• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:13
CET 07:13
KST 15:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 837 users

Community Feedback Update - April 8 - Page 10

Forum Index > SC2 General
203 CommentsPost a Reply
Prev 1 8 9 10 11 Next All
ThunderJunk
Profile Joined December 2015
United States721 Posts
April 10 2016 16:47 GMT
#181
As a Protoss player, I really don't like removing overlord drop from Zerg's arsenal. Early game is fun and dynamic, and this change will make it more stale.
I am free because I know that I alone am morally responsible for everything I do.
Cloak
Profile Joined October 2009
United States816 Posts
April 10 2016 20:08 GMT
#182
Ovie drop should stay, it's a good piece to the puzzle. It's attractive to the balance team because of its matchup balance specificity, but I feel that you should be working toward getting Ovie drops back into ZvZ and TvZ not reducing it in the one matchup it's fine in. The biggest issue is just that Protoss doesn't have enough "stuff" in the beginning of the game to adequately deal with the pressure and I think the most obvious target is the overnerfed Chrono. It's not really a unit interaction issue per se, just a huge production disparity especially when you involve those Larva-less Queens and both Banes and Ravagers cost no additional production capacity. I see a production problem, so I think a production buff (i.e. Chrono) is in order. You could be even more selective and buff specific production times per unit, but I favor Chrono for the added research speed buff and added expanding capacity too.

Buffs to Protoss may make PvT worse, so consider some T buff that helps early-mid TvP outside of MMMV, it's more balance work, but I feel worth it to continue to grow the strategic ecosystem.
The more you know, the less you understand.
Tyrhanius
Profile Joined April 2011
France947 Posts
April 10 2016 20:39 GMT
#183
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).
xtorn
Profile Blog Joined December 2013
4060 Posts
Last Edited: 2016-04-10 21:31:26
April 10 2016 21:26 GMT
#184
You have GOT TO BE KKIDDING ME with the banshee change. As if the game wasnt frustrating enough for zerg. Are you flippin kiddin me? Seriously.

As a zerg player (yea lower leagues but still), I see a single positive outcome out of this decision: my fists will improve in strength as I will be hitting things so much more often. Blizzard wants to actually improve the boxing scene
Life - forever the Legend in my heart
Charoisaur
Profile Joined August 2014
Germany16021 Posts
Last Edited: 2016-04-10 21:41:47
April 10 2016 21:39 GMT
#185
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.
Many of the coolest moments in sc2 happen due to worker harassment
Comedy
Profile Joined March 2016
466 Posts
Last Edited: 2016-04-10 21:57:49
April 10 2016 21:50 GMT
#186
On April 11 2016 06:39 Charoisaur wrote:
Show nested quote +
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.


Mate, Mid-Late game Harass as Zerg doesn't exist. The moment you start using overlords to drop in mid-late game you don't only lose the army that you dropped you also lose flying supply depots and supply block yourself, since there are always air units out. It's only mutalisks, and those are hard countered by liberators and phoenix, both are currently seen in every single pvz/tvz.

As for nydus, the nydus itself and the units inside the nydus are a huge investment. The Warp prism and the speed medivac almost always escape. (because of their insane speed)

Adept harass. Warp prism harass. Dt's right clicking spores. Oracle harass. Constant phoenix Harass. Banshee harass. Hellion harass. Liberator behind mineral harass. Boosted medivac drop harass. Etc etc. it does not compare.

Zerg is by far the most frustating race to play because of all the things you gotta deal with - and now once again David Kim wants zergs to cringe because appearently speed banshees need to be easily accesible. FFs - there isnt a single zerg unit that is as fast as the speed banshee. Lol.

To say that zerg options for harass are in anyway compareable to the other races is laughable.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
April 10 2016 23:01 GMT
#187
On April 11 2016 00:18 JimmyJRaynor wrote:
Show nested quote +
On April 10 2016 07:24 ProMeTheus112 wrote:
On April 10 2016 06:42 JimmyJRaynor wrote:
On April 10 2016 05:01 avilo wrote:
I hope everyone understands that the slow death of SC2 is occurring from devs that do not understand the important of strategic diversity or that patching often is important right now.


no, i think fewer patches along with accepting that a diverse race game takes 2 years to balance is the way to go. The 2 year time period to shake out lots of different strats is needed. You must let the meta cook slowly on simmer... you can't stick it in a microwave oven and make it magically balance in 6 months.

Morten's view is that it might well be impossible to balance this game along with any other diverse race.. 3 race RTS.

Also, due to macroscopic forces going on way, way above SC2 the entire genre is toast ; it has nothing to do with the quality of the game play and it is out of ATVI's EA's and MS's control. Its a shift in consumer tastes in the face of improving technology. Don't blame it on the game play.

