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StarCraft Universe Open Beta Release - Page 2

Forum Index > SC2 General
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Prev 1 2 3 Next All
gab12
Profile Joined June 2016
Poland147 Posts
July 28 2016 20:42 GMT
#21
Looks amazing
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
July 28 2016 20:58 GMT
#22
blizzard should hire these guys. I am not into MMOs but this looks amazing.
"Right on" - Morrow
DuB phool
Profile Joined April 2011
United States1003 Posts
July 28 2016 21:11 GMT
#23
... wow. O_o
"overwatch is jesus" - motbob 2016
Beelzebub1
Profile Joined May 2015
1005 Posts
July 28 2016 23:24 GMT
#24
Man does this thing feel like it has potential or what? This could be exactly what SC needs to get people back into it.

From watching Railgan play it seems like everything takes an eternity to die and the combat doesn't seem to be nice and tight but it's beta so no big deal.

I'm sure once this thing get's smoothed out it's going to be awesome, I mean Dota was just a mod and it spawned LoL Dota2 and HOTS.
starslayer
Profile Joined August 2011
United States696 Posts
Last Edited: 2016-07-28 23:29:57
July 28 2016 23:28 GMT
#25
holy shit wow this is incredible. Not that into mmos, but will check this out. Hope it becomes something big with how much work was put into this. Really this looks amazing good work.
i came here to kickass and chew bubblegum and i'm all out of bubble gum
oGoZenob
Profile Joined December 2011
France1503 Posts
July 28 2016 23:31 GMT
#26
I thought I'd give it a quick go before going to bed
...Then i played for 4 hours straight
I like starcraft
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
July 28 2016 23:58 GMT
#27
WOW the production value, this has been a long time coming, congratulations on finishing all the hard work. It looks insane!
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
TelecoM
Profile Blog Joined January 2010
United States10894 Posts
July 29 2016 01:23 GMT
#28
Awesome work!
AKA: TelecoM[WHITE] Protoss fighting
warlocke
Profile Joined September 2015
97 Posts
July 29 2016 05:05 GMT
#29
looks great, will give it a go
an average player whom can only F2 + a-move
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
July 29 2016 08:23 GMT
#30
I don't play MMOs but I told myself if there was ever a Starcraft one I would at least try it.
Oalfredo77
Profile Joined July 2016
35 Posts
July 31 2016 12:04 GMT
#31
Wow. 5 years. RESPECT
Kerence
Profile Joined May 2011
Sweden1817 Posts
July 31 2016 12:28 GMT
#32
That's some really impressive looking cinematics for a free fan made game.
I am here in the shadows.
mille25
Profile Joined January 2013
46 Posts
July 31 2016 14:45 GMT
#33
How are you liking the open beta so far?

We would really like to hear honest and constructive feedback from all of you! Remember, the beta is the last chance for us to make (big) adjustments to the game, so make sure to tell us what you think!

There is an interesting thread going on our subreddit right now, it would be awesome is more people joined the discussion over there or here on TL.
kudlaty_true
Profile Joined November 2009
Poland158 Posts
Last Edited: 2016-08-01 11:02:39
August 01 2016 11:00 GMT
#34
On July 29 2016 17:23 -Archangel- wrote:
I don't play MMOs but I told myself if there was ever a Starcraft one I would at least try it.


This.
The cinematic looks very much like it had Blizzard stamp on it. GREAT potential.

Edit: I'll be sure to give you some feedback when I'll play it. Positive as well as negative, if that's what you're looking for.
RaiZ
Profile Blog Joined April 2003
2813 Posts
August 01 2016 11:29 GMT
#35
On July 31 2016 23:45 mille25 wrote:
How are you liking the open beta so far?

We would really like to hear honest and constructive feedback from all of you! Remember, the beta is the last chance for us to make (big) adjustments to the game, so make sure to tell us what you think!

There is an interesting thread going on our subreddit right now, it would be awesome is more people joined the discussion over there or here on TL.

For those who just started playing it, you should make it way more user friendly. Making a starting zone with less details about how to play a character because when you first start to see all those upgrades / things to buy / talents / etc etc, it's overwhelming in the sense of "man there so much to read I don't fucking know where to start" that it makes the player quit.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Furinax
Profile Joined December 2015
Netherlands75 Posts
August 01 2016 13:03 GMT
#36
Sick trailer! Will give it a go tonight
Little-Chimp
Profile Joined February 2008
Canada951 Posts
August 03 2016 00:02 GMT
#37
bump, I think this should get a little more attention.
imp42
Profile Blog Joined November 2010
398 Posts
August 03 2016 00:35 GMT
#38
without having played it:

RaiZ said it looks a bit overwhelming when starting.
this site does a great job "deconstructing" games into its components and analyzing them. One component is to gradually introduce the player into the game, slowly increasing complexity in order to always be challenging but never overwhelming. Well worth a read IMO, if you want to improve your game design skills in general:

http://www.deconstructoroffun.com/

(check out different articles)
50 pts Copper League
mille25
Profile Joined January 2013
46 Posts
August 03 2016 11:51 GMT
#39
On August 03 2016 09:35 imp42 wrote:
without having played it:

RaiZ said it looks a bit overwhelming when starting.
this site does a great job "deconstructing" games into its components and analyzing them. One component is to gradually introduce the player into the game, slowly increasing complexity in order to always be challenging but never overwhelming. Well worth a read IMO, if you want to improve your game design skills in general:

http://www.deconstructoroffun.com/

(check out different articles)


Im kind of surprised to hear that, because thats exactly what we do with the Prologues.
Prologue 1 teaches the basic game mechanics, Prologue 2 is a first multiplayer raid like experience and Prologue 3 introduces basic ship mechanics to the player.

What specifically felt overwhelming / too fast?
ilililililililiii
Profile Joined October 2013
United States93 Posts
August 03 2016 12:45 GMT
#40
i hope this helps build starcraft too. Also do we know if this will be like hardcore raiding too? or
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