Yeh, I am not too happy with blizzard.
Community Feedback Update - April 8 - Page 2
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Hider
Denmark9362 Posts
Yeh, I am not too happy with blizzard. | ||
MockHamill
Sweden1798 Posts
Mass Corrupter/BroodLord supported by Vipers is already OP. Ultralisk are already OP. Both of those are balanced out by currently OP liberator. Against Protoss Liberators are the only thing that keeps Terran alive by giving them a chance in the midgame. In the lategame Tempest/HT is almost not beatable given an equal postion, if you nerf Liberators without touching Tempest 4 supply cost Terran will have huge problems since it will be harder to kill/damage Protoss in the midgame. I suggest the following: 1. Nerf the Liberator. 2. Give Thor the damage increase against armoured air so that Terran has a chance against Tempest/Carriers/BroodLords with a nerfed liberator. 3. Increase Tempest supply to 6. 4. Give Tanks bonus damage vs shields or increase Tank damage overall. Getting faster banshees earlier will be just introduce more gimmicks in the game and will not be enough so compensate for a weaker liberator, especially against Protoss. | ||
Aocowns
Norway6070 Posts
EDIT: Also, jesus fucking christ ZvT is going to be so painfully awkward with speed banshees, even normal banshees are really gimmicky to deal with in the hands of a good player(fuck forgg for that btw) | ||
Grumbels
Netherlands7028 Posts
On April 09 2016 02:50 blade55555 wrote: Banshee buff is dumb and don't see why they are doing it, but I guess ok changes. I disagree with removing overlord drops, at this point they might as well make it like it used to be or give us the option. I actually think the ravager delay would have been a smart move regardless. I hope they get to the flying tanks soon! Blizzard isn't fully consistent about favoring expansion additions over older units. A number of unit revamps in LotV failed and I don't think they particularly showed any concern about this. (which is good) This is to support the point that they want to change the banshee not because they want to ensure a new-fangled upgrade is successfully used, but just because they think it might be good. | ||
petro1987
Brazil374 Posts
"We have other changes we believe we should continue exploring in the balance test map, but we wanted to make a move on these 3 changes as soon as possible, if there is agreement in this area. Let’s also aggressively discuss these proposed changes so that we can make a move in this area as soon as possible. Thanks!" really means? Hasn't the proposed changes already been discussed? What's the point of the balance test map anyway? When will the patch arrive? So many vague statements. | ||
Cyro
United Kingdom20282 Posts
On April 09 2016 03:16 Aocowns wrote: Wasnt there discussion about whether or not to just make the queen take a lot more space in overlords? Im not exactly up to date on top games, but i thought it was the queens + speedling drops that were stupid It wasn't just queens, but they were part of the issue. That kind of change would be good with minor other changes for keeping pre-lair drop, but would be nearly irrelevant at lair i think. | ||
geokilla
Canada8224 Posts
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Spyridon
United States997 Posts
On April 09 2016 03:10 Elentos wrote: He says the discussion of standard vs non-standard isn't helpful. And it isn't, as he rightfully points out Dusk Towers isn't actually standard, but still well liked. He specifically says that they overdid it with the map pool for this season on the experimental regard, and he also says that the focus will be on having maps that work without breaking the game and without having them be the same. Those are sensible statements. To me, that doesn't sound like he wants to make the map pool to be Klontas Mire, Scrap Station, Dash and Terminal, Korhal Carnage Knockout, Inferno Pools, Ulrena. He says they over did it... okay... well are they going to do anything about that? Nope, just some small map tweaks. There has been a huge distinction between what they say, and what they do. Just like their proposed banshee changes... He asked for feedback, the changes were not well received at all... Yet they move forward with it? How does that gain him any trust? Then as we are discussing now, last week they say how they have to add a lot of variety because they know maps will be veto'ed, now they are claiming 1-3 "experimental"... Since when does contradictions actually gain any trust? Also as mentioned in my last message, by removing distinction of standard, and guaranteeing 1-3 "experimental", that doesn't change a thing. You do realize, he could easily take the current map pool and explain how it fits the exact distinction he just explained, right? So what did any of this discussion actually accomplish, aside from words claiming things will be different...? Like I was saying earlier... It's like being stuck in an abusive relationship. "Things will be different next time!".... Right... You may still trust their word, but that ship has sailed a looong time ago for me. For the last year they have been basically claiming to do something, then not doing it. Then asking for feedback on some changes that are not well received at all, and pushing them through anyway. In other words, they don't do the changes that have positive feedback, and push through the ones with negative feedback. Then spin some BS PR statement trying to regain trust back, saying they will do better next time, then <repeat>. I've seen it too many times. I need to see action at this point, and their actions completely contradict their words. | ||
