• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:59
CEST 14:59
KST 21:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20258Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 EWC 2025 - Replay Pack Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Afreeca app available on Samsung smart TV [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 672 users

Community Feedback Update - May 3 - Page 4

Forum Index > SC2 General
88 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 04 2016 16:21 GMT
#61
On May 05 2016 01:13 JimmyJRaynor wrote:
hilarious to see an increasing # posts criticizing the concept of using player feedback from forums.
the forum feedback is "stop taking forum feedback".


Criticizing players for leaving feedback too.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
usopsama
Profile Joined April 2008
6502 Posts
May 04 2016 17:08 GMT
#62
On May 04 2016 08:53 GGzerG wrote:
Wait so the patch is being pushed back?

Just like the tank patch from a few months ago. The development for the patch just magically vanished.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16700 Posts
Last Edited: 2016-05-04 17:56:30
May 04 2016 17:24 GMT
#63
DK addressed that by stating he'd be better at providing a post mort-em of PTR patches.

if SC2 made D3 , WoW or Hearthstone money Blizz would be able to have dozens of employees playing in every league to provide internal feedback and cross reference that with the wild jungle of public internet fora. Alas, LotV was only $40 and didn't even sell 2 million copies.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2016-05-04 17:45:55
May 04 2016 17:41 GMT
#64
eek wrong thread @@
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Creager
Profile Joined February 2011
Germany1894 Posts
Last Edited: 2016-05-04 18:55:59
May 04 2016 18:55 GMT
#65
On May 05 2016 02:24 JimmyJRaynor wrote:
DK addressed that by stating he'd be better at providing a post mort-em of PTR patches.

if SC2 made D3 , WoW or Hearthstone money Blizz would be able to have dozens of employees playing in every league to provide internal feedback and cross reference that with the wild jungle of public internet fora. Alas, LotV was only $40 and didn't even sell 2 million copies.


From a business point of view it's more than understandable, as it's quite easy to see where the money comes from, I mean, Hearthstone is a card game, after all, almost pure $$$.
Just seems to be the final straw for an era of sophisticated gaming compared to the p2w/casual/f2p cash grab they seem to be doing nowadays. Everything they touch they casualize, dumb down, make it more accessible, but I'm quite unsure if it's such a smart move to drive away their core audience as what made Blizzard special as a developer from the start was their ability to deliver games of such longevity and quality. Numbers will be good for a while, I guess, but what comes after that?
... einmal mit Profis spielen!
Ignorant prodigy
Profile Blog Joined October 2009
United States385 Posts
May 04 2016 20:34 GMT
#66
these community posts make me so sad.. why on earth would you go to the community to balance your game?
http://www.twitch.tv/ignorantprodigy playing masters random with no hotkeys......big pimpin'
feanaro
Profile Joined March 2014
United States123 Posts
May 04 2016 21:31 GMT
#67
On May 05 2016 03:55 Creager wrote:
Show nested quote +
On May 05 2016 02:24 JimmyJRaynor wrote:
DK addressed that by stating he'd be better at providing a post mort-em of PTR patches.

if SC2 made D3 , WoW or Hearthstone money Blizz would be able to have dozens of employees playing in every league to provide internal feedback and cross reference that with the wild jungle of public internet fora. Alas, LotV was only $40 and didn't even sell 2 million copies.


From a business point of view it's more than understandable, as it's quite easy to see where the money comes from, I mean, Hearthstone is a card game, after all, almost pure $$$.
Just seems to be the final straw for an era of sophisticated gaming compared to the p2w/casual/f2p cash grab they seem to be doing nowadays. Everything they touch they casualize, dumb down, make it more accessible, but I'm quite unsure if it's such a smart move to drive away their core audience as what made Blizzard special as a developer from the start was their ability to deliver games of such longevity and quality. Numbers will be good for a while, I guess, but what comes after that?


I'm just curious, how much of the community do you think would go for a game (i.e. a sc3 or wc4) that was sold at a lower price, but only included single-player campaign, with a cost of something like $5 a month for multiplayer ladder access?

I'm saying this because I'm pretty frustrated with LotV right now and would myself gladly pay a monthly fee to get the game fixed in the long run, or at least partially fixed.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
May 04 2016 21:59 GMT
#68
On May 05 2016 06:31 feanaro wrote:
Show nested quote +
On May 05 2016 03:55 Creager wrote:
On May 05 2016 02:24 JimmyJRaynor wrote:
DK addressed that by stating he'd be better at providing a post mort-em of PTR patches.

if SC2 made D3 , WoW or Hearthstone money Blizz would be able to have dozens of employees playing in every league to provide internal feedback and cross reference that with the wild jungle of public internet fora. Alas, LotV was only $40 and didn't even sell 2 million copies.


From a business point of view it's more than understandable, as it's quite easy to see where the money comes from, I mean, Hearthstone is a card game, after all, almost pure $$$.
Just seems to be the final straw for an era of sophisticated gaming compared to the p2w/casual/f2p cash grab they seem to be doing nowadays. Everything they touch they casualize, dumb down, make it more accessible, but I'm quite unsure if it's such a smart move to drive away their core audience as what made Blizzard special as a developer from the start was their ability to deliver games of such longevity and quality. Numbers will be good for a while, I guess, but what comes after that?


