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Community Feedback Update - June 3 - Page 2

Forum Index > SC2 General
121 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Noonius
Profile Joined April 2012
Estonia17413 Posts
June 03 2016 19:47 GMT
#21
On June 04 2016 04:11 Charoisaur wrote:
pls not another season with dusk towers I'm sick of that map


Dusk Towers are going for full Overgrowth

Terran forever | Maru hater forever
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
June 03 2016 19:52 GMT
#22
Keep Dusk!
http://www.twitch.tv/pinokotsbeer
Elentos
Profile Blog Joined February 2015
55566 Posts
June 03 2016 20:03 GMT
#23
I'd rather not have another season with Dusk Towers. For both gameplay and aesthetic reasons.
Every 60 seconds in Africa, a minute passes.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-06-03 20:08:11
June 03 2016 20:07 GMT
#24
Personally I'm happy dusk seems to be staying. Might just be my Terran bias though. Sure it's old and fairly straight forward but it also has some interesting features, the safe nat, the ramp at third, the close 4th+5th all lead players into macro games. It's a map I think most players who want to play a straight forward game of sc2 feal comfortable on. I think personally it's nice to have that one map in the pool that's very figured out. That when you load into as a player you feal comfortable on and know what to expect. That does not mean theirs no variation on the map. We still see new builds and styles a fair amount because of the cushin the safe early game provides. We've also seen a lot of great games on dusk towers. I understand why some people want it out but I think it can be ok to leave a good map in unless it reaches daybreak status. Also recent map adds have not been real gems I'd rather have a good old map then a bad new one especially if it sticks around like prion did.
"when life gives Hero lemons he makes carriers" -Artosis
ZombieGrub
Profile Blog Joined May 2011
United States713 Posts
June 03 2016 20:11 GMT
#25
Don't want the in-game worker count UI.

New Gettysburg was fun, that's true. I'm just surprised out of all the maps they chose to highlight that one immediately.

Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-03 20:17:49
June 03 2016 20:17 GMT
#26
On June 04 2016 04:24 Edpayasugo wrote:
Show nested quote +
On June 04 2016 04:11 Charoisaur wrote:
pls not another season with dusk towers I'm sick of that map


So standard, so good.


It's a mediocre excessively turtly map that was only hailed as good due to all the other maps in the pool being rush-fests.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-06-03 20:29:35
June 03 2016 20:18 GMT
#27
On June 04 2016 02:47 atrox_ wrote:
putting a worker counter on the UI? Like the army counter?

why??????????


A better question is "why not?"

You could implement this in a way that would help everyone from a brand new player to top pro and not really have any downside.

It's not like anybody at any stage of skill is 100% sure how many workers they have at all stages of the game, especially with 4-5+ bases and harass happening. The only thing that would change would be this:

prepatch: "How many workers do i have?" - make educated guess with some level of error

postpatch: "How many workers do i have?" - look at UI. Maybe rebuild a few more or less workers or spend a few seconds doing something more useful than checking your worker count
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Scarlett`
Profile Joined April 2011
Canada2393 Posts
June 03 2016 20:29 GMT
#28
Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier
Progamer
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-06-03 20:33:01
June 03 2016 20:30 GMT
#29
I think that both would be good (better information and also unit interaction changes) it's not particularly targetted at low levels
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mightygear
Profile Joined November 2015
81 Posts
June 03 2016 20:32 GMT
#30
Overall cool stuff, congratz to Jacky -

Regarding Dusk Towers - If they include it for another Season please Reskin this Map - It's really getting boring to look 3 Seasons on the same asthetics
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
June 03 2016 20:34 GMT
#31
I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-06-03 20:39:47
June 03 2016 20:34 GMT
#32
On June 04 2016 05:32 Mightygear wrote:
Overall cool stuff, congratz to Jacky -

Regarding Dusk Towers - If they include it for another Season please Reskin this Map - It's really getting boring to look 3 Seasons on the same asthetics


Also change the lighting effects that mess up dark colors
http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2

What purpose does it add other than taking away an action that requires you to invest some human resource into checking


Even if that's exactly the goal, so what? I think that the vast majority of stuff on the UI is well worth being there. Minerals, gas, supply cost, minimap, unit health when selected at the bottom, command card showing ability availability and cooldowns etc - if you took any of this out of the game, it would make the game worse IMO. So why then is it so bad to add more similar things to the UI which give more information about the game?

You can (and a lot of people have) make a strong argument for hiding stuff such a unit cooldowns because it requires more "skill" to remember the individual cooldown on every stalker for Blink, etc.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany16033 Posts
June 03 2016 20:35 GMT
#33
On June 04 2016 05:29 Scarlett` wrote:
Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier

you know that's not gonna happen.
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-06-03 20:37:48
June 03 2016 20:36 GMT
#34
I don't think the worker count thing would really make a difference at any level. Low level players simply don't build enough workers and higher level players can manage their worker numbers just fine thanks to the worker overlays on bases.

I'm unhappy they're dragging their feet with fixing the cyclone. The unit has had and still has so many issues, if they're going to let it exist in its current state they need to make it actually work. The cooldown problem isn't the only bug the unit has either and the game has been out for half a year at this point.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-06-03 20:38:52
June 03 2016 20:37 GMT
#35
On June 04 2016 05:35 Charoisaur wrote:
Show nested quote +
On June 04 2016 05:29 Scarlett` wrote:
Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier

you know that's not gonna happen.


It'll happen if enough people ask for it

I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter.


I think it's more of a QOL (quality of life) change at all levels
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany16033 Posts
June 03 2016 20:37 GMT
#36
On June 04 2016 05:34 atrox_ wrote:
I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking

I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter.
Many of the coolest moments in sc2 happen due to worker harassment
BaronVonOwn
Profile Joined April 2011
299 Posts
June 03 2016 20:40 GMT
#37
I never really liked maps with 3 safe bases. It's like declaring nr20.
Scarlett`
Profile Joined April 2011
Canada2393 Posts
Last Edited: 2016-06-03 20:41:08
June 03 2016 20:40 GMT
#38
On June 04 2016 05:37 Charoisaur wrote:
Show nested quote +
On June 04 2016 05:34 atrox_ wrote:
I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking

I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter.

In unusual situations it will really make it easier for pros even

and it will be easier for not top level pros to have exactly what they want in terms of workers all the time (in WoL almost every pro made mistakes with saturation b4 the counter was added above bases; and i was against that change as well)
Progamer
Mightygear
Profile Joined November 2015
81 Posts
June 03 2016 20:51 GMT
#39
I imagine the Worker Count is an indirect nerf to runby and mine drops -since you immidently recognize what's going on by a quick look at the UI
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 03 2016 20:58 GMT
#40
On June 04 2016 02:57 Nerchio wrote:
Meh New Gettysburg wasn't that good of a map, island bases are boring and the rest of the map is too straightforward

thought for sure they would add Dasan Station after singling out Snute to talk to him about how great his game was on the map
Moderatorhttp://i.imgur.com/U4xwqmD.png
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