• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:43
CEST 08:43
KST 15:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Remastered crash fix suggestions Syncronization issues and can't find games a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro16 Group D The Casual Games of the Week Thread Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7412 users

Community Feedback Update - April 8 - Page 7

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 5 6 7 8 9 11 Next All
Charoisaur
Profile Joined August 2014
Germany16089 Posts
April 09 2016 12:34 GMT
#121
On April 09 2016 21:28 Shield wrote:
Show nested quote +
On April 09 2016 21:20 Charoisaur wrote:
the fun we're seeing with speed-upgraded banshees

uhm... which fun exactly? What's fun about chasing a super-fast unit that you can only kill if your opponent messes up.
I dont want terran to be balanced around that.


Sadly, Blizzard believes in super fast speed. From HotS to LotV: very fast mutas, very fast oracle, very fast medivac and very fast banshee.

time for a DT speed buff :D I wonder why that didn't make it into the game.
Many of the coolest moments in sc2 happen due to worker harassment
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
April 09 2016 12:49 GMT
#122
Really Blizzard? nerfing the liberator is top priority at this moment?

Not sure to laugh or cry....
http://www.twitch.tv/pinokotsbeer
MockHamill
Profile Joined March 2010
Sweden1798 Posts
April 09 2016 13:18 GMT
#123
I have actually stopped watching SC2 completely due to bio is being the only viable playstyle. (I still play the game though).

Seing MMM + Liberators every game is just not fun.

In HOTS the game was in a much better state. Bio was viable in all 3 matchups and mech was viable in 2 matchups. I remember watching Taeja vs Innovation, bio vs mech, it is probably one of the best games I have ever seen.

TvT in Hots was beautiful.
We had:
Bio vs Bio
Mech vs Mech
Bio vs Mech

Now we just have
Bio vs Bio

It gets really boring fast, both to watch and play.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 09 2016 13:51 GMT
#124
Holy shit they want speed banshees to be even faster? There are some good hits but also a few misses here.
Revolutionist fan
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 09 2016 14:01 GMT
#125
I can't believe how many delusional terran players there are in this thread, it is honestly frightening. I really don't mean for this post to come off as bad mannered, but I think certain people need to seriously re-evaluate the state of the game atm, and as such I will address a few comments made in this thread:
Firstly, people complaining that there is no diversity in tvz are plain wrong, sky terran has been seeing more and more play, and not only is it viable, it appears to be absolutely unstoppable if you get to critical mass, much like air units in pvz - don't believe me? Here are two RECENT examples, where the S tier zergs look HOPELESS, even with near infinite eco and tech.

+ Show Spoiler +
Maru vs Leenock in Proleague round 1 playoffs:
Maru vs Solar in Proleague round 2

Which brings me to my next point, tvz is NOT on a timer, terran does NOT automatically lose to ultras, in fact as we can see from these two scenarios, terrans absolutely demolish late game zerg compositions, even with the "op" viper, corrupter, bl and infesters.
Furthermore, TvZ is quite terran favoured at the highest level of play, if you combine SPL round 1+2 with GSL code S, Terran is 35-22, a ~61.5% win rate.
Lastly, complaining about cyclones being so weak that they are not seeing any play is incorrect, lots of terrans are building them early game in both tvt and tvp to either kill vikings, medivacs or oracles, etc - sure they tend to only build one or two, but what happens if you compare this to the amount of swarm hosts built in games? A unit that ACTUALLY sees ZERO play.

In conclusion, I think that there is a worrying trend on tl.net and other such forums where people, in particularly terran players, are clearly blinded by their own incompetence and they seemingly don't follow professional gaming close enough to comment on the actual state of the game.
Charoisaur
Profile Joined August 2014
Germany16089 Posts
Last Edited: 2016-04-09 14:20:29
April 09 2016 14:14 GMT
#126
On April 09 2016 23:01 Avi-Love wrote:
Which brings me to my next point, tvz is NOT on a timer,

Watch pro games 95% of terran wins come from allins/timings while once the zerg is established on 4-5 bases with 3/3 hive and ultras they almost always win.
It's very predictable to watch at the moment, past a certain time you know the zerg is gonna win.
1-2 games where terran won in the lategame doesn't prove the opposite.
Many of the coolest moments in sc2 happen due to worker harassment
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 09 2016 14:23 GMT
#127
I would like to point that on map subject, Prion should be changed again.

