• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:55
CET 03:55
KST 11:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book1Clem wins HomeStory Cup 287HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction
Tourneys
HomeStory Cup 28 $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Gypsy to Korea StarCraft player reflex TE scores [ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Opel 1.7 DTI Y17DT Engine Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1469 users

Upcoming Balance Update - May 3rd - Page 9

Forum Index > SC2 General
285 CommentsPost a Reply
Prev 1 7 8 9 10 11 15 Next All
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-05-01 05:08:08
May 01 2016 05:04 GMT
#161
Mutalisks were already bad against Stargate openers which turned out to be more potent then Gateway centric openers for macro games


Protoss were going to open Stargate regardless


Stargate openers are actually not amazing for the first 5 minutes of the game (other openers are both safer and more threatening) but your options are not as good in the 5-12 minute window without it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
TheWinks
Profile Joined July 2011
United States572 Posts
May 01 2016 07:05 GMT
#162
On May 01 2016 11:57 ThunderJunk wrote:
TvZ: The difficulty of terran in the lategame against mass corruptor broodlord will be increased due to the liberator nerf. The thor will not make up for it. Maybe skilled thorivac can bruise ultras?

TvT: The Thor-i-vac can have very interesting interactions against siege-i-vacs. The attack hits hard, thors have WAaaay more hp, and lifting the thor will allow it to follow a siege tank at equal cost. Plus it can attack the enemy medivac itself..

The changed air attack doesn't change these unit relationships.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 01 2016 07:11 GMT
#163
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
May 01 2016 07:19 GMT
#164
On May 01 2016 16:11 opisska wrote:
Show nested quote +
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.


If all races had their own parasitic bomb, things would equal out.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-05-01 07:28:48
May 01 2016 07:27 GMT
#165
On May 01 2016 16:11 opisska wrote:
Show nested quote +
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Why do people want to so significantly nerf liberator AA and why were they listened to? Why were zerg calls to nerf the raven into the ground listened to? Mass air for me, but not for thee?
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 01 2016 07:46 GMT
#166
On May 01 2016 16:27 TheWinks wrote:
Show nested quote +
On May 01 2016 16:11 opisska wrote:
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Why do people want to so significantly nerf liberator AA and why were they listened to? Why were zerg calls to nerf the raven into the ground listened to? Mass air for me, but not for thee?


The raven made it so that terran mass air was the ultimate lategame strategy, I think everybody acknowledged that. After the demise of bl-infestor, zerg never really had an "air deathball". However strong broodlords are, they just don't shoot air and corruptors exist solely for the reason that other races' air units are too strong to be fought from the ground. So there is a crucial difference - both terran and protoss now have air compositions that completely wreck everything on the ground, yet can take a fight against an air army, while zerg has to carefully balance between those two and even if he builds pure corruptors, they are pretty shit anyway. I agree that both terran and protoss could use a good weapon against each other's airball, but arguing that zerg having parasitic bomb is "unfair" is detached from reality.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Marl
Profile Joined January 2010
United States694 Posts
May 01 2016 07:48 GMT
#167
Blizzard doesn't have a clue.
insitelol
Profile Joined August 2012
845 Posts
May 01 2016 08:25 GMT
#168
My rage is fading. I can't take what's happening to the game seriously anymore.
This is pathetic to an extent it's becoming comical. The good part about this though is the more DK is dragging us into the abyss the faster he will get fired/sc2 be reworked/anything please but not this.
Less is more.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 01 2016 10:11 GMT
#169
Parasitic bomb after the patch is okayish, but it shouldnt stack. So inconsistent with spells, Storm doesnt stack for a good reason, but PB does. Spells expire (infested terrans etc) but stasis ward doesnt. A mine can easily be spotted, but a lurker not. Raven seeker can be dodged, wich is good due the damage it can do, but you cant dodge parasitic bomb. Liberation zones can be seen without having any kind of vision on the unit itself. And why is the liberation zone so extreme visible. A.I. could be reworked as well. Why do units attack an empty refinery and not the CC/hatch/nexus first.
etc etc etc etc etc
http://www.twitch.tv/pinokotsbeer
OzhMa
Profile Joined January 2016
15 Posts
Last Edited: 2016-05-01 10:35:10
May 01 2016 10:14 GMT
#170
I think its time my fellow SC2 players. Its time we got rid of david kim. Sign my petition.

mod edit: link removed

User was warned for this post
Charoisaur
Profile Joined August 2014
Germany16033 Posts
Last Edited: 2016-05-01 10:24:30
May 01 2016 10:18 GMT
#171
On May 01 2016 16:11 opisska wrote:
Show nested quote +
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.

the thing is parasitic bomb doesn't discourages mass air, it encourages it. if the zerg plays mass broodlords you can't beat them with ground units anymore and have to mass air units.
Don't say I desperately want to play mass air because I don't try to fight 15 broodlords with marine thor cyclone or whatever.

pls try fighting broodlords with only ground units and then say again that terran shouldn't be allowed to mass air units.
Many of the coolest moments in sc2 happen due to worker harassment
xelnaga_empire
Profile Joined March 2012
627 Posts
May 01 2016 10:33 GMT
#172
I'm curioius, how will the Liberator nerf affect PvsT?

