• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:38
CEST 09:38
KST 16:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent?0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out, overreactions imminent? SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread EVE Corporation Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3423 users

Community Feedback Update - February 18

Forum Index > SC2 General
430 CommentsPost a Reply
1 2 3 4 5 20 21 22 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
Last Edited: 2016-02-18 21:33:36
February 18 2016 19:11 GMT
#1
[image loading]
Source

Balance

Thanks for your feedback across the board and for your ideas on what to test next on the Balance Test Map. While we’re not sure that there are clear issues in these areas so far, we do see merit in getting some more potential changes tested soon in case a balance update is needed. Like we’ve been doing since the release of LotV, we want to be more aggressive in testing out various changes so that we can act quicker when problems actually arise. We would like to remind you once again not to panic however, because these changes are not necessarily even close to final for an actual balance patch to the game. We just want to work with everyone to test and learn about the effects of various changes before making final decisions.

With that said – let’s examine some of the changes we’d like to experiment with in an upcoming Balance Test Map.

Ravager Corrosive bile damage changed from 60 to 45 +15 bio

This is the first proposed change. This was the best suggestion we saw this week from the community, and we agree completely that it could be a good change for a few reasons.

  • In ZvP, this type of change will definitely help Protoss against early/mid Ravager pushes while on defense.
  • In ZvT, with the Ravager shots nerfed heavily against mechanical units like Siege Tanks, we may be able to try out the Siege Tank Siege mode pick up removal.
  • In ZvZ, there will be no change to the unit, which is great since we want to continue to see a variety of units in the matchup.


Liberator ability range down by 1, but give it back with the upgrade

This change was included mostly due to the ZvT case. The biggest issue we see of making the Ravager change in this matchup is the strength of Liberators. We hope that a change such as this one will help Zerg deal with early Liberators with Spore Crawlers or Queens, until they get the proper defenses out.

Medivacs can’t pick up Siege Tanks in Siege Mode

Although sieged pickup has increased micro and early aggression, as many of you point out, removing this ability seems good for three reasons:

  • This ability takes away from the cool factor of Siege Tanks having a clear weakness vs. strength compared to other units in the game.
  • The advantages/disadvantages of mech vs. bio is lessened due to this change
  • This change will give us some room to increase the damage of Siege Tanks, which we agree could have positive effects in terms of Siege Tanks really fulling their fantasy.


Currently in the game, Terran bio-play can have the fire power of Siege Tanks without sacrificing mobility. This seems to be a main reason to play bio instead of mech. By removing this ability, and giving more strength to the Siege Tank, we wonder if we can have this clear distinction between the two playstyles appear once again.

Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. armored)

We wanted to locate numbers that would specifically buff the Siege Tank heavily vs. certain units and not others. For example:

  • Siege Tanks’ relationship against Marines won’t be changed too significantly, but Marauders that just used Stim Pack to close in on Tanks will be heavily nerfed by this change.
  • Roaches won’t be affected as heavily, but the number of shots it takes to kill Ravagers is changed from 4 to 3.
  • Against Protoss, this will change the Siege Tanks’ relationship against most ground units, but we wonder if this is a good thing since Protoss is the most resistant to Siege Tank attacks already.


What’s Next?

Please remember that we just started playtesting these specific numbers this week internally, so feedback regarding both the high level direction of these changes as well as specific number suggestions will definitely be good to get everyone’s thoughts on. Also, please note that none of these changes are final and there’s no need to overreact. Let’s work towards having the best set of changes for the next Balance Test Map!



Poll: Ravager Corrosive bile damage changed from 60 to 45 +15 bio

Good Change (465)
 
77%

Bad Change (69)
 
11%

No Change Needed (40)
 
7%

Wrong Change (31)
 
5%

605 total votes

Your vote: Ravager Corrosive bile damage changed from 60 to 45 +15 bio

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed


Poll: Liberator ability range down by 1, but give it back with the upgrade

Good Change (387)
 
66%

No Change Needed (106)
 
18%

Wrong Change (54)
 
9%

Bad Change (43)
 
7%

590 total votes

Your vote: Liberator ability range down by 1, but give it back with the upgrade

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed


Poll: Medivacs can’t pick up Siege Tanks in Siege Mode

Good Change (403)
 
63%

Wrong Change (106)
 
17%

Bad Change (85)
 
13%

No Change Needed (46)
 
7%

640 total votes

Your vote: Medivacs can’t pick up Siege Tanks in Siege Mode

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed


Poll: Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. arm

Good Change (412)
 
69%

Bad Change (114)
 
19%

Wrong Change (37)
 
6%

No Change Needed (37)
 
6%

600 total votes

Your vote: Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. arm

(Vote): Good Change
(Vote): Bad Change
(Vote): Wrong Change
(Vote): No Change Needed

Facebook Twitter Reddit
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Lunareste
Profile Joined July 2011
United States3596 Posts
February 18 2016 19:14 GMT
#2
SIEGE TANK BUFF
KT FlaSh FOREVER
Daeracon
Profile Joined March 2011
Sweden201 Posts
February 18 2016 19:20 GMT
#3
This is really good stuff!
You can't use your breaks to get over a hill
BamBam
Profile Blog Joined November 2009
745 Posts
February 18 2016 19:21 GMT
#4
25% damage nerf to a unit whose sole purpose in life is the corrosive bio. kay.
"two is way better than twice as one" - artosis
Penev
Profile Joined October 2012
28536 Posts
February 18 2016 19:22 GMT
#5
On February 19 2016 04:14 Lunareste wrote:
SIEGE TANK BUFF

