• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:34
CEST 01:34
KST 08:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9731 users

Is SC2 too fast? - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 17 Next All
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
June 03 2016 09:33 GMT
#241
On June 03 2016 10:22 Cyro wrote:
Show nested quote +
On June 03 2016 09:47 Hider wrote:
Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win?


Well cus your probably bronze and play vs bad players where you can do everything to win.

Good luck not playing "strategic" at higher levels.


Mechanics and multitasking are way more important than strategy from 0% - 98%+ on the ladder and even continue to be important right up to rank 1. Anyone who has played @ high level can see that


Depends on how you define strategy. OP uses it in the context of unit positioning. And Sc2 is all about unit positioning.
Wohodix
Profile Joined September 2011
France34 Posts
June 03 2016 09:43 GMT
#242
@ Cascade w3 is not slow, but you cant really compare. In W3 you are not suppose to loose a single unit, there is squirmish all over the map earlier in the game, and units have more spells. So yes units die slowly, but the game would be way too hard the other way.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
June 03 2016 09:56 GMT
#243
On June 03 2016 18:43 Wohodix wrote:
@ Cascade w3 is not slow, but you cant really compare. In W3 you are not suppose to loose a single unit, there is squirmish all over the map earlier in the game, and units have more spells. So yes units die slowly, but the game would be way too hard the other way.

I'm not saying it's the wrong way to make the game, but yes, it feels extremely slow coming from sc2.
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-06-03 10:47:47
June 03 2016 10:45 GMT
#244
"Look at a game like League. The mechanics are there, but it's relatively easy to reach a point where the game is no longer determined by pure mechanics.


No the mechanics are just different and less stressful in a MOBA than in an RTS. LOL is certainly still very execution-based.

So I am the only one that actually enjoy the high pace in sc2? Even though I'm only gold?


The only way an RTS should be "slower" than Sc2 is by being more forgiven with a stronger defenders advantage (as we see in MOBA's).
BaronVonOwn
Profile Joined April 2011
299 Posts
June 03 2016 14:39 GMT
#245
On June 03 2016 19:45 Hider wrote:
The only way an RTS should be "slower" than Sc2 is by being more forgiven with a stronger defenders advantage (as we see in MOBA's).

One difference I've noticed with Starcraft and other games is that in most other games, you lose slowly and "incrementally." In League of Legends, you lose tower by tower. In CSGO, you lose round by round. Hell, even most arcade maps like Tower Defense and Desert Strike get this right. In Starcraft, you can lose instantly and suddenly, and this was made way way worse by all the HOTS changes. I also think map design has a large role in how games are played out.
beheamoth
Profile Joined December 2015
44 Posts
June 03 2016 14:42 GMT
#246
No
Rexeus
Profile Joined October 2011
78 Posts
June 03 2016 15:12 GMT
#247
I think its too fast for leisure players.

Maybe battle net can have a another ladder with slower speed?
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
June 03 2016 16:09 GMT
#248
It's not the game speed, its the game pace. It looks to me there are two different camps here arguing about two completely different things.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 03 2016 16:55 GMT
#249
On June 03 2016 14:09 cutler wrote:
Yesterday i watched ESC GoOdy winning a lot of games on EU GM with Terran Mech...and he is not a fast player. He knows exactly how to use his tanks etc to his advantage...of course he is not winning big tournaments. But most of us aim for a high ladder ranking and that is clearly possible with low apm.

Exactly. Far to much is made of speed. It's far more about precision and efficient mechanics for most players rather then raw APM. I'd say that if you have above 130-150 before Masters you are most likely spamming and/or have inefficient mechanics and organization.

It's the speed of fights and the severity of some situations that make the game stressful to play for me.
Head Coach Park: "They should buff tanks!"
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
Last Edited: 2016-06-03 20:38:51
June 03 2016 20:35 GMT
#250
On June 03 2016 23:39 BaronVonOwn wrote:
Show nested quote +
On June 03 2016 19:45 Hider wrote:
The only way an RTS should be "slower" than Sc2 is by being more forgiven with a stronger defenders advantage (as we see in MOBA's).

