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Upcoming Balance Update - May 3rd - Page 10

Forum Index > SC2 General
285 CommentsPost a Reply
Prev 1 8 9 10 11 12 15 Next All
ProMeTheus112
Profile Joined December 2009
France2027 Posts
May 01 2016 11:39 GMT
#181
Yes I think you are right that things like PB probably can't be removed without other changes, it is the opposite of the design philosophy of DK, if you make a significant change to the game it should go hand in hand with other changes not only to keep balance but also create a new cohesive and more interesting design. So, not the smallest possible changes like he says that only bandaid a symptom, that's a stupid way to pretend the game is already well-designed and only needs a little "fine-tuning", further reinforcing the idea that it should mostly stay as it is (and that the designer is great).
Charoisaur
Profile Joined August 2014
Germany16033 Posts
May 01 2016 11:56 GMT
#182
On May 01 2016 20:07 opisska wrote:
Show nested quote +
On May 01 2016 19:18 Charoisaur wrote:
On May 01 2016 16:11 opisska wrote:
On April 30 2016 09:24 Charoisaur wrote:
changes that are necessary:

-liberator range upgrade removed
-tempest 6 supply
-ultra armor reverted
-parasitic bomb removed from the game


I know that I am 8 pages late on the reply, but I just have to.

NO.

Why do so many people want to remove parasitic bomb? It's exactly the thing we need to have in the game - something that is really good against mass air. Mass air is an idiotic strategy that completely ignores all terrain, makes for boring games and really one-dimensional gameplay. So if you desperately want to play that, at least don't cry that you have to split from time to time.

Even though the changes are confusing, I must again compliment Blizzard for their stubborn refusal to listen to the nonsene the "community" produces.

the thing is parasitic bomb doesn't discourages mass air, it encourages it. if the zerg plays mass broodlords you can't beat them with ground units anymore and have to mass air units.
Don't say I desperately want to play mass air because I don't try to fight 15 broodlords with marine thor cyclone or whatever.

pls try fighting broodlords with only ground units and then say again that terran shouldn't be allowed to mass air units.


If a zerg has 15 broodlords, where does he have the supply for any other army? How does he defend more than two bases? How does he retain any buildings at the time when those broodlords cross the map?

It's important that everything has a weakness, but it doesn't always have to be "the other air army is better", because the one-upping cannot be infinte and RPS situations are shallow. And even the pbomb is not a catch-all solution, good players can split, vipers can be killed. I am definitely puzzled by the thor nerf, if anything, GtA needs to be made stronger (and air generally weaker), but removing pbomb is completely backwards.

killing a few bases doesn't do anything if you can't touch their army (wol says hi) and you can only touch their army by spamming air yourself.
Parasitic bomb doesn't discourage mass air battles at all it just makes zergs ultimate air army stronger which increases the incentive for zerg to turtle to air.
with liberator AA nerfed and raven nerfed I see no reason for PB to still exist except maybe mass voidray in zvp (not sure on that one)
Many of the coolest moments in sc2 happen due to worker harassment
todespolka
Profile Joined November 2012
221 Posts
Last Edited: 2016-05-01 12:24:45
May 01 2016 12:18 GMT
#183
Can you please stop the "wrong change made". Its the same as "bad change", but you dont need to commit and take responsability for your vote. Also it gives no solution.

Its a very stupid way of trying to be cool. People will click on it because of wrong reasons.

EDIT:

Ou, sorry, now i can see the genius in that poll. Really great (not sarcastic). We can ignore all people who clicked on wrong change made because they most certainly clicked on it because of bias and rage.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 01 2016 14:27 GMT
#184
On May 01 2016 21:18 todespolka wrote:
Can you please stop the "wrong change made". Its the same as "bad change", but you dont need to commit and take responsability for your vote. Also it gives no solution.

Its a very stupid way of trying to be cool. People will click on it because of wrong reasons.