This map is not OK. Last change only achieved a 68% to 64% change in the ZvP win rates. Only time we saw a pro Korean P beating a Z on this map lately is Patience vs Ragnarok in SSL and Dream vs Departure in SPL round 1.

It's safe to say that P and are avoiding this map like plague, they always veto it in code S when a Z is in the group (not a single ZvP or ZvT played on this map this season!!!) SPL removed it and poor Trap had to give free wins to Solar and Dark in SSL finals.

I don't mind it being on the ladder, we have vetos and silly games can be also fun when you play casually, but seing it again in it's current configuration in a premier tournament would be a disgrace.

This map is like a weird and awkward animal, it has to evolve or disappear.
Dear INno and all the former STX boys.
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
Last Edited: 2016-04-09 14:29:18
April 09 2016 14:24 GMT
#128
On April 09 2016 23:14 Charoisaur wrote:
Show nested quote +
On April 09 2016 23:01 Avi-Love wrote:
Which brings me to my next point, tvz is NOT on a timer,

Watch pro games 95% of terran wins come from allins/timings while once the zerg is established on 4-5 bases with 3/3 hive and ultras they almost always win.
It's very predictable to watch at the moment, past a certain time you know the zerg is gonna win.
1-2 games where terran won in the lategame doesn't prove the opposite.



Because most games terrans actually play to end the game in the midgame, which is a good way to play ofcourse because terran has a slight edge in the midgame.

We are gonna have to see more of this airstyle though before we can make any statements about it though.
CheddarToss
Profile Joined September 2015
534 Posts
April 09 2016 14:26 GMT
#129
On April 09 2016 21:49 PinoKotsBeer wrote:
Really Blizzard? nerfing the liberator is top priority at this moment?

Not sure to laugh or cry....

What else is, if not Liberators? I haven't seen a Protoss make 15-20 Distruptors. I also haven't seen a Zerg mass only Ultras. But I have seen a lot of Terrans with most of their supply in Liberators. Obviously this unit is ridiculous. And the worst thing is, it's very easy to use for how strong it is in every imaginable situation. Lib harass? Just shift click and don't worry about it, while the opponent has to scramble for a minute to take it out due to range and bad map layout behind the mineral line. Haven't positioned your Lib zones well? No biggie, they only take a second to unsiege and siege again. Caught out of position with your Libs? Don't worry, they are fast as lighting.

TLDR version: this unit is simply too good at everything and needs to get nerfed hard. Should it prove too much, Terran should be buffed in another area.
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2016-04-09 14:39:31
April 09 2016 14:36 GMT
#130
So basically, they want remove all the new offensive tools of zerg? I am not against this AA nerf on liberators even if it still make muta flock useless and that's shame, mutalingbane is the best compo to play with and against but I guess it is still a progress... For the banshee buff, well, it is not because something strong is used that you must make another unit even stronger! He might no be op but I don't like this logic.
And for late game tvp, the liberators will be pretty useless, does not seem fair but this is not a MU I used to play so...
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2016-04-09 14:48:25
April 09 2016 14:37 GMT
#131
On April 09 2016 23:26 CheddarToss wrote:
Show nested quote +
On April 09 2016 21:49 PinoKotsBeer wrote:
Really Blizzard? nerfing the liberator is top priority at this moment?

Not sure to laugh or cry....