I'm just curious, how much of the community do you think would go for a game (i.e. a sc3 or wc4) that was sold at a lower price, but only included single-player campaign, with a cost of something like $5 a month for multiplayer ladder access?

I'm saying this because I'm pretty frustrated with LotV right now and would myself gladly pay a monthly fee to get the game fixed in the long run, or at least partially fixed.

A monthly fee would have stopped me from buying the game. I'm happy paying a one time fee. I won't feel ripped off if they decide to go free to play and make money off of microtransactions to increase the user base.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
ArmazingerZ
Profile Joined February 2016
10 Posts
May 04 2016 22:40 GMT
#69
It's been pretty clear for a long time, but now is clearer than ever: DK is not the person to balance the game. His hesitation will lead to nowhere
DomeGetta
Profile Joined February 2012
480 Posts
Last Edited: 2016-05-04 22:58:35
May 04 2016 22:55 GMT
#70
I would bet the delay of the patch is mostly based on feedback from kespa and gsl.

As much as everyone of their respective race wants to whine about the unit comp they struggle vs - the current meta is pretty balanced. You saw the top Korean toss wreck the top Korean terran with liberators at their current strength (though I do think the nerf is based more for tvz it will also have an impact on tvp) - you see in proleague week after week great games in tvz which is almost completely balanced results wise this season - if the zerg survives until late game he is favored - if not the terran is - basically same story up until blord/infestor and the widowmine nerf in hots.

As much as it's easy to get drawn into the whine - to me if the game is very close to balanced (which it is not possible to be completely 100% balanced) we should tread carefully with changes - which seems like they are doing - which I think is a positive thing. We've seen more times than not (for sure) that changes made when the game is showing very close to balanced results can have a tremendous negative impact on the overall balance - so waiting for more sample size to me is the wise thing.

Disclaimer- when I say close to balanced results I'm referencing at the highest level of play - which is where the balance is most exploited and absolutely where the changes that are made need to be coming from - no one cares that you can't deal with some unit comp on ladder - just enjoy the game at your level and try to improve.
Creager
Profile Joined February 2011
Germany1894 Posts
May 04 2016 23:13 GMT
#71
As much as I dislike microtransaction models, particularily for an RTS game like SC2, I think I have to agree with BisuDagger here, as it would most likely help keeping Blizzard's continued investment in the game justified.

As a former WoW-player I honestly don't know if I would support a monthly subscription model, probably not, because I overall (and in hindsight) disliked the direction they went with that game over the years albeit them spending huge budgets on further development, which would, at least according to my personal experience, contradict your presumption that such measure would improve the game long term.

In addition to that there's no guarantee you'd be happy with the direction the game is going despite having a substancial increase in development funding, maybe if they decide to shift on their target audience (which I guess they already did somehow with LotV).

In the process of the development of LotV there as been a lot of eyewashing on Blizzard's end, I feel, maybe their hands are tied due to some shareholder decisions, I don't know, maybe they really wanna try and do the best they can to help the game, but reality for me is that I was a happy SC2 player at the end of HotS, game was good, a bit stale maybe, but I really liked it. Now, with LotV, although they made all those big announcements and even implemented some new stuff like co-op and DLC missions, I'm not a happy SC2 player anymore, at all.
... einmal mit Profis spielen!
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
May 04 2016 23:35 GMT
#72
Wait what, they never went ahead with the tank patch ? O.o
John 15:13
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
May 05 2016 02:04 GMT
#73
Mr. Kim,

Patch version, (what you got now)
A balance map, (what you've been proposing)
And a Nightly-build-balance map. (what could have been around since Wing of Liberty launched from beta... no big deal didnt miss any potential, with all the brilliant talent around to experiment with random changes the results can still be amazing.)
BigRedDog
Profile Joined May 2012
461 Posts
May 05 2016 03:32 GMT
#74
I agreed that Blizzard shouldn't go to the whole community (bronze,plat, diamond player) to balance the game. They should focus on listening feedbacks from pro players and observe matches at the highest level. IMO, anyone else who ain't a GM have too much bias and don't have the skills to push the game to its full potential to determine whether any race is not balance.

Sure, the lower level players can complain about certain units feeling abusive (widow mines, liberators etc.). But their own skills limitation makes it hard to compare. I am just a mid Diamond player and I know my own input might not be the fact that the game is imbalance but rather my own skill level limitation.

I rather they focus on refining the game like they did with BW. Too many chefs spoil the broth.

...

As a separate note, we often argue that if Blizzard has more financial incentive they will be better at balancing the game. The point is that I do not know if this arguement works..or the logic works. They are already doing micro-transaction-like manner with the Nova campaign. Even if they roll out more micro-transactions for decals or special unit models, i really doubt it will change the way they manage the game balancing aspect. I thought the original Arcade was also have micro-transactions as well (to buy a custom game) but that didn't roll out.

