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Community Feedback Update - May 3 - Page 2

Forum Index > SC2 General
88 CommentsPost a Reply
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ihatevideogames
Profile Joined August 2015
570 Posts
May 04 2016 06:46 GMT
#21
I want to get off David Kim's wild ride.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-04 07:29:03
May 04 2016 07:25 GMT
#22
He is right and I guess you should more work on the immortal nerf, because I see all the time some bioballs completely reckt with only stalkers adepts immos and some sentries.
So reckt without any splash damage like disruptors, colossi or templars.
That's pretty bad and unfair.


You're saying that the game is unfair because upgraded, unsupported t1 is beating upgraded, unsupported t1 sometimes.

There's a lot of nuance in balance but i don't see any design problem in this above statement. Why should one set of units always win? Previously the game has been balanced around units like the Colossus offsetting weaker gateway units, but the Colossus was nerfed to the ground over a year ago; this no longer holds true.

Both protoss and terran have strong support units - medivac, liberator, HT etc - that they rely on as the game hits midgame and it's a reasonable design to have them somewhat equal in power both with and without support units, IMO.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
insitelol
Profile Joined August 2012
845 Posts
May 04 2016 07:27 GMT
#23
Am i the only one who finds this hilarious?
Less is more.
dalaiisc2
Profile Joined May 2016
18 Posts
Last Edited: 2016-05-04 07:48:51
May 04 2016 07:48 GMT
#24
On May 04 2016 16:25 Cyro wrote:
Show nested quote +
He is right and I guess you should more work on the immortal nerf, because I see all the time some bioballs completely reckt with only stalkers adepts immos and some sentries.
So reckt without any splash damage like disruptors, colossi or templars.
That's pretty bad and unfair.


You're saying that the game is unfair because upgraded, unsupported t1 is beating upgraded, unsupported t1 sometimes.

There's a lot of nuance in balance but i don't see any design problem in this above statement. Why should one set of units always win? Previously the game has been balanced around units like the Colossus offsetting weaker gateway units, but the Colossus was nerfed to the ground over a year ago; this no longer holds true.

Both protoss and terran have strong support units - medivac, liberator, HT etc - that they rely on as the game hits midgame and it's a reasonable design to have them somewhat equal in power both with and without support units, IMO.


maybe his point is not that true in tvp, but what about zvp? EVERY toss plays the same - phoenix into double robo immo + archon. and nowadays, nearly every zerg plays also the same - ling bling into hydra/lurker. back in hots and wol, the immortal was supposed to be an anti-armored unit (anti roach, anti tank). now, there are no more armored units played by zerg (atm), so whats the point of the double robo immo? RIGHT, this unit is damn powerfull, but it was never intentioned to be such a huge dmg absorber. it feels just so wrong, if the zerg goes for ling bling hydra and the toss is massing out immortals.
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
May 04 2016 07:48 GMT
#25
I'm glad Blizz decided to not go ahead with this patch, the changes were just absurd especially the cannon change.

Their reasoning for why we hate it though, completely off base, just because a few pros have increased the win rate slightly has nothing to do with not wanting an absurd buff. We didn't want the buff because it's absurd and doesn't fix the inherent issues plaguing the matchup. People aren't going to stop opening Stargate because of slightly better cannons, the opener is too flexible for that.

Stargate helps protect against so many Zerg openers and rushes that would otherwise kill the Protoss in the early game. Drops, roach ravager pushes etc.

PvZ is a mess and will be for a long time until Blizz find a way of adequately reworking Protoss early game defence vs Zerg. I'm getting kind of sick of looking at my PvP and PvT match ups sitting at 60+% while my PvZ is stuck at sub 30%. While my ZvP is at 80+% and sub 30% for ZvZ and ZvT. This is with my Protoss main and Zerg offrace being sat in gold.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 04 2016 07:51 GMT
#26
On May 04 2016 13:13 Silvana wrote:
Show nested quote +
On May 04 2016 12:23 Kiwan wrote:
On May 04 2016 08:28 Gwavajuice wrote:
Poor DK.

