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Active: 608 users

Major Balance Patch Poll

Forum Index > SC2 General
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ByuuN
Profile Joined November 2016
Poland678 Posts
Last Edited: 2016-11-14 15:30:15
November 14 2016 15:20 GMT
#1
My polls about upcoming changes to Legacy Of The Void :

TERRAN

Poll: Cyclone

I don`t know (233)
 
46%

Bad change (158)
 
31%

Good change (114)
 
23%

505 total votes

Your vote: Cyclone

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Siege Tank

Good change (393)
 
78%

Bad change (91)
 
18%

I don`t know (23)
 
5%

507 total votes

Your vote: Siege Tank

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Thor

Good change (328)
 
80%

I don`t know (59)
 
14%

Bad change (21)
 
5%

408 total votes

Your vote: Thor

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Liberator

Good change (212)
 
58%

Bad change (82)
 
22%

I don`t know (72)
 
20%

366 total votes

Your vote: Liberator

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Banshee

Good change (177)
 
55%

I don`t know (73)
 
23%

Bad change (70)
 
22%

320 total votes

Your vote: Banshee

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Viking

Good change (235)
 
74%

I don`t know (52)
 
16%

Bad change (30)
 
9%

317 total votes

Your vote: Viking

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Battlecruiser

Good change (259)
 
80%

I don`t know (35)
 
11%

Bad change (30)
 
9%

324 total votes

Your vote: Battlecruiser

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know



ZERG

Poll: Swarm Host

Bad change (164)
 
49%

Good change (86)
 
26%

I don`t know (82)
 
25%

332 total votes

Your vote: Swarm Host

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Hydralisk

Good change (228)
 
65%

Bad change (92)
 
26%

I don`t know (31)
 
9%

351 total votes

Your vote: Hydralisk

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Baneling

Bad change (176)
 
48%

Good change (127)
 
35%

I don`t know (61)
 
17%

364 total votes

Your vote: Baneling

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Infestor

Bad change (184)
 
53%

Good change (121)
 
35%

I don`t know (40)
 
12%

345 total votes

Your vote: Infestor

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Brood Lord

Good change (186)
 
62%

Bad change (66)
 
22%

I don`t know (49)
 
16%

301 total votes

Your vote: Brood Lord

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Ultralisk

Good change (286)
 
86%

Bad change (33)
 
10%

I don`t know (12)
 
4%

331 total votes

Your vote: Ultralisk

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know



PROTOSS

Poll: Tempest

Good change (135)
 
42%

Bad change (118)
 
37%

I don`t know (67)
 
21%

320 total votes

Your vote: Tempest

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Zealot

Good change (228)
 
80%

Bad change (31)
 
11%

I don`t know (27)
 
9%

286 total votes

Your vote: Zealot

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Carrier

Good change (184)
 
69%

Bad change (52)
 
20%

I don`t know (29)
 
11%

265 total votes

Your vote: Carrier

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Dark Templar

Bad change (201)
 
61%

Good change (75)
 
23%

I don`t know (53)
 
16%

329 total votes

Your vote: Dark Templar

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Warp Prism

Good change (201)
 
74%

Bad change (46)
 
17%

I don`t know (23)
 
9%

270 total votes

Your vote: Warp Prism

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Poll: Void Ray

Good change (137)
 
51%

Bad change (77)
 
29%

I don`t know (53)
 
20%

267 total votes

Your vote: Void Ray

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know




EDIT: Adept shade vison nerf
Poll: Adept shade vision nerf

Good change (224)
 
69%

Bad change (71)
 
22%

I don`t know (29)
 
9%

324 total votes

Your vote: Adept shade vision nerf

(Vote): Good change
(Vote): Bad change
(Vote): I don`t know


Yrr
Profile Joined June 2012
Germany804 Posts
November 14 2016 15:23 GMT
#2
I dont even know what some of those changes are. For example Thor, Liberator or Broodlord.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
KOtical
Profile Joined January 2011
Germany451 Posts
November 14 2016 15:24 GMT
#3
On November 15 2016 00:23 Yrr wrote:
I dont even know what some of those changes are. For example Thor, Liberator or Broodlord.


