• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:50
CET 15:50
KST 23:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2195 users

Community Feedback Update - June 3 - Page 2

Forum Index > SC2 General
121 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Noonius
Profile Joined April 2012
Estonia17413 Posts
June 03 2016 19:47 GMT
#21
On June 04 2016 04:11 Charoisaur wrote:
pls not another season with dusk towers I'm sick of that map


Dusk Towers are going for full Overgrowth

Terran forever | Maru hater forever
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
June 03 2016 19:52 GMT
#22
Keep Dusk!
http://www.twitch.tv/pinokotsbeer
Elentos
Profile Blog Joined February 2015
55555 Posts
June 03 2016 20:03 GMT
#23
I'd rather not have another season with Dusk Towers. For both gameplay and aesthetic reasons.
Every 60 seconds in Africa, a minute passes.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-06-03 20:08:11
June 03 2016 20:07 GMT
#24
Personally I'm happy dusk seems to be staying. Might just be my Terran bias though. Sure it's old and fairly straight forward but it also has some interesting features, the safe nat, the ramp at third, the close 4th+5th all lead players into macro games. It's a map I think most players who want to play a straight forward game of sc2 feal comfortable on. I think personally it's nice to have that one map in the pool that's very figured out. That when you load into as a player you feal comfortable on and know what to expect. That does not mean theirs no variation on the map. We still see new builds and styles a fair amount because of the cushin the safe early game provides. We've also seen a lot of great games on dusk towers. I understand why some people want it out but I think it can be ok to leave a good map in unless it reaches daybreak status. Also recent map adds have not been real gems I'd rather have a good old map then a bad new one especially if it sticks around like prion did.
"when life gives Hero lemons he makes carriers" -Artosis
ZombieGrub
Profile Blog Joined May 2011
United States712 Posts
June 03 2016 20:11 GMT
#25
Don't want the in-game worker count UI.

New Gettysburg was fun, that's true. I'm just surprised out of all the maps they chose to highlight that one immediately.

Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-03 20:17:49
June 03 2016 20:17 GMT
#26
On June 04 2016 04:24 Edpayasugo wrote:
Show nested quote +
On June 04 2016 04:11 Charoisaur wrote:
pls not another season with dusk towers I'm sick of that map


So standard, so good.


It's a mediocre excessively turtly map that was only hailed as good due to all the other maps in the pool being rush-fests.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2016-06-03 20:29:35
June 03 2016 20:18 GMT
#27
On June 04 2016 02:47 atrox_ wrote:
putting a worker counter on the UI? Like the army counter?

why??????????


A better question is "why not?"

You could implement this in a way that would help everyone from a brand new player to top pro and not really have any downside.

It's not like anybody at any stage of skill is 100% sure how many workers they have at all stages of the game, especially with 4-5+ bases and harass happening. The only thing that would change would be this:

prepatch: "How many workers do i have?" - make educated guess with some level of error

postpatch: "How many workers do i have?" - look at UI. Maybe rebuild a few more or less workers or spend a few seconds doing something more useful than checking your worker count
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Scarlett`
Profile Joined April 2011
Canada2392 Posts
June 03 2016 20:29 GMT
#28
Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier
Progamer
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2016-06-03 20:33:01
June 03 2016 20:30 GMT
#29
I think that both would be good (better information and also unit interaction changes) it's not particularly targetted at low levels
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Mightygear
Profile Joined November 2015
81 Posts
June 03 2016 20:32 GMT
#30
Overall cool stuff, congratz to Jacky -

Regarding Dusk Towers - If they include it for another Season please Reskin this Map - It's really getting boring to look 3 Seasons on the same asthetics
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
June 03 2016 20:34 GMT
#31
I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2016-06-03 20:39:47
June 03 2016 20:34 GMT
#32
On June 04 2016 05:32 Mightygear wrote:
Overall cool stuff, congratz to Jacky -

Regarding Dusk Towers - If they include it for another Season please Reskin this Map - It's really getting boring to look 3 Seasons on the same asthetics


Also change the lighting effects that mess up dark colors
http://www.teamliquid.net/forum/sc2-maps/505756-dark-maps-and-zvz?page=2

What purpose does it add other than taking away an action that requires you to invest some human resource into checking


Even if that's exactly the goal, so what? I think that the vast majority of stuff on the UI is well worth being there. Minerals, gas, supply cost, minimap, unit health when selected at the bottom, command card showing ability availability and cooldowns etc - if you took any of this out of the game, it would make the game worse IMO. So why then is it so bad to add more similar things to the UI which give more information about the game?

