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Community Feedback Update - July 15 - Page 2

Forum Index > SC2 General
102 CommentsPost a Reply
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Wrath
Profile Blog Joined July 2014
3176 Posts
July 15 2016 19:52 GMT
#21
Too much talk about maps. Always want exciting new stuff. Always want random stuff. Always new... etc. Take a lesson from BW. People play mostly FS because it is the most standard map with the lest bullshit. Not huge forced macro map, not small rush map. People want an arena that is balanced so the players can display their skill. What stands out is the cool play, micro and strategies not abusing some factors for specific map that will be history after the map gets change.

Just how many millennia will it take them to get this?
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
Last Edited: 2016-07-15 20:09:41
July 15 2016 20:04 GMT
#22
Doesn't LoL/Dota use the same map for years and years? They really shouldn't spend so much time on them. Yes, New maps are always welcome, but why remove the proven and good maps in the progress?

That aside, after a 2 day summit, only one proposed change only sounds pretty underwhelming.

From another forum:
We're excited about the new ladder rollout.

We had a summit, heard feedback on current problems, and have some neat ideas of how to cover up those problems with gimmicks, harassment and massive FU damage. We'll release more details soon.

In the meantime we're watching XYZ MU closely. We're wondering about something, and will keep watching stuff in the meantime.
Just like every other update.
FLuE
Profile Joined September 2010
United States1012 Posts
July 15 2016 20:14 GMT
#23
Make the units dynamic and fun and the balance will come. Design a fun and engaging game with units that allow players to micro and do cool things with and that will create balance.

They are trying way to hard to constantly make small
balance tweaks to micromanage the balance in the game instead of looking at the big picture. Their job is to create a fun game and give the players the tools to be successful.

Win or lose in BW there were so many fun unit interactions. SC2 is so predetermined. If you have the wrong units at the wrong time you lose no matter how creative or good your micro is. Way to much splash damage, poor spell casters, to many hard counters. I'm not saying a marine or stalker should beat anything in the game but it just isn't fun where one wrong scout or choice you know you are doomed.

I'd rather play a really fun imbalanced game than a perfectly balanced game that is boring or predictable. This update shows that they don't have a clue, which is sad that after this many years and 2 expansions this is where the game is. SC2 and D3 were both massively disappointing.
coolmiyo
Profile Joined February 2016
51 Posts
Last Edited: 2016-07-15 20:28:33
July 15 2016 20:28 GMT
#24
starcraft summit summary:

Nerf Warp Prism drops by reducing Warp Prism HP/Shield

------

These discussions were very interesting, because we noticed that even when someone started a conversation saying ‘X’ is a huge problem, others might ask the person how certain he or she is, and that person often replied by saying something like “yeah I really don’t know for certain right now.”

... they invited people who just wanted a free trip, delicious food and some holidays. they did nothing.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
July 15 2016 20:29 GMT
#25
On July 16 2016 03:10 TheWinks wrote:
The warp prism is a unit that has suffered from power creep and should be pulled back I think. I don't know if an hp nerf is the way to go about it though.

Blizzard keeps doing this: they determine that a unit creates "good dynamics" so they decide to promote it by giving it a lot of power and flexibility. And then there is power creep and the unit becomes obnoxiously strong, except that people become used to it and stop noticing there is a problem.

I'm not some sort of genius, but when Blizzard changed the warp prism pick-up, I counted the number of buffs they had received throughout the years, I noticed the compounding survivability increases (shields, speed, pick-up) and I made a number of posts on TL wondering why didn't Blizzard compensate for the pick-up increase by a HP decrease? It just seems obvious to me. But for Blizzard it is almost like any change to a unit is costly, as if they have to go through 10 designer and Q&A meetings for anything, so they seem to never be capable of making common sense changes when units have bad tuning, even during beta when they should have the leeway to.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
spown
Profile Joined October 2015
38 Posts
July 15 2016 20:31 GMT
#26
"These discussions were very interesting, because we noticed that even when someone started a conversation saying ‘X’ is a huge problem, others might ask the person how certain he or she is, and that person often replied by saying something like “yeah I really don’t know for certain right now.”"

so awkward
Slayers_MMA is my hero
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 15 2016 20:43 GMT
#27
On July 16 2016 05:04 Nazara wrote:
Doesn't LoL/Dota use the same map for years and years? They really shouldn't spend so much time on them. Yes, New maps are always welcome, but why remove the proven and good maps in the progress?

That aside, after a 2 day summit, only one proposed change only sounds pretty underwhelming.

From another forum:
Show nested quote +
We're excited about the new ladder rollout.