:O

:D
I Protoss winner, could it be?
KtJ
Profile Joined October 2014
United States3514 Posts
February 18 2016 19:24 GMT
#6
On February 19 2016 04:14 Lunareste wrote:
SIEGE TANK BUFF

REJOICE TERRAN
"I thought I destroyed my CC but it seemed like the only thing I destroyed was Idra's mentality."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 18 2016 19:24 GMT
#7
Love it ! Add disruptor shield nerf to that and we're going to get a great game.
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
February 18 2016 19:24 GMT
#8
Inb4 first whine:

Ugh nothing about (insert unit that wrecked you last game played). #Blizzfail

Now for some seriousness, great changes overall. Not sure how everything plays out yet, but I like the direction they are moving towards.
Loccstana
Profile Blog Joined November 2012
United States833 Posts
February 18 2016 19:25 GMT
#9
I am against the liberator range nerf. This is a large impact on TvP since liberators are essential for holding certain types of all-ins.

Instead of a damage buff, how about a siege tank range buff instead? Also keep the medivac pickup since it is exciting to watch and promotes micro oriented play.
[url]http://i.imgur.com/lw2yN.jpg[/url]
90ti
Profile Joined August 2010
United States100 Posts
February 18 2016 19:26 GMT
#10
lol, "fulfilling their fantasy"
purakushi
Profile Joined August 2012
United States3302 Posts
Last Edited: 2016-02-18 19:29:24
February 18 2016 19:27 GMT
#11
Disregarding actual numbers, higher damage siege tank is great.
If a nerf is necessary, please just increase attack cooldown.

High damage, low(ish) attack speed, and low mobility is what the siege tank should be.
T P Z sagi
ArtyK
Profile Joined June 2011
France3144 Posts
February 18 2016 19:28 GMT
#12
Sounds cool but how will the siege tank 3 shot a ravager (120hp and 1 armor) with 40 damage?
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Wrath
Profile Blog Joined July 2014
3175 Posts
February 18 2016 19:29 GMT
#13
Tanks needs to have at least 80 damage in siege mode to be justified and be good.
Lunareste
Profile Joined July 2011
United States3596 Posts
Last Edited: 2016-02-18 19:33:17
February 18 2016 19:30 GMT
#14
I always thought that Siege Tank pickups could have a place in the game if they were locked behind an end game tech, such as Fusion Core, as an expensive upgrade (like 300/300).

This could allow the other player time to account for the upgrade and allow to counter, keeps an interesting micro and mechanically demanding unit micro in the game, and gives Terran another endgame option to Starport tech; if I'm behind in TvT and cannot breach their tank wall, there is now another option than just to go Skyterran.

I think this damage buff is a bit conservative though. Reddit is saying that this basically means that Siege Tanks start with +2, but if our purpose is to make Mech work like in Brood War where a small force can realistically keep map control (unlike SC2 Mech which must turtle), I think another small damage buff could be necessary.
KT FlaSh FOREVER
Psychobabas
Profile Blog Joined March 2006
2531 Posts
February 18 2016 19:31 GMT
#15
OMG PLEASE!!!!

buff the tank!!!!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 18 2016 19:32 GMT
#16
These changes seem promising.
Lillekanin
Profile Joined July 2011
Denmark192 Posts
February 18 2016 19:32 GMT
#17
Sounds like decent changes ! Next time touch the thor.
ProgamerStreaming on http://da.twitch.tv/lillekanin
opisska
Profile Blog Joined February 2011
Poland8852 Posts
February 18 2016 19:33 GMT
#18
Am I the only person in the world who loves tank pickup?
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24239 Posts
February 18 2016 19:35 GMT
#19
On February 19 2016 04:33 opisska wrote:
Am I the only person in the world who loves tank pickup?

I kinda like it but I see the problems it brings (especially in TvT) too.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 18 2016 19:35 GMT
#20
Siege tank buff is nowhere near enough to mitigate the loss of pickup entirely. Nowhere near.

Look at their example. "Ravagers will take 3 shots to kill down from 4."

3 shots down from 4? In what universe does that make a difference? Terrans don't have 3 Siege tanks out by the time Ravagers hit, and if they did, at least some of those attacks are going to be wasted on Roaches anyway. Except now Tanks can't be evacuated by Medivac, so they don't survive the first one/two volleys regardless. Only place where this matters is the unit tester.

The buff vs Roaches is actually a way bigger deal, although they're playing it down, because it means less cleanup left for the Bio once the tanks are dead.

re: "we wonder if it's good to help Tank vs Protoss because Tanks are not good vs Protoss."

Can someone translate this for me? Are they trying to say that it simply won't change anything? And implying that that's perfectly fine?
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
1 2 3 4 5 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft447
StarCraft: Brood War
Shuttle 4273
Killer 160
Larva 89
Dota 2
XBOCT300
febbydoto15
League of Legends
JimRising 509
Super Smash Bros
Mew2King178
Other Games
ceh9377
Happy221
Sick149
amsayoshi54
Organizations
Other Games
gamesdonequick542
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 18
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2271
League of Legends
• Rush1476
• Stunt551
• HappyZerGling91
Upcoming Events
Sparkling Tuna Cup
2h 22m
PiG Sty Festival
4h 22m
PiGosaur Cup
16h 22m
Replay Cast
1d 1h
Kung Fu Cup
1d 3h
Replay Cast
1d 16h
The PondCast
2 days
Replay Cast
2 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
Afreeca Starleague
6 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
6 days
The Patches Monday
6 days
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.