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Community Feedback Update - April 8

Forum Index > SC2 General
203 CommentsPost a Reply
1 2 3 4 5 9 10 11 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-04-08 18:10:59
April 08 2016 17:27 GMT
#1
[image loading]

Map Diversity
We wanted to point out something interesting that we noticed over the past week. We realized discussing standard maps vs. non standard maps might not be as important as discussing having a better ratio of new map types to proven map types.

Here are some examples:

1. Dusk Towers is considered to be very non-standard to us, but many people who were arguing for standard maps have the opposite opinion.

a. A map that a player can take 4 bases while defending 1 choke point doesn’t feel standard to us.


b. Regardless of what label you prefer, we feel that it’s a great map but we just don’t want more than 1 map of this exact same type in the ladder pool.


2. Sejong Station is a map we also consider to be very non-standard, but many people who want standard maps look to be saying it’s standard.

a. It’s really difficult to protect your third, and the natural mineral line being super exposed by air harass are the non-standard parts of this map.


b. Again, labeling the map one way or the other doesn’t seem to be helpful. The important thing is we know this type of layout is fun in SC2, and we can definitely use this map or maps like this map in the future. We just don’t want to have more than 1 map of this type in the pool.


3. We completely agree maps like Ulrena produce really entertaining games even though it’s non-standard (as seen from games in KR last season)

a. So there is room to explore new map types, but maybe we should do so in moderation going forward.


b. Again, we just don’t want to have more than one map of this type in the map pool is the important thing here.


4. We completely agree on the points many bring up regarding some of the other non-standard maps that turned out to be quite bad.

a. Maps like: Klontas Mire or Daedalus Point.


b. There is also a chance that exploring new maps doesn’t work out, in which case there’s always the veto system. We can also make fixes to maps, and/or we can just simply remove them from the pool like we have done in the past.


c. We agree with many players that in Season 2, we may have pushed new map types a bit too far.


We can keep going, but even these examples show that the discussion may have been about the wrong thing. Due to the definition of a “standard map” not being consistent, maybe it’ll be best to stop using these terms when describing what a good map is or isn’t. When we say we want to push map diversity, the ultimate goal is that we want to avoid a situation where only 1 map type is allowed to enter the map pool.

So instead of discussing if a map is standard or non-standard, we agree with much of your feedback in that the important factors are these two things:

1. A majority of the maps should be good maps that have low risk of breaking the game (Regardless if you define them as ‘standard’ or ‘non-standard.)

a. Any map that the majority of players like can go into this category, but we’re not going to have two Dusk Towers or two Overgrowth in different tilesets.


2. Only a few maps, at most, are exploring new ideas per season.

a. This number we could aim for can be maybe 1-3 per season at most.


b. We’d love to hear your thoughts on the exact number, and once we have decided together what the best move is, we can move forward with trying that for the next season.


c. This, we wonder, is where we didn’t quite hit the mark on in Season 2, and we need to work towards setting a stronger baseline


In conclusion, we understand that the maps for this season might have introduced too much change all at once. We want to make sure to clear up any misconceptions that the design team dislikes unique maps such as Dusk Towers, and we would like to focus on the above two points for discussion going forward.

Map changes for next week
Let’s now talk about actual changes we can make to the current map pool as early as next week. We would love to move fairly quickly on the changes so let’s get focused discussions going over the weekend.

We have been testing out various suggestions and we have also been testing some of our ideas regarding the potential issues brought up, and here are the proposed changes:

Frozen Temple
- Reduce the size of the choke point leading into the natural expansion area

Invader
- Remove the “bridge” areas next to the third to help horizontal spawn positions.

Korhal Carnage Knockout
- Remove the Rock Towers at main base locations
- Reduce the main base ramps to the smallest size

Let’s try to figure out if further changes are needed or if a map just can’t work and needs to be replaced, so that we can make the best call for the current map pool.

