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Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win?
Well cus your probably bronze and play vs bad players where you can do everything to win.
Good luck not playing "strategic" at higher levels.
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United Kingdom20282 Posts
On June 03 2016 09:47 Hider wrote:Show nested quote +Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win? Well cus your probably bronze and play vs bad players where you can do everything to win. Good luck not playing "strategic" at higher levels.
Mechanics and multitasking are way more important than strategy from 0% - 98%+ on the ladder and even continue to be important right up to rank 1. Anyone who has played @ high level can see that
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On June 03 2016 08:45 ejozl wrote: The HotS package in Medivac Boost, Oracles, Widow Mines are the worst offenders, coming from my Protoss perspective. THIS. Exactly this. Holy shit I just realized what a terrible expansion HOTS was. I honestly can't find a single positive addition to the game out of the whole bunch. So much stuff that is just cheap and not fun to play against. BRB changing my expansion level in SC2.
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On April 15 2016 15:42 RoomOfMush wrote: As I see it you have 3 options: 1) Become faster 2) Play a slower game 3) Whine on the internet about it
That's really constructive man, thanks for the input.
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On June 03 2016 09:47 Hider wrote:Show nested quote +Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win? Well cus your probably bronze and play vs bad players where you can do everything to win. Good luck not playing "strategic" at higher levels.
Wow, you really embody the wonderful community here, thanks for adding such a productive comment to the discussion! You're a swell guy!
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On June 03 2016 10:48 Barrin wrote:Show nested quote +On June 03 2016 09:32 weikor wrote: I feel like many brood war fanatics - enjoyed the "mechanic" aspect of Sc, since it does look amazing when korean pros do it. No. That's literally the difference between skill and strategy, and the opposite of what I want. Show nested quote +Take Warcraft 3 for instance - just microing 5 Grunts vs each other required high amounts of skill, a level where starcraft doesnt even go because microing seperate units effectively is a waste of apm that is required in other tasks. That skill was far more important in BW than SC2, and is very significant part of what I miss. When BW came out, we didn't have Twitch. In the end of the BW's era (read like 1-2 years before sc2 came out), you could cleary see that the difference wasn't really huge. What I mean is, there was almost no new strategies, simply because we figured a lot of things via replays, vods and tournaments. That skill you're talking about is the same as it is in sc2. But if you miss bw, then by all means play it. We won't stop you.
The mechanical's part in bw in the end of its era / beginning of sc2 was the most important in order to differentiate the skill difference between a semi-pro and a progamer. It's exactly the same we're facing with sc2.
I'm really tired of comparing those 2 games. There are way too much ppl that are regreting it when in fact they haven't played it a lot.
But w/e, I guess I won't come in this thread again since i'm really tired of arguing.
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Short answer: yes. The game is too fast. And by that, I mean the income rate is too high. You can reach masters with 0 strategy if you have good mechanics. Because its almost impossible to spend all of your money, the VAST majority of players would improve most quickly doing this.
I find that at diamond level, it is always more efficient to spam out marines. Devoting attention to anything other than building my mid game Bio army is a waste of time. IMO players should be able to spend most their of their money by the time they reach plat or diamond, and the winner is determined by build efficiency, strategy and micro.
Look at a game like League. The mechanics are there, but it's relatively easy to reach a point where the game is no longer determined by pure mechanics.
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I've played over 30 games of LOTV this week. It's my first time playing LOTV after not playing for half a year. Honestly the game is way too fast and is too easily decided by a single mistake. I've made so many of this single mistake, whether it's a wrong build order, losing two Medivacs in drop harass, losing to Ravagers because I didn't micro them correctly. Then no matter how badly I try to come back, I just lose it.
Just from a pure macro point of view, I don't know how many times I find myself running out of minerals yet I can't expand because I didn't build my 3rd CC quick enough. Sure I can lift my CC but by then the game has already been decided.
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Yesterday i watched ESC GoOdy winning a lot of games on EU GM with Terran Mech...and he is not a fast player. He knows exactly how to use his tanks etc to his advantage...of course he is not winning big tournaments. But most of us aim for a high ladder ranking and that is clearly possible with low apm.
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Well remeber Elfi? That guy literraly played top 16 GM with 90 apm no problem...