Saying Starcraft is killin the RTS genre is like saying Pac-Man destroyed the Arcade scene in North America.

Nah it's a matter of major design mistakes never being fixed, "cooking on simmer" for 10years is a pretty stupid thing to do when bad stuff was put into the game to begin with. Yes SC2 has many critical flaws that have been pointed out by many for a long time it is why the game is in a bad state and a ton of people have left it, RTS isn't "toast" nor will it be if a new great game comes around. You keep repeating the same stuff and praise the companies blindly like you want a job there but try and be honest, businesses do really shitty stuff for money sometimes and blizzard has definitely done a lot of that lately (especially after merging with activision and the productivist shareholder board logic instead of passion and dev skill).


there were a motherfucktonne of giant design mistakes during the dawn of the genre. the genre grew in the face of all those bad mistakes because watching 100 units kill each other simultaneously on screen was such a buzz. that's over now... i can watch that on my smart phone.

and if your claim is the genre grew because of great design.. well C&C1 and Warcraft1 are still out there. Great design makes for a timeless classic. Go play them.

You're not even making a point. I can watch your post on my smartphone. lol.

You claim the RTS genre is toast. Go play a moba on your smartphone.

??? nvm that's stupid
ihatevideogames
Profile Joined August 2015
570 Posts
Last Edited: 2016-04-10 23:05:35
April 10 2016 23:01 GMT
#188
On April 11 2016 06:50 Comedy wrote:
Show nested quote +
On April 11 2016 06:39 Charoisaur wrote:
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.


Mate, Mid-Late game Harass as Zerg doesn't exist. The moment you start using overlords to drop in mid-late game you don't only lose the army that you dropped you also lose flying supply depots and supply block yourself, since there are always air units out. It's only mutalisks, and those are hard countered by liberators and phoenix, both are currently seen in every single pvz/tvz.

As for nydus, the nydus itself and the units inside the nydus are a huge investment. The Warp prism and the speed medivac almost always escape. (because of their insane speed)

Adept harass. Warp prism harass. Dt's right clicking spores. Oracle harass. Constant phoenix Harass. Banshee harass. Hellion harass. Liberator behind mineral harass. Boosted medivac drop harass. Etc etc. it does not compare.

Zerg is by far the most frustating race to play because of all the things you gotta deal with - and now once again David Kim wants zergs to cringe because appearently speed banshees need to be easily accesible. FFs - there isnt a single zerg unit that is as fast as the speed banshee. Lol.

To say that zerg options for harass are in anyway compareable to the other races is laughable.


That's actually a good thing for zerg. Way I see it, they are a well-designed race that doesn't rely on gimmicks to win.
Meanwhile, T and P have to rely on cheap tricks and stupid gimmicks to win xvZ.
I'd love to see all those gimmicks removed and replaced with actual strategies.
Comedy
Profile Joined March 2016
466 Posts
April 10 2016 23:28 GMT
#189
On April 11 2016 08:01 ihatevideogames wrote:
Show nested quote +
On April 11 2016 06:50 Comedy wrote:
On April 11 2016 06:39 Charoisaur wrote:
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.


Mate, Mid-Late game Harass as Zerg doesn't exist. The moment you start using overlords to drop in mid-late game you don't only lose the army that you dropped you also lose flying supply depots and supply block yourself, since there are always air units out. It's only mutalisks, and those are hard countered by liberators and phoenix, both are currently seen in every single pvz/tvz.

As for nydus, the nydus itself and the units inside the nydus are a huge investment. The Warp prism and the speed medivac almost always escape. (because of their insane speed)

Adept harass. Warp prism harass. Dt's right clicking spores. Oracle harass. Constant phoenix Harass. Banshee harass. Hellion harass. Liberator behind mineral harass. Boosted medivac drop harass. Etc etc. it does not compare.

Zerg is by far the most frustating race to play because of all the things you gotta deal with - and now once again David Kim wants zergs to cringe because appearently speed banshees need to be easily accesible. FFs - there isnt a single zerg unit that is as fast as the speed banshee. Lol.

To say that zerg options for harass are in anyway compareable to the other races is laughable.


That's actually a good thing for zerg. Way I see it, they are a well-designed race that doesn't rely on gimmicks to win.
Meanwhile, T and P have to rely on cheap tricks and stupid gimmicks to win xvZ.
I'd love to see all those gimmicks removed and replaced with actual strategies.


lol please.. even if none of this harass is succesfull..the game is not over by any means. solid macro and immortals do the trick just fine ;p

these are just scenarios that put stress on zerg and can end games instantly.
ihatevideogames
Profile Joined August 2015
570 Posts
April 10 2016 23:56 GMT
#190
On April 11 2016 08:28 Comedy wrote:
Show nested quote +
On April 11 2016 08:01 ihatevideogames wrote:
On April 11 2016 06:50 Comedy wrote:
On April 11 2016 06:39 Charoisaur wrote:
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.