Balance
Thank you for your feedback and discussion regarding the proposed changes in the current balance test map. We would like to move forward with some of the changes as soon as possible, and continue to test the other changes on a balance test map in order to move with balance changes in quicker, smaller steps.

Overlord transport upgrade requirement moved to Lair
We agree with the argument that this change will be more effective at strictly only buffing Protoss early game vs. Zerg, as compared to the Ravager nerf which nerfs Zerg against both races early on. We would like to get this into the game ASAP to see how the early game changes in PvZ in order to be able to see if further action is needed.

Banshee + Liberator
We believe bringing a bit more strength to the Banshee and taking away from the Liberator strength seems to be a solid way to go. Due to how much emphasis there is on Liberator strength, and the fun we’re seeing with speed upgraded Banshees, we believe these changes will be good for the game. The changes would be the same as what we’re testing currently in the balance test map, but we’re thinking the cost of the Banshee upgrade should be reduced to 150/150 instead of 100/100 like it is on the test map.

If further changes are needed here, we believe changing the Liberator AA damage to be +Light instead of dealing full damage to everything, and further increasing the Banshee speed upgrade effectiveness could be a viable next step.

We have other changes we believe we should continue exploring in the balance test map, but we wanted to make a move on these 3 changes as soon as possible, if there is agreement in this area. Let’s also aggressively discuss these proposed changes so that we can make a move in this area as soon as possible. Thanks!


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Elentos
Profile Blog Joined February 2015
55566 Posts
April 08 2016 17:31 GMT
#2
I agree with nerfing liberator AA but stop trying to push the banshee buff. It needs tech labs to be made. It's not gonna become a thing against Protoss and it can lead to completely ridiculous gameplay in TvZ.
Every 60 seconds in Africa, a minute passes.
BamBam
Profile Blog Joined November 2009
745 Posts
April 08 2016 17:36 GMT
#3
What is seriously the reason for removing overlord drops? They were the one offensive option zerg had in the early game. To think that early drops only affects zvp is foolhardy.

"two is way better than twice as one" - artosis
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2016 17:38 GMT
#4
Maybe this'll finally get people to stop harping about standard vs non-standard maps.

Also glad to see they are considering changing the maps.
Aegwynn
Profile Joined September 2015
Italy460 Posts
April 08 2016 17:42 GMT
#5
Rip Overlord drops, thank you for killing one of the few fun things about lotv.
Elentos
Profile Blog Joined February 2015
55566 Posts
April 08 2016 17:42 GMT
#6
Oh yeah, the part about the maps is sensible (though I'm pretty sure I've read something like that a bunch of times in comments about Dayvie's feedback posts). I'd say 3 experimental ones per season would be good.
Every 60 seconds in Africa, a minute passes.
usopsama
Profile Joined April 2008
6502 Posts
April 08 2016 17:43 GMT
#7
Wow. They are totally delaying and not talking about the important terran changes (ie: tank) and going forward with changes that no one asked for (ie: banshee).
imre
Profile Blog Joined November 2011
France9263 Posts
April 08 2016 17:48 GMT
#8
Huge TvP nerf not being talked in the liberator section is worrying.
Zest fanboy.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
April 08 2016 17:48 GMT
#9
So are we going to be stuck with nerfed overlord drops or will they bring back research for all overlords?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 08 2016 17:50 GMT
#10
Banshee buff is dumb and don't see why they are doing it, but I guess ok changes. I disagree with removing overlord drops, at this point they might as well make it like it used to be or give us the option.

I actually think the ravager delay would have been a smart move regardless. I hope they get to the flying tanks soon!
When I think of something else, something will go here
Spyridon
Profile Joined April 2010
United States997 Posts
April 08 2016 17:51 GMT
#11
On April 09 2016 02:42 Elentos wrote:
Oh yeah, the part about the maps is sensible (though I'm pretty sure I've read something like that a bunch of times in comments about Dayvie's feedback posts). I'd say 3 experimental ones per season would be good.


