• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:22
CET 23:22
KST 07:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book18Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Behind the Blue - Team Liquid History Book How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more...
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1305 users

Community Feedback Update - February 18

Forum Index > SC2 General
430 CommentsPost a Reply
1 2 3 4 5 20 21 22 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2016-02-18 21:33:36
February 18 2016 19:11 GMT
#1
[image loading]
Source

Balance

Thanks for your feedback across the board and for your ideas on what to test next on the Balance Test Map. While we’re not sure that there are clear issues in these areas so far, we do see merit in getting some more potential changes tested soon in case a balance update is needed. Like we’ve been doing since the release of LotV, we want to be more aggressive in testing out various changes so that we can act quicker when problems actually arise. We would like to remind you once again not to panic however, because these changes are not necessarily even close to final for an actual balance patch to the game. We just want to work with everyone to test and learn about the effects of various changes before making final decisions.

With that said – let’s examine some of the changes we’d like to experiment with in an upcoming Balance Test Map.

Ravager Corrosive bile damage changed from 60 to 45 +15 bio

This is the first proposed change. This was the best suggestion we saw this week from the community, and we agree completely that it could be a good change for a few reasons.

  • In ZvP, this type of change will definitely help Protoss against early/mid Ravager pushes while on defense.
  • In ZvT, with the Ravager shots nerfed heavily against mechanical units like Siege Tanks, we may be able to try out the Siege Tank Siege mode pick up removal.
  • In ZvZ, there will be no change to the unit, which is great since we want to continue to see a variety of units in the matchup.


Liberator ability range down by 1, but give it back with the upgrade

This change was included mostly due to the ZvT case. The biggest issue we see of making the Ravager change in this matchup is the strength of Liberators. We hope that a change such as this one will help Zerg deal with early Liberators with Spore Crawlers or Queens, until they get the proper defenses out.

Medivacs can’t pick up Siege Tanks in Siege Mode

Although sieged pickup has increased micro and early aggression, as many of you point out, removing this ability seems good for three reasons:

  • This ability takes away from the cool factor of Siege Tanks having a clear weakness vs. strength compared to other units in the game.
  • The advantages/disadvantages of mech vs. bio is lessened due to this change
  • This change will give us some room to increase the damage of Siege Tanks, which we agree could have positive effects in terms of Siege Tanks really fulling their fantasy.


Currently in the game, Terran bio-play can have the fire power of Siege Tanks without sacrificing mobility. This seems to be a main reason to play bio instead of mech. By removing this ability, and giving more strength to the Siege Tank, we wonder if we can have this clear distinction between the two playstyles appear once again.

Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. armored)

We wanted to locate numbers that would specifically buff the Siege Tank heavily vs. certain units and not others. For example:

  • Siege Tanks’ relationship against Marines won’t be changed too significantly, but Marauders that just used Stim Pack to close in on Tanks will be heavily nerfed by this change.
  • Roaches won’t be affected as heavily, but the number of shots it takes to kill Ravagers is changed from 4 to 3.
  • Against Protoss, this will change the Siege Tanks’ relationship against most ground units, but we wonder if this is a good thing since Protoss is the most resistant to Siege Tank attacks already.


What’s Next?

Please remember that we just started playtesting these specific numbers this week internally, so feedback regarding both the high level direction of these changes as well as specific number suggestions will definitely be good to get everyone’s thoughts on. Also, please note that none of these changes are final and there’s no need to overreact. Let’s work towards having the best set of changes for the next Balance Test Map!



Poll: Ravager Corrosive bile damage changed from 60 to 45 +15 bio

Good Change (465)
 
77%

Bad Change (69)
 
11%

No Change Needed (40)
 
7%

Wrong Change (31)
 
5%

605 total votes

Your vote: Ravager Corrosive bile damage changed from 60 to 45 +15 bio

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed


Poll: Liberator ability range down by 1, but give it back with the upgrade

Good Change (387)
 
66%

No Change Needed (106)
 
18%

Wrong Change (54)
 
9%

Bad Change (43)
 
7%

590 total votes

Your vote: Liberator ability range down by 1, but give it back with the upgrade

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed


Poll: Medivacs can’t pick up Siege Tanks in Siege Mode

Good Change (403)
 
63%

Wrong Change (106)
 
17%

Bad Change (85)
 
13%

No Change Needed (46)
 
7%

640 total votes

Your vote: Medivacs can’t pick up Siege Tanks in Siege Mode

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed


Poll: Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. arm

Good Change (412)
 
69%

Bad Change (114)
 
19%

Wrong Change (37)
 
6%

No Change Needed (37)
 
6%

600 total votes

Your vote: Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. arm

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed

Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Lunareste
Profile Joined July 2011
United States3596 Posts
February 18 2016 19:14 GMT
#2
SIEGE TANK BUFF
KT FlaSh FOREVER
Daeracon
Profile Joined March 2011
Sweden199 Posts
February 18 2016 19:20 GMT
#3
This is really good stuff!
You can't use your breaks to get over a hill
BamBam
Profile Blog Joined November 2009
745 Posts
February 18 2016 19:21 GMT
#4
25% damage nerf to a unit whose sole purpose in life is the corrosive bio. kay.
"two is way better than twice as one" - artosis
Penev
Profile Joined October 2012
28512 Posts
February 18 2016 19:22 GMT
#5
On February 19 2016 04:14 Lunareste wrote:
SIEGE TANK BUFF