What else is, if not Liberators? I haven't seen a Protoss make 15-20 Distruptors. I also haven't seen a Zerg mass only Ultras. But I have seen a lot of Terrans with most of their supply in Liberators. Obviously this unit is ridiculous. And the worst thing is, it's very easy to use for how strong it is in every imaginable situation. Lib harass? Just shift click and don't worry about it, while the opponent has to scramble for a minute to take it out due to range and bad map layout behind the mineral line. Haven't positioned your Lib zones well? No biggie, they only take a second to unsiege and siege again. Caught out of position with your Libs? Don't worry, they are fast as lighting.

TLDR version: this unit is simply too good at everything and needs to get nerfed hard. Should it prove too much, Terran should be buffed in another area.

Do you hear me say the liberators shouldnt nerfed? No, i did not state that. Top priority is imho pvz and such.
And regarding the liberator itself, yes its very strong and it should be nerfed at a certain moment. YES, a terran would like to see them nerfed. But you have to see the bigger pictures because that is lacking in your comment. What other terran unit is decent? oh wait, more bio bio bio bio bio bio bio bio bio bio bio bio bio bio bio bio , did i say bio? because the synergy of the other units isnt there. Think about production, upgrades etc. Thats why you see mass liberators, because its the only good thing terran has. Many many topics and comments are written about liberators etc, not worth the time to repeat everything if you are soley focussed on 1 unit. And terrans not to "worry" about an unit is nice a change .......
And plenty of zergs with +20 corruptors or a toss with 15 tempests etc.
http://www.twitch.tv/pinokotsbeer
stilt
Profile Joined October 2012
France2755 Posts
Last Edited: 2016-04-09 14:42:10
April 09 2016 14:41 GMT
#132
On April 09 2016 23:26 CheddarToss wrote:
Show nested quote +
On April 09 2016 21:49 PinoKotsBeer wrote:
Really Blizzard? nerfing the liberator is top priority at this moment?

Not sure to laugh or cry....

What else is, if not Liberators? I haven't seen a Protoss make 15-20 Distruptors. I also haven't seen a Zerg mass only Ultras. But I have seen a lot of Terrans with most of their supply in Liberators. Obviously this unit is ridiculous. And the worst thing is, it's very easy to use for how strong it is in every imaginable situation. Lib harass? Just shift click and don't worry about it, while the opponent has to scramble for a minute to take it out due to range and bad map layout behind the mineral line. Haven't positioned your Lib zones well? No biggie, they only take a second to unsiege and siege again. Caught out of position with your Libs? Don't worry, they are fast as lighting.

TLDR version: this unit is simply too good at everything and needs to get nerfed hard. Should it prove too much, Terran should be buffed in another area.


I would like to see the 2013 mines again, this gave a few of the best tvz of sc2
But as a spectator, i enjoy watching libe in tvp!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 09 2016 15:17 GMT
#133
On April 09 2016 21:34 Charoisaur wrote:
Show nested quote +
On April 09 2016 21:28 Shield wrote:
On April 09 2016 21:20 Charoisaur wrote:
the fun we're seeing with speed-upgraded banshees

uhm... which fun exactly? What's fun about chasing a super-fast unit that you can only kill if your opponent messes up.
I dont want terran to be balanced around that.


Sadly, Blizzard believes in super fast speed. From HotS to LotV: very fast mutas, very fast oracle, very fast medivac and very fast banshee.

time for a DT speed buff :D I wonder why that didn't make it into the game.


Well, they're adding it to the game. It's just a terran unit called banshee. Flying dt although it doesn't have permanent cloak. :D
JimmyJRaynor
Profile Blog Joined April 2010
Canada17807 Posts
Last Edited: 2016-04-09 15:23:35
April 09 2016 15:20 GMT
#134
On April 09 2016 23:01 Avi-Love wrote:
I can't believe how many delusional terran players there are in this thread, it is honestly frightening. I really don't mean for this post to come off as bad mannered, but I think certain people need to seriously re-evaluate the state of the game atm, and as such I will address a few comments made in this thread:


my fav race is terran. i've played more terran than any other race by far. however, i get higher on the ladder playing Zerg. 150 APM and lower players must accept the fact that if they pick Terran they'll end up lower on the ladder. it really doesnt matter to me because i end up with a 50/50 win/loss record with both Zerg and Terran.

