• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:27
CET 20:27
KST 04:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2048 users

Is SC2 too fast? - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 All
ilililililililiii
Profile Joined October 2013
United States93 Posts
July 28 2016 10:46 GMT
#321
so what is it that you propose to make up for removing 12 max groups
MockHamill
Profile Joined March 2010
Sweden1798 Posts
July 28 2016 10:56 GMT
#322
I do not think the pace of the game itself is too fast.

The problem is more that you can die in seconds to anything. A single mistake should not cost you the game at least not on non-pro level.

Basically cheese and harassment are much too strong on non-pro level (and maybe even on pro-level).

You should harass to get an advantage. Not auto-win if your opponent does react immediately.

This game has almost no defenders advantage any more, except for Protoss who are immune to early attacks (which is going too far in the other direction).
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
July 28 2016 12:14 GMT
#323
On July 28 2016 19:56 MockHamill wrote:
I do not think the pace of the game itself is too fast.

The problem is more that you can die in seconds to anything. A single mistake should not cost you the game at least not on non-pro level.

Basically cheese and harassment are much too strong on non-pro level (and maybe even on pro-level).

You should harass to get an advantage. Not auto-win if your opponent does react immediately.

This game has almost no defenders advantage any more, except for Protoss who are immune to early attacks (which is going too far in the other direction).

Aside from dt and oracles, what other harrasment gives an auto win?
The harder it becomes, the more you should focus on the basics.
imp42
Profile Blog Joined November 2010
398 Posts
July 28 2016 13:45 GMT
#324
On July 28 2016 10:47 _Major wrote:
Show nested quote +
On July 28 2016 03:44 imp42 wrote:
I get the impression that many readers/posters confuse two concepts when talking about "speed".
+ Show Spoiler +

1) One concept is about how much a player is rewarded for one additional action. The best example here are the maximum number of units per control group allowed in bw and sc2.
In bw you have to control groups of max. 12 units separately = big reward. In sc2 you can move all units with 1 command (2 actions: select, move). Therefore giving much less reward for players using 2 control groups, although it is still beneficial.
The more he is rewarded per additional action, the faster (as in more actions per time) a player will play.

2) The other concept is about how fast things happen in the game. How long does it take for one medivac full of marines to take out a hatchery? How many seconds does it take for a battle between two fully maxed armies to finish?


These two concepts are not the same, rather the latter influences the former. If a battle happens too fast, the reward for an additional action like microing a single unit diminishes to the point that it is not worth it. This is what other posters have described as "more speed = less control".

I argue that:
- concept 1 is what makes a game great and distinguishes good from bad players.
- concept 2 just increases variance (read: chance), thereby narrowing the gap between good and bad players.

Unfortunately, Blizzard seems to push concept 2, which negatively influences concept 1


The 2nd concept doesn't exist in a vacuum. The value and opportunity costs of the units have to be factored in too.



That is exactly what I am saying: the 2nd concept does not exist in a vacuum, but influences the first one. I like your example of upgrading. Upgrading costs about 2-3 actions (adjust screen, select building, select upgrade), yet it gives huge rewards.
However, when it comes to microing units in a battle it comes down to opportunity costs just as you say. Given the speed of the battle (and therefore the lower control) the opportunity costs of microing are just too big = small reward. It is more rewarding to spend the actions on producing new units, except for the most expensive and slow to produce units.

Superior control (upgrading, supporting, and microing units to increase their lifespans) will still be worth it, because favorable tradeoffs are the key to keeping/taking the iniative. Superior control is also what opens the door for more advanced strategies like gambits because strategic sacrifices can be pulled off convincingly.

Even the best pros maybe move their damaged immortal back, if they find the time during the battle, but not much more. Basically the only example of true micro battles I know are blink stalkers. This is no coincidence: The blink ability greatly changes how much distance a unit can travel per time (blink: large distance in short time). This mechanism therefore rewards the player much more, making micro worth it. Try moving a zealot back, he will take so much damage while moving back that the micro actually affects the battle negatively.

Therefore: Yes, superior control makes a difference, but a comparatively small one due to the high opportunity cost while at the same time the risk (=variance) is relatively high.

Just remember this rule: the higher the variance, the less consistently a good player will prevail over a bad one.
Blizzard thinks this makes for fun games (see Hearthstone...), especially having the casual gamer in mind. However, designing a strategy game towards the casual gamer in such a way is poison.
Making a game appealing to casual players is not about increasing their chance to win against a good player through narrowing the skill gap or increasing random chance, but about making a fun experience playing against other casual players.
50 pts Copper League
Prev 1 15 16 17 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#35
RotterdaM980
TKL 413
SteadfastSC249
IndyStarCraft 233
kabyraGe 162
BRAT_OK 131
iHatsuTV 19
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 980
mouzHeroMarine 521
TKL 413
SteadfastSC 249
IndyStarCraft 233
MaxPax 137
BRAT_OK 131
trigger 31
StarCraft: Brood War
Larva 403
Light 208
Dewaltoss 119
firebathero 118
Mini 61
910 28
Dota 2
XcaliburYe921
Counter-Strike
adren_tv152
Other Games
Grubby5644
FrodaN1899
fl0m867
Beastyqt775
ceh9529
B2W.Neo371
QueenE99
Mew2King85
C9.Mang066
Trikslyr47
Organizations
Other Games
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 34
• Reevou 1
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• Eskiya23 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1809
League of Legends
• Nemesis2906
• TFBlade867
Other Games
• imaqtpie1342
• Shiphtur254
Upcoming Events
WardiTV Invitational
1d 16h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.