in that case choose i don´t know
Yrr
Profile Joined June 2012
Germany804 Posts
November 14 2016 15:26 GMT
#4
On November 15 2016 00:24 KOtical wrote:
Show nested quote +
On November 15 2016 00:23 Yrr wrote:
I dont even know what some of those changes are. For example Thor, Liberator or Broodlord.


in that case choose i don´t know

Why not add the changes.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Edowyth
Profile Joined October 2010
United States183 Posts
November 14 2016 15:27 GMT
#5
Void ray, warp prism, and adept changes missing, possibly others. See the TL thread with comprehensive changelist. :D

I feel like you still can't get to carriers and the DT change only has impact in mined-out scenarios.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
ByuuN
Profile Joined November 2016
Poland678 Posts
November 14 2016 15:27 GMT
#6
Up to date changes are here http://us.battle.net/sc2/en/blog/20241475/major-balance-changes-testing-now-available-11-11-2016
ByuuN
Profile Joined November 2016
Poland678 Posts
November 14 2016 15:30 GMT
#7
POLL UPDATED: Ultralisk, Warp Prism, Void Ray
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2016-11-14 15:38:26
November 14 2016 15:38 GMT
#8
That's so many changes really you can't decide which are good and which are bad, it's the whole new meta that has to be analysed and you can't do this without a couple of months of playing and watching pros.

Unless you're lucky and got plenty of interersting games of the test map already, but this is not my case.

For the moment, I will trust people involved in balance discussion with blizzard and think positively of this patch, even if some aspects of it seems wierd to me.
Dear INno and all the former STX boys.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-11-14 15:42:03
November 14 2016 15:39 GMT
#9
it's a good patch overall imho, definitely more fun for Zerg with strong mid game units

ofc protoss flying units should just be nerfed into non-existence, because they are the living definiton of cancer, but well
"Technically the dictionary has zero authority on the meaning or words" - Rodya
KOtical
Profile Joined January 2011
Germany451 Posts
November 14 2016 15:39 GMT
#10
On November 15 2016 00:26 Yrr wrote:
Show nested quote +
On November 15 2016 00:24 KOtical wrote:
On November 15 2016 00:23 Yrr wrote:
I dont even know what some of those changes are. For example Thor, Liberator or Broodlord.


in that case choose i don´t know

Why not add the changes.


i dont know... i havent made this poll
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-11-14 15:46:12
November 14 2016 15:41 GMT
#11
You can link to this thread or just quote it and add the changes in a spoiler if you want.

http://www.teamliquid.net/forum/starcraft-2/516351-lotv-balance-test-map-changes-compilation

Edit: Personally I love the changes for zerg, since it feels like the mid game is back and it's no longer a rush to hive. That's what I hope anyway, didn't play enough games to be sure.
Maru and Serral are probably top 5.
ByuuN
Profile Joined November 2016
Poland678 Posts
Last Edited: 2016-11-14 15:43:04
November 14 2016 15:42 GMT
#12
As a Terran player I really like the update, it addresses my two biggest LoTV complains: tankivacs and 8 armor ultralisks
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2016-11-14 15:44:24
November 14 2016 15:43 GMT
#13
On November 15 2016 00:42 ByuuN wrote:
As a Terran player I really like the update, it addresses my two biggest LoTV complains: tankivacs and 8 armor ultralisks

and finally after 7 years we get the tank buff... "hell it´s about time"
ByuuN
Profile Joined November 2016
Poland678 Posts
November 14 2016 15:46 GMT
#14
On November 15 2016 00:43 KOtical wrote:
Show nested quote +
On November 15 2016 00:42 ByuuN wrote:
As a Terran player I really like the update, it addresses my two biggest LoTV complains: tankivacs and 8 armor ultralisks

and finally after 7 years we get the tank buff... "hell it´s about time"

David Kim 2016 Make Terran Mech Again!
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2016-11-14 15:54:58
November 14 2016 15:53 GMT
#15
On November 15 2016 00:23 Yrr wrote:
I dont even know what some of those changes are. For example Thor, Liberator or Broodlord.



