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Community Feedback Update - April 8 - Page 2

Forum Index > SC2 General
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Hider
Profile Blog Joined May 2010
Denmark9407 Posts
April 08 2016 18:11 GMT
#21
No Thor change. No tank change. Liberator nerf. A banshee buff that doens't synergize with bio play and will either (a) be useless or (b) be overpowered against ground units and thus force air vs air.

Yeh, I am not too happy with blizzard.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2016-04-08 18:17:24
April 08 2016 18:15 GMT
#22
I agree that nerfing the Libertor is a good thing. But the problem is that doing so in isolation will cause huge balance problems.

Mass Corrupter/BroodLord supported by Vipers is already OP.
Ultralisk are already OP.
Both of those are balanced out by currently OP liberator.

Against Protoss Liberators are the only thing that keeps Terran alive by giving them a chance in the midgame.
In the lategame Tempest/HT is almost not beatable given an equal postion, if you nerf Liberators without touching Tempest 4 supply cost Terran will have huge problems since it will be harder to kill/damage Protoss in the midgame.

I suggest the following:
1. Nerf the Liberator.
2. Give Thor the damage increase against armoured air so that Terran has a chance against Tempest/Carriers/BroodLords with a nerfed liberator.
3. Increase Tempest supply to 6.
4. Give Tanks bonus damage vs shields or increase Tank damage overall.

Getting faster banshees earlier will be just introduce more gimmicks in the game and will not be enough so compensate for a weaker liberator, especially against Protoss.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
Last Edited: 2016-04-08 18:18:32
April 08 2016 18:16 GMT
#23
Wasnt there discussion about whether or not to just make the queen take a lot more space in overlords? Im not exactly up to date on top games, but i thought it was the queens + speedling drops that were stupid

EDIT: Also, jesus fucking christ ZvT is going to be so painfully awkward with speed banshees, even normal banshees are really gimmicky to deal with in the hands of a good player(fuck forgg for that btw)
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2016-04-08 18:18:07
April 08 2016 18:17 GMT
#24
On April 09 2016 02:50 blade55555 wrote:
Banshee buff is dumb and don't see why they are doing it, but I guess ok changes. I disagree with removing overlord drops, at this point they might as well make it like it used to be or give us the option.

I actually think the ravager delay would have been a smart move regardless. I hope they get to the flying tanks soon!

Blizzard isn't fully consistent about favoring expansion additions over older units. A number of unit revamps in LotV failed and I don't think they particularly showed any concern about this. (which is good)

This is to support the point that they want to change the banshee not because they want to ensure a new-fangled upgrade is successfully used, but just because they think it might be good.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
petro1987
Profile Joined May 2009
Brazil374 Posts
April 08 2016 18:18 GMT
#25
So, will the thor change go through or not? Also, what

"We have other changes we believe we should continue exploring in the balance test map, but we wanted to make a move on these 3 changes as soon as possible, if there is agreement in this area. Let’s also aggressively discuss these proposed changes so that we can make a move in this area as soon as possible. Thanks!"

really means? Hasn't the proposed changes already been discussed? What's the point of the balance test map anyway? When will the patch arrive? So many vague statements.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
April 08 2016 18:18 GMT
#26
On April 09 2016 03:16 Aocowns wrote:
Wasnt there discussion about whether or not to just make the queen take a lot more space in overlords? Im not exactly up to date on top games, but i thought it was the queens + speedling drops that were stupid


It wasn't just queens, but they were part of the issue. That kind of change would be good with minor other changes for keeping pre-lair drop, but would be nearly irrelevant at lair i think.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
geokilla
Profile Joined May 2011
Canada8244 Posts
April 08 2016 18:20 GMT
#27
So Blizzard is finally understanding about the community complaints with the map pool, yet they don't understand the balance issue with each race? Eh...
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2016-04-08 18:28:29
April 08 2016 18:20 GMT
#28
On April 09 2016 03:10 Elentos wrote:
Show nested quote +
On April 09 2016 03:07 Spyridon wrote:
On April 09 2016 02:54 Elentos wrote:
On April 09 2016 02:51 Spyridon wrote:
On April 09 2016 02:42 Elentos wrote:
Oh yeah, the part about the maps is sensible (though I'm pretty sure I've read something like that a bunch of times in comments about Dayvie's feedback posts). I'd say 3 experimental ones per season would be good.


Not going to happen. They said last week that they can't do that because "all of the maps may be potentially veto'ed every game and you would never see them outside of BO7".

Except Dayvie proposes a number between 1 and 3 himself in this post.


