• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:39
CET 05:39
KST 13:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1060 users

Community Feedback Update - April 8 - Page 8

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 6 7 8 9 10 11 Next All
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-04-09 17:41:37
April 09 2016 17:39 GMT
#141
On April 09 2016 02:31 Elentos wrote:
I agree with nerfing liberator AA but stop trying to push the banshee buff.


Yeah Banshees are terrible in TvP, Photon Overcharge just eats them alive, and with the increased chance of Stargate openers compared to the Banshee's prime in WOL, it means a great chance for Phoenixes to be on the field.

It'd make more sense due the value of the unit to make Liberators require Tech Labs and Banshees not to (though I know this would greatly imbalance the game due to the importance of the Liberator, it is just to show the uselessness of the Banshee).
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 09 2016 17:41 GMT
#142
On April 10 2016 01:43 Foxxan wrote:
You cant even read properly. I very clearly stated to not focus on the new part, yet you do.
You show this in your other text aswell.

It's hard not to misunderstand you, since you contradict yourself and spout nonsense - I'll explain it to you once more: If it is irrelevant that the cyclone is new, then the focus is that it sees little play, yes? It DOES see play, it DOES have a role in the game, thus the comparison with other units that see ABSOLUTELY no play, and have NO place in the game (for example swarmhosts) is super relevant, because clearly that is a bigger issue than the cyclone, so stop whining about it. IF the argument is that the unit is new, and you honestly believe units should be used more the newer they are, then they need to remake sc2 entirely as lings, zealots and marines are the most produced units in the game. So which is it? Either my original comment was relevant, or my second one was - either way what I said is correct and not 'wrong'.
CyanApple
Profile Joined February 2016
48 Posts
Last Edited: 2016-04-09 18:05:09
April 09 2016 17:45 GMT
#143
On April 10 2016 02:22 Spyridon wrote:
Show nested quote +
On April 09 2016 15:44 CyanApple wrote:
well they say they dont want the 5 maps remaining after the veto to be only one type. i hope having only two types (1 experimental map+4 proven maptypes) would be ok for them. that would be highly appreciated i guess.
this would give us indeed 3 experimental and 4 proven maps.


That's not what they said. They mentioned they don't want more than 1 map of the same type, period. And gave multiple examples of this:

Show nested quote +
Regardless of what label you prefer, we feel that it’s a great map but we just don’t want more than 1 map of this exact same type in the ladder pool.


Show nested quote +
The important thing is we know this type of layout is fun in SC2, and we can definitely use this map or maps like this map in the future. We just don’t want to have more than 1 map of this type in the pool.


Show nested quote +
b. Again, we just don’t want to have more than one map of this type in the map pool is the important thing here.


Show nested quote +
When we say we want to push map diversity, the ultimate goal is that we want to avoid a situation where only 1 map type is allowed to enter the map pool.


This is the part that I don't think people realize. They made an extremely long presentation for their new terms for maps going forward, and tried very hard to make it "look" like they were giving players what they wanted (less "creative" maps and more maps you can play "standard" on)... Yet what they really explained was exactly what we already have - 1 to 3 'experimental' maps, with the remaining maps being no more than 1 of the same type. This definition would explain the map pool right now, they have not promised to give us anything different! They fooled a majority of people here who think they promised something different than what they did.

He didnt say 3 maps vs 4 proven maps. He said 4 proven map types. That's a term that's even more oblivious than "standard", and gives them a justification for making sure you have to play differently on every map in the pool. It's the opposite of what people were asking for... AKA the new David Kim standard: Ask for feedback, do not implement changes with good feedback, and only implement changes that have overwhelmingly negative feedback.


They gave examples of maptypes, that they only want one map of in the map pool. They also said, as I already quoted:
When we say we want to push map diversity, the ultimate goal is that we want to avoid a situation where only 1 map type is allowed to enter the map pool.

