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A look at Co-op Zagara - Page 2

Forum Index > SC2 General
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Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 06 2016 13:09 GMT
#21
I don't know guys
I'm ok with the fact that one achievement is harder than the others
But I'm not ok with the fact that 6/7 are elementary, really effortless, and the 7th remains unaccomplished after 10+ dedicated tries
Maybe i'm just terrible, don't know. Zerg is my least favored race
But the Kerrigan achievement was effortless, although Kerrigan is much harder to play than Zagara. At least for me
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
Last Edited: 2016-04-06 13:17:58
April 06 2016 13:12 GMT
#22
It really buffles me that the numbers don't seem wrong to anybody
1st drop at minute 10, then 5 minute cooldown, then only 30s lifetime
Compared to say warbots:
1st drop min 4
Then 4 min cooldown
Then 60s lifetime

I know roaches deal damage upon the impact, but it doesn't even out the deficit
And the dps:
6 warbots * 15-21 / 1s = 90-122
20 roaches * 16 / 2s = 160
Deduct armor, losses, and the range factor, and the warbots will even outdamage the roaches
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
April 06 2016 13:14 GMT
#23
Zagara is incredibly strong in general, but the roaches are just a joke
At least in my hands =(
The Bottle
Profile Joined July 2010
242 Posts
April 06 2016 23:37 GMT
#24
On April 06 2016 22:12 Ganseng wrote:
It really buffles me that the numbers don't seem wrong to anybody
1st drop at minute 10, then 5 minute cooldown, then only 30s lifetime
Compared to say warbots:
1st drop min 4
Then 4 min cooldown
Then 60s lifetime

I know roaches deal damage upon the impact, but it doesn't even out the deficit
And the dps:
6 warbots * 15-21 / 1s = 90-122
20 roaches * 16 / 2s = 160
Deduct armor, losses, and the range factor, and the warbots will even outdamage the roaches


Zagara also has hunter killers, which is much more comparable to warbots and, IMO, much better. They die more easily, but (I think) their DPS is higher and you can summon them way more often.

Roaches aren't really meant to be the big unit killer, like Swann's nuke or Karax's giant yellow laser beam. It's more of a giant meat shield, to really buffer your forces, or protect your banelings before they detonate. Think of it like in the HotS campaign; making the choice between primal zerg drop pods and the apocalypse spell. Obviously the latter can do way more damage, but you choose the former to protect your army. It also helps tremendously that you can drop roaches anywhere on the map, regardless of vision, which isn't the case for most abilities.

Anyway, instead of asking for a nerf, just keep trying. Plenty of people did it, and they all probably worked hard to do it (which is what makes it one of the better achievements IMO, unlike the ridiculous grind ones) so don't give up.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2016-04-07 16:04:18
April 07 2016 16:02 GMT
#25
On April 06 2016 05:43 The Bottle wrote:
I got the roach achievement on the train map against terran. It may be hard now because two of the terran compositions go big heavy units, but they can still get bio. It helps if you aggressively go after the armor upgrades, to help keep them alive, use frenzy right after you drop the roaches, and buffer them with lings. You may be afraid that the lings will steal all the kills, but they should get your roaches more kills by keeping them alive. Also drop the roaches on top of the incoming wave, I'm pretty sure that does damage.

Yes, it's the hardest achievement. (I actually find this one comparable to Kerrigan's leaping strike achievement, since you almost always want to use psionic shift instead of leaping strike, and not doing the former can often get you in big trouble.) There is always going to be a hardest achievement, I find nothing wrong with that. If they made it easier, as per your request, then there would be a different hardest achievement. Would they have to nerf that too, to level it with the others? At what point do you become happy with the unavoidable asymmetry?

You just made me think...

Could you soak the incoming damage with just mass lings/aberrations on move-command, while the roaches dps? You move-command your mass lings behind their lines, drop roaches and frenzy, and then just have the lings move-command back and forth through the enemy army. Have your ally do the same thing. Maybe stop for a single attack or two, to trigger the armour thing of the lings, and soften them up a bit for the roaches. The enemy will target the closest enemy (right?), so should be almost only lings as long as they are amongst/around the roaches. Like that it should be possible to get a lot of kills from even a single roach cast. Or did I miss anything?
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
May 17 2016 07:53 GMT
#26
Finally
Cooldown decreased to 3 mins in 3.3.0
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
May 17 2016 07:55 GMT
#27
Told you guys
tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2016-05-17 08:20:45
May 17 2016 08:09 GMT
#28
Lol Well met! ;p
Smile
imJealous
Profile Joined July 2010
United States1382 Posts
May 17 2016 08:44 GMT
#29
Surprised they would buff Zagara at all... She's easily the most OP character behind Vorazun.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
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