We had a summit, heard feedback on current problems, and have some neat ideas of how to cover up those problems with gimmicks, harassment and massive FU damage. We'll release more details soon.

In the meantime we're watching XYZ MU closely. We're wondering about something, and will keep watching stuff in the meantime.
Just like every other update.

LoL/Dota keep the game interesting by constantly rebalancing/redesigning champs/heroes and items within the game. SC2 uses maps to provide variety by making certain strategies stronger/weaker. It's an important part of keeping the game interesting.

Re: people bitching about the community summit. Isn't it obvious that the only things from the summit they are prepared to talk about right now are the immediate influences on the current ladder season? Expect the feedback from the summit to gradually drip out and/or manifest in off-season changes to SC2. For now yall need a chillpill.
Administrator~ Spirit will set you free ~
[PkF] Wire
Profile Joined March 2013
France24239 Posts
July 15 2016 20:47 GMT
#28
yeah of course they're not going to reveal things from the community summit now, they're going to wait a bit
Solar424
Profile Blog Joined June 2013
United States4001 Posts
July 15 2016 20:52 GMT
#29
So instead of fixing that tanks can't move across the middle of the map they want to make it so that nothing can move across the middle of the map?
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2016-07-15 21:13:44
July 15 2016 21:02 GMT
#30
On July 16 2016 05:52 Solar424 wrote:
So instead of fixing that tanks can't move across the middle of the map

maybe because that has been fixed on the day of release....
http://www.twitch.tv/pinokotsbeer
bObA
Profile Joined May 2012
France300 Posts
July 15 2016 21:10 GMT
#31
On July 16 2016 04:14 JackONeill wrote:
I dunno if it's a PR fail or a failure of the community summit, but seriously, after inviting so many people :

Show nested quote +
On July 16 2016 03:17 MockHamill wrote:
I do not even know what to say.

It is like 10 engineers are locked in a room for 2 days discussing the engine problems of a car and then concluding that the cars default colour should be changed from light blue to dark blue.


This exactly.

It's like if the avengers all met to decide wether they should fight loki or not, and end up deciding that the seat of the toilets should be left up because there's a majority of guys.

Let's hear it for :
- mech viability
- cyclone
- thor
- SH
- BC
- viper
- terran diversity
- no zerg in the GSL ro 16 but only one terran in the DH ro16
- adept shade
- liberator's AG

Thanks once again DK !



Very good post
RaiZ
Profile Blog Joined April 2003
2813 Posts
July 15 2016 21:13 GMT
#32
On July 16 2016 03:17 MockHamill wrote:
I do not even know what to say.

It is like 10 engineers are locked in a room for 2 days discussing the engine problems of a car and then concluding that the cars default colour should be changed from light blue to dark blue.

Lol, this was quite unexpected, but still on point. That's EXACTLY how i've been feeling for like what ? too many years...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Beelzebub1
Profile Joined May 2015
1005 Posts
Last Edited: 2016-07-15 21:17:28
July 15 2016 21:14 GMT
#33
We're starting to see the balance team move into a sort of stagnant cycle of 1. 80% of the updates being either about maps or defending their credentials on how they are doing their job 2. Half hearted weak balance changes that do nothing to promote diversity or new strategies.

Warp Prisms are problematic, but what's more problematic is everything is just getting nerfed instead of redesigned or tweaked from a design stand point to produce not just balanced games (which is important) but also BETTER games. Maintaining the status quo is what's going to accelerate this game to the grave faster then it already is.

So tanks not being powerful on the ground (a moved by Protoss armies 5 years later) and Vipers hard countering them late game but gimmicky tankivacs pretty much remain in the game to allow them viability instead of a direct buff to the unit itself...okaaay...go ahead and fill me in on the logic of this decision because it's baffled me since day 1 of the release. I knew the, "Wow new stuff" thing would fade away with tankivacs and would be replaced with, "This is fucking the game up" pretty much replacing it.

Or adept shade being a zero risk high reward shit fest ability that let's a Protoss army split itself into 3 different mineral lines at once? Or constant scouting and vision with zero risk to the unit itself?

Or Tempests being massable while Cyclones are not?

Or Swarm Hosts being borderline useless unless your Railgan or Rogue?

Or mech still being borderline unviable unless you turtle cancer mass sky army?

Or Infestors/Ghosts/Ravens still being bad or mediocre while the High Templar is built in every match up standard?

I don't know, seems to me like at this point David Kim is more interested in maintaining mediocrity instead of taking pride in his job and trying to push the envelope. They need some new blood on the balance team. David is just way too comfortable.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 15 2016 21:20 GMT
#34
This reads like a bunch of guy getting drunk after a long time and having a laugh where a couple of points are brought up.