Mate, Mid-Late game Harass as Zerg doesn't exist. The moment you start using overlords to drop in mid-late game you don't only lose the army that you dropped you also lose flying supply depots and supply block yourself, since there are always air units out. It's only mutalisks, and those are hard countered by liberators and phoenix, both are currently seen in every single pvz/tvz.

As for nydus, the nydus itself and the units inside the nydus are a huge investment. The Warp prism and the speed medivac almost always escape. (because of their insane speed)

Adept harass. Warp prism harass. Dt's right clicking spores. Oracle harass. Constant phoenix Harass. Banshee harass. Hellion harass. Liberator behind mineral harass. Boosted medivac drop harass. Etc etc. it does not compare.

Zerg is by far the most frustating race to play because of all the things you gotta deal with - and now once again David Kim wants zergs to cringe because appearently speed banshees need to be easily accesible. FFs - there isnt a single zerg unit that is as fast as the speed banshee. Lol.

To say that zerg options for harass are in anyway compareable to the other races is laughable.


That's actually a good thing for zerg. Way I see it, they are a well-designed race that doesn't rely on gimmicks to win.
Meanwhile, T and P have to rely on cheap tricks and stupid gimmicks to win xvZ.
I'd love to see all those gimmicks removed and replaced with actual strategies.


lol please.. even if none of this harass is succesfull..the game is not over by any means. solid macro and immortals do the trick just fine ;p

these are just scenarios that put stress on zerg and can end games instantly.


Are you implying that a terran or protoss player can just play a macro game vs zerg without harassing at all? Because that never ends well for the t or p player.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
Last Edited: 2016-04-11 00:48:45
April 11 2016 00:47 GMT
#191
I dont have much to add but since blizzard likes to see peoples opinion about stuff.

Really dislike the banshee direction. For me, i have always disliked the banshee, the interactions it brings to the table just comes off very short.
Either you have the right amount to defend or you dont. It has so little to do with movement of the players.

On top of that, its a very easy unit to "abuse", get a critical mass and be very effective while for the opponent it becomes really boring.
For the spectator, if i were the spectator in this case, it wouldnt be excited or fun since it just feels lame to me.
DonDomingo
Profile Joined October 2015
504 Posts
April 11 2016 00:57 GMT
#192
On April 11 2016 09:47 Foxxan wrote:
I dont have much to add but since blizzard likes to see peoples opinion about stuff.

Really dislike the banshee direction. For me, i have always disliked the banshee, the interactions it brings to the table just comes off very short.
Either you have the right amount to defend or you dont. It has so little to do with movement of the players.

On top of that, its a very easy unit to "abuse", get a critical mass and be very effective while for the opponent it becomes really boring.
For the spectator, if i were the spectator in this case, it wouldnt be excited or fun since it just feels lame to me.

Yeah, critical mass banshees are definitely plaugeing Proleague/GSL/SSL. Really wish Blizzard would nerf this blatantly broken unit!!
Foxxan
Profile Joined October 2004
Sweden3427 Posts
April 11 2016 01:24 GMT
#193
On April 11 2016 09:57 DonDomingo wrote:
Show nested quote +
On April 11 2016 09:47 Foxxan wrote:
I dont have much to add but since blizzard likes to see peoples opinion about stuff.

Really dislike the banshee direction. For me, i have always disliked the banshee, the interactions it brings to the table just comes off very short.
Either you have the right amount to defend or you dont. It has so little to do with movement of the players.

On top of that, its a very easy unit to "abuse", get a critical mass and be very effective while for the opponent it becomes really boring.
For the spectator, if i were the spectator in this case, it wouldnt be excited or fun since it just feels lame to me.

Yeah, critical mass banshees are definitely plaugeing Proleague/GSL/SSL. Really wish Blizzard would nerf this blatantly broken unit!!

Another 100% crap comment.
I do have experience with critical mass air, and so do many other starcraft players.
Tyrhanius
Profile Joined April 2011
France947 Posts
Last Edited: 2016-04-11 04:27:11
April 11 2016 04:25 GMT
#194
On April 11 2016 06:39 Charoisaur wrote:
Show nested quote +
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.

Overlord drop are not strong at all.