EDIT:

Ou, sorry, now i can see the genius in that poll. Really great (not sarcastic). We can ignore all people who clicked on wrong change made because they most certainly clicked on it because of bias and rage.


I think there's a difference between "bad change" and "wrong change". Bad change means "this unit/building doesn't need adjustments, but it was changed anyway". Wrong change means that "there is a need for this issue to be resolved, but not the right unit/building was buffed/nerfed". That's how I understand it at least.
JackONeill
Profile Joined September 2013
861 Posts
May 01 2016 14:32 GMT
#185
There's a difference between bad and wrong yeah. I feel like saying the change is bad is saying the correct thing is changed, but in a bad way. Whereas wrong change means that the wrong thing is being changed. For instance, photon canon buff is a wrong change, because it's not by buffing static D that you're gonna make mutas less overwhelming in every matchup.
Aegwynn
Profile Joined September 2015
Italy460 Posts
May 01 2016 14:55 GMT
#186
Funny thing is; mutas are overwhelming only in zvz even though there is the spore crawler bandaid.
loppy2345
Profile Joined August 2015
39 Posts
May 01 2016 15:03 GMT
#187
Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it.
Legobiten
Profile Joined October 2015
71 Posts
May 01 2016 16:32 GMT
#188
On May 02 2016 00:03 loppy2345 wrote:
Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it.


Why? Game is awesome in general. Freaking fantastic!
JimmyJRaynor
Profile Blog Joined April 2010
Canada17252 Posts
Last Edited: 2016-05-01 17:03:58
May 01 2016 16:38 GMT
#189
On May 02 2016 00:03 loppy2345 wrote:
Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it.


Browder is very, very good. RA2 was very good and so is SC2. Problem is that Rob Pardo is like the best game designer in the history of anything, anywhere. As good as Sc2 is.. and it is very good.... Brood War is... better.

the day they pulled Rob Pardo off of SC2 is the day its fate was sealed as a less than all-time-great game.

It's telling in the IGN ranking of Blizzard games its Pardo's stuff at the top.

i'm still having lots of fun with SC2.... and Sigaty already announced nothing new is competing with SC2 for 10 years. So your wait for SC3 is going to be a long one.

I don't think that Blizzard owes it to RTS fans to put their best guys on a franchise that doesn't even make 10% of what their highest revenue stuff makes. RTS fans are great at making forum posts and lousy at spending money.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 01 2016 17:02 GMT
#190
On May 02 2016 00:03 loppy2345 wrote:
Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it.


You realize browder hasn't been working on SC2 since like mid hots, right?

He's working on heroes.
Cereal
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 01 2016 17:09 GMT
#191
On May 02 2016 01:38 JimmyJRaynor wrote:
Show nested quote +
On May 02 2016 00:03 loppy2345 wrote:
Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it.


...

RTS fans are great at making forum rants and lousy at spending money.


FTFY
Dear INno and all the former STX boys.
BaronVonOwn
Profile Joined April 2011
299 Posts
May 01 2016 17:21 GMT
#192
I'm OK with all of these except the photon cannon change. Another awful band-aid to underscore how poorly designed SC2 is.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-05-01 18:08:45
May 01 2016 17:22 GMT
#193
I like RA2 but as a single player game ^_^ nice art and music, funky explosive gameplay fun to discover but doubt there is a deep multiplayer game there