Personally, i feel like they are trying to hit too many targets at once (Nova campaign, Arcade, balancing the game etc). Wheras in BW, they only focus on 1v1 balancing.
Big Red Dog!
Captain Peabody
Profile Blog Joined May 2009
United States3110 Posts
May 05 2016 04:38 GMT
#75
Maybe this is crazy, and obviously I'm not a pro player, but at this point, why do we even need balance changes anymore? I feel like the game is balanced enough that it can be changed/tweaked primarily through community maps at this point, like in BW. Having pro players and random forum members having this much power over the game, with people having the idea that if they whine hard enough, Blizzard will change the game in their favor, is just weird. BW worked fine without any balance changes, even if sometimes crap did get unbalanced.

I'm kind of an old grump at this point, though, so take what I say with a grain of salt.
Dies Irae venit. youtube.com/SnobbinsFilms
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-05-05 05:20:20
May 05 2016 05:19 GMT
#76
On May 04 2016 19:01 Cyro wrote:

Stalkers are very weak against non-armored AA, that's most obvious against phoenix and mutas. They hit 1.4x higher against armored air and that damage point seems to be in a good place (for example, look at stalker vs medivac, stalker vs liberator, stalker vs viking, flying buildings, battlecruisers, void rays, carriers) but it's obvious that the AA-nonarmored damage is very low, maybe too low. It's been kinda that way for a very long time but we have gone along with it.


This has nothing to do with stalkers. Stacked air units are always very strong, no matter what, because you stack all the health and damage to one point or to a small area. Thats why you need aoe damage against air.

You can buff as much as you want, there will be always a number of mutas that will be stronger because of stacking. Thats how air units work. They stack all the health and damage at one point. Thats why you combat mass air units always with aoe which counters stacking.

Nontheless sentry shield and stalkers do well against mutas and you can counter micro (circle, stutter step when low numbers).
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-05 05:29:28
May 05 2016 05:29 GMT
#77
why do we even need balance changes anymore? I feel like the game is balanced enough that it can be changed/tweaked primarily through community maps at this point


Blizzard runs the ladder and nonkorean map pools right now

This has nothing to do with stalkers. Stacked air units are always very strong, no matter what, because you stack all the health and damage to one point or to a small area. Thats why you need aoe damage against air.

You can buff as much as you want, there will be always a number of mutas that will be stronger because of stacking. Thats how air units work.


It's clearly different w/ the stalker - this point in the scaling happens way way earlier for stalkers than for units like the Marine for a few different reasons. One of the main ones being that marines will never waste a shot because they fire an instant attack, while stalkers will waste 0% of their damage in a 1v1 but maybe 20%+ of their damage when there are a lot of stalkers and a lot of stacked mutas.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
Last Edited: 2016-05-05 05:50:38
May 05 2016 05:44 GMT
#78
I am curious , which community are Blizzard using to interface with. I only know of two TL or Reddit. Is there any others?
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 05 2016 06:03 GMT
#79
On May 05 2016 14:44 Topdoller wrote:
I am curious , which community are Blizzard using to interface with. I only know of two TL or Reddit. Is there any others?


Bnet forums and some kespa guys
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jj_82
Profile Joined December 2012
Swaziland419 Posts
May 05 2016 07:52 GMT
#80
On May 05 2016 14:44 Topdoller wrote:
I am curious , which community are Blizzard using to interface with. I only know of two TL or Reddit. Is there any others?
And PlayXP (https://www.playxp.com/sc2/)
Once rode a waterslide with PartinG and TaeJa ✌
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #45
WardiTV631
Rex161
CranKy Ducklings113
IntoTheiNu 7
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 510
Lowko245
Rex 161
StarCraft: Brood War
Bisu 2458
Shuttle 1527
Barracks 1222
EffOrt 837
Larva 645
Mini 594
Stork 574
Hyun 354
Killer 271
Soma 214
[ Show more ]
ToSsGirL 213
Snow 204
ZerO 198
Mind 153
Dewaltoss 98
Rush 86
Movie 59
Sharp 58
soO 52
Sea.KH 41
Free 33
Backho 31
scan(afreeca) 30
sSak 30
Icarus 26
[sc1f]eonzerg 26
sorry 25
sas.Sziky 24
Noble 22
ajuk12(nOOB) 19
Shinee 17
JulyZerg 14
yabsab 14
ivOry 5
Terrorterran 5
eros_byul 0
Dota 2
Gorgc4833
qojqva1740
Dendi1026
KheZu653
XcaliburYe348
Counter-Strike
olofmeister1011
sgares239
oskar134
Other Games
singsing1934
hiko569
crisheroes498
B2W.Neo489
XaKoH 218
ZerO(Twitch)16
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH137
• StrangeGG 54
• davetesta48
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3753
• WagamamaTV523
League of Legends
• Nemesis4387
• Jankos847
Upcoming Events
Sparkling Tuna Cup
21h 1m
WardiTV European League
1d 3h
PiGosaur Monday
1d 11h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Online Event
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.