(edit : hellbat liberator banshee still has 2 more weeks to live, yeah!)


+1 to poor DK


another +1

what a shitty job it must be at some times


Another +1 this guy can't catch a break.

Buff stalker antiair to 14 flat tho
Revolutionist fan
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-04 07:59:56
May 04 2016 07:54 GMT
#27
ow, there are no more armored units played by zerg (atm), so whats the point of the double robo immo?


Mainly because meta is hydra/lurker and playing other stuff doesn't work out that well. Gateway units get wrecked beyond belief against hydra/lurker and stargate-based armies have been repeatedly nerfed until they were not really viable in the midgame, so what else do you expect people to play? If the immortal and disruptor were removed overnight, we wouldn't see protoss switching to other styles and maintaining a 45-50% winrate.

The hardened shield redesign made immortals weaker against the things that they hard countered (like siege tanks and thors) but stronger against units in general (like marines and hydralisks). This was obvious from the moment that it was announced.

Stargate helps protect against so many Zerg openers and rushes that would otherwise kill the Protoss in the early game. Drops, roach ravager pushes etc.


Playing stargate most PvZ's at a high master level i don't think that. If a Z tells you before the game that he's going to do one of the following:

super early ling-drop
overlord speed + queen ling drop
roach/ravager all-in
ling+baneling all-in / etcetc / whatever else

i would go to 4 gateways rather than 2gate+stargate. The motivation for stargate is that it's better in the 5-10 minute window, but you have to live to 5:00 without taking large amounts of damage to get to that point.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Legobiten
Profile Joined October 2015
71 Posts
May 04 2016 07:58 GMT
#28
On May 04 2016 13:33 Cascade wrote:
Personally, I've said for some time that Blizzard and DK cares too much about the (vocal part of) community. "The community" is a bunch of raging bronzies that find everything they lose to OP. That can't be the basis of balance tweaks. Maybe it can influence design to make the game more fun to play, but they can't blindly follow what people shout at the forums.

Imo, they should make up their own line of thinking about this and stick to that. Screw all the haters on the forums that will never be happy unless you do exactly that nonsensical change they ask for, and probably not even then. Can't do game design by community democracy, or you'll end up with Boaty McBoatface.


This is what it's all about!! Please ignore the "community". The majority of the players don't write here. They just play the game and enjoy it. Blizzard and DK should obviously listen to the pros when something is broken but to hear what the "community" thinks about balance is the wrong way to go, I think. Screw the haters. There's no way to please them.

A camel is a horse designed by committee (or this "community"). Do your thing DK! The game is awesome and so thinks the majority of the players, otherwise they wouldn't play.
dalaiisc2
Profile Joined May 2016
18 Posts
Last Edited: 2016-05-04 08:03:09
May 04 2016 07:59 GMT
#29
On May 04 2016 16:54 Cyro wrote:
Show nested quote +
ow, there are no more armored units played by zerg (atm), so whats the point of the double robo immo?


Mainly because meta is hydra/lurker and playing other stuff doesn't work out that well. Gateway units get wrecked beyond belief against hydra/lurker and stargate-based armies have been repeatedly nerfed until they were not really viable in the midgame, so what else do you expect people to play? If the immortal and disruptor were removed overnight, we wouldn't see protoss switching to other styles and maintaining a 45-50% winrate.