Terran just requires higher APM and that's it. If guy's like Avilo want to win money in WCS events they'll have to move to Zerg because they're APM just isn't there for Terran at top level. Instead guys in Avilo's situation often just whine about the "game design".
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 09 2016 15:52 GMT
#135
On April 09 2016 23:01 Avi-Love wrote:
I can't believe how many delusional terran players there are in this thread, it is honestly frightening. I really don't mean for this post to come off as bad mannered, but I think certain people need to seriously re-evaluate the state of the game atm, and as such I will address a few comments made in this thread:
Firstly, people complaining that there is no diversity in tvz are plain wrong, sky terran has been seeing more and more play, and not only is it viable, it appears to be absolutely unstoppable if you get to critical mass, much like air units in pvz - don't believe me? Here are two RECENT examples, where the S tier zergs look HOPELESS, even with near infinite eco and tech.

+ Show Spoiler +
Maru vs Leenock in Proleague round 1 playoffs: https://www.youtube.com/watch?v=anar2XBZ_pk Maru vs Solar in Proleague round 2 https://www.youtube.com/watch?v=JSZjwC8yXaM

Which brings me to my next point, tvz is NOT on a timer, terran does NOT automatically lose to ultras, in fact as we can see from these two scenarios, terrans absolutely demolish late game zerg compositions, even with the "op" viper, corrupter, bl and infesters.
Furthermore, TvZ is quite terran favoured at the highest level of play, if you combine SPL round 1+2 with GSL code S, Terran is 35-22, a ~61.5% win rate.
Lastly, complaining about cyclones being so weak that they are not seeing any play is incorrect, lots of terrans are building them early game in both tvt and tvp to either kill vikings, medivacs or oracles, etc - sure they tend to only build one or two, but what happens if you compare this to the amount of swarm hosts built in games? A unit that ACTUALLY sees ZERO play.

In conclusion, I think that there is a worrying trend on tl.net and other such forums where people, in particularly terran players, are clearly blinded by their own incompetence and they seemingly don't follow professional gaming close enough to comment on the actual state of the game.

This comment is garbage. A trend which occurs often, a person comes in here to say that alot of people are wrong and then say really bad things himself.

Comparing cyclones to swarmhosts are irrelevant. The cyclone which is a new unit in lotv sees VERY little play. Key word here is VERY little play so dont focus on the new unit part.
And if terran can make air a viable strategy, lots of people dont care about that. In fact, lots of people want this air style gone cuz its very boring for the game. Both to play and to watch.
CheddarToss
Profile Joined September 2015
534 Posts
April 09 2016 16:08 GMT
#136
On April 09 2016 23:37 PinoKotsBeer wrote:
Show nested quote +
On April 09 2016 23:26 CheddarToss wrote:
On April 09 2016 21:49 PinoKotsBeer wrote:
Really Blizzard? nerfing the liberator is top priority at this moment?

Not sure to laugh or cry....

What else is, if not Liberators? I haven't seen a Protoss make 15-20 Distruptors. I also haven't seen a Zerg mass only Ultras. But I have seen a lot of Terrans with most of their supply in Liberators. Obviously this unit is ridiculous. And the worst thing is, it's very easy to use for how strong it is in every imaginable situation. Lib harass? Just shift click and don't worry about it, while the opponent has to scramble for a minute to take it out due to range and bad map layout behind the mineral line. Haven't positioned your Lib zones well? No biggie, they only take a second to unsiege and siege again. Caught out of position with your Libs? Don't worry, they are fast as lighting.

TLDR version: this unit is simply too good at everything and needs to get nerfed hard. Should it prove too much, Terran should be buffed in another area.

