On June 04 2016 04:11 Charoisaur wrote:
pls not another season with dusk towers I'm sick of that map
pls not another season with dusk towers I'm sick of that map
Dusk Towers are going for full Overgrowth
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Noonius
Estonia17413 Posts
On June 04 2016 04:11 Charoisaur wrote: pls not another season with dusk towers I'm sick of that map Dusk Towers are going for full Overgrowth | ||
PinoKotsBeer
Netherlands1385 Posts
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Elentos
55510 Posts
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washikie
United States752 Posts
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ZombieGrub
United States693 Posts
New Gettysburg was fun, that's true. I'm just surprised out of all the maps they chose to highlight that one immediately. | ||
ZigguratOfUr
Iraq16955 Posts
On June 04 2016 04:24 Edpayasugo wrote: Show nested quote + On June 04 2016 04:11 Charoisaur wrote: pls not another season with dusk towers I'm sick of that map So standard, so good. It's a mediocre excessively turtly map that was only hailed as good due to all the other maps in the pool being rush-fests. | ||
Cyro
United Kingdom20284 Posts
On June 04 2016 02:47 atrox_ wrote: putting a worker counter on the UI? Like the army counter? why?????????? A better question is "why not?" You could implement this in a way that would help everyone from a brand new player to top pro and not really have any downside. It's not like anybody at any stage of skill is 100% sure how many workers they have at all stages of the game, especially with 4-5+ bases and harass happening. The only thing that would change would be this: prepatch: "How many workers do i have?" - make educated guess with some level of error postpatch: "How many workers do i have?" - look at UI. Maybe rebuild a few more or less workers or spend a few seconds doing something more useful than checking your worker count | ||
Scarlett`
Canada2382 Posts
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Cyro
United Kingdom20284 Posts
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Mightygear
81 Posts
Regarding Dusk Towers - If they include it for another Season please Reskin this Map - It's really getting boring to look 3 Seasons on the same asthetics ![]() | ||
atrox_
United Kingdom1710 Posts
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Cyro
United Kingdom20284 Posts
On June 04 2016 05:32 Mightygear wrote: Overall cool stuff, congratz to Jacky - Regarding Dusk Towers - If they include it for another Season please Reskin this Map - It's really getting boring to look 3 Seasons on the same asthetics ![]() Also change the lighting effects that mess up dark colors http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2 What purpose does it add other than taking away an action that requires you to invest some human resource into checking Even if that's exactly the goal, so what? I think that the vast majority of stuff on the UI is well worth being there. Minerals, gas, supply cost, minimap, unit health when selected at the bottom, command card showing ability availability and cooldowns etc - if you took any of this out of the game, it would make the game worse IMO. So why then is it so bad to add more similar things to the UI which give more information about the game? You can (and a lot of people have) make a strong argument for hiding stuff such a unit cooldowns because it requires more "skill" to remember the individual cooldown on every stalker for Blink, etc. | ||
Charoisaur
Germany15913 Posts
On June 04 2016 05:29 Scarlett` wrote: Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier you know that's not gonna happen. | ||
TheWinks
United States572 Posts
I'm unhappy they're dragging their feet with fixing the cyclone. The unit has had and still has so many issues, if they're going to let it exist in its current state they need to make it actually work. The cooldown problem isn't the only bug the unit has either and the game has been out for half a year at this point. | ||
Cyro
United Kingdom20284 Posts
On June 04 2016 05:35 Charoisaur wrote: Show nested quote + On June 04 2016 05:29 Scarlett` wrote: Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier you know that's not gonna happen. It'll happen if enough people ask for it I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter. I think it's more of a QOL (quality of life) change at all levels | ||
Charoisaur
Germany15913 Posts
On June 04 2016 05:34 atrox_ wrote: I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter. | ||
BaronVonOwn
299 Posts
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Scarlett`
Canada2382 Posts
On June 04 2016 05:37 Charoisaur wrote: Show nested quote + On June 04 2016 05:34 atrox_ wrote: I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter. In unusual situations it will really make it easier for pros even and it will be easier for not top level pros to have exactly what they want in terms of workers all the time (in WoL almost every pro made mistakes with saturation b4 the counter was added above bases; and i was against that change as well) | ||
Mightygear
81 Posts
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Shellshock
United States97276 Posts
On June 04 2016 02:57 Nerchio wrote: Meh New Gettysburg wasn't that good of a map, island bases are boring and the rest of the map is too straightforward thought for sure they would add Dasan Station after singling out Snute to talk to him about how great his game was on the map | ||
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