Not going to happen. They said last week that they can't do that because "all of the maps may be potentially veto'ed every game and you would never see them outside of BO7".

On April 09 2016 02:43 usopsama wrote:
Wow. They are totally delaying and not talking about the important terran changes (ie: tank) and going forward with changes that no one asked for (ie: banshee).


You are just realizing now they are stalling? They have been stalling since LotV release, lol.

Banshee was a change that most people were against. They are insisting on it. Why? Because it's a new subject that will be regularly and openly debated, so they can discuss changes on Banshee for the next few months to "get it in a good place", rather than doing any significant changes..
usopsama
Profile Joined April 2008
6502 Posts
April 08 2016 17:53 GMT
#12
Instead of nerfing the overlord drop, they should just fix the current fucking nydus design that so many people hate.
Elentos
Profile Blog Joined February 2015
55566 Posts
April 08 2016 17:54 GMT
#13
On April 09 2016 02:51 Spyridon wrote:
Show nested quote +
On April 09 2016 02:42 Elentos wrote:
Oh yeah, the part about the maps is sensible (though I'm pretty sure I've read something like that a bunch of times in comments about Dayvie's feedback posts). I'd say 3 experimental ones per season would be good.


Not going to happen. They said last week that they can't do that because "all of the maps may be potentially veto'ed every game and you would never see them outside of BO7".

Except Dayvie proposes a number between 1 and 3 himself in this post.
Every 60 seconds in Africa, a minute passes.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
April 08 2016 18:01 GMT
#14
On April 09 2016 02:36 BamBam wrote:
What is seriously the reason for removing overlord drops? They were the one offensive option zerg had in the early game. To think that early drops only affects zvp is foolhardy.



Because they're a balance issue and limiting map design in one matchup and barely ever used in the other matchups
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Infiiiniity
Profile Joined April 2015
45 Posts
April 08 2016 18:02 GMT
#15
So.... does this mean no thor change? If so I'd love it
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-04-08 18:07:23
April 08 2016 18:04 GMT
#16
On April 09 2016 02:51 Spyridon wrote:
Show nested quote +
On April 09 2016 02:43 usopsama wrote:
Wow. They are totally delaying and not talking about the important terran changes (ie: tank) and going forward with changes that no one asked for (ie: banshee).


You are just realizing now they are stalling? They have been stalling since LotV release, lol.

Banshee was a change that most people were against. They are insisting on it. Why? Because it's a new subject that will be regularly and openly debated, so they can discuss changes on Banshee for the next few months to "get it in a good place", rather than doing any significant changes..

Oh no, I knew perfectly well that they were stalling. They have been stalling for the tank damage buff since fucking WoL!!!!!!!!!!!!!!

But after 6 years of waiting, there was hope. On February 18, they started talking about the idea of buffing the tank damage. And then, that consideration was completely dropped. After that, they started doing weird shit like trying to buff the banshee's speed.
Sogetsu
Profile Joined July 2011
514 Posts
April 08 2016 18:05 GMT
#17
I don't know what to say, I am speechless... can't believe they are moving Ovi Drop to Lair again... and letting the Ravager stay how it is which is ridiculous hard for both T and P when trying to defend an expansion and everything (specially slow units and structures) is rekt...

I don't care about the Lib nerf, and if the Banshee buff is idiotic they will revert it, but come on, the 10 secs on Ravager Bilis was going to help both MU without needing to destroy Ovi Drop early game.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2016-04-08 18:11:18
April 08 2016 18:07 GMT
#18
On April 09 2016 02:54 Elentos wrote:
Show nested quote +
On April 09 2016 02:51 Spyridon wrote:
On April 09 2016 02:42 Elentos wrote:
Oh yeah, the part about the maps is sensible (though I'm pretty sure I've read something like that a bunch of times in comments about Dayvie's feedback posts). I'd say 3 experimental ones per season would be good.