One difference I've noticed with Starcraft and other games is that in most other games, you lose slowly and "incrementally." In League of Legends, you lose tower by tower.

I disagree, from the 10 orso games from this years lck that I watched there were alot of 40 minute plus games that were both teams would be almost even the entire game and then end because of one mistake.

However my sample size for other games isn't that big beside starcraft 1.

Also if we ignore the top 10-20 players, starcraft is not a game that should be instantly decided with the exceptions of some wierd BO loss or major micro fuck up.
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 03 2016 20:36 GMT
#251
On June 04 2016 01:55 Sapphire.lux wrote:
Show nested quote +
On June 03 2016 14:09 cutler wrote:
Yesterday i watched ESC GoOdy winning a lot of games on EU GM with Terran Mech...and he is not a fast player. He knows exactly how to use his tanks etc to his advantage...of course he is not winning big tournaments. But most of us aim for a high ladder ranking and that is clearly possible with low apm.

Exactly. Far to much is made of speed. It's far more about precision and efficient mechanics for most players rather then raw APM. I'd say that if you have above 130-150 before Masters you are most likely spamming and/or have inefficient mechanics and organization.

It's the speed of fights and the severity of some situations that make the game stressful to play for me.

Completly depends on your race and playstyle.
The harder it becomes, the more you should focus on the basics.
jume
Profile Joined February 2014
Germany25 Posts
June 03 2016 21:19 GMT
#252
On April 15 2016 15:55 BronzeKnee wrote:
The time to be strategic is in between games, where you plan a reaction to a build you've lost to or create an aggressive build, ect...

When you are in game, it is just act and react and you do what you know. If you try to make things up in game, you'll just get crushed, at least at the higher levels.


I also thought, that a lot of strategy is lost due to the 1000 things you have to keep in mind while playing.
Your response is a great view of seeing SC still strategical.
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2016-06-03 22:46:08
June 03 2016 22:40 GMT
#253
On June 04 2016 06:19 jume wrote:
Show nested quote +
On April 15 2016 15:55 BronzeKnee wrote:
The time to be strategic is in between games, where you plan a reaction to a build you've lost to or create an aggressive build, ect...

When you are in game, it is just act and react and you do what you know. If you try to make things up in game, you'll just get crushed, at least at the higher levels.


I also thought, that a lot of strategy is lost due to the 1000 things you have to keep in mind while playing.
Your response is a great view of seeing SC still strategical.


That's not a completely bad reasoning for why SC is still strategic, but it has an obvious flaw in its logic. This logic can be basically apply to any video game in any genre. In other words, that's what many people would refer to as 'metagaming'. This logic doesn't really make SC that much strategic because almost any game that has an actual competition side where players are actively trying to beat each other has metagaming.

For example, play a fighting game like Super Smash Brwal Melee, but instead of planning a reaction to a build, it's planning a reaction to a certain play style and character. One more example, play an Moba like Dota2, but once again, instead of planning a reaction to a build, it's planning a reaction against enemy composition and item builds.
:p <-- this is my sarcasm face
igay
Profile Blog Joined November 2011
Australia1178 Posts
June 03 2016 23:40 GMT
#254
I think if it wasn't as fast and intense as it is it wouldn't be sc2. It's a big part of what makes this game so damn amazing
MVP <3 MKP <3 DRG <3
Ravianna26
Profile Joined March 2013
United States44 Posts
June 03 2016 23:58 GMT
#255
"Too fast" as in units die fast? Or "too fast" as in matches are short? If it's as in "matches are short" I need to start laddering again because I like short matches. Not super short, but just long enough for me to enjoy the game without matches feeling drawn out.
LuckyGnomTV
Profile Blog Joined July 2009
Russian Federation367 Posts
June 03 2016 23:58 GMT
#256
On April 15 2016 15:37 Laul wrote:
When I play, I dun really see any opportunity to really be 'strategic,' yknow?

Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win?

Or even if it does go to late game, I'm just left in a trance where I'm just pressing buttons until I win, trying to keep up production at max.