You left out the part where he completely removed the distinction between which style of maps are to be included or not. He says 1-3 "experimental" maps. That doesn't change anything - the debate last few weeks was on standard or not, and this week he completely removed that distinction.

This only guarantees that 1-3 will be "new ideas that they have not tried before". Does not guarantee anything for the rest of the pool, aside from them "not being the same map type because they want to encourage variety" - that's basically the same thing as before.

He also displays a completely skewed view of which maps are "experimental" or not, and leaves the determination of a map that is suitable or not up to himself. Effectively removing the determination of what is "standard" or not - meaning he can throw in what ever he wants and claim it's "low risk".

Now he can throw in any maps he want and say "it doesn't matter if you call it standard or not". How is that an improvement? Nothing has changed except what he is saying to the public - AKA it's just PR (again).


He says the discussion of standard vs non-standard isn't helpful. And it isn't, as he rightfully points out Dusk Towers isn't actually standard, but still well liked. He specifically says that they overdid it with the map pool for this season on the experimental regard, and he also says that the focus will be on having maps that work without breaking the game and without having them be the same. Those are sensible statements.

To me, that doesn't sound like he wants to make the map pool to be Klontas Mire, Scrap Station, Dash and Terminal, Korhal Carnage Knockout, Inferno Pools, Ulrena.


He says they over did it... okay... well are they going to do anything about that? Nope, just some small map tweaks. There has been a huge distinction between what they say, and what they do.

Just like their proposed banshee changes... He asked for feedback, the changes were not well received at all... Yet they move forward with it? How does that gain him any trust?

Then as we are discussing now, last week they say how they have to add a lot of variety because they know maps will be veto'ed, now they are claiming 1-3 "experimental"... Since when does contradictions actually gain any trust?

Also as mentioned in my last message, by removing distinction of standard, and guaranteeing 1-3 "experimental", that doesn't change a thing. You do realize, he could easily take the current map pool and explain how it fits the exact distinction he just explained, right?

So what did any of this discussion actually accomplish, aside from words claiming things will be different...?

Like I was saying earlier... It's like being stuck in an abusive relationship. "Things will be different next time!".... Right...

You may still trust their word, but that ship has sailed a looong time ago for me. For the last year they have been basically claiming to do something, then not doing it. Then asking for feedback on some changes that are not well received at all, and pushing them through anyway. In other words, they don't do the changes that have positive feedback, and push through the ones with negative feedback. Then spin some BS PR statement trying to regain trust back, saying they will do better next time, then <repeat>.

I've seen it too many times. I need to see action at this point, and their actions completely contradict their words.
Nerchio
Profile Joined October 2009
Poland2633 Posts
April 08 2016 18:20 GMT
#29
And still nothing about protoss after they survive to enough immortals or late game
Progamer"I am the best" - Nerchio , 2017.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-04-08 18:29:16
April 08 2016 18:28 GMT
#30
Nerfing the liberator and replacing it with the banshee primarily nerfs terran in TvP. I don't think that matchup demands a nerf. TvZ it's a toss up whether it's a net 0 change or buffs/nerfs and TvT is a mirror so balance is maintained, but I see fast banshees being super frustrating in that matchup.

If they're dead set on forcing a liberator nerf through, they need to compensate with something that has historically impacted TvP instead of hoping for the best like they did with the widow mine nerf.
RavingRaver
Profile Joined May 2014
Canada57 Posts
April 08 2016 18:33 GMT
#31
The liberator/banshee changes is the worst idea I have seen in a very long time. The banshee cannot fill in the role for the liberator in controlling space. All it will do is force Terran to become a more gimmicky, harassment race more than anything. I think the liberator nerf and banshee buff is just going to make Terran become underpowered mostly in TvP and somewhat in TvZ. It's a mistake, just like the widow mine nerf of 2013, but the balance team is determined to repeat the same mistake for some reason.
Lexender
Profile Joined September 2013
Mexico2655 Posts
April 08 2016 18:39 GMT
#32
The buffed banshee has nothing to do with replacing the liberator zone control, its just to replace libs in one of the many many areas it excels at, I personally like it, mech style uses banshees a lot so its good for mech. Don't really care about bio play.

That being said, they really REALLY need to buff the siege tank not only for mech (a change that is needed almost if not more than the thor one) but also to compensate for the lib nerf. And I mean actuall buff like the proposed 40 damage change or something along those lines, not the useless 0.3 second attack buff back in HotS. (Wich was nice then but not enoug in this situation).
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
April 08 2016 18:45 GMT
#33
On April 09 2016 03:01 Cyro wrote:
Show nested quote +
On April 09 2016 02:36 BamBam wrote:
What is seriously the reason for removing overlord drops? They were the one offensive option zerg had in the early game. To think that early drops only affects zvp is foolhardy.