The hardened shield redesign made immortals weaker against the things that they hard countered (like siege tanks and thors) but stronger against units in general (like marines and hydralisks). This was obvious from the moment that it was announced.


i do not have much knowlegde about tvp. but vs zerg, one the paper, the immortal was never good against ling or hydras cuz of relatively low dps and higher numbers of ling/hydra. maybe toss would find a solution in going fast ht or such things, i duno. gate units + ht was always a good alternative to the almighty deathball with colossi. imo, immortals atm are just to well-rounded. you can play them vs anything and that shouldnt be the case for a non-gateway unit.

its btw the same problem with the liberator for me. its just to well-rounded. liberators kill every air and CAN kill every ground with ease. this shouldnt be the case and thats why im rly looking forward to the patch.

adepts are also something to look onto. the early game harrass is just to good. maybe a higher cd for the shade would absolutely solve it, but i dont wanna whine about toss to much here ;D
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-04 08:05:10
May 04 2016 08:03 GMT
#30
i do not have much knowlegde about tvp. but vs zerg, one the paper, the immortal was never good against ling or hydras cuz of relatively low dps and higher numbers of ling/hydra.


The Immortal has more DPS against light units than the Stalker does, it's always been that way. On paper they're similar against light units but the immortal is like a marine in that it doesn't waste any damage.

Wasting damage is a massive weakness of the stalker because of their large size (can't fit many into a small space) and medium ROF projectile based attack.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 04 2016 08:04 GMT
#31
The new immortal shield is great IMO. The whole point is that it deters the enemies from focusing it down and killing it in one second, and I think that's great because then the unit is able to deal the damage it needs to deal to justify its cost. I understand the complains about the unit being so strong, but I don't think lowering the damage it soaks will change much. I'm sure in most fights it doesn't soak the full 200 damage or anything close, the 2 second duration runs out way way before than that.
Revolutionist fan
Jj_82
Profile Joined December 2012
Swaziland419 Posts
May 04 2016 08:08 GMT
#32
On May 04 2016 16:27 insitelol wrote:
Am i the only one who finds this hilarious?
Maybe, yes. Since the patch was pretty hefty and I didn't want it to happen – especially with Dreamhack just around the corner!
To the people yelling DK shouldn't listen to plebs: 1) Plebs keep the game alive, and 2) I'm shure they can weigh different voices accordingly.
Once rode a waterslide with PartinG and TaeJa ✌
Legobiten
Profile Joined October 2015
71 Posts
May 04 2016 08:15 GMT
#33
On May 04 2016 17:08 Jj_82 wrote:
Show nested quote +
On May 04 2016 16:27 insitelol wrote:
Am i the only one who finds this hilarious?
Maybe, yes. Since the patch was pretty hefty and I didn't want it to happen – especially with Dreamhack just around the corner!
To the people yelling DK shouldn't listen to plebs: 1) Plebs keep the game alive, and 2) I'm shure they can weigh different voices accordingly.


But plebs don't have one voice and overall they lack game knowledge (me included). That's why it's impossible to listen to them regarding such advanced things as balance. Chaos, that's what you get.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
May 04 2016 08:20 GMT
#34
On May 04 2016 17:15 Legobiten wrote:
Show nested quote +
On May 04 2016 17:08 Jj_82 wrote:
On May 04 2016 16:27 insitelol wrote:
Am i the only one who finds this hilarious?
Maybe, yes. Since the patch was pretty hefty and I didn't want it to happen – especially with Dreamhack just around the corner!
To the people yelling DK shouldn't listen to plebs: 1) Plebs keep the game alive, and 2) I'm shure they can weigh different voices accordingly.


But plebs don't have one voice and overall they lack game knowledge (me included). That's why it's impossible to listen to them regarding such advanced things as balance. Chaos, that's what you get.
No, data is what you get. And a feel. That's two pretty important things.
Once rode a waterslide with PartinG and TaeJa ✌
ejozl
Profile Joined October 2010
Denmark3380 Posts
May 04 2016 08:27 GMT
#35
Haven't been on reddit, since I'm trying to avoid spoilers, so I'm not sure what happened.

