• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:01
CET 11:01
KST 19:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros5[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest4
StarCraft 2
General
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" DreamHack Open 2013 revealed
Tourneys
SC4ALL $6,000 Open LAN in Philadelphia Merivale 8 Open - LAN - Stellar Fest Crank Gathers Season 2: SC II Pro Teams 2025 RSL Offline Finals Dates + Ticket Sales! $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
SnOw's ASL S20 Finals Review BW General Discussion [ASL20] Ask the mapmakers — Drop your questions BGH Auto Balance -> http://bghmmr.eu/ Ladder Map Matchup Stats
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
The Benefits Of Limited Comm…
TrAiDoS
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1489 users

Is SC2 too fast? - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 All
ilililililililiii
Profile Joined October 2013
United States93 Posts
July 28 2016 10:46 GMT
#321
so what is it that you propose to make up for removing 12 max groups
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 28 2016 10:56 GMT
#322
I do not think the pace of the game itself is too fast.

The problem is more that you can die in seconds to anything. A single mistake should not cost you the game at least not on non-pro level.

Basically cheese and harassment are much too strong on non-pro level (and maybe even on pro-level).

You should harass to get an advantage. Not auto-win if your opponent does react immediately.

This game has almost no defenders advantage any more, except for Protoss who are immune to early attacks (which is going too far in the other direction).
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
July 28 2016 12:14 GMT
#323
On July 28 2016 19:56 MockHamill wrote:
I do not think the pace of the game itself is too fast.

The problem is more that you can die in seconds to anything. A single mistake should not cost you the game at least not on non-pro level.

Basically cheese and harassment are much too strong on non-pro level (and maybe even on pro-level).

You should harass to get an advantage. Not auto-win if your opponent does react immediately.

This game has almost no defenders advantage any more, except for Protoss who are immune to early attacks (which is going too far in the other direction).

Aside from dt and oracles, what other harrasment gives an auto win?
The harder it becomes, the more you should focus on the basics.
imp42
Profile Blog Joined November 2010
398 Posts
July 28 2016 13:45 GMT
#324
On July 28 2016 10:47 _Major wrote:
Show nested quote +
On July 28 2016 03:44 imp42 wrote:
I get the impression that many readers/posters confuse two concepts when talking about "speed".
+ Show Spoiler +

1) One concept is about how much a player is rewarded for one additional action. The best example here are the maximum number of units per control group allowed in bw and sc2.
In bw you have to control groups of max. 12 units separately = big reward. In sc2 you can move all units with 1 command (2 actions: select, move). Therefore giving much less reward for players using 2 control groups, although it is still beneficial.
The more he is rewarded per additional action, the faster (as in more actions per time) a player will play.

2) The other concept is about how fast things happen in the game. How long does it take for one medivac full of marines to take out a hatchery? How many seconds does it take for a battle between two fully maxed armies to finish?


These two concepts are not the same, rather the latter influences the former. If a battle happens too fast, the reward for an additional action like microing a single unit diminishes to the point that it is not worth it. This is what other posters have described as "more speed = less control".

I argue that:
- concept 1 is what makes a game great and distinguishes good from bad players.
- concept 2 just increases variance (read: chance), thereby narrowing the gap between good and bad players.

Unfortunately, Blizzard seems to push concept 2, which negatively influences concept 1


The 2nd concept doesn't exist in a vacuum. The value and opportunity costs of the units have to be factored in too.



That is exactly what I am saying: the 2nd concept does not exist in a vacuum, but influences the first one. I like your example of upgrading. Upgrading costs about 2-3 actions (adjust screen, select building, select upgrade), yet it gives huge rewards.
However, when it comes to microing units in a battle it comes down to opportunity costs just as you say. Given the speed of the battle (and therefore the lower control) the opportunity costs of microing are just too big = small reward. It is more rewarding to spend the actions on producing new units, except for the most expensive and slow to produce units.

Superior control (upgrading, supporting, and microing units to increase their lifespans) will still be worth it, because favorable tradeoffs are the key to keeping/taking the iniative. Superior control is also what opens the door for more advanced strategies like gambits because strategic sacrifices can be pulled off convincingly.

Even the best pros maybe move their damaged immortal back, if they find the time during the battle, but not much more. Basically the only example of true micro battles I know are blink stalkers. This is no coincidence: The blink ability greatly changes how much distance a unit can travel per time (blink: large distance in short time). This mechanism therefore rewards the player much more, making micro worth it. Try moving a zealot back, he will take so much damage while moving back that the micro actually affects the battle negatively.

Therefore: Yes, superior control makes a difference, but a comparatively small one due to the high opportunity cost while at the same time the risk (=variance) is relatively high.

Just remember this rule: the higher the variance, the less consistently a good player will prevail over a bad one.
Blizzard thinks this makes for fun games (see Hearthstone...), especially having the casual gamer in mind. However, designing a strategy game towards the casual gamer in such a way is poison.
Making a game appealing to casual players is not about increasing their chance to win against a good player through narrowing the skill gap or increasing random chance, but about making a fun experience playing against other casual players.
50 pts Copper League
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
Crank Gathers S2: Playoffs D2
CranKy Ducklings92
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 162
StarCraft: Brood War
Hyuk 3805
actioN 507
Mong 419
Stork 400
PianO 242
Sharp 107
JulyZerg 95
Aegong 80
NaDa 32
Sacsri 23
[ Show more ]
Free 16
HiyA 11
soO 2
Dota 2
XaKoH 526
ODPixel323
XcaliburYe239
canceldota79
League of Legends
JimRising 675
Counter-Strike
shoxiejesuss558
Heroes of the Storm
Khaldor58
Other Games
summit1g14073
singsing1488
ceh9530
Happy188
Pyrionflax136
NeuroSwarm56
nookyyy 25
Organizations
Counter-Strike
PGL6093
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2178
• Lourlo544
Upcoming Events
Epic.LAN
1h 59m
WardiTV Invitational
2h 14m
ByuN vs Spirit
herO vs Solar
MaNa vs Gerald
Rogue vs GuMiho
CrankTV Team League
2h 59m
BASILISK vs Team Liquid
Epic.LAN
1d 1h
BSL Team A[vengers]
1d 3h
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
1d 8h
BSL Team A[vengers]
2 days
Cross vs Motive
Sziky vs HiyA
BSL 21
2 days
Replay Cast
2 days
Wardi Open
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
The PondCast
5 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.