You can (and a lot of people have) make a strong argument for hiding stuff such a unit cooldowns because it requires more "skill" to remember the individual cooldown on every stalker for Blink, etc.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany16008 Posts
June 03 2016 20:35 GMT
#33
On June 04 2016 05:29 Scarlett` wrote:
Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier

you know that's not gonna happen.
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-06-03 20:37:48
June 03 2016 20:36 GMT
#34
I don't think the worker count thing would really make a difference at any level. Low level players simply don't build enough workers and higher level players can manage their worker numbers just fine thanks to the worker overlays on bases.

I'm unhappy they're dragging their feet with fixing the cyclone. The unit has had and still has so many issues, if they're going to let it exist in its current state they need to make it actually work. The cooldown problem isn't the only bug the unit has either and the game has been out for half a year at this point.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2016-06-03 20:38:52
June 03 2016 20:37 GMT
#35
On June 04 2016 05:35 Charoisaur wrote:
Show nested quote +
On June 04 2016 05:29 Scarlett` wrote:
Id rather they work on unit interaction and stuff not dying instantly if they wanna help lower level players rather than making the UI/macro easier

you know that's not gonna happen.


It'll happen if enough people ask for it

I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter.


I think it's more of a QOL (quality of life) change at all levels
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany16008 Posts
June 03 2016 20:37 GMT
#36
On June 04 2016 05:34 atrox_ wrote:
I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking

I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter.
Many of the coolest moments in sc2 happen due to worker harassment
BaronVonOwn
Profile Joined April 2011
299 Posts
June 03 2016 20:40 GMT
#37
I never really liked maps with 3 safe bases. It's like declaring nr20.
Scarlett`
Profile Joined April 2011
Canada2392 Posts
Last Edited: 2016-06-03 20:41:08
June 03 2016 20:40 GMT
#38
On June 04 2016 05:37 Charoisaur wrote:
Show nested quote +
On June 04 2016 05:34 atrox_ wrote:
I'm not one to spout "it's making the game easier", but, when they added workers on patches? why? it's not hard to quick drag box and count. Adding an overall worker count? Why? What purpose does it add other than taking away an action that requires you to invest some human resource into checking

I'm normally one who doesn't want the game to be easier but I really don't think it will make a huge difference. Lower level players may be able to hit worker benchmarks easier but for high level players it really doesn't matter.

In unusual situations it will really make it easier for pros even

and it will be easier for not top level pros to have exactly what they want in terms of workers all the time (in WoL almost every pro made mistakes with saturation b4 the counter was added above bases; and i was against that change as well)
Progamer
Mightygear
Profile Joined November 2015
81 Posts
June 03 2016 20:51 GMT
#39
I imagine the Worker Count is an indirect nerf to runby and mine drops -since you immidently recognize what's going on by a quick look at the UI
Questions ? Hook me up on Twitter MightyGear@TLForum - @SandIsSoTasty
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 03 2016 20:58 GMT
#40
On June 04 2016 02:57 Nerchio wrote:
Meh New Gettysburg wasn't that good of a map, island bases are boring and the rest of the map is too straightforward

thought for sure they would add Dasan Station after singling out Snute to talk to him about how great his game was on the map
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV1212
TKL 263
Harstem194
Rex132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 436
Lowko282
TKL 263
Harstem 194
Rex 132
ProTech115
BRAT_OK 47
StarCraft: Brood War
Britney 42920
Calm 8596
Horang2 1493
EffOrt 1192
Jaedong 738
Soma 729
Stork 503
Larva 481
firebathero 392
Rush 272
[ Show more ]
Pusan 180
Mind 91
ToSsGirL 84
Killer 78
sas.Sziky 38
yabsab 33
scan(afreeca) 31
Rock 14
Hm[arnc] 11
ivOry 10
Dota 2
Gorgc5414
qojqva3130
Dendi1198
XcaliburYe156
Counter-Strike
olofmeister2132
pashabiceps1038
allub308
oskar147
markeloff98
Other Games
hiko670
crisheroes351
Fuzer 297
Hui .293
Sick242
B2W.Neo213
Liquid`LucifroN156
Happy125
QueenE65
Organizations
Dota 2
PGL Dota 2 - Main Stream13803
PGL Dota 2 - Secondary Stream1889
StarCraft: Brood War
UltimateBattle 81
StarCraft 2
IntoTheiNu 33
StarCraft: Brood War
Kim Chul Min (afreeca) 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2290
• WagamamaTV335
League of Legends
• Nemesis4322
Upcoming Events
Monday Night Weeklies
2h 11m
Replay Cast
8h 11m
ChoboTeamLeague
10h 11m
WardiTV Korean Royale
21h 11m
BSL: GosuLeague
1d 6h
PiGosaur Cup
1d 10h
The PondCast
1d 19h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
[ Show More ]
RSL Revival
3 days
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.