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StarCraft Universe Open Beta Release - Page 3

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inermis
Profile Joined September 2010
353 Posts
August 03 2016 19:13 GMT
#41
really amazing job ! Thought I'd try it for a few minutes to see how it feels, then I kept playing for the next 5 hours ^^
play hard go pro
nimdil
Profile Blog Joined January 2011
Poland3752 Posts
August 16 2016 20:38 GMT
#42
On July 29 2016 05:37 ApocAlypsE007 wrote:
I must say, that cinematic trailer is the best fan made CG I have ever seen, if I hadn't known better I would have thought this is Blizzard's work.

Blizzard recently puts too much pathos into their cinematics, this one feels very good.

I randomly bumped into the cinematic on YT and holy shit! If I still played SC2...
[16thSq] Kuro
Profile Blog Joined April 2014
1217 Posts
August 16 2016 22:17 GMT
#43
On August 03 2016 20:51 mille25 wrote:
Show nested quote +
On August 03 2016 09:35 imp42 wrote:
without having played it:

RaiZ said it looks a bit overwhelming when starting.
this site does a great job "deconstructing" games into its components and analyzing them. One component is to gradually introduce the player into the game, slowly increasing complexity in order to always be challenging but never overwhelming. Well worth a read IMO, if you want to improve your game design skills in general:

http://www.deconstructoroffun.com/

(check out different articles)


Im kind of surprised to hear that, because thats exactly what we do with the Prologues.
Prologue 1 teaches the basic game mechanics, Prologue 2 is a first multiplayer raid like experience and Prologue 3 introduces basic ship mechanics to the player.

What specifically felt overwhelming / too fast?

For me, it took me a while to figure out the crafting, enhancing and blueprints. I'm actually still not sure if I understand it well. (playing prologue 2 now)
|| SC2 Info Fairy || Co-founder of CranKy Ducklings || All my links: linktr.ee/16thsquadsanseki ||
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2016-08-16 22:40:37
August 16 2016 22:32 GMT
#44
--- Nuked ---
[16thSq] Kuro
Profile Blog Joined April 2014
1217 Posts
August 19 2016 10:44 GMT
#45
After finishing 2 parts of prologue so far, I have 1 complaint - the swaying camera in cinematics is a bit tiring. On a ship it made sense but in other situations it seems unnecessary and can make the player dizzy after a while. I think it would be better if it would be moving just horizontally or using zooms.

Other than that it seems pretty fun and running from the swarm was seriously scary haha
|| SC2 Info Fairy || Co-founder of CranKy Ducklings || All my links: linktr.ee/16thsquadsanseki ||
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