New features coming to patch 3.7 - Page 2
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purakushi
United States3300 Posts
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lastride
2390 Posts
On October 04 2016 03:26 Elentos wrote: Personally, I love these. Except the one with workers spraying details, that seems pointless. Haha yea thats right but all the rest features are freaking awesome | ||
lestye
United States4149 Posts
On October 04 2016 03:51 Ponder wrote: your happy they are adding micro transactions to a paid for game ? Yes. | ||
[PkF] Wire
France24192 Posts
OK let's not get mad and try to be positive : it's incredible that they're still trying so many things to revitalize the game. But I'm the guy who was already pretty annoyed by the custom rotating things around townhalls and who doesn't play a game for a full week because of the silly birthday animations every year. So I guess I can't help it ![]() | ||
Musicus
Germany23576 Posts
On October 04 2016 03:59 ZigguratOfUr wrote: Oh they took down the video. Guess they weren't supposed to announce it this early. Yeah lol, it's not on Twitter or YT so far which proves you right ![]() | ||
eviltomahawk
United States11133 Posts
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Dingodile
4133 Posts
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Elentos
55468 Posts
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ZeroCartin
Costa Rica2390 Posts
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eviltomahawk
United States11133 Posts
On October 04 2016 04:08 Elentos wrote: I have a question by the way. Who narrates these videos? I believe it's Cloaken, one of the community managers. I think he also does narration for Heroes of the Storm videos too. | ||
gumballdead
United States22 Posts
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Little-Chimp
Canada948 Posts
On October 04 2016 04:08 Dingodile wrote: I don't like unit skins. Its only acceptable for 5+ supply units. It was such a terrible idea that lings got wings. And now stalkers and roaches too? Looks like SC2.5 optically. I think there should be an option to just have standard skins etc., but I think it's also important to be positive that SC2 is getting so much support lately. | ||
[PkF] Wire
France24192 Posts
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eviltomahawk
United States11133 Posts
On October 04 2016 04:14 Little-Chimp wrote: I think there should be an option to just have standard skins etc., but I think it's also important to be positive that SC2 is getting so much support lately. To be fair, that feature is heavily requested in so many other games with cosmetic microtransactions, yet hardly any have implemented it. | ||
Dav1oN
Ukraine3164 Posts
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eviltomahawk
United States11133 Posts
On October 04 2016 04:23 cSc.Dav1oN wrote: It feels like they are working entirely with skins selling not with design/infrastructure/balance ![]() Two different teams bro. At least they added matchmaking for balance testing which they're willing to extend to map testing too. | ||
lestye
United States4149 Posts
On October 04 2016 04:23 cSc.Dav1oN wrote: It feels like they are working entirely with skins selling not with design/infrastructure/balance ![]() Both are important! You need shiny stuff to get people on the outside interested in the game. | ||
[PkF] Wire
France24192 Posts
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Elentos
55468 Posts
On October 04 2016 04:28 [PkF] Wire wrote: In case someone who saw the vid knows : what does that "spray decals" thing exactly mean ? Can you draw your decal everywhere ? It could be pretty annoying and distracting. From what was shown in the video that was what it looked like. It wasn't really shown in great detail. Just an SCV putting a default Terran decal into the Terran base. I hope they make it so you can't have an infinite number of them. | ||
eviltomahawk
United States11133 Posts
On October 04 2016 04:28 [PkF] Wire wrote: In case someone who saw the vid knows : what does that "spray decals" thing exactly mean ? Can you draw your decal everywhere ? It could be pretty annoying and distracting. Yes, the worker just sprays a decal at its location like you would in other games like Overwatch, CS, or TF2. I also assume that there would be a limit to one decal allowed on the map at a time, like the standard in those other games. | ||
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