Do you hear me say the liberators shouldnt nerfed? No, i did not state that. Top priority is imho pvz and such.
And regarding the liberator itself, yes its very strong and it should be nerfed at a certain moment. YES, a terran would like to see them nerfed. But you have to see the bigger pictures because that is lacking in your comment. What other terran unit is decent? oh wait, more bio bio bio bio bio bio bio bio bio bio bio bio bio bio bio bio , did i say bio? because the synergy of the other units isnt there. Think about production, upgrades etc. Thats why you see mass liberators, because its the only good thing terran has. Many many topics and comments are written about liberators etc, not worth the time to repeat everything if you are soley focussed on 1 unit. And terrans not to "worry" about an unit is nice a change .......
And plenty of zergs with +20 corruptors or a toss with 15 tempests etc.

Well, that's why I said that something else should get buffed. I'm all for the Siege Tank buff and removing that siege mode pickup. However I'm not sure how to prevent super strong 2 base bio/tank all-ins, after such a buff.

The thing is, I don't think that Bio and Mech can be viable, because if both are good, than bio/tank timings are going to be crazy strong. So there needs to be some nerf that will not hit any particular unit, but reduce synergy between bio and the tank.
Avi-Love
Profile Joined November 2003
Denmark423 Posts
April 09 2016 16:18 GMT
#137
First of all why does it matter if it's a new unit? Marines and Zerglings are old units so should they see less play? If not, why is it relevant? The unit clearly has a place in the game, as people actually produce it (unlike the swarm host). I think cyclones are a lot like reapers, you tend to make 1, the reaper for scouting, the cyclone to be safe against things like oracles, vikings, etc etc. And are you seriously trying to argue that people think air style is boring, but the very same people want to turtle mech and think that is exciting? I hope you realise how ridiculous your argument is here -- turtling on mass air and turtling mech are both VERY similar playstyles, and they produce equal amounts of "excitement" (which in my opinion is very little). Everyone here is asking for mech buffs, whining about zerg being on a timer (which I already established as false) etc etc.

Furthermore,

On April 09 2016 23:14 Charoisaur wrote:
Show nested quote +
On April 09 2016 23:01 Avi-Love wrote:
Which brings me to my next point, tvz is NOT on a timer,

Watch pro games 95% of terran wins come from allins/timings while once the zerg is established on 4-5 bases with 3/3 hive and ultras they almost always win.
It's very predictable to watch at the moment, past a certain time you know the zerg is gonna win.
1-2 games where terran won in the lategame doesn't prove the opposite.


95% of terran wins come from allins / timings is a vast overrestimation, but even if that was the case, it is not because terran is weak in the late game, it's because zerg is weak before specific timings -- why do you think zergs have a 30% win rate in zvt in Code S? Because ultras are imbalanced....?
There are two points in zvt where zerg is strong (read strong, not ''omg imbalance, immortal, impossible to beat'') and that is 1) if you're nearing max on roach/ravager and terran is not at a high enough unit count to overcome the supply ineffeciency of roach/ravager, and 2) when you first get out 4-5 ultras with chitinous and 1-2 upgrades. Outside of these two windows of opportunity zerg is weaker than terran, and overall zerg is clearly weaker than terran - this is further exacerbated by terran having access to an unbeatable late game airstyle, which is not good - neither when it comes to balance nor entertainment.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 09 2016 16:43 GMT
#138
You cant even read properly. I very clearly stated to not focus on the new part, yet you do.
You show this in your other text aswell.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2016-04-09 17:22:30
April 09 2016 17:22 GMT
#139
On April 09 2016 15:44 CyanApple wrote:
well they say they dont want the 5 maps remaining after the veto to be only one type. i hope having only two types (1 experimental map+4 proven maptypes) would be ok for them. that would be highly appreciated i guess.
this would give us indeed 3 experimental and 4 proven maps.


That's not what they said. They mentioned they don't want more than 1 map of the same type, period. And gave multiple examples of this:

Regardless of what label you prefer, we feel that it’s a great map but we just don’t want more than 1 map of this exact same type in the ladder pool.