Overlord drop : 0.82, 2.62 with speed.
Warprism drop : 4.13, 5.36 with upgrade.
Medivac drop : 3.5, 5.94 with boost.

And it's overlord drop that will be nerfed !

Mutas regenrating rate : 1,4 per seconds, shield regeneration of ALL Protoss units : 2,8 per seconds, just two times more than mutalisk, medivac heal rate : 12.6 per seconds, just 9 times better than mutalisk.

But all we hear is "Mutas are OP with super regeneration", while we barely see mutas ouside ZvZ due to the addition to liberator, and +1 range for phoenix.

Nyndus worm is just a all-in thing, imagine P/T will drop and Z knows 14s in advance where they will drop, and P/T can't cancel their drop, or drop another location. Will be a Powerful harass tool lol ?
zazzn
Profile Joined April 2009
Canada54 Posts
April 11 2016 05:13 GMT
#195
I fully agree, zerg harass is still probably the absolute worst in the game. By the time you drop all the lings in the base they kill maybe 3 scv/drones before they pull off the line and warp in 2 zealots or 2 adepts that kill all the lings. Drones alone can kill the damn lings too! The investment in lave is also huge becuase you cannot drone while doing this while all the other races CAN STILL DRONE while harassing. Worse yet, if you forget a inject your boned, while Terran just says Oh well I'll just drop 100000 mules and make 300000 minerals a second Oh well!
Death to hackers
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-04-11 05:40:17
April 11 2016 05:39 GMT
#196
On April 11 2016 13:25 Tyrhanius wrote:
Show nested quote +
On April 11 2016 06:39 Charoisaur wrote:
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.

Overlord drop are not strong at all.

Overlord drop : 0.82, 2.62 with speed.
Warprism drop : 4.13, 5.36 with upgrade.
Medivac drop : 3.5, 5.94 with boost.

And it's overlord drop that will be nerfed !

Mutas regenrating rate : 1,4 per seconds, shield regeneration of ALL Protoss units : 2,8 per seconds, just two times more than mutalisk, medivac heal rate : 12.6 per seconds, just 9 times better than mutalisk.

But all we hear is "Mutas are OP with super regeneration", while we barely see mutas ouside ZvZ due to the addition to liberator, and +1 range for phoenix.

Nyndus worm is just a all-in thing, imagine P/T will drop and Z knows 14s in advance where they will drop, and P/T can't cancel their drop, or drop another location. Will be a Powerful harass tool lol ?


Overlords are also 100/0/0 flying units that give you 8 supply. That alone more than justifies their costs, no reason to even give them any drop capability at all, though the individual upgrades are quite an elegant solution since you can completely store the costefficiency of the drops into that upgrade.

Which I agree, the efficiency of them is very bad to begin with (but they are also dirt cheap). I think it would be fair if they upped the costs and the speed of drop-overlords when making it lair. At the moment it is an early game gimmick with bits of mid/lategame applications. Though then again, I don't want to be fighting for even more worker-genocide in this game and the other way around - nerfs to medivac and prism - would be much more reasonable than making zerg drops better throughout the game.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2016-04-11 06:05:11
April 11 2016 05:49 GMT
#197
As a Protoss player, I don't think Overlord drops are the problem, at all with the matchup. Overlord drops are an annoyance and a minor form of harrassment (unless of course people are doing a Speedling all-in, but that isn't overpowered either).

It would be like buffing Protoss with better wall offs to stop Speedling run-bys to help the matchup... it won't solve the fundamental issues Protoss has in the later stages of the game that have little to do with early game shenanigans. It would just make a form of harrassment for Zerg harder.

I wonder if the FFE will return though?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2016 09:33 GMT
#198
So Tank and Thor anti air changes are dropped in favor of a banshee change no one asked for? I wonder why there is so much negativity towards the balance team? hmm

Seriously though, it's like i said a number of times. It doesn't matter what the community talks about or wants, David Kim is going to do what he wants regardless. There is a complete disconnect between the player base and the devs and this is the reason SC2 is struggling.
Head Coach Park: "They should buff tanks!"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
April 11 2016 09:44 GMT
#199
On April 09 2016 06:11 Shuffleblade wrote:
Please stop with this stupid Banshee shit, why turn the game back to the times when protoss death balls late game were so insane you had to kill P early or die. If you keep nerfing terran (especially the only strong core they have atm) while buffing stuff that is utterly useless in direct engagements you turn the game into an imbalanced mess.

Are you trying to make it so that the only way terran can win is harassing from the first minute to the 30th minute and if the enemy pushes the issue bastrade? That sounds like fun for maybe one season.
Hell David and co. I really think you've been doing work during lotv overall, this map discussion is very good as well but seriously terran is weaker than the other races straight up. You know it, I know it and everyone else knows buffing harass doesn't address that.

