• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:43
CEST 13:43
KST 20:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out0RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
Weekly Cups (Aug 3-9): Protoss get shut out SC4ALL: II Talent Announcement! Protoss AoE skill expression August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament KCM Race Survival 2026 Season 3 Escore Tournament - Season 3
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread EVE Corporation Stormgate/Frost Giant Megathread Diablo 2 thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Are High-Level Gamers more A…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4233 users

Community Feedback Update - February 18 - Page 4

Forum Index > SC2 General
430 CommentsPost a Reply
Prev 1 2 3 4 5 6 20 21 22 Next All
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
February 18 2016 20:37 GMT
#61
People here won't be happy until tanks one shot everything.

Great changes, but hopefully it's still possible to pressure toss with roach ravager
chipmonklord17
Profile Joined February 2011
United States11944 Posts
February 18 2016 20:38 GMT
#62
On February 19 2016 05:19 Glorfindel! wrote:
I dont understand the Liberator change, someone cares to explain?


You can't nerf ravagers without nerfing tanks/liberators without killing ZvT. If it takes more corrosive bile to kill a liberator than previously you can't also have liberators effortless removing a mineral line.
Deathstar
Profile Blog Joined May 2010
9150 Posts
February 18 2016 20:38 GMT
#63
On February 19 2016 05:35 Gullis wrote:
Show nested quote +
On February 19 2016 05:00 StarscreamG1 wrote:
Ravager 3 shots? Haven't they 120 HP and 1 point auto regen?

plus it has 1 armor.
This doesn't even seem to make the tank 3 hit it, it still takes 4 hits or am I going full retard now?


No it takes 4 hits. I think the damage will be bumped by 5 or something to actually make it 3 hits.
rip passion
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
February 18 2016 20:40 GMT
#64
On February 19 2016 05:19 Glorfindel! wrote:
I dont understand the Liberator change, someone cares to explain?


Ravagers take one more shot to kill them so they want spores and Queens a more viable option vs them early game
Creager
Profile Joined February 2011
Germany1958 Posts
Last Edited: 2016-02-18 20:44:19
February 18 2016 20:43 GMT
#65
On February 19 2016 05:10 Vindicare605 wrote:
Show nested quote +
On February 19 2016 04:50 PickyProtoss wrote:
I will miss the siege tank being lifted in siege mode, for me it was symbolic of change, it was one of the first time in a while where we saw organic innovation. Now it's gone, siege tank back to being a boring unit.


In your opinion.

My opinion is that the Tankivac is a terrible design that completely destroys the concept behind the transforming Siege Tank.

The Siege Tank is in my opinion one of the best designed RTS units of all time. Leave its design alone.


Yep, tankivacs just ruined the game for me, especially TvT. It's a good change for the players and that's what matters in the long run.
... einmal mit Profis spielen!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2016-02-18 20:46:42
February 18 2016 20:45 GMT
#66
On February 19 2016 05:32 Glorfindel! wrote:
Show nested quote +
On February 19 2016 05:27 Dangermousecatdog wrote:
On February 19 2016 05:19 Glorfindel! wrote:
I dont understand the Liberator change, someone cares to explain?

There were spots in certain maps where a liberator could give freedom to drones without the queens being able to shoot back.

But is range just decreased by one?
That is the change?
Sorry, I misunderstood. i thought you was asking for an explanation. Yes, liberator will get -1 freedom mode. When the fusion core upgrade is researched it will have the same full range it had before with the fusion core upgrade. So compared to previous version it has -1 range and then with the upgrade it will comparitively have +1 range to have +0 difference in range with the upgrade. That's how I have understood it. I don't know why whoever writes these have no idea how to communicate clearly.
Scarlett`
Profile Joined April 2011
Korea (South)2399 Posts
February 18 2016 20:47 GMT
#67
On February 19 2016 04:49 blade55555 wrote:
Show nested quote +
On February 19 2016 04:37 FireCake wrote:
Lurker is useless in ZvT
Now Ravager is useless in ZvT

YES YES YES §§§


I don't think either of those units are going to be useless with this buff. Don't forget, no more flying tanks which is going to make killing siege tanks a million times easier.

I actually think Ravager rushes might potentially be OP now because Terran will have 1 siege tank and now he can't pick it up to micro against the rush.

I may be wrong, but I don't see Ravagers or Lurkers being useless!

id say the opposite the damage nerf on bile pretty much kills proxy hatch ravager cuz you can just repair forever and when you get a tank just put it far back
Progamer
Deleted User 132135
Profile Joined December 2010
702 Posts
February 18 2016 20:49 GMT
#68
Good changes.

Still liberators will stay too overpowered (also and especially in air vs. air fights) compared to the other tools terran has.
I am sure that ravagers and tanks need more tweaking as well.

But things seem to go the right way.

purakushi
Profile Joined August 2012
United States3302 Posts
February 18 2016 20:50 GMT
#69
1. Buff sieged tank damage
2. Change siege tank deploy/attack sound to BW's
3. Profit???
T P Z sagi
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
February 18 2016 20:52 GMT
#70
On February 19 2016 05:35 KeksX wrote:
Show nested quote +
On February 19 2016 05:19 Eiltonn wrote:

Well maybe it is but the design of pretty much everything else in SCII fucks over the Siege Tank super badly. The concept of siege and being in a fixed position cant possibly work when other units can simply teleport (Stalkers), take the fire and kill the tank with ease (Immortal) or even prevent the fking tank from firing at all (blinding cloud). Also corrosive bile shreks the tank easily now since u cant prevent the hit. And dont forget the Siege Tank costs 125 gas/3 supply and building them takes a long time.