Oh this ones are EZPZ :

*Reduced BL range now matches Thor's anti air.
*liberator : now liberators do not counter muta as nicely as they did
*Thors anti air spalsh dmg radius : now Thors are countering muta better
* thors prioritization : now thors are good anti air in late game against armored units (they don't derp and target broodlings like they do now)

=> result :
this change is meant to allow mech compostion to use thor as their primary anti air and make mech stronger vs Zerg, cause it seemed that a lot of people playing mech where complaining about the late game full air zerg armies...




Oops misread you, though you where asking what these changes are for

ignore me
Dear INno and all the former STX boys.
Ryu3600
Profile Joined January 2016
Canada469 Posts
November 14 2016 16:46 GMT
#16
Idk if this is a good suggestion but like I always thought of the sentry's attack looking like a chain that should slow people. Would it be a potential good change if Sentry's when their attack was hitting a unit would slow that unit? Like maybe by half the % of Concussive shells?
Maru is the best Terran ever.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
Last Edited: 2016-11-14 16:55:35
November 14 2016 16:52 GMT
#17
Don't know about anything. Some things are definitely sensible (for instance 6 supply tempests, armor ultra nerf, which are long overdue), some look really strange to me (hello blink DTs or speed banshees). I would need to play the balance test map extensively to give a legit opinion but it's excruciatingly hard to find opponents, queues are like 10 minutes.
Topher_Doll
Profile Joined August 2015
United States76 Posts
November 14 2016 18:02 GMT
#18
The fact people can vote without knowing or testing the changes kind of ruins the meaningfulness of the poll doesn't it?
I'm a bear of very little brains and big words bother me.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
November 14 2016 19:12 GMT
#19
On November 15 2016 01:52 [PkF] Wire wrote:
Don't know about anything. Some things are definitely sensible (for instance 6 supply tempests, armor ultra nerf, which are long overdue), some look really strange to me (hello blink DTs or speed banshees). I would need to play the balance test map extensively to give a legit opinion but it's excruciatingly hard to find opponents, queues are like 10 minutes.


The que time used to be 3-4 minutes but in the last few days it is much faster. Usually less then 1 minute. This is EU Diamond level though.
KOtical
Profile Joined January 2011
Germany451 Posts
November 14 2016 21:54 GMT
#20
On November 15 2016 03:02 Topher_Doll wrote:
The fact people can vote without knowing or testing the changes kind of ruins the meaningfulness of the poll doesn't it?


ya kinda
Tyrhanius
Profile Joined April 2011
France947 Posts
November 14 2016 23:32 GMT
#21
Well the vote seems to be just :

Nerf Z/P = Good
Buff Z/P = Bad
Buff T = Good.

I don't get the logic except most of the voter are terrans (like all SC2 forum nowadays).

Tempest change is good ? It's good the tempest will be useless ?

Speed banshee, we all know it's broken.

Battlecruiser buff will never make them useful, but seem as it's a terran buff it's good ? Same for thor.

Hydras, i'm really surprised they see it as a good change : Zerg will crush Protoss (and i'm zerg), don't think it's balanced.
Frankenberry
Profile Joined February 2012
Denmark302 Posts
November 15 2016 00:38 GMT
#22
I almost voted bad change on every single change. Overall I think these suggested changes are moving the game in a wrong direction. Turtle mech and skytoss is not fun to play / play against or watch.
Especially the tank damage buff is in my opinion a horrible change. I just pray that bio will still be overall superior vs. mech so I won't play against to many mech players since it's so boring. Enough to make one quit the game. Also the cyclone is a lot less interesting now -.-

The only change I really like is the ultralisk one.
bulya
Profile Joined February 2016
Israel386 Posts
November 15 2016 01:46 GMT
#23
On November 15 2016 08:32 Tyrhanius wrote:
Well the vote seems to be just :

Nerf Z/P = Good
Buff Z/P = Bad
Buff T = Good.

I don't get the logic except most of the voter are terrans (like all SC2 forum nowadays).