As it is right now, Terran is struggling against Protoss.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-05-01 10:44:26
May 01 2016 10:35 GMT
#173
the broodlord broodlings has been a big problem in the game since the beginning, it would be best to remove the broodlings or to make broodlord's damage quite low so that the main use of the broodlord are the broodlings themselves and the sorta endless obstruction they bring (or maybe let broodlings die in just one hit so that broodlords don't systematically get to add more broodlings than broodlings die if you have some fast units fighting, like 5hp broodlings). Having both roles this unit destroys the relationship of units when they are able to be played. This was a bad way to make a "original" unit out of the guardian, with a bad balance and a Stronger-class than others in nearly any AtG situations. Similar to C&C, a unit that once it comes out, it just dominates instead of adding a role, by doing that it destroys most of the existing interactions and simplifies the game but brings satisfaction to players who like the reward for reaching later tiers and owning a lot of the very powerful units and opportunity of rolling over the opponent. Overtime it is not any good for the game and enjoyment of it, because it doesn't bring depth and instead reduces it. Bad balance & design! imo
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-05-01 10:42:08
May 01 2016 10:40 GMT
#174
On May 01 2016 19:14 OzhMa wrote:
I think its time my fellow SC2 players. Its time we got rid of david kim. Sign my petition.

mod edit: link removed

User was warned for this post


Well, this was not democratic if he runs a petition and someone removes it from his post. There's nothing wrong with free speech.

On May 01 2016 19:33 xelnaga_empire wrote:
I'm curioius, how will the Liberator nerf affect PvsT?

As it is right now, Terran is struggling against Protoss.


Probably not much. It's liberators' anti-ground damage that is the problem for protoss.
OzhMa
Profile Joined January 2016
15 Posts
Last Edited: 2016-05-01 10:46:04
May 01 2016 10:44 GMT
#175
rofl TL i got warned because I posted a link to a petition? thanks for allowing free speech.

"TL is not your personal army. We do not allow people to post petitions like this.

Thanks in advance for your cooperation,
Seeker

(Do not reply to this message. No one will receive it.)"

and this was the message i received how pathetic! My personal army? As you can see the huge majority of the community feels the same as I do and we need to get something done. the diablo 3 community united and got rid of a horrible designer, so why shouldnt we?

User was temp banned for this post.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 01 2016 11:07 GMT
#176
On May 01 2016 19:18 Charoisaur wrote:
Show nested quote +
On May 01 2016 16:11 opisska wrote:
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.

the thing is parasitic bomb doesn't discourages mass air, it encourages it. if the zerg plays mass broodlords you can't beat them with ground units anymore and have to mass air units.
Don't say I desperately want to play mass air because I don't try to fight 15 broodlords with marine thor cyclone or whatever.

pls try fighting broodlords with only ground units and then say again that terran shouldn't be allowed to mass air units.


If a zerg has 15 broodlords, where does he have the supply for any other army? How does he defend more than two bases? How does he retain any buildings at the time when those broodlords cross the map?

It's important that everything has a weakness, but it doesn't always have to be "the other air army is better", because the one-upping cannot be infinte and RPS situations are shallow. And even the pbomb is not a catch-all solution, good players can split, vipers can be killed. I am definitely puzzled by the thor nerf, if anything, GtA needs to be made stronger (and air generally weaker), but removing pbomb is completely backwards.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 01 2016 11:15 GMT
#177
On May 01 2016 16:11 opisska wrote:
Show nested quote +
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.


While out of principle I agree with you on the front of mass air being stupid, Parasitic bomb is not the way to fix it. The way to fix air is a total reworking of all air units and ground to air interactions and power relations. Parasitic bomb treats the symptoms not the problems, and thus it creates more problems of its own, by actually helping zerg have its own idiotic air armada too.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-05-01 11:34:21
May 01 2016 11:26 GMT
#178
On May 01 2016 20:15 Destructicon wrote:
Show nested quote +
On May 01 2016 16:11 opisska wrote:
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.