Well I don't believe the lead designer is the only person who decides of design, but since browder has left we've seen disruptors (horrible random volatility), adepts with invulnerable harrass/rush style that make zealots kinda irrelevant, ravagers with their annoying "skill shot" mostly just make you need to move back and forth repeatedly (while invalidating siege tank), lurkers on steroids (well I guess they have to be since the game is on steroids) liberators with horrible looking liberation zones (really don't feel this stuff while siege tank is... ground units are too weak against liberators, and shouldn't need to view target circles its ugly), oh and tankivacs, and cyclone not even functionnal.. don't rly feel much of the rest of the stuff either, like imba ultralisks need to be sniped by hardcounters pricy ghosts or liberation zones, stale match ups, lol @oracles, streamlined early game cause you have no choice but to go for 12 workers openings... oh the reapers grenade but I guess that's nearly irrelevant... oh and the pylon overcharge...... damn the list is long and most of these things are rly bad........
NomaKasd
Profile Joined September 2012
Scotland65 Posts
May 01 2016 17:54 GMT
#194
R.I.P Zerg. None of these changes factor into the GSL results with Zerg but they did the same thing with Terran two seasons in a row before they made the mine/hellbat/thor buff
MILK IT! // Idra || Stephano || Scarlett <3 || Sacsri // asd = Aspergers
Empirimancer
Profile Joined July 2011
Canada1024 Posts
May 01 2016 18:03 GMT
#195
On May 02 2016 02:22 ProMeTheus112 wrote:
Well I don't know if the lead designer is the only person who decides of design, but since browder has left we've seen ...


We've also seen a BW-like economy, the semi-removal of boring or skill-less or deathball-favoring units like the Colossus and Swarm Host, the speeding up of the early game, less reliance on tier 3 AoE units for Protoss, and so on.

LotV has some problems, but overall it's much better than WoL and HotS. Sometimes I wonder what SC2's popularity would be like right now if LotV had been the initial game.


SwiftCrane
Profile Joined April 2016
26 Posts
May 01 2016 18:12 GMT
#196
Will blizzard really go through with these changes with such negative feedback? Perhaps they think they know what the community likes more than the community does. I mean this happened, so anything is possible.... :https://www.youtube.com/watch?v=XuOYmqSF6OQ
BaronVonOwn
Profile Joined April 2011
299 Posts
May 01 2016 18:28 GMT
#197
On May 02 2016 03:03 Empirimancer wrote:
Show nested quote +
On May 02 2016 02:22 ProMeTheus112 wrote:
Well I don't know if the lead designer is the only person who decides of design, but since browder has left we've seen ...


We've also seen a BW-like economy, the semi-removal of boring or skill-less or deathball-favoring units like the Colossus and Swarm Host, the speeding up of the early game, less reliance on tier 3 AoE units for Protoss, and so on.

LotV has some problems, but overall it's much better than WoL and HotS. Sometimes I wonder what SC2's popularity would be like right now if LotV had been the initial game.



It wouldn't have made any difference. SC2 is unpopular because it is too difficult and its learning curve too long, and LOTV made both of these things worse.
loppy2345
Profile Joined August 2015
39 Posts
May 01 2016 18:35 GMT
#198
On May 02 2016 02:02 InfCereal wrote:
Show nested quote +
On May 02 2016 00:03 loppy2345 wrote:
Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it.


You realize browder hasn't been working on SC2 since like mid hots, right?

He's working on heroes.


SC2 game design was flawed from WoL, and once you start with a flawed design, it's impossible to fix without redesigning nearly all the units.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-05-01 19:05:47
May 01 2016 18:58 GMT
#199
On May 02 2016 03:12 SwiftCrane wrote:
Will blizzard really go through with these changes with such negative feedback? Perhaps they think they know what the community likes more than the community does. I mean this happened, so anything is possible.... :https://www.youtube.com/watch?v=XuOYmqSF6OQ

wow they made a lawsuit move to shutdown nostalrius.... lol fans had built a server based on the better older version of wow (vanilla, from before activision merged with blizzard) and they had to lawsuit-kill it cause people were flowing back to it in big numbers as they learned of it. nearly 1 million gamer accounts lost^^ thanks actibli$^^
Marl
Profile Joined January 2010
United States694 Posts
May 01 2016 19:30 GMT
#200
Team Liquid moderation is part of the problem too if they aren't letting us as the community speak up. Yay commercialism.
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