Thoughts?


Yes, youre right. SC2 isnt about being strategic. It was at WoL, and it kinda was at HotS (not so much though), but in LotV blizzard basically removed brain part of a game. Wanna know why? Because casuals whined about "where is fun, why so slow, how I beat infestors, omfg dis tanks damage, where is exposions" and things like that. Read TLnet forum if youre interested in exact word. Anyways, if you want ot be strategic - welp, welcome to scbw, but if you want smth fast where you play 10 mins game of pure micro and random things - welcome to sc2.

p.s. Played SC2 since closed beta, went through all stages being masters/gm terran, played toss and zerg at masters level, but didnt buy lotv. Why? HotS was already kinda bad as a game, didnt want to spend my time on a pure sht game like lotv. RIP
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2016-06-04 00:05:04
June 04 2016 00:04 GMT
#257
On June 03 2016 23:39 BaronVonOwn wrote:
Show nested quote +
On June 03 2016 19:45 Hider wrote:
The only way an RTS should be "slower" than Sc2 is by being more forgiven with a stronger defenders advantage (as we see in MOBA's).

One difference I've noticed with Starcraft and other games is that in most other games, you lose slowly and "incrementally." In League of Legends, you lose tower by tower. In CSGO, you lose round by round. Hell, even most arcade maps like Tower Defense and Desert Strike get this right. In Starcraft, you can lose instantly and suddenly, and this was made way way worse by all the HOTS changes. I also think map design has a large role in how games are played out.


The way you lose in LOL is far from optimal either. Slowly dying a painful death since the game is so snowbally. Often times you need to wait 10 minutes before you will acutally lose the game despite you having less than 1% chance of winning the game.

The proper way is to make players almost lose instnatly when they drop below < 5% probability or so.

But going from 50% --> 5% should consist of a sequence of multiple events and multiple engagements with multiple opportunites for micro.

CS:GO is good in some ways (no real snowball - getting owned is a much lesser evil than in LOL), though I think 16 rounds to win is too much. If you are completley outmatched, a CS:GO game shouldn't take more than 10-15 minutes.
ragazzoaction
Profile Joined May 2016
9 Posts
June 04 2016 00:46 GMT
#258
what a silly question to ask "is sc too fast" - it is a matter of learning, but even when I started to play a few years ago, I didn't even think the game is too fast or something like that
RoomOfMush
Profile Joined March 2015
1296 Posts
June 04 2016 00:46 GMT
#259
I think the arguments in favor of SC2 being "too fast" can be summarized as follows:
  • Not paying attention for a short amount of time can be very costly (units deal a lot of damage quickly / have little health)
  • Harassment options has the potential to kill many workers very quickly
  • Harassment can be very inconsistent; the outcome depends on how much attention your opponent pays to your harassment, how well he is prepared, whether he knows how to react correctly, etc
  • When you get harassed very successfully (losing plenty of workers) there is very little opportunity to come back into the game
  • All of the above create a feeling of permanent danger and panic
  • Win / Loss because of harassment feels cheap because the very same move can sometimes be super effective and sometimes not do anything at all and your success or fail feels disconnected from your own skill

Thats how I see it at the moment.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
June 04 2016 01:58 GMT
#260
My thoughts?

Those that can: Do
Those that can't: Whine
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
Prev 1 11 12 13 14 15 17 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft633
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft633
SpeCial 122
StarCraft: Brood War
firebathero 168
Backho 80
910 42
Dota 2
monkeys_forever477
Other Games
summit1g6166
tarik_tv4307
shahzam498
C9.Mang0232
Fuzer 141
ProTech124
Mew2King68
PPMD16
Liquid`Ken11
Organizations
Other Games
gamesdonequick598
BasetradeTV55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 110
• Hupsaiya 76
• RyuSc2 39
• davetesta1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1107
Upcoming Events
RSL Revival
10h 26m
Maru vs MaxPax
BSL
19h 26m
RSL Revival
1d 7h
Cure vs Rogue
uThermal 2v2 Circuit
1d 14h
BSL
1d 19h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.