Not going to happen. They said last week that they can't do that because "all of the maps may be potentially veto'ed every game and you would never see them outside of BO7".

Except Dayvie proposes a number between 1 and 3 himself in this post.


You left out the part where he completely removed the distinction between which style of maps are to be included or not. He says 1-3 "experimental" maps. That doesn't change anything - the debate last few weeks was on standard or not, and this week he completely removed that distinction.

This only guarantees that 1-3 will be "new ideas that they have not tried before". Does not guarantee anything for the rest of the pool, aside from them "not being the same map type because they want to encourage variety" - that's basically the same thing as before. Now we are guaranteed 1-3 experimental maps, with the rest of the pool being all "Different" styles of maps.

He also displays a completely skewed view of which maps are "experimental" or not, and leaves the determination of a map that is suitable or not up to himself. Effectively removing the determination of what is "standard" or not - meaning he can throw in what ever he wants and claim it's "low risk".

Now he can throw in any maps he want and say "it doesn't matter if you call it standard or not". How is that an improvement? Nothing has changed except what he is saying to the public - AKA it's just PR (again).

On April 09 2016 03:04 usopsama wrote:
But after 6 years of waiting, there was hope. On February 18, they started talking about the idea of buffing the tank damage. And then, that consideration was completely dropped. After that, they started doing weird shit like trying to buff the banshee's speed.


Yeah I know the feeling. I lost most of my help after what they did in beta last summer...

I've said so many times, I give up, it's never going to happen. But same as you, I still have that little bit of hope. I still follow every update of theirs, only to be disappointed.

Feels like I'm stuck in an abusive relationship, yet cant pull myself away... lol.
Gullis
Profile Joined April 2012
Sweden740 Posts
Last Edited: 2016-04-08 18:09:37
April 08 2016 18:09 GMT
#19
hmm interesting.
I would rather eat than see my children starve.
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-04-08 18:11:40
April 08 2016 18:10 GMT
#20
On April 09 2016 03:07 Spyridon wrote:
Show nested quote +
On April 09 2016 02:54 Elentos wrote:
On April 09 2016 02:51 Spyridon wrote:
On April 09 2016 02:42 Elentos wrote:
Oh yeah, the part about the maps is sensible (though I'm pretty sure I've read something like that a bunch of times in comments about Dayvie's feedback posts). I'd say 3 experimental ones per season would be good.


Not going to happen. They said last week that they can't do that because "all of the maps may be potentially veto'ed every game and you would never see them outside of BO7".

Except Dayvie proposes a number between 1 and 3 himself in this post.


You left out the part where he completely removed the distinction between which style of maps are to be included or not. He says 1-3 "experimental" maps. That doesn't change anything - the debate last few weeks was on standard or not, and this week he completely removed that distinction.

This only guarantees that 1-3 will be "new ideas that they have not tried before". Does not guarantee anything for the rest of the pool, aside from them "not being the same map type because they want to encourage variety" - that's basically the same thing as before.

He also displays a completely skewed view of which maps are "experimental" or not, and leaves the determination of a map that is suitable or not up to himself. Effectively removing the determination of what is "standard" or not - meaning he can throw in what ever he wants and claim it's "low risk".

Now he can throw in any maps he want and say "it doesn't matter if you call it standard or not". How is that an improvement? Nothing has changed except what he is saying to the public - AKA it's just PR (again).


He says the discussion of standard vs non-standard isn't helpful. And it isn't, as he rightfully points out Dusk Towers isn't actually standard, but still well liked. He specifically says that they overdid it with the map pool for this season on the experimental regard, and he also says that the focus will be on having maps that work without breaking the game and without having them be the same. Those are sensible statements.

To me, that doesn't sound like he wants to make the map pool to be Klontas Mire, Scrap Station, Dash and Terminal, Korhal Carnage Knockout, Inferno Pools, Ulrena.
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