• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:15
CET 11:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners5Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!28$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
- nuked - Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1588 users

Community Feedback Update - May 3 - Page 5

Forum Index > SC2 General
88 CommentsPost a Reply
Prev 1 2 3 4 5 All
temporary1
Profile Joined February 2015
69 Posts
May 05 2016 12:31 GMT
#81
Even DK seems to think that winrates settling means balance getting better. Judging from stats, it seems that this current "protoss getting better" is just protoss players distribution settling to lower leagues.

In a ladder system where system tries to get every player to winrate of 50%, winrates obviously don't mean much if anything. However, if we take a look how players are distributed to leagues, we see the following:

Protoss players in platinum or higher out of all protoss players: 28,5%
Terran players in platinum or higher out of all terran players: 35,3%
Zerg players in platinum or higher out of all zerg players: 40,8%

I think the difference between P and Z is massive. The percentage of zerg players in diamond or higher is pretty close to protosses in platinum or higher (out of all players in respective races).

That being said, on the top level balance seems pretty good, all races have made finals and it doesn't seem like players race is barring players from doing good. It just seems that Blizzard doesn't really see what happens below top level.

Source: http://www.rankedftw.com/stats/races/1v1/#v=2&r=-2&l=-2
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-05-05 13:03:38
May 05 2016 13:01 GMT
#82
In my view, the pro balance of the game is only really an important/significant issue after most people that have been playing this game at a fairly high level for several years believe that the game design itself is in a good state.

There are many other games/titles on the PC that may be proven to be balanced for competitive play, but you will not necessarily see very many players, spectators or even a community rally behind the game if the game design is deemed to be poor for the year 2016.

The community had a certain level of expectation with respect to SC2 game design for the last expansion in the series. There were expectations of improvement, not of regression (HOTS). Rather than building over fundamentals, it seems that Blizzard has invested too heavily in the shiny/flashy mechanics (to the detriment of fundamentals), and the result is disappointing game design.

Fix the game design, and then I am sure you will be able to still balance it for the 0.01% of top players (GSL). GSL balance should not be the most important thing at this stage of the LOTV process, because whether anyone wants to admit/accept it or not LOTV should still be considered in development as it relates to the multiplayer aspect.
BaronVonOwn
Profile Joined April 2011
299 Posts
May 05 2016 15:56 GMT
#83
On May 05 2016 05:34 Ignorant prodigy wrote:
these community posts make me so sad.. why on earth would you go to the community to balance your game?

Because there's no point in balancing a game that no one plays? If all you do is force-feed the community shit sandwiches, that's what you'll end up with. I don't think the community is good for proposing changes but it's pretty good for vetoing bad changes.
jinjin5000
Profile Joined May 2010
United States1456 Posts
Last Edited: 2016-05-05 22:00:04
May 05 2016 20:37 GMT
#84
as a person who did heavy test map testing during thor flat splash period, let me offer some opinion on the thor change

I really don't like it- I believe that single target long range AA should go into cyclone and make it cheaper/more disposable instead of the current mess of the lock on mechanics.

Even if the above wasn't possible, Thor being single target could use more help in that department as it is losing the splash damage

Now onto my points:

Thor change:

Thor change is really overall nerf to utility of the unit- Thor is 6 supply unit that does 35+15- numbers may look impressive at glance, but it really is population inefficient. Its not really useful at all but vs broodlords- which it doesn't do great against since both sides can kite each other and broodlings block the thors. Thors also have clunky firing delay that worked with burst damage nature of the javline missles, but doesn't work as well with faster-firing current change missles.

Not only that, the damage isn't really great- 25 air DPS vs armored for 6 pop unit isn't really "worth" it when its huge, blocky (blocks other thor from firing at same time) when vikings can stack and do just as well and offer fast, reliable single target focus-

You may argue that Parasitic bomb is a big threat for the vikings, but binding cloud does just as much vs AA thors in denying damage. There is no real reason to make thors against lategame air except in TvT when it becomes liberator coutner.

For comparison, Vikings do 19.6 single target DPS vs armored air, while thor offers 25 single target dps. Thors cost 6 supply while vikings cost 2 and is more mobile. There is no real incentive to make thors for the anti air capacity when it does so poorly. It had its niche as AA vs muta in past, now it doesn't do anything much.