Tempest change is good ? It's good the tempest will be useless ?

Speed banshee, we all know it's broken.

Battlecruiser buff will never make them useful, but seem as it's a terran buff it's good ? Same for thor.

Hydras, i'm really surprised they see it as a good change : Zerg will crush Protoss (and i'm zerg), don't think it's balanced.

I noticed it as well.

As a zerg player it easier for me to address the Z match ups, for ZvT now its about terran strengths in the mid game, but if a zerg player can get to the late game with a large enough eco then it turns hard for a terran player (some terrans manage the tools they have for these stage, but there aren't that many, even on the pro level).
Well, the changes nerfed the late game zerg and buffed the mid game zerg, so in the late game terran will be more confident with Zerg while getting there as a zerg player will be easier. Or may be games will last longer in the mid stage.
Terran has way more options now in the mid game (mech options), so the games will be way more diverse.
I think its good.

For ZvP it seems like protoss will struggle. For me ZvP is the weakest match-up, but it seems not that the options of a protoss player is putting a lot of pressure in the early game and get all those buffed units behind it. I think protoss must be buffed so that ZvP won't be so one sided. As well as TvP, as terran just got a lot of buffs, while protoss was nerfed in the early game, remained a bit same in the middle game, and their buffs related only for the late game. So the strength of the terran in the early game will make TvP broken just as ZvP will be.

In other words Protoss will need some buffs to the early game (something which will cover for the adept nerf), and some some kind of a buff which will deal with the hydra ling bane or terran early bio pressure.

It is just theorycrafting, I played the test map, but things aren't figured out there yet.
But the polls really show that most of the voters are probably terran players.
emc
Profile Joined September 2010
United States3088 Posts
November 15 2016 01:59 GMT
#24
adept shade nerf is the best change here

If all they did was nerf adept and buff mech and make the swarm host a reasonable unit, this patch would be fine.
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-11-15 05:02:19
November 15 2016 04:59 GMT
#25
On November 15 2016 10:59 emc wrote:
adept shade nerf is the best change here

If all they did was nerf adept and buff mech and make the swarm host a reasonable unit, this patch would be fine.


While I believe the Adept is far too strong, it isn't the vision that needs to be addressed, it is the cooldown of the ability.

It is a shockingly poor decision to nerf only the vision because it takes away a key component that allows the ability to be used skillfully, and makes it more a roll of the dice to use it. Those are the kind of decision that are destroying SC2 and making it not fun to play, because players lose control. And, of course, it doesn't address the early game harass potential much.

The cooldown just needs to be much higher.
Poopi
Profile Blog Joined November 2010
France12874 Posts
November 15 2016 07:00 GMT
#26
As usual I hope mech won't be strong enough for it to be mainstream as it's the most horrible and boring way to play TvT. Since the changes are linked between races I don't think it's that useful to have a unit per unit poll as we need to see unit interactions to really know if the big picture is gonna be good or not.
A lot of good individual changes don't necessarily translate into a good overall change.
WriterMaru
The Bottle
Profile Joined July 2010
242 Posts
November 15 2016 21:15 GMT
#27
There's no poll for the raven change (as of this post).
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
November 15 2016 21:19 GMT
#28
On November 16 2016 06:15 The Bottle wrote:
There's no poll for the raven change (as of this post).