Because they're a balance issue and limiting map design in one matchup and barely ever used in the other matchups

Drops are used in all matchups, what
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2016-04-08 18:51:28
April 08 2016 18:49 GMT
#34
On April 09 2016 03:18 petro1987 wrote:
So, will the thor change go through or not? Also, what

"We have other changes we believe we should continue exploring in the balance test map, but we wanted to make a move on these 3 changes as soon as possible, if there is agreement in this area. Let’s also aggressively discuss these proposed changes so that we can make a move in this area as soon as possible. Thanks!"

really means? Hasn't the proposed changes already been discussed? What's the point of the balance test map anyway? When will the patch arrive? So many vague statements.

Most likely not, same they did with the Siege Tank Damage buff. Talk about it once then never mentioned it again and hoping people forgot about it.
That´s why I don´t trust Blizz anymore regarding these Updates. Buffing Units that need no buffs (Banshee) while ignoring the ones that need it most (Tanks,Thors,Cyclones) all while at the same time questioning themselves why Mech is not working -_- .
Extreme Force
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2016-04-08 18:54:19
April 08 2016 18:53 GMT
#35
Mass Corrupter/BroodLord supported by Vipers is already OP.
Ultralisk are already OP.
Both of those are balanced out by currently OP liberator.


How does Liberator even anything out vs Zerg? Liberators are not even a core part of the matchup. It has a niche role.

It's only a stable part of TvP.
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-04-08 18:57:40
April 08 2016 18:56 GMT
#36
Looks good Blizzard.

Still need to remove flying entrenched mode tanks and then continue to aggressively test Thor/Cyclone ASAP (hopefully realize more range will be needed on these).

Oh ! And I almost forgot. You need to start working on Planetary Fortress and Missile Turret medivac drops for next April fools 2017 !

Thanks for your hard work !
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2016-04-08 18:57:26
April 08 2016 18:56 GMT
#37
On April 09 2016 03:20 Nerchio wrote:
And still nothing about protoss after they survive to enough immortals or late game


all-in or die trying. As I typing this he was all-ining and died trying.
Moderator
CyanApple
Profile Joined February 2016
48 Posts
Last Edited: 2016-04-08 19:27:03
April 08 2016 18:59 GMT
#38
don’t want more than 1 map of this exact same type in the ladder pool

avoid a situation where only 1 map type is allowed to enter the map pool


theres a huge difference between having 5 maps of that type or only 1. i think what most people want is to have atleast 3-4 "almost standard maps" in the map pool as in dusk towers, orbital shipyard or ruins of seras

Edit: a few lines later, they actually say they only want 1-3 "experimental" maps. lets hope they have a proper definition of "experimental"

Edit2: also want to emphasize that pushing through the banshee update is a bad idea imo (for reasons already stated numerous times)
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2016-04-08 19:26:25
April 08 2016 19:06 GMT
#39
On April 09 2016 03:45 Shakattak wrote:
Show nested quote +
On April 09 2016 03:01 Cyro wrote:
On April 09 2016 02:36 BamBam wrote:
What is seriously the reason for removing overlord drops? They were the one offensive option zerg had in the early game. To think that early drops only affects zvp is foolhardy.



Because they're a balance issue and limiting map design in one matchup and barely ever used in the other matchups

Drops are used in all matchups, what


I have not seen many pro games with overlord drop being used at 3-4 minutes vs zerg or terran. If you've got a few, i'd like to see how effective it is. For clarity, i was specifically referring to situations that are possible with hatchery tech drop but not lair tech.

On April 09 2016 03:20 Nerchio wrote:
And still nothing about protoss after they survive to enough immortals or late game


They'll get to it if it's a problem and the matchup reaches 40/60 for 2 months or 45/55 for 6 months.

Prion still hasn't been removed even though the record is zerg winning 2.13x more often than protoss in ZvP for the last 5 months and multiple Z including yourself have brought this up in the pro scene. PvT on Prion is also clearly imbalanced (toss won 1.59x more) so i don't see any justification for it being in the pool for 6+ months.

[image loading]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany16008 Posts
April 08 2016 19:06 GMT
#40
On April 09 2016 03:20 Nerchio wrote:
And still nothing about protoss after they survive to enough immortals or late game

And still nothing about zerg if they survive to ultras...
Many of the coolest moments in sc2 happen due to worker harassment
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