:O

:D
I Protoss winner, could it be?
KtJ
Profile Joined October 2014
United States3514 Posts
February 18 2016 19:24 GMT
#6
On February 19 2016 04:14 Lunareste wrote:
SIEGE TANK BUFF

REJOICE TERRAN
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
[PkF] Wire
Profile Joined March 2013
France24238 Posts
February 18 2016 19:24 GMT
#7
Love it ! Add disruptor shield nerf to that and we're going to get a great game.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 18 2016 19:24 GMT
#8
Inb4 first whine:

Ugh nothing about (insert unit that wrecked you last game played). #Blizzfail

Now for some seriousness, great changes overall. Not sure how everything plays out yet, but I like the direction they are moving towards.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 18 2016 19:25 GMT
#9
I am against the liberator range nerf. This is a large impact on TvP since liberators are essential for holding certain types of all-ins.

Instead of a damage buff, how about a siege tank range buff instead? Also keep the medivac pickup since it is exciting to watch and promotes micro oriented play.
[url]http://i.imgur.com/lw2yN.jpg[/url]
90ti
Profile Joined August 2010
United States100 Posts
February 18 2016 19:26 GMT
#10
lol, "fulfilling their fantasy"
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-02-18 19:29:24
February 18 2016 19:27 GMT
#11
Disregarding actual numbers, higher damage siege tank is great.
If a nerf is necessary, please just increase attack cooldown.

High damage, low(ish) attack speed, and low mobility is what the siege tank should be.
T P Z sagi
ArtyK
Profile Joined June 2011
France3143 Posts
February 18 2016 19:28 GMT
#12
Sounds cool but how will the siege tank 3 shot a ravager (120hp and 1 armor) with 40 damage?
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Wrath
Profile Blog Joined July 2014
3174 Posts
February 18 2016 19:29 GMT
#13
Tanks needs to have at least 80 damage in siege mode to be justified and be good.
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2016-02-18 19:33:17
February 18 2016 19:30 GMT
#14
I always thought that Siege Tank pickups could have a place in the game if they were locked behind an end game tech, such as Fusion Core, as an expensive upgrade (like 300/300).

This could allow the other player time to account for the upgrade and allow to counter, keeps an interesting micro and mechanically demanding unit micro in the game, and gives Terran another endgame option to Starport tech; if I'm behind in TvT and cannot breach their tank wall, there is now another option than just to go Skyterran.

I think this damage buff is a bit conservative though. Reddit is saying that this basically means that Siege Tanks start with +2, but if our purpose is to make Mech work like in Brood War where a small force can realistically keep map control (unlike SC2 Mech which must turtle), I think another small damage buff could be necessary.
KT FlaSh FOREVER
Psychobabas
Profile Blog Joined March 2006
2531 Posts
February 18 2016 19:31 GMT
#15
OMG PLEASE!!!!

buff the tank!!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 18 2016 19:32 GMT
#16
These changes seem promising.
Lillekanin
Profile Joined July 2011
Denmark192 Posts
February 18 2016 19:32 GMT
#17
Sounds like decent changes ! Next time touch the thor.
ProgamerStreaming on http://da.twitch.tv/lillekanin
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 18 2016 19:33 GMT
#18
Am I the only person in the world who loves tank pickup?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24238 Posts
February 18 2016 19:35 GMT
#19
On February 19 2016 04:33 opisska wrote:
Am I the only person in the world who loves tank pickup?

I kinda like it but I see the problems it brings (especially in TvT) too.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 18 2016 19:35 GMT
#20
Siege tank buff is nowhere near enough to mitigate the loss of pickup entirely. Nowhere near.

Look at their example. "Ravagers will take 3 shots to kill down from 4."

3 shots down from 4? In what universe does that make a difference? Terrans don't have 3 Siege tanks out by the time Ravagers hit, and if they did, at least some of those attacks are going to be wasted on Roaches anyway. Except now Tanks can't be evacuated by Medivac, so they don't survive the first one/two volleys regardless. Only place where this matters is the unit tester.

The buff vs Roaches is actually a way bigger deal, although they're playing it down, because it means less cleanup left for the Bio once the tanks are dead.

re: "we wonder if it's good to help Tank vs Protoss because Tanks are not good vs Protoss."

Can someone translate this for me? Are they trying to say that it simply won't change anything? And implying that that's perfectly fine?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
1 2 3 4 5 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 209
JuggernautJason118
StarCraft: Brood War
nyoken 104
UpATreeSC 102
ggaemo 15
NaDa 8
Dota 2
canceldota1554
Other Games
summit1g9762
Grubby4644
FrodaN2793
RotterdaM661
shahzam442
ToD231
Liquid`Hasu190
C9.Mang0176
KnowMe168
Livibee62
Trikslyr58
ZombieGrub52
Organizations
Counter-Strike
PGL888
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 43
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• Eskiya23 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV521
• lizZardDota258
League of Legends
• TFBlade1380
Other Games
• imaqtpie1607
• Shiphtur220
Upcoming Events
OSC
1h 38m
WardiTV Winter Champion…
13h 38m
Replay Cast
1d 10h
WardiTV Winter Champion…
1d 13h
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.