The important thing is we know this type of layout is fun in SC2, and we can definitely use this map or maps like this map in the future. We just don’t want to have more than 1 map of this type in the pool.


b. Again, we just don’t want to have more than one map of this type in the map pool is the important thing here.


When we say we want to push map diversity, the ultimate goal is that we want to avoid a situation where only 1 map type is allowed to enter the map pool.


This is the part that I don't think people realize. They made an extremely long presentation for their new terms for maps going forward, and tried very hard to make it "look" like they were giving players what they wanted (less "creative" maps and more maps you can play "standard" on)... Yet what they really explained was exactly what we already have - 1 to 3 'experimental' maps, with the remaining maps being no more than 1 of the same type. This definition would explain the map pool right now, they have not promised to give us anything different! They fooled a majority of people here who think they promised something different than what they did.

He didnt say 3 maps vs 4 proven maps. He said 4 proven map types. That's a term that's even more oblivious than "standard", and gives them a justification for making sure you have to play differently on every map in the pool. It's the opposite of what people were asking for... AKA the new David Kim standard: Ask for feedback, do not implement changes with good feedback, and only implement changes that have overwhelmingly negative feedback.
ihatevideogames
Profile Joined August 2015
570 Posts
April 09 2016 17:34 GMT
#140
On April 09 2016 23:01 Avi-Love wrote:
I can't believe how many delusional terran players there are in this thread, it is honestly frightening. I really don't mean for this post to come off as bad mannered, but I think certain people need to seriously re-evaluate the state of the game atm, and as such I will address a few comments made in this thread:
Firstly, people complaining that there is no diversity in tvz are plain wrong, sky terran has been seeing more and more play, and not only is it viable, it appears to be absolutely unstoppable if you get to critical mass, much like air units in pvz - don't believe me? Here are two RECENT examples, where the S tier zergs look HOPELESS, even with near infinite eco and tech.

+ Show Spoiler +
Maru vs Leenock in Proleague round 1 playoffs: https://www.youtube.com/watch?v=anar2XBZ_pk Maru vs Solar in Proleague round 2 https://www.youtube.com/watch?v=JSZjwC8yXaM

Which brings me to my next point, tvz is NOT on a timer, terran does NOT automatically lose to ultras, in fact as we can see from these two scenarios, terrans absolutely demolish late game zerg compositions, even with the "op" viper, corrupter, bl and infesters.
Furthermore, TvZ is quite terran favoured at the highest level of play, if you combine SPL round 1+2 with GSL code S, Terran is 35-22, a ~61.5% win rate.
Lastly, complaining about cyclones being so weak that they are not seeing any play is incorrect, lots of terrans are building them early game in both tvt and tvp to either kill vikings, medivacs or oracles, etc - sure they tend to only build one or two, but what happens if you compare this to the amount of swarm hosts built in games? A unit that ACTUALLY sees ZERO play.

In conclusion, I think that there is a worrying trend on tl.net and other such forums where people, in particularly terran players, are clearly blinded by their own incompetence and they seemingly don't follow professional gaming close enough to comment on the actual state of the game.



Aside from those 2 games, can you give other examples of skyterran crushing zergs in the highest level of play?
Because according to what you're saying, Blizzard is about to completely kill skyterran and force their bio meta, because of 2 games only. That's assuming that as you imply, they only balance the game based on the highest level of play.
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 2097
GuemChi 939
actioN 250
sSak 81
Hm[arnc] 76
yabsab 34
Dewaltoss 23
Aegong 21
Noble 10
Icarus 9
Dota 2
febbydoto219
Other Games
summit1g15978
WinterStarcraft476
ceh9288
XaKoH 217
Organizations
Other Games
gamesdonequick1071
BasetradeTV38
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH239
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2294
League of Legends
• Rush1779
Upcoming Events
IntoTheTV X SOOP
4h 17m
herO vs SHIN
Percival vs ByuN
RotterdaM Event
9h 32m
Replay Cast
17h 17m
GSL
1d 4h
Replay Cast
1d 17h
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
[ Show More ]
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.