---
build diversity:

Also, opening factory is difficult now with 2 base muta becoming a much larger threat- turret+thor isn't enough anymore vs 2 base muta openers since thors do so poorly against mutas as it became a single target 17.5 dps unit-

What made thors great vs muta was the splash and also the burst damage of thor that punished mutas flying into base. Thor offered an instant, splash damage response but with change, it doesn't anymore. Thor right now offers 14 dps over 3 seconds with small splash, while the change makes thor a 17.5 dps SINGLE target over 2 seconds, which is whole lot worse against mutas.

Not only is it less burst and instantaneously punishing. it loses the splash damage for very minor 3.5 dps upgrade.

Its worse even vs magic boxed muta. Factory openings are simply discouraged with this change going through.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 05 2016 20:50 GMT
#85
fix tempests, fix liberators, fix siege tanks, fix ravagers, fix ravens, fix vipers, fix cyclones

....
Squaal
Profile Joined April 2013
11 Posts
May 05 2016 21:47 GMT
#86
To me, the biggest problem with protoss is that twilight council, immortals and warp prism are just too good. Let me explain a bit: every all-in are done with putting a TC and a robo to get the prism just before starting to push. Then, if the all-in fails, the protoss already have a robo (and even often an empty but up third for a few weeks), and with prism being so good, the protoss can still prevent the zerg from attacking for a few minutes with adept harass or possibly a DT that also can be used to defend (or kill a third...). This gives him the time to build 3-6 immortals (possibly be adding a second robo) so that he can still secure a third easily.

My point is the following: before, when a protoss failed a all-in, it was hard to come back as the protoss needed to go for colossus (so possibly robo + bay + upgrade) and terran/zerg was able to punish the protoss. Now, with immortal being so good and so easy to build (just robo, no upgrade, robo already used for prism), it is much harder to punish an all-in if the protoss is good at harassing with a prism (which is very easy against zerg).

Conclusion: nerf immortal/prism!
Blizzkrieg
Profile Joined March 2014
95 Posts
May 06 2016 15:51 GMT
#87
On May 04 2016 13:33 Cascade wrote:
Can't do game design by community democracy, or you'll end up with Boaty McBoatface.

Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
ProMeTheus112
Profile Joined December 2009
France2027 Posts
May 06 2016 17:53 GMT
#88
Maybe you could, if there was a system of polls and something to help decide what to put in the polls by the community, and then those polls decide of the proposed modification (of course after enough discussion). But with a "CFU" weekly arbitrarily deciding which feedback is heard and which is ignored (including polls), it makes it look like community democracy is bad but really it's not at all the community who decided of these changes at all is it. You'd need polls on various topics and iterations on polls.

Skilled developpers can still make great games without community polls...
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
May 06 2016 18:01 GMT
#89
Protosses are like unicorns... so rare these days :/
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 148
StarCraft: Brood War
Calm 8079
Jaedong 727
TY 387
BeSt 338
Soma 250
Leta 166
Light 164
PianO 157
Pusan 108
JYJ99
[ Show more ]
Aegong 94
Stork 94
sSak 80
soO 80
Rush 57
Sharp 50
Backho 32
sorry 29
yabsab 25
NotJumperer 16
Bale 16
EffOrt 9
Noble 7
Terrorterran 6
HiyA 2
Dota 2
Gorgc5127
KheZu186
XcaliburYe177
League of Legends
JimRising 443
Reynor166
Counter-Strike
fl0m1384
taco 67
zeus0
Other Games
summit1g14988
singsing1044
ceh9441
crisheroes158
Happy148
XaKoH 87
NeuroSwarm55
Sick48
Organizations
Other Games
gamesdonequick558
Counter-Strike
PGL179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 33
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3935
• Stunt634
Upcoming Events
OSC
1h 46m
LAN Event
4h 46m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
16h 46m
CranKy Ducklings
23h 46m
LAN Event
1d 4h
IPSL
1d 7h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 9h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Korean Royale
2 days
[ Show More ]
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.