While out of principle I agree with you on the front of mass air being stupid, Parasitic bomb is not the way to fix it. The way to fix air is a total reworking of all air units and ground to air interactions and power relations. Parasitic bomb treats the symptoms not the problems, and thus it creates more problems of its own, by actually helping zerg have its own idiotic air armada too.

I agree with that. Irradiate is already way strong against mutas in BW (only affects biological), parasitic bomb is idiotic and nearly binary as it deals damage faster over a larger area to all types and stays after death. A rework and nerf of air units and GtA is a lot better instead of treating the symptoms indeed. As it stands you just have a spell that deters a terrible symptom in a game that suffers in its air and GtA design and balance, the symptom of clumped overpowered air units dominating as a little air deathspot, still allowing it to happen but threatening it with another overpowered punish move. This is the kind of thing that brings volatility also and rewards attention-traps over strategy or tactics, pretty bad of course for a RTS (attention-traps should have limited consequences and not deter deeper decision making, otherwise you're better off playing a different genre of game that focuses on that). Arguably there are strong attention-traps in BW too such as storm drops and some other things, but in SC2 it is way worse and way out of balance to the overall game.
opisska
Profile Blog Joined February 2011
Poland8852 Posts
May 01 2016 11:33 GMT
#179
On May 01 2016 20:26 ProMeTheus112 wrote:
Show nested quote +
On May 01 2016 20:15 Destructicon wrote:
On May 01 2016 16:11 opisska wrote:
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.


While out of principle I agree with you on the front of mass air being stupid, Parasitic bomb is not the way to fix it. The way to fix air is a total reworking of all air units and ground to air interactions and power relations. Parasitic bomb treats the symptoms not the problems, and thus it creates more problems of its own, by actually helping zerg have its own idiotic air armada too.

I agree with that. Irradiate is already way strong against mutas in BW (only affects biological), parasitic bomb is idiotic and nearly binary as it deals damage faster over a larger area to all types and stays after death. A rework and nerf of air units and GtA is a lot better instead of treating the symptoms indeed. As it stands you just have a spell that deters a terrible symptom in a game that suffers in its air and GtA design and balance, the symptom of clumped overpowered air units dominating as a little air deathball, still allowing it to happen but threatening it with another overpowered punish move. This is the kind of thing that brings volatility also and rewards attention-traps over strategy or tactics.


Is pbomb really such a problem at high levels, though? I haven't really seen it that often, which was almost surprising to me, because I built vipers for that sole reason every single game ... but then I see it sometimes and people can split and it doesn't do that much damage. Still it probably acts as a deterent.

I am not trying to argue, that there are possibly better ways to break the airball, but given the current state, just removing pbomb without any other big changes doesn't seem to help anything to me. And I personally enjoy it, because I play mostly diamond 2v2s and there every second game there is a toss hiding behind a friend, building the "ultimate army" and now with pbomb, I finally feel like I can really contribute to beating it (or, better, just kill it myself). With this stupid strategy essentially off the table, the rest of the game is more enjoyable.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
seemsgood
Profile Joined January 2016
5527 Posts
May 01 2016 11:37 GMT
#180
They added AOE because you will need more skill to control air units rather than A-move.But its boring and of course.Everything dissapear in a blink of eye.
Prev 1 7 8 9 10 11 15 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #63
CranKy Ducklings127
Liquipedia
The PiG Daily
20:50
Best Games
Maru vs Solar
Reynor vs TriGGeR
herO vs Solar
Clem vs TriGGeR
Maru vs TBD
PiGStarcraft621
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft621
RuFF_SC2 183
NeuroSwarm 120
Nina 57
PiLiPiLi 2
StarCraft: Brood War
Shuttle 203
NaDa 53
Hyuk 51
Icarus 8
Dota 2
monkeys_forever346
League of Legends
C9.Mang0419
Counter-Strike
m0e_tv445
Foxcn315
Super Smash Bros
hungrybox561
Mew2King135
Other Games
tarik_tv9352
summit1g6970
JimRising 559
Maynarde130
ViBE126
KnowMe72
ZombieGrub12
Organizations
Other Games
gamesdonequick1969
BasetradeTV119
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta31
• iHatsuTV 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 29
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22266
League of Legends
• Doublelift4699
• Scarra1611
Upcoming Events
RongYI Cup
8h 5m
herO vs Maru
Replay Cast
21h 5m
uThermal 2v2 Circuit
1d 9h
OSC
1d 21h
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS4
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.