This is why I am suggesting to have 3 maps of experimental type and 4 maps of proven type.
You are right though, that this definition is more oblivious, as maps of former experimental type could become proven and would then be included in the 4 (as I am suggesting) maps of proven type. This could ultimately lead to a mappool not including any maps considered "standard" as of now, which is what I am worried about.
Comedy
Profile Joined March 2016
461 Posts
April 09 2016 17:59 GMT
#144
On April 09 2016 21:20 Charoisaur wrote:
Show nested quote +
the fun we're seeing with speed-upgraded banshees

uhm... which fun exactly? What's fun about chasing a super-fast unit that you can only kill if your opponent messes up.
I dont want terran to be balanced around that.


ya, david kim literally enjoys fast moving units. there is 0 consideration if it's actually a fun game element to play against. lol

the game is so unenjoyable because of all these bullshit gimmick utility units the guy put in the game, it's nuts.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-04-09 18:06:28
April 09 2016 18:05 GMT
#145
On April 10 2016 02:41 Avi-Love wrote:
Show nested quote +
On April 10 2016 01:43 Foxxan wrote:
You cant even read properly. I very clearly stated to not focus on the new part, yet you do.
You show this in your other text aswell.

It's hard not to misunderstand you, since you contradict yourself and spout nonsense - I'll explain it to you once more: If it is irrelevant that the cyclone is new, then the focus is that it sees little play, yes? It DOES see play, it DOES have a role in the game, thus the comparison with other units that see ABSOLUTELY no play, and have NO place in the game (for example swarmhosts) is super relevant, because clearly that is a bigger issue than the cyclone, so stop whining about it. IF the argument is that the unit is new, and you honestly believe units should be used more the newer they are, then they need to remake sc2 entirely as lings, zealots and marines are the most produced units in the game. So which is it? Either my original comment was relevant, or my second one was - either way what I said is correct and not 'wrong'.

But comparing it to swarmhosts makes no sense since the swarm host is boring as hell, we have seen proof of this already.
The unit has no potential anylonger either whereas the cyclone still has potential.
Thats why its 100% irrelevant to even talk about swarmhost, even mentioning it.

While at the same time, mech is a hot topic nowadays. Cyclone belongs with mech. If cyclone gets its job done right, mech might be available.
So its super relevant to talk about cyclone.
Comedy
Profile Joined March 2016
461 Posts
Last Edited: 2016-04-09 18:23:02
April 09 2016 18:17 GMT
#146
Noone except terran players with less than 150 apm care about mech. It's already proven to be an extremely dull playstyle throughout all of Hots. There's air mech if you want to camp, you can even harass with speed banshees while doing nothing at home forever and watch your composition get stronger and stronger over time. It's there in TvZ, at least.

camping with liberator, ghost only and boring your opponent to death is the ultimate late game strat, so enjoy it.
ihatevideogames
Profile Joined August 2015
570 Posts
April 09 2016 18:51 GMT
#147
On April 10 2016 03:17 Comedy wrote:
Noone except terran players with less than 150 apm care about mech. It's already proven to be an extremely dull playstyle throughout all of Hots. There's air mech if you want to camp, you can even harass with speed banshees while doing nothing at home forever and watch your composition get stronger and stronger over time. It's there in TvZ, at least.

camping with liberator, ghost only and boring your opponent to death is the ultimate late game strat, so enjoy it.


First, this kind of mentality is one of the main reasons the game is a shadow of it's former self. So, if I'm not as good as Polt, I'm not allowed to play Terran?

Second, let's see what's viable for Zerg in ZvT, shall we? Out of the top of my head, ling/bling/muta, roach/ravager, lurker play, and all that can transition into 8 armor ultras.
Let's look at PvT. I'm less familiar with toss, but off the top of my head again, they can go for chargelot/archon, adept heavy play, disruptor play with drops, colossi, etc etc and if they're allowed to get to lategame, it might as well be over for the terran player.
What does terran do in these matchups? Bio+Liberators. EVERY.SINGLE.TIME.

In the end of the day though, I guess only top-tier players are allowed to play this game and all other scrubs might as well go back to dota or whatever, right?
Charoisaur
Profile Joined August 2014
Germany16008 Posts
April 09 2016 19:21 GMT
#148
On April 10 2016 03:17 Comedy wrote:
Noone except terran players with less than 150 apm care about mech. It's already proven to be an extremely dull playstyle throughout all of Hots. There's air mech if you want to camp, you can even harass with speed banshees while doing nothing at home forever and watch your composition get stronger and stronger over time. It's there in TvZ, at least.

camping with liberator, ghost only and boring your opponent to death is the ultimate late game strat, so enjoy it.