Nerchio
Poland2633 Posts
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TheWinks
United States572 Posts
If they're dead set on forcing a liberator nerf through, they need to compensate with something that has historically impacted TvP instead of hoping for the best like they did with the widow mine nerf. | ||
RavingRaver
Canada57 Posts
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Lexender
Mexico2623 Posts
That being said, they really REALLY need to buff the siege tank not only for mech (a change that is needed almost if not more than the thor one) but also to compensate for the lib nerf. And I mean actuall buff like the proposed 40 damage change or something along those lines, not the useless 0.3 second attack buff back in HotS. (Wich was nice then but not enoug in this situation). | ||
OkStyX
Canada1199 Posts
On April 09 2016 03:01 Cyro wrote: Because they're a balance issue and limiting map design in one matchup and barely ever used in the other matchups Drops are used in all matchups, what | ||
Tresher
Germany404 Posts
On April 09 2016 03:18 petro1987 wrote: So, will the thor change go through or not? Also, what "We have other changes we believe we should continue exploring in the balance test map, but we wanted to make a move on these 3 changes as soon as possible, if there is agreement in this area. Let’s also aggressively discuss these proposed changes so that we can make a move in this area as soon as possible. Thanks!" really means? Hasn't the proposed changes already been discussed? What's the point of the balance test map anyway? When will the patch arrive? So many vague statements. Most likely not, same they did with the Siege Tank Damage buff. Talk about it once then never mentioned it again and hoping people forgot about it. That´s why I don´t trust Blizz anymore regarding these Updates. Buffing Units that need no buffs (Banshee) while ignoring the ones that need it most (Tanks,Thors,Cyclones) all while at the same time questioning themselves why Mech is not working -_- . | ||
Hider
Denmark9362 Posts
Mass Corrupter/BroodLord supported by Vipers is already OP. Ultralisk are already OP. Both of those are balanced out by currently OP liberator. How does Liberator even anything out vs Zerg? Liberators are not even a core part of the matchup. It has a niche role. It's only a stable part of TvP. | ||
PressureSC2
122 Posts
Still need to remove flying entrenched mode tanks and then continue to aggressively test Thor/Cyclone ASAP (hopefully realize more range will be needed on these). Oh ! And I almost forgot. You need to start working on Planetary Fortress and Missile Turret medivac drops for next April fools 2017 ! Thanks for your hard work ! | ||
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stuchiu
Fiddler's Green42661 Posts
On April 09 2016 03:20 Nerchio wrote: And still nothing about protoss after they survive to enough immortals or late game ![]() all-in or die trying. As I typing this he was all-ining and died trying. | ||
CyanApple
48 Posts
don’t want more than 1 map of this exact same type in the ladder pool avoid a situation where only 1 map type is allowed to enter the map pool theres a huge difference between having 5 maps of that type or only 1. i think what most people want is to have atleast 3-4 "almost standard maps" in the map pool as in dusk towers, orbital shipyard or ruins of seras Edit: a few lines later, they actually say they only want 1-3 "experimental" maps. lets hope they have a proper definition of "experimental" Edit2: also want to emphasize that pushing through the banshee update is a bad idea imo (for reasons already stated numerous times) | ||
Cyro
United Kingdom20282 Posts
I have not seen many pro games with overlord drop being used at 3-4 minutes vs zerg or terran. If you've got a few, i'd like to see how effective it is. For clarity, i was specifically referring to situations that are possible with hatchery tech drop but not lair tech. On April 09 2016 03:20 Nerchio wrote: And still nothing about protoss after they survive to enough immortals or late game ![]() They'll get to it if it's a problem and the matchup reaches 40/60 for 2 months or 45/55 for 6 months. Prion still hasn't been removed even though the record is zerg winning 2.13x more often than protoss in ZvP for the last 5 months and multiple Z including yourself have brought this up in the pro scene. PvT on Prion is also clearly imbalanced (toss won 1.59x more) so i don't see any justification for it being in the pool for 6+ months. ![]() | ||
Charoisaur
Germany15883 Posts
On April 09 2016 03:20 Nerchio wrote: And still nothing about protoss after they survive to enough immortals or late game ![]() And still nothing about zerg if they survive to ultras... | ||
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