• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:01
CEST 15:01
KST 22:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon103
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6296 users

Google vs SC2

Forum Index > Closed
Post a Reply
1 2 Next All
Advantageous
Profile Blog Joined May 2012
China1350 Posts
Last Edited: 2016-03-13 08:15:16
March 13 2016 08:04 GMT
#1
Just after Google's AlphaGo victory today, Google has announced their new target along with their new game to challenge their AI: Starcraft. After defeating a world champion of the ancient Chinese board game, could the AI take on a player with a similar caliber in Starcraft?

BoxeR has already publicly denounced the possibility of a victory for the AI if pitted against a real Starcraft progamer; however, like Go, Starcraft is a game of strategy, but in additional to mental agility, it's also a test of physical prowess. Players from the early days of WoL have experienced the extent of AI on their highest difficulty. The multitask capability and the execution an AI posses could be overwhelming, and if loaded with the ability to analyze information of the strategies its opponent's capable of, we could very well see an AI 3-0 one of the best players in the upcoming match.

However, with that said, a computer lacks intuition, and hopefully the element of surprise. A player could very well pull a NEXLine or a Shine strategy against the AI.

TL;DR: SC2 as next game to beat, confirmed.
Sauce:+ Show Spoiler +
http://www.businessinsider.com/google-deepmind-could-play-starcraft-2016-3
"Because I am BossToss" -MC ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ I'm sure that all of my fellow class mates viewed me as the Adonis of the Class of 2015 already. -Xenocider, EG, ieF 2013 Champion.
TheDougler
Profile Joined April 2010
Canada8323 Posts
Last Edited: 2016-03-13 08:21:28
March 13 2016 08:20 GMT
#2
On March 13 2016 17:04 Advantageous wrote:
Just after Google's AlphaGo victory today, Google has announced their new target along with their new game to challenge their AI: Starcraft. After defeating a world champion of the ancient Chinese board game, could the AI take on a player with a similar caliber in Starcraft?

BoxeR has already publicly denounced the possibility of a victory for the AI if pitted against a real Starcraft progamer; however, like Go, Starcraft is a game of strategy, but in additional to mental agility, it's also a test of physical prowess. Players from the early days of WoL have experienced the extent of AI on their highest difficulty. The multitask capability and the execution an AI posses could be overwhelming, and if loaded with the ability to analyze information of the strategies its opponent's capable of, we could very well see an AI 3-0 one of the best players in the upcoming match.

However, with that said, a computer lacks intuition, and hopefully the element of surprise. A player could very well pull a NEXLine or a Shine strategy against the AI.

TL;DR: SC2 as next game to beat, confirmed.
Sauce:+ Show Spoiler +
http://www.businessinsider.com/google-deepmind-could-play-starcraft-2016-3


The article says "game from 1998". It's talking about Starcraft broodwar not SC2
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-03-13 08:26:51
March 13 2016 08:24 GMT
#3
Yeah, it is referring to Brood War.

It is already extremely painful to see Lee Sedol get rekted by a computer. It will be infinitely more painful to see Boxer and God get utterly destroyed by the fucking computer.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
March 13 2016 08:25 GMT
#4
The article has also a sc2 game linked..
Many of the coolest moments in sc2 happen due to worker harassment
LongShot27
Profile Joined May 2013
United States2084 Posts
March 13 2016 08:31 GMT
#5
On March 13 2016 17:25 Charoisaur wrote:
The article has also a sc2 game linked..


Far easier to find an SC2 match easily with great quality and English commentary
If all men were created equal there would be no reason to declare it.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
March 13 2016 08:50 GMT
#6
On March 13 2016 17:31 LongShot27 wrote:
Show nested quote +
On March 13 2016 17:25 Charoisaur wrote:
The article has also a sc2 game linked..


Far easier to find an SC2 match easily with great quality and English commentary

I don't think they have specifized which game they will be using. But considering SC2 is BWs successor I'd be surprised if they took BW.
Why would they take the older game.
Many of the coolest moments in sc2 happen due to worker harassment
lestye
Profile Blog Joined August 2010
United States4243 Posts
March 13 2016 08:54 GMT
#7
I don't think they care about game age... but SC1 is very established meanwhile SC2 is still patching, dealing with growing pains that go with it.