Yup, probably the worst change of them all as well.
ilililililililiii
Profile Joined October 2013
United States93 Posts
Last Edited: 2016-11-15 21:31:24
November 15 2016 21:31 GMT
#29
seems like people always hate the changes.. but so many approvals this time around. This is a good sign
pzlama333
Profile Joined April 2013
United States277 Posts
November 15 2016 21:44 GMT
#30
I feel that some of them should be changed, but either too much or not enough, so I vote "I don't know" for them.
Blargh
Profile Joined September 2010
United States2103 Posts
November 15 2016 22:27 GMT
#31
Can OP add the specific changes to the post so that each can be read without having to look between two pages?
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2016-11-15 22:41:32
November 15 2016 22:40 GMT
#32
what people aren't realizing is that when they buff mech, players wont have to turtle,yes there will be those players but the idea is that they dont have to turtle for 20-30 mins just to win. with new or old cyclones and stronger tank mech terran ideally will be able to move out on to the map and do something but ofc ppl hate mech so much because of players like avilo that they dont care if its aggresive or not.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
Blargh
Profile Joined September 2010
United States2103 Posts
November 15 2016 22:48 GMT
#33
On November 16 2016 07:40 starslayer wrote:
what people aren't realizing is that when they buff mech, players wont have to turtle,yes there will be those players but the idea is that they dont have to turtle for 20-30 mins just to win. with new or old cyclones and stronger tank mech terran ideally will be able to move out on to the map and do something but ofc ppl hate mech so much because of players like avilo that they dont care if its aggresive or not.

I think the problem comes from whether or not turtling is the safest and "optimal" choice. Even if moving out and doing frequent pushes is "viable", if it's better to just sit tight till near max, and then go out with a super deadly army, that's what people are going to do.

But we'll have to see! Mech dynamics are a bit different than they were in HotS, and I feel like the options against mech are there.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-11-15 22:55:47
November 15 2016 22:54 GMT
#34
On November 16 2016 07:40 starslayer wrote:
what people aren't realizing is that when they buff mech, players wont have to turtle,yes there will be those players but the idea is that they dont have to turtle for 20-30 mins just to win. with new or old cyclones and stronger tank mech terran ideally will be able to move out on to the map and do something but ofc ppl hate mech so much because of players like avilo that they dont care if its aggresive or not.


The thing is, you say this like people aren't going to go for the easier option. The nature of mech in SC2 just makes it easier to turtle, because you have the stronger army and defensive structures. Mech's defensive advantage is outragous. If you couple that with aggressive potential you get an even better way to turtle.

Giving mech aggressive tools is not going to make mech players play aggressively - it's just going to make their life easier turtling and harrassing at the same time.

On November 16 2016 07:48 Blargh wrote:
But we'll have to see! Mech dynamics are a bit different than they were in HotS, and I feel like the options against mech are there.


LotV, at least to me, seems to be the exact same thing it was HotS with more drops and runbies.
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2016-11-15 23:03:00
November 15 2016 22:55 GMT
#35
Should add a question if anyone actually played the test map.

On November 15 2016 01:52 [PkF] Wire wrote:
Don't know about anything. Some things are definitely sensible (for instance 6 supply tempests, armor ultra nerf, which are long overdue), some look really strange to me (hello blink DTs or speed banshees). I would need to play the balance test map extensively to give a legit opinion but it's excruciatingly hard to find opponents, queues are like 10 minutes.


I can count at least 20 games. But waiting is hell and I played the same guys 3 to 6 times.


+ Show Spoiler +
I'm sick of all those armchair generals that don't even use their apms.
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 15 2016 23:00 GMT
#36
On November 15 2016 13:59 BronzeKnee wrote:
Show nested quote +
On November 15 2016 10:59 emc wrote:
adept shade nerf is the best change here

If all they did was nerf adept and buff mech and make the swarm host a reasonable unit, this patch would be fine.


While I believe the Adept is far too strong, it isn't the vision that needs to be addressed, it is the cooldown of the ability.

It is a shockingly poor decision to nerf only the vision because it takes away a key component that allows the ability to be used skillfully, and makes it more a roll of the dice to use it. Those are the kind of decision that are destroying SC2 and making it not fun to play, because players lose control. And, of course, it doesn't address the early game harass potential much.

The cooldown just needs to be much higher.

I think a cooldown nerf would have been far more appropriate yeah. Here you take away something interesting about the unit (the scouting possibilities). Of course the abuse potential is nerfed (it's far more risky to shade into something you get a 2 radius vision of) but imo the cooldown solution would have been 11 times more elegant.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
November 15 2016 23:13 GMT
#37
I REALLY hope they see this post.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 16 2016 01:29 GMT
#38
Seeing isn't the same as doing though. I see that they want to make the raven ridiculously overpowered but I can't do anything about it.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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