This whole community helping design the game, makes it feel as though we're dating David Kim. Are we the nagging wife disabling David from fulfilling his dreams? It's good that they listen, but perhaps they should also get to do their job and actually be able to push a patch through..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
BlackCompany
Profile Joined August 2012
Germany8388 Posts
May 04 2016 08:27 GMT
#36
This is one of the funniest things i've read in SC2. As if they just read the latest comments on the game and did whatever they suggested. Also they are going to get trapped in a loop.
People complain -> make a patch. Now the mad people are happy they get a patch and won't complain. Now the people who don't want a patch complain -> cancle patch. Rinse and repeat forever
insitelol
Profile Joined August 2012
845 Posts
May 04 2016 08:43 GMT
#37
Isn't it obvious that there is no such thing as "community game design". Who the hell came up with idea with that every step a developer makes should be approved by the mob? This is complete BS and this countless threads every week are pointless. I have no love for DK and do not support him at all and never did. But watching him making these pathetic excuses every day just forces me to feel pity for him. Does he have any respect for himself? He should take responsibilty for his decisions. But all i see is him trying to be appealing to everyone, having no clear goal nor understanding of major game flaws. I'm not even talking about core design problems. This is something i learned to live with. But he managed to fail even in every minor aspect and it continues. Map pool... Gawd, please, if this game is complete crap PLEASE, at least let us play on decent maps, that's all i beg for, DK. For gods sake. It takes NOTHING, literally nothing, just open the corresponding tl thread and boom, suddenly ur game becomes 100 times attractive. And stop making excuses, please.


Less is more.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 04 2016 08:47 GMT
#38
On May 04 2016 17:20 Jj_82 wrote:
Show nested quote +
On May 04 2016 17:15 Legobiten wrote:
On May 04 2016 17:08 Jj_82 wrote:
On May 04 2016 16:27 insitelol wrote:
Am i the only one who finds this hilarious?
Maybe, yes. Since the patch was pretty hefty and I didn't want it to happen – especially with Dreamhack just around the corner!
To the people yelling DK shouldn't listen to plebs: 1) Plebs keep the game alive, and 2) I'm shure they can weigh different voices accordingly.


But plebs don't have one voice and overall they lack game knowledge (me included). That's why it's impossible to listen to them regarding such advanced things as balance. Chaos, that's what you get.
No, data is what you get. And a feel. That's two pretty important things.

Yeah they shouldn't ignore what's going on on the forums. But that doesn't mean they should blindly follow what is being shouted out by the vocal community members either.

They have to be able to go "yeah, we know you don't like to play against X, and that you want to nerf X, but we don't think that'd work out well, so we will buff Y instead, even though the community doesn't like that."
Squaal
Profile Joined April 2013
11 Posts
Last Edited: 2016-05-04 08:54:15
May 04 2016 08:50 GMT
#39
Several ideas I'd like to discuss. I am not mentionning obvious changes such as immortal nerf, these are just several ideas that I have never seen discussed before.

Protoss:
- reduce AA damage of overcharged pylones (weaken phoenix opening since phoenix defend everything with lifting units in front of pylones/canons)
- nerf disruptors damage (to 120 for instance or /2 against burried units)
- remove detection from oracle tag or make it a lot shorter
- warp prism: reduce pick-up range, put a timer on warp and maximize warp-in to 8 supply with upgrade to 16 on bay.

Zerg:
- swarmhost possible new design: when burried: creates a locust (hp/dps to determine) every 20 seconds. Locusts die when the SH unburries. Maximum 3 living locusts at a time.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
Last Edited: 2016-05-04 08:58:48
May 04 2016 08:55 GMT
#40
Protoss:
- reduce AA damage of overcharged pylones (weaken phoenix opening since phoenix defend everything with lifting units in front of pylones/canons)


You have this completely backwards if you think that reducing overcharge damage vs air units will weaken oracle/phoenix openings.

Overcharge has 4.2x the DPS and 1.167x the range of stalkers vs light air units and is the first line of defense against them
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
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