The best game in sc2 history was a mech vs bio game.
The problem was turtling to skyterran which was boring. If the terran played aggressive ground mech the games were very exciting.
Check out TaeJa vs INnoVation or all forGG/gumiho games to see examples of that.
Many of the coolest moments in sc2 happen due to worker harassment
CyanApple
Profile Joined February 2016
48 Posts
Last Edited: 2016-04-09 20:01:54
April 09 2016 19:59 GMT
#149
On April 10 2016 03:51 ihatevideogames wrote:
What does terran do in these matchups? Bio+Liberators. EVERY.SINGLE.TIME.

Reaper, Hellion, Hellbat, Banshee, Widow Mine, Liberator, Marine, Marauder, Ghost, Medivac, Tanks, Viking, Cyclone, Thor
Yeah.
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 09 2016 20:01 GMT
#150
I hope everyone understands that the slow death of SC2 is occurring from devs that do not understand the important of strategic diversity or that patching often is important right now.

99% of Terran games are always bio + mass liberator every single game. I like playing SC2 still like most people and wonder when blizzard will wake up but after years of the same non-sense it doesn't seem like they will ever listen to the people that know best in this community.

But sure, make the banshee arbitrarily faster instead of changing anything else important in the game.

To be honest, at this point i would rather blizzard not buff Terran and instead nerf/kill all of the infuriatingly stupid and frustrating things they added into LOTV such as invincible nydus worm, adept shades, and mass ravager. They are blatantly ignoring those things.

I mean, do people really accept still you should have an invulnerable building that's globally buildable into your opponent's base that can be mass tranfused...are you guys happy with this being in the game? I feel like no one speaks up about this because you're all afraid you'll be labelled as a balance whiner when 99% of you should be complaining to blizzard about this stuff or it never will get fixed.
Sup
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
April 09 2016 20:03 GMT
#151
On April 10 2016 03:51 ihatevideogames wrote:
Show nested quote +
On April 10 2016 03:17 Comedy wrote:
Noone except terran players with less than 150 apm care about mech. It's already proven to be an extremely dull playstyle throughout all of Hots. There's air mech if you want to camp, you can even harass with speed banshees while doing nothing at home forever and watch your composition get stronger and stronger over time. It's there in TvZ, at least.

camping with liberator, ghost only and boring your opponent to death is the ultimate late game strat, so enjoy it.


First, this kind of mentality is one of the main reasons the game is a shadow of it's former self. So, if I'm not as good as Polt, I'm not allowed to play Terran?

Second, let's see what's viable for Zerg in ZvT, shall we? Out of the top of my head, ling/bling/muta, roach/ravager, lurker play, and all that can transition into 8 armor ultras.
Let's look at PvT. I'm less familiar with toss, but off the top of my head again, they can go for chargelot/archon, adept heavy play, disruptor play with drops, colossi, etc etc and if they're allowed to get to lategame, it might as well be over for the terran player.
What does terran do in these matchups? Bio+Liberators. EVERY.SINGLE.TIME.

In the end of the day though, I guess only top-tier players are allowed to play this game and all other scrubs might as well go back to dota or whatever, right?

Many many zerg/protoss are conditioned to face bio only play, if mech/skyterran is more viable they have to adjust and that is scary. So many people on the ladder who dont know how to deal with the latter comp starting to derp and qq the hardest for liberator nerfs.
http://www.twitch.tv/pinokotsbeer
ihatevideogames
Profile Joined August 2015
570 Posts
April 09 2016 20:30 GMT
#152
On April 10 2016 05:03 PinoKotsBeer wrote:
Show nested quote +
On April 10 2016 03:51 ihatevideogames wrote:
On April 10 2016 03:17 Comedy wrote:
Noone except terran players with less than 150 apm care about mech. It's already proven to be an extremely dull playstyle throughout all of Hots. There's air mech if you want to camp, you can even harass with speed banshees while doing nothing at home forever and watch your composition get stronger and stronger over time. It's there in TvZ, at least.

camping with liberator, ghost only and boring your opponent to death is the ultimate late game strat, so enjoy it.


First, this kind of mentality is one of the main reasons the game is a shadow of it's former self. So, if I'm not as good as Polt, I'm not allowed to play Terran?

Second, let's see what's viable for Zerg in ZvT, shall we? Out of the top of my head, ling/bling/muta, roach/ravager, lurker play, and all that can transition into 8 armor ultras.
Let's look at PvT. I'm less familiar with toss, but off the top of my head again, they can go for chargelot/archon, adept heavy play, disruptor play with drops, colossi, etc etc and if they're allowed to get to lategame, it might as well be over for the terran player.
What does terran do in these matchups? Bio+Liberators. EVERY.SINGLE.TIME.