You take away one of the only ways zergs can harass and just adds to the tools of terran and keep harking to the delusion that every protoss should play like Rain and that protoss should be bascially immune to early attacks.

You guys have been getting so much right, was it pure luck? xD

The bold part is exactly what i think they are doing. The "strong" space control units of terran are being kept at a poor level, Siege Tanks, or are getting nerfed, Libs, and the harass options like Medivacs and Banshees are getting buffed. Poor army and strong harass is how i think DK wants Terran to play. It morphed in to a star ship troopers race rather then Starcraft Terran.
Head Coach Park: "They should buff tanks!"
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2016-04-11 09:50:19
April 11 2016 09:48 GMT
#200
On April 11 2016 13:25 Tyrhanius wrote:
Show nested quote +
On April 11 2016 06:39 Charoisaur wrote:
On April 11 2016 05:39 Tyrhanius wrote:
If Zerg dropship is OP, what's about Medivac/warprism which are 10 times better.

As a Zerg, i have to defend tons of harass that ten times better than what i can do with overlord drop :

Hellion/banshe/reaper/adept/oracle/warprism/phoenix/medivac drop/takivac harass/liberator/DT.

When i see P whining about zerg drop when they have phoenix out, it's just make me laugh. If you don't patrol with your phoenix, but prefer lift zerg worker, it's your fault if a drop enter in your base.

Even with no stuff, You only have to pull probes, and they are faster than the speed overlord lol.

Harassing as P/T become easier and easier with WOL/HOTS/LOTV, with a toons noobfriendly patchs, but Z can a little harass ?
Oh no T/P will have to learn to defend, rather nerf it to death and add superfast banshee to help T (for what ? get 100% win on TvZ ?).

zerg harass is not nerfed. In mid-lategame overlord drops are as strong as before.
only the early game ALL-INS with drops get nerfed.

also you got super-regenerating mutas, cracklings that kill everything and nydus worms that can't be denied so don't pretend like ony P/T harassment got buffed.

Overlord drop are not strong at all.

Overlord drop : 0.82, 2.62 with speed.
Warprism drop : 4.13, 5.36 with upgrade.
Medivac drop : 3.5, 5.94 with boost.

And it's overlord drop that will be nerfed !

Mutas regenrating rate : 1,4 per seconds, shield regeneration of ALL Protoss units : 2,8 per seconds, just two times more than mutalisk, medivac heal rate : 12.6 per seconds, just 9 times better than mutalisk.

But all we hear is "Mutas are OP with super regeneration", while we barely see mutas ouside ZvZ due to the addition to liberator, and +1 range for phoenix.

Nyndus worm is just a all-in thing, imagine P/T will drop and Z knows 14s in advance where they will drop, and P/T can't cancel their drop, or drop another location. Will be a Powerful harass tool lol ?

The problem of Ovie drops isn't about speed. But because of "creative" maps! When you spawn close by air then queen, the slowest unit in the game, can be dropped in your base. The same queen, that was designed to repel all early game units! Which means that you just move super good defensive unit into the base of your enemy who doesn't have any good units to kill it. Because if the enemy would have such units, then if you are not doing such drops you are fucked as Z.

This is the problem with ovie drops. Shut down close by air positions and everything is cool without any nerfing. Then Zerg can do only ling drops, but lings are kinda killable compared to queens.

Also all your other claims - you play Zerg, right? Have you missed the amount of patches to Protoss so mutas are not insta win? Imagine removing the range from phoenix with the recent nerfs Protoss received... After the regen added the ONLY counter to mutas are phoenixes. In HotS you could go mass stalkers/sentry(because reasons) and that was a soft counter because Zerg couldn't transition into mutas(they didn't have the gas, their army would be weaker and stalkers are better at base trading), but if you went anything else and you haven't scouted the spire in time you probably just lost the game, because mutas were really strong in PvZ...

BTW in WoL you could defend muta play with templars and it actually worked quite well. because no regen storm mattered more.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 211
StarCraft: Brood War
Shuttle 207
Leta 111
ZergMaN 66
ajuk12(nOOB) 31
Hm[arnc] 19
Dota 2
monkeys_forever572
League of Legends
C9.Mang0584
Counter-Strike
summit1g12511
minikerr47
Other Games
XaKoH 167
ViBE145
ZombieGrub91
kaitlyn47
Mew2King47
Organizations
Other Games
gamesdonequick1659
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH284
• LUISG 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1690
Upcoming Events
Replay Cast
2h 47m
WardiTV Invitational
5h 47m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 10h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 17h
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.