I mean, banelings in theory absolutely demolish Marines, but sometimes infinite amounts of banelings don't do anything.


You're misremembering. TRUE definitely won that series.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 18 2016 20:55 GMT
#71
Yay, seige tanks!
ModeratorI am still alive, somehow
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
February 18 2016 20:58 GMT
#72
I agree 100 % with all the changes. They are well thought out and would improve the game.

Mech will still not be playable in TvP due to Adepts shading on top of tanks and Tempest only costing 4 supply, but at least mech should be viable in TvT and TvZ.
imre
Profile Blog Joined November 2011
France9263 Posts
February 18 2016 20:59 GMT
#73
Random liberator nerf but i guess Korea and TvP doesn't count.
Siege tank buff will be huge for TvT, possibly vP but it looks a bit weak vZ.
Zest fanboy.
andrewlt
Profile Joined August 2009
United States7702 Posts
February 18 2016 21:00 GMT
#74
On February 19 2016 04:42 pure.Wasted wrote:
Show nested quote +
On February 19 2016 04:25 Loccstana wrote:
I am against the liberator range nerf. This is a large impact on TvP since liberators are essential for holding certain types of all-ins.

Instead of a damage buff, how about a siege tank range buff instead? Also keep the medivac pickup since it is exciting to watch and promotes micro oriented play.


Agreed about the tank 100%. Their damage output isn't the core issue. The fact that other units can close the distance to a tank line basically at a whim is the issue. This was impossible in BW. This is what gave tanks their power.

And that is what Medivac pickup emulated, in a roundabout way. It gave tanks "extra range." That's what they need.



An hp buff or supply/cost reduction could do the same thing. It's not just about closing the distance, units in SC2 deal much more dps than their BW counterparts. That means units that can close the distance can kill the tanks much faster than their equivalent BW counterparts. And with tanks costing more resources and supply, terrans generally have fewer tanks than in BW.
Xenotolerance
Profile Joined November 2012
United States464 Posts
February 18 2016 21:03 GMT
#75
On February 19 2016 04:11 SetGuitarsToKill wrote:

Medivacs can’t pick up Siege Tanks in Siege Mode


This change will give us some room to increase the damage of Siege Tanks


YES

Siege Tank damage increased from 35 (50 vs. armored) to 40 (60 vs. armored)


NO
www.alonetone.com/xenotolerance
AbouSV
Profile Joined October 2014
Germany1278 Posts
February 18 2016 21:04 GMT
#76
Overall good changes, but I am concerned by this:

On February 19 2016 04:11 SetGuitarsToKill wrote:
Medivacs can’t pick up Siege Tanks in Siege Mode

This seems to be a main reason to play bio instead of mech. By removing this ability, and giving more strength to the Siege Tank, we wonder if we can have this clear distinction between the two playstyles appear once again.


As many, I like the idea of flying tanks (see TY vs Solar just amazing game), but also I like that Terran has a wider choice instead of just building only one type of production build and having the other one flying around.
I am really not found of them praising this
Hotshot
Profile Joined November 2004
Canada184 Posts
February 18 2016 21:07 GMT
#77
Overall seems good, id be interesting how this pans out.

I also think lurkers are an issue. Too much range and damage.
Dungeontay
Profile Joined December 2015
126 Posts
February 18 2016 21:15 GMT
#78
I guess mech is back....
Zzz
MiniFotToss
Profile Joined December 2013
China2430 Posts
February 18 2016 21:16 GMT
#79
LOl, no nerf to Toss. I'm happy
ArgusDreamer
Profile Joined May 2011
Canada63 Posts
February 18 2016 21:22 GMT
#80
No swarmhost changes, /icryeverytime.
The cure for boredom is curiosity. There is no cure for curiosity.
Prev 1 2 3 4 5 6 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #141
Nicoract vs IbaLIVE!
Shameless vs TBD
CranKy Ducklings93
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko399
SHIN 295
PiGStarcraft219
Classic 59
Maru 48
ByuN (SOOP) 42
herO (SOOP) 34
Rogue 22
Trap 14
StarCraft: Brood War
Shuttle 3528
Bisu 1737
firebathero 874
Jaedong 766
Mini 446
Hyuk 420
EffOrt 314
Soulkey 308
Stork 208
Larva 200
[ Show more ]
Light 186
Barracks 174
Pusan 164
Snow 132
Killer 127
soO 71
hero 57
Free 56
Rush 52
Sharp 40
sorry 21
Sexy 16
Dota 2
Dendi1850
XBOCT1518
Counter-Strike
olofmeister2172
byalli751
x6flipin572
Super Smash Bros
Mew2King78
Other Games
singsing2479
B2W.Neo505
crisheroes265
Sick176
Liquid`LucifroN95
Livibee74
QueenE42
Organizations
StarCraft: Brood War
lovetv 12
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 77
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2311
Other Games
• WagamamaTV200
Upcoming Events
PiG Sty Festival
17m
PiGStarcraft219
PiGosaur Cup
12h 17m
Replay Cast
21h 17m
Kung Fu Cup
23h 17m
Replay Cast
1d 12h
The PondCast
1d 22h
Replay Cast
2 days
Escore
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
Afreeca Starleague
5 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
5 days
The Patches Monday
6 days
Afreeca Starleague
6 days
Sharp vs Shinee
Action vs Shine
Liquipedia Results

Completed

Proleague 2026-08-10
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.