Upcoming Balance Update - May 3rd - Page 10
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ProMeTheus112
France2027 Posts
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Charoisaur
Germany15827 Posts
On May 01 2016 20:07 opisska wrote: If a zerg has 15 broodlords, where does he have the supply for any other army? How does he defend more than two bases? How does he retain any buildings at the time when those broodlords cross the map? It's important that everything has a weakness, but it doesn't always have to be "the other air army is better", because the one-upping cannot be infinte and RPS situations are shallow. And even the pbomb is not a catch-all solution, good players can split, vipers can be killed. I am definitely puzzled by the thor nerf, if anything, GtA needs to be made stronger (and air generally weaker), but removing pbomb is completely backwards. killing a few bases doesn't do anything if you can't touch their army (wol says hi) and you can only touch their army by spamming air yourself. Parasitic bomb doesn't discourage mass air battles at all it just makes zergs ultimate air army stronger which increases the incentive for zerg to turtle to air. with liberator AA nerfed and raven nerfed I see no reason for PB to still exist except maybe mass voidray in zvp (not sure on that one) | ||
todespolka
221 Posts
Its a very stupid way of trying to be cool. People will click on it because of wrong reasons. EDIT: Ou, sorry, now i can see the genius in that poll. Really great (not sarcastic). We can ignore all people who clicked on wrong change made because they most certainly clicked on it because of bias and rage. | ||
Shield
Bulgaria4824 Posts
On May 01 2016 21:18 todespolka wrote: Can you please stop the "wrong change made". Its the same as "bad change", but you dont need to commit and take responsability for your vote. Also it gives no solution. Its a very stupid way of trying to be cool. People will click on it because of wrong reasons. EDIT: Ou, sorry, now i can see the genius in that poll. Really great (not sarcastic). We can ignore all people who clicked on wrong change made because they most certainly clicked on it because of bias and rage. I think there's a difference between "bad change" and "wrong change". Bad change means "this unit/building doesn't need adjustments, but it was changed anyway". Wrong change means that "there is a need for this issue to be resolved, but not the right unit/building was buffed/nerfed". That's how I understand it at least. | ||
JackONeill
861 Posts
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Aegwynn
Italy460 Posts
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loppy2345
39 Posts
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Legobiten
71 Posts
On May 02 2016 00:03 loppy2345 wrote: Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it. Why? Game is awesome in general. Freaking fantastic! | ||
JimmyJRaynor
Canada16205 Posts
On May 02 2016 00:03 loppy2345 wrote: Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it. Browder is very, very good. RA2 was very good and so is SC2. Problem is that Rob Pardo is like the best game designer in the history of anything, anywhere. As good as Sc2 is.. and it is very good.... Brood War is... better. the day they pulled Rob Pardo off of SC2 is the day its fate was sealed as a less than all-time-great game. It's telling in the IGN ranking of Blizzard games its Pardo's stuff at the top. i'm still having lots of fun with SC2.... and Sigaty already announced nothing new is competing with SC2 for 10 years. So your wait for SC3 is going to be a long one. I don't think that Blizzard owes it to RTS fans to put their best guys on a franchise that doesn't even make 10% of what their highest revenue stuff makes. RTS fans are great at making forum posts and lousy at spending money. | ||
InfCereal
Canada1756 Posts
On May 02 2016 00:03 loppy2345 wrote: Guys, just stop playing SC2 and petition for a SC3 with some decent designers please. It's not David Kim's fault, it's Dustin Browder's fault. If the gameplay has been designed badly, no amount of balance tweaking is going to fix it. You realize browder hasn't been working on SC2 since like mid hots, right? He's working on heroes. | ||
Gwavajuice
France1810 Posts
On May 02 2016 01:38 JimmyJRaynor wrote: ... RTS fans are great at making forum rants and lousy at spending money. FTFY | ||
BaronVonOwn
299 Posts
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ProMeTheus112
France2027 Posts
Well I don't believe the lead designer is the only person who decides of design, but since browder has left we've seen disruptors (horrible random volatility), adepts with invulnerable harrass/rush style that make zealots kinda irrelevant, ravagers with their annoying "skill shot" mostly just make you need to move back and forth repeatedly (while invalidating siege tank), lurkers on steroids (well I guess they have to be since the game is on steroids) liberators with horrible looking liberation zones (really don't feel this stuff while siege tank is... ground units are too weak against liberators, and shouldn't need to view target circles its ugly), oh and tankivacs, and cyclone not even functionnal.. don't rly feel much of the rest of the stuff either, like imba ultralisks need to be sniped by hardcounters pricy ghosts or liberation zones, stale match ups, lol @oracles, streamlined early game cause you have no choice but to go for 12 workers openings... oh the reapers grenade but I guess that's nearly irrelevant... oh and the pylon overcharge...... damn the list is long and most of these things are rly bad........ | ||
NomaKasd
Scotland65 Posts
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Empirimancer
Canada1024 Posts
On May 02 2016 02:22 ProMeTheus112 wrote: Well I don't know if the lead designer is the only person who decides of design, but since browder has left we've seen ... We've also seen a BW-like economy, the semi-removal of boring or skill-less or deathball-favoring units like the Colossus and Swarm Host, the speeding up of the early game, less reliance on tier 3 AoE units for Protoss, and so on. LotV has some problems, but overall it's much better than WoL and HotS. Sometimes I wonder what SC2's popularity would be like right now if LotV had been the initial game. | ||
SwiftCrane
26 Posts
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BaronVonOwn
299 Posts
On May 02 2016 03:03 Empirimancer wrote: We've also seen a BW-like economy, the semi-removal of boring or skill-less or deathball-favoring units like the Colossus and Swarm Host, the speeding up of the early game, less reliance on tier 3 AoE units for Protoss, and so on. LotV has some problems, but overall it's much better than WoL and HotS. Sometimes I wonder what SC2's popularity would be like right now if LotV had been the initial game. It wouldn't have made any difference. SC2 is unpopular because it is too difficult and its learning curve too long, and LOTV made both of these things worse. | ||
loppy2345
39 Posts
On May 02 2016 02:02 InfCereal wrote: You realize browder hasn't been working on SC2 since like mid hots, right? He's working on heroes. SC2 game design was flawed from WoL, and once you start with a flawed design, it's impossible to fix without redesigning nearly all the units. | ||
ProMeTheus112
France2027 Posts
On May 02 2016 03:12 SwiftCrane wrote: Will blizzard really go through with these changes with such negative feedback? Perhaps they think they know what the community likes more than the community does. I mean this happened, so anything is possible.... :https://www.youtube.com/watch?v=XuOYmqSF6OQ wow they made a lawsuit move to shutdown nostalrius.... lol fans had built a server based on the better older version of wow (vanilla, from before activision merged with blizzard) and they had to lawsuit-kill it cause people were flowing back to it in big numbers as they learned of it. nearly 1 million gamer accounts lost^^ thanks actibli$^^ | ||
Marl
United States692 Posts
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