In the end of the day though, I guess only top-tier players are allowed to play this game and all other scrubs might as well go back to dota or whatever, right?

Many many zerg/protoss are conditioned to face bio only play, if mech/skyterran is more viable they have to adjust and that is scary. So many people on the ladder who dont know how to deal with the latter comp starting to derp and qq the hardest for liberator nerfs.


No, that can't be it, skyterran must be blatantly OP in the highest level of play! How many skyterran games have we seen in the highest level of play? I bet they can be counted in one hand.
And instead of letting the meta settle and evolve, David Kim wants to immediately kill skyterran. He pretty much wants to force bio play.
Vanadiel
Profile Joined April 2012
France961 Posts
April 09 2016 21:05 GMT
#153
I don't think Zerg early drops build in ZvP are broken at all. They are already being figured it out by professional players, and they are strong just because of the ridiculous maps we have to play, and their extremely short air distance. It's a map issue, not necessarily a balanced one.
Comedy
Profile Joined March 2016
461 Posts
Last Edited: 2016-04-09 21:32:18
April 09 2016 21:31 GMT
#154
mispost.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16962 Posts
Last Edited: 2016-04-09 22:06:01
April 09 2016 21:42 GMT
#155
On April 10 2016 05:01 avilo wrote:
I hope everyone understands that the slow death of SC2 is occurring from devs that do not understand the important of strategic diversity or that patching often is important right now.


no, i think fewer patches along with accepting that a diverse race game takes 2 years to balance is the way to go. The 2 year time period to shake out lots of different strats is needed. You must let the meta cook slowly on simmer... you can't stick it in a microwave oven and make it magically balance in 6 months.

Morten's view is that it might well be impossible to balance this game along with any other diverse race.. 3 race RTS.

Also, due to macroscopic forces going on way, way above SC2 the entire genre is toast ; it has nothing to do with the quality of the game play and it is out of ATVI's EA's and MS's control. Its a shift in consumer tastes in the face of improving technology. Don't blame it on the game play.

Saying Starcraft is killin the RTS genre is like saying Pac-Man destroyed the Arcade scene in North America.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2016-04-09 22:15:17
April 09 2016 22:14 GMT
#156
should just change ovie drop to 50/50 and then also bring back the upgrade at the lair to make all ovies upgradable

I am also extremely disappointed to see they are not even considering removing tankivacs anymore
Nuclease
Profile Joined August 2011
United States1049 Posts
April 09 2016 22:18 GMT
#157
Couldn't agree more that "standard" vs "non-standard" discussion has been fruitless. "Standard" is a completely relative term and means different things to everyone. Closest I can get to a definition of "standard" has been a map on which it is easy to take three bases, and doesn't encourage any single type of play above all others. But that's a very large umbrella and doesn't really help with the discussion.

Still, I think that maps will eventually reach a state of normalcy, just like everything else in this game. Everyone will bitch and moan until the problem is fixed, as always.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2016-04-09 22:26:32
April 09 2016 22:24 GMT
#158
On April 10 2016 06:42 JimmyJRaynor wrote:
Show nested quote +
On April 10 2016 05:01 avilo wrote:
I hope everyone understands that the slow death of SC2 is occurring from devs that do not understand the important of strategic diversity or that patching often is important right now.


no, i think fewer patches along with accepting that a diverse race game takes 2 years to balance is the way to go. The 2 year time period to shake out lots of different strats is needed. You must let the meta cook slowly on simmer... you can't stick it in a microwave oven and make it magically balance in 6 months.

Morten's view is that it might well be impossible to balance this game along with any other diverse race.. 3 race RTS.

Also, due to macroscopic forces going on way, way above SC2 the entire genre is toast ; it has nothing to do with the quality of the game play and it is out of ATVI's EA's and MS's control. Its a shift in consumer tastes in the face of improving technology. Don't blame it on the game play.

Saying Starcraft is killin the RTS genre is like saying Pac-Man destroyed the Arcade scene in North America.