APM is an excuse bs nothing else... I would mind some progressive challenging system from low league, but only from bronze to silver. At Gold + speed should be on par with the rest of the game...
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"Look at a game like League. The mechanics are there, but it's relatively easy to reach a point where the game is no longer determined by pure mechanics. "
Sorry but that is hilarious, there is no "mechanics" in LoL besides last hitting minions.
The only thing that is too fast in SC2 is the rate at which workers die and how critically important they are, therefore having ton's of shit like Oracles zapping workers instantly, baneling bombs wrecking probe lines, Widow Mine drops killing 12 workers instantly if not reacted to properly, those things suck, no lie.
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Russian Federation421 Posts
On June 03 2016 10:58 diabcockiful wrote:Show nested quote +On April 15 2016 15:42 RoomOfMush wrote: As I see it you have 3 options: 1) Become faster 2) Play a slower game 3) Whine on the internet about it That's really constructive man, thanks for the input.
But that's the best answer in the whole thread. The speed of SC2 is not going anywhere, it's a core design, so everyone who has problem with it has this 3 options.
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Czech Republic12129 Posts
On June 03 2016 16:41 Ingvar wrote:Show nested quote +On June 03 2016 10:58 diabcockiful wrote:On April 15 2016 15:42 RoomOfMush wrote: As I see it you have 3 options: 1) Become faster 2) Play a slower game 3) Whine on the internet about it That's really constructive man, thanks for the input. But that's the best answer in the whole thread. The speed of SC2 is not going anywhere, it's a core design, so everyone who has problem with it has this 3 options. I chose to leave the game. It was the correct decision. Blizzard has their money, I played at least the campaign, it's a win-win. The fact that I am slowly stopping to watch any SC2 content doesn't matter probably 
In the end it's their choice of pace and their game, their responsibility
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I do feel like certain aspects of the game are definitely too fast, but the speed of the game is alright. Harassment happens too quickly, things die too quickly and leave little room for micro if any. But sadly I think this is how the game will stay.
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if you want to, you could compare sc2 with Blitz Chess. Its also more about the preperation and the execution. You also don't have much time to think about a new strategy in game. You need to know how to react to different situations without thinking half a minute and neglect everything. That won't work. Blitz Chess
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The speed of the game add more depths. I dont have all the time in the world to play video game. What will help you improving is knowing at each second of the game what to do and what your opponent could do, so you dont focus on useless things. The game is about not being able to handle everything and force mistakes. Balance macro / micro Unless you really want to go in a korean gaming house dont stress about apm.
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On June 03 2016 15:28 Beelzebub1 wrote:
The only thing that is too fast in SC2 is the rate at which workers die and how critically important they are, therefore having ton's of shit like Oracles zapping workers instantly, baneling bombs wrecking probe lines, Widow Mine drops killing 12 workers instantly if not reacted to properly, those things suck, no lie.
Actually those things slow the game. since you know its coming you will always plan defence for these at a timing. (except if you are on the opponent base )
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So I am the only one that actually enjoy the high pace in sc2? Even though I'm only gold?
I watched a high level war3 stream the other week, first time ever, and it was soooo sloooooow. Nothing ever died... You would se a unit slooooowwwlllly drop in hitpoints, and I felt like "OMG PULL IT BACK QUICK!! OMGOMG, WHY ARE YOU NOT PULLING IT BACK", but the player calmly waited until it was at 5-10%, pulled it out, and survived fine. I'm not saying that slower pace is inherently bad, I'm just saying that I myself found it boring, at least to watch. Haven't played much war3, and have no intention to.
I still find that there is plenty of strategic choices in sc2, even at gold level. Roach or ling-bane? Expand or early spire? Set up ling runby or defend with everything? Setting up flank and surrounds. How much static drop defense should I build? Not to mention the ever-present drones vs units question.
I don't understand why setting up tank line is more strategic than attack with marines. I'd even argue the opposite, that earlier attack gives more interactions between the players, and more opportunities for strategic choices. Tbh, just sitting home and massing up tanks isn't a game that seems very entertaining to me.
So OP, If you find sc2 too fast, maybe try war3? May be a better fit for you.
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