I'm done trying to point out what so many people for so long have been trying.

We need a new SC2 team. No other solution for the game.
Head Coach Park: "They should buff tanks!"
Silvana
Profile Blog Joined September 2013
3713 Posts
July 15 2016 21:33 GMT
#35
On July 16 2016 03:17 MockHamill wrote:
I do not even know what to say.

It is like 10 engineers are locked in a room for 2 days discussing the engine problems of a car and then concluding that the cars default colour should be changed from light blue to dark blue.


This so much.

The summit was only 2 days and they spent valuable time talking such minor things... I mean balance and maps are very important but I expected these people to discuss things they can't discuss any other week in a Community Feedback...
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2016-07-15 21:45:23
July 15 2016 21:42 GMT
#36
On July 16 2016 05:04 Nazara wrote:
Doesn't LoL/Dota use the same map for years and years? They really shouldn't spend so much time on them. Yes, New maps are always welcome, but why remove the proven and good maps in the progress?

opinions may vary... having only 1 map is one of my least favorite features of lol and dota, and is one of the main reasons i don't play either of them. and i really hate how ubiquitous fighting spirit is in bw, i kind of want it to be permanently retired even if it's a good balanced map.
vibeo gane,
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-07-15 21:46:54
July 15 2016 21:46 GMT
#37
On July 16 2016 05:43 Plexa wrote:
Re: people bitching about the community summit. Isn't it obvious that the only things from the summit they are prepared to talk about right now are the immediate influences on the current ladder season? Expect the feedback from the summit to gradually drip out and/or manifest in off-season changes to SC2. For now yall need a chillpill.

They skipped a feedback update for the sake of the summit, I don't think it's unreasonable to have expected something more, especially with peopling hinting at ~big changes~ again.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 15 2016 21:56 GMT
#38
On July 16 2016 06:46 TheWinks wrote:
Show nested quote +
On July 16 2016 05:43 Plexa wrote:
Re: people bitching about the community summit. Isn't it obvious that the only things from the summit they are prepared to talk about right now are the immediate influences on the current ladder season? Expect the feedback from the summit to gradually drip out and/or manifest in off-season changes to SC2. For now yall need a chillpill.

They skipped a feedback update for the sake of the summit, I don't think it's unreasonable to have expected something more, especially with peopling hinting at ~big changes~ again.


Any big changes (which were only hinted at by people at the summit, and not by Blizzard and thus can be considered unofficial) would have to wait for the off-season in any case. Also it takes time to process, evaluate and test feedback.
Creager
Profile Joined February 2011
Germany1966 Posts
Last Edited: 2016-07-15 22:02:16
July 15 2016 22:02 GMT
#39
On July 16 2016 03:18 Garemie wrote:
Show nested quote +
On July 16 2016 03:10 Finnz wrote:
What an underwhelming and dissapointing summit.

When 90% of our community is pissed off and annoyed by balance and design issues and only 1 thing can be discussed as a potential issue, then i just think to myself what is the actual point of a community summit.



Well, according to people who went, they discussed a whole boat load of things for the future. DK only brought up one of those things today as they are ready to move forward with it already.

Give it time, I have my doubts as well, but being negative doesn't help whatsoever.


Kinda agree, we have to wait and see. Still I'm pissed about the hype certain community figures generate about these events (it's not just SC2, but an overall social media tendency) when it's all hot air and we can wait for another year for anything to happen. Meanwhile we get a few missions, further microtransactions for co-op (*sigh*) and weird balance suggestions.

Stop bullshitting around and announce something when you can DELIVER something! Being overly positive about everything gives them the wrong idea.
... einmal mit Profis spielen!
zealotstim
Profile Joined February 2015
United States455 Posts
July 15 2016 22:28 GMT
#40
On July 16 2016 02:59 Tanked1 wrote:
Personally I think the learning curve is already too steep and making changes to the warp prism like proposed will only make it worse. In general, the game is too unforgiving for new players or casual players and it's worrisome that the balance team is still trying to make it steeper.

It's impossible to recruit friends to play sc2 because new players are simply so bad. It's not fun to get your scvs wiped out in 2 seconds because a good player had the perfect harass unit and could micro the crap out of it. I really think the community is suffering because the game had turned away casual players from everything except the arcade. My 2 cents


A valid point, but I think that's the nature of the game though. I don't play because I'm just not good enough and don't want to commit the time it takes to become half decent because that time is considerable. That applied even in wol, so a new change does nothing for me. Maybe there are people waiting for it to get just a little bit easier, but I don't know any. I just enjoy watching the pros play and admire their skill. Making the game harder makes it more fun to watch at least. That way the very best can separate themselves from the rest in more ways.
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