Nah it's a matter of major design mistakes never being fixed, "cooking on simmer" for 10years is a pretty stupid thing to do when bad stuff was put into the game to begin with. Yes SC2 has many critical flaws that have been pointed out by many for a long time it is why the game is in a bad state and a ton of people have left it, RTS isn't "toast" nor will it be if a new great game comes around. You keep repeating the same stuff and praise the companies blindly like you want a job there but try and be honest, businesses do really shitty stuff for money sometimes and blizzard has definitely done a lot of that lately (especially after merging with activision and the productivist shareholder board logic instead of passion and dev skill).
ihatevideogames
Profile Joined August 2015
570 Posts
April 09 2016 22:37 GMT
#159
On April 10 2016 06:42 JimmyJRaynor wrote:
Show nested quote +
On April 10 2016 05:01 avilo wrote:
I hope everyone understands that the slow death of SC2 is occurring from devs that do not understand the important of strategic diversity or that patching often is important right now.


no, i think fewer patches along with accepting that a diverse race game takes 2 years to balance is the way to go. The 2 year time period to shake out lots of different strats is needed. You must let the meta cook slowly on simmer... you can't stick it in a microwave oven and make it magically balance in 6 months.

Morten's view is that it might well be impossible to balance this game along with any other diverse race.. 3 race RTS.

Also, due to macroscopic forces going on way, way above SC2 the entire genre is toast ; it has nothing to do with the quality of the game play and it is out of ATVI's EA's and MS's control. Its a shift in consumer tastes in the face of improving technology. Don't blame it on the game play.

Saying Starcraft is killin the RTS genre is like saying Pac-Man destroyed the Arcade scene in North America.


The game itself is not helping. 99% of the community are players between bronze and diamond. 'lol who cares about bronzies and golds' you might say, but those are the people who gonna watch the streams, the tourneys and whatnot, and bring in the sponsors.
When you fill the game with a bunch of gimmicky stuff that's more annoying than fun to deal with, you're gonna alienate them. Sure, Polt can make toss disruptors useless with his micro, but a gold leaguer might as well quit the game because of them. I can't imagine how a plat toss will feel the millionth time he gets roach/ravager all-in'd. And I definitely don't think it's fun for the other guy in diamond when I make 12 speed banshees and snipe hatcheries everywhere while I turtle with liberators.
The game focuses too much on 'how can i deal with this annoying BS' instead of strategy. I'm sure there's some way to make the game less dissapointing to play without taking away any of it's depth.
And don't get me started on the fact that sc2 is marketed as a 'hardcore esport', that costs 40 euros to play (only for lotv) while f2p games put it to shame with their spectator and community options.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 09 2016 22:46 GMT
#160
On April 10 2016 06:42 JimmyJRaynor wrote:
Show nested quote +
On April 10 2016 05:01 avilo wrote:
I hope everyone understands that the slow death of SC2 is occurring from devs that do not understand the important of strategic diversity or that patching often is important right now.


no, i think fewer patches along with accepting that a diverse race game takes 2 years to balance is the way to go. The 2 year time period to shake out lots of different strats is needed. You must let the meta cook slowly on simmer... you can't stick it in a microwave oven and make it magically balance in 6 months.

Morten's view is that it might well be impossible to balance this game along with any other diverse race.. 3 race RTS.

Also, due to macroscopic forces going on way, way above SC2 the entire genre is toast ; it has nothing to do with the quality of the game play and it is out of ATVI's EA's and MS's control. Its a shift in consumer tastes in the face of improving technology. Don't blame it on the game play.

Saying Starcraft is killin the RTS genre is like saying Pac-Man destroyed the Arcade scene in North America.


So, if gameplay is irrelevant, why is BW still played? It's a game from 1997. Why not just sc2?
Prev 1 6 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 184
StarCraft: Brood War
Britney 19245
Sea 5588
PianO 383
Sharp 50
Noble 46
sorry 45
Dota 2
NeuroSwarm105
LuMiX2
League of Legends
JimRising 803
Counter-Strike
Stewie2K468
Heroes of the Storm
Khaldor117
Other Games
tarik_tv13731
summit1g8777
WinterStarcraft302
ViBE107
goatrope40
Organizations
Other Games
gamesdonequick615
Counter-Strike
PGL110
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21468
Upcoming Events
Sparkling Tuna Cup
5h 21m
WardiTV Korean Royale
7h 21m
LAN Event
10h 21m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
13h 21m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
15h 21m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 4h
Wardi Open
1d 7h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.