 2016 01:46 Phaenoman wrote:
On November 21 2016 01:26 Tyrhanius wrote:
On November 20 2016 21:53 Incognoto wrote:
On November 20 2016 21:27 Tyrhanius wrote:
On November 16 2016 07:24 Hider wrote:
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.


it's called positional play and it's very fun for a reason

When the unit is yours = fun and "positionnal play", when it's not "gimmick and bad for the game ?

What does "gimmick" have to do with positional play? If you don't like it then it's ok, but don't try to make up "counter arguments", just for the sake of having some.

Positionnal play is just a stupid expression to say "outranging the other and get a position where the other can't attack you while you can shots him".

At this point, tempest is positionnal play, broodlords, old SH too just like tank play.

But your guys are like : "the Tempest is so bad, it's like free units", "The tank is so good it's positionnal play, so fun and entertaining"

Just double standard.


tanks can't move though

they're one of the best designed units in the game
maru lover forever
Tyrhanius
Profile Joined April 2011
France947 Posts
November 21 2016 07:10 GMT
#53
On November 21 2016 05:39 Incognoto wrote:
Show nested quote +
On November 21 2016 03:35 Tyrhanius wrote:
On November 21 2016 01:46 Phaenoman wrote:
On November 21 2016 01:26 Tyrhanius wrote:
On November 20 2016 21:53 Incognoto wrote:
On November 20 2016 21:27 Tyrhanius wrote:
On November 16 2016 07:24 Hider wrote:
Yes, Tempests were too supply efficient, but their range wasn't the issue


Uhhh yes it was. Long free units creates the same effect as free units does. (lack of actual engagements).

Yeah that's exactly what siege tanks do with their 13 range : boring mech cause you can't engage a tank line without getting yoiurself long range unit/vipers.


it's called positional play and it's very fun for a reason

When the unit is yours = fun and "positionnal play", when it's not "gimmick and bad for the game ?

What does "gimmick" have to do with positional play? If you don't like it then it's ok, but don't try to make up "counter arguments", just for the sake of having some.

Positionnal play is just a stupid expression to say "outranging the other and get a position where the other can't attack you while you can shots him".

At this point, tempest is positionnal play, broodlords, old SH too just like tank play.

But your guys are like : "the Tempest is so bad, it's like free units", "The tank is so good it's positionnal play, so fun and entertaining"

Just double standard.


tanks can't move though

they're one of the best designed units in the game

They can move, you can unsieged half of your tanks while the other protect them, and advance that way.

Also need no real tech. The only things that don't make them OP is the current map pool that allow the other to get some tech before tanks come at their door.

But with the next map pool + broken 70dmg +HP buff, and short maps with chokes, well the new tanks will be OP.
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Playoffs Day 2
Clem vs Rogue
Bunny vs LamboLIVE!
IntoTheiNu 1180
Tasteless1178
Ryung 475
RotterdaM375
TKL 287
IndyStarCraft 161
Rex108
3DClanTV 69
CranKy Ducklings61
CranKy Ducklings SOOP8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1178
Ryung 475
RotterdaM 375
TKL 287
Lowko252
IndyStarCraft 161
ProTech142
Rex 108
MindelVK 18
StarCraft: Brood War
Britney 22012
Sea 5924
Mini 361
firebathero 303
ggaemo 237
ZerO 229
Zeus 209
Mind 163
Last 143
Soulkey 128
[ Show more ]
Rush 101
Pusan 75
Bonyth 68
Hm[arnc] 49
hero 43
Liquid`Ret 36
Backho 24
Sacsri 23
Sea.KH 23
Noble 18
Nal_rA 14
soO 13
Barracks 7
Dota 2
Gorgc5082
League of Legends
JimRising 371
Heroes of the Storm
Trikslyr28
Other Games
gofns28137
singsing1919
crisheroes284
byalli259
DeMusliM169
B2W.Neo128
monkeys_forever95
mouzStarbuck89
XcaliburYe38
KnowMe35
Sick19
ZerO(Twitch)10
Organizations
Counter-Strike
PGL42759
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 19
• iHatsuTV 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2096
• Jankos1311
• Stunt495
Upcoming Events
IPSL
4h 29m
Dewalt vs nOmaD
Ret vs Cross
BSL
4h 29m
Artosis vs Sterling
eOnzErG vs TBD
BSL
7h 29m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
11h 14m
GSL
20h 29m
Cure vs herO
SHIN vs Maru
IPSL
1d 4h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 7h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 21h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.