Makes sense they'd go with SC1.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
JoeCool
Profile Joined January 2012
Germany2520 Posts
Last Edited: 2016-03-13 09:00:05
March 13 2016 08:59 GMT
#8
Do we really need five different topics about Google/AlphaGo?
NasusAndDraven
Profile Joined April 2015
359 Posts
March 13 2016 09:00 GMT
#9
Real time games are so different from turn based board games thou. As we all know bots can have super human mechanics in this game which are impossible for a human to achieve even in theory. This means that especially in some match ups such as ZvZ the AI can be much inferior in strategy and game understanding but still reach close to 100% winrate if it has TAS tier mechanics.
Grettin
Profile Joined April 2010
42416 Posts
March 13 2016 09:10 GMT
#10
More threads, yay!
"If I had force-fields in Brood War, I'd never lose." -Bisu
Makro
Profile Joined March 2011
France16890 Posts
March 13 2016 09:13 GMT
#11
the world boss is here
Matthew 5:10 "Blessed are those who are persecuted because of shitposting, for theirs is the kingdom of heaven".
TL+ Member
Incognoto
Profile Blog Joined May 2010
France10239 Posts
March 13 2016 09:45 GMT
#12
If it's allowed to do all the unlimited mechanical things (e.g. 1k apm) then there's no way a human could win.
maru lover forever
mahrgell
Profile Blog Joined December 2009
Germany3943 Posts
March 13 2016 09:50 GMT
#13
Exactly the same announcement has already been posted here. And even the followup interviews/responses have received another thread.
And then the AlphaGo vs LeeSedol thread has been hijacked for the same conversation about Deepmind vs SC. Come on... at least check for a second if you are just spamming new threads.
pr1de
Profile Joined January 2016
38 Posts
March 13 2016 09:58 GMT
#14
If its for BW then its old, there are already computers playing BW. THen its just that google is involved now. thats it.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
Last Edited: 2016-03-13 09:59:58
March 13 2016 09:59 GMT
#15
I don't get why people are so excited about this. AI with unlimited APM could easily be made to stomp humans. The only way to make it fair would be to add arbitrary limitations to the AI, which kind of defeats the purpose of the competition. And LOL at tasteless's idea that the AI has to physically press the keys and move the mouse. If that's the case, they can just put a piston over each key to instantly press them, and create a "mouse" whose signals they can control programmatically.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
March 13 2016 10:10 GMT
#16
On March 13 2016 18:59 ClysmiC wrote:
I don't get why people are so excited about this. AI with unlimited APM could easily be made to stomp humans. The only way to make it fair would be to add arbitrary limitations to the AI, which kind of defeats the purpose of the competition. And LOL at tasteless's idea that the AI has to physically press the keys and move the mouse. If that's the case, they can just put a piston over each key to instantly press them, and create a "mouse" whose signals they can control programmatically.

The purpose of the competition is to show machines are more intelligent than humans.
ALLOWING unlimited APM would defeat the purpose of the competition.
We already know that an AI can have better mechanics than a human.
Many of the coolest moments in sc2 happen due to worker harassment
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
March 13 2016 10:32 GMT
#17
On March 13 2016 19:10 Charoisaur wrote:
Show nested quote +
On March 13 2016 18:59 ClysmiC wrote:
I don't get why people are so excited about this. AI with unlimited APM could easily be made to stomp humans. The only way to make it fair would be to add arbitrary limitations to the AI, which kind of defeats the purpose of the competition. And LOL at tasteless's idea that the AI has to physically press the keys and move the mouse. If that's the case, they can just put a piston over each key to instantly press them, and create a "mouse" whose signals they can control programmatically.

The purpose of the competition is to show machines are more intelligent than humans.
ALLOWING unlimited APM would defeat the purpose of the competition.
We already know that an AI can have better mechanics than a human.


Yeah, but where do you draw the line? Do you choose an arbitrary APM? Then can the AI burst insane APM during an engagement and then not do many actions for the rest of the minute so their "average" APM that minute doesn't break the rules? Is it fair that the AI has perfect precision and instant reaction time, so they can still pull off inhuman micro without an unrealistic APM?

Inputting actions is such a crucial part of the game, and there isn't really a way to make it "human-like" without imposing arbitrary restrictions. I just don't think AI vs human competitions really mean much in a non-discrete environment like starcraft.
Dingodile
Profile Joined December 2011
4139 Posts
March 13 2016 10:55 GMT
#18
the real question is the micro, if google use micro like automaton 2000 then humans dont have a single chance. Otherwise yes.
Grubby | ToD | Moon | Lyn | Sky
Dumbledore
Profile Joined April 2011
Sweden725 Posts
March 13 2016 11:12 GMT
#19
Less pixels in BW to analyze, would take faster to get good A.I for.
However, Starcraft is not a game of complete information like chess and Go.
For the same reason there are no A.I.s that can beat top poker players, I doubt this will be successful.
Have a nice day ;)
Charoisaur
Profile Joined August 2014
Germany16095 Posts
March 13 2016 11:16 GMT
#20
On March 13 2016 19:32 ClysmiC wrote:
Show nested quote +
On March 13 2016 19:10 Charoisaur wrote:
On March 13 2016 18:59 ClysmiC wrote:
I don't get why people are so excited about this. AI with unlimited APM could easily be made to stomp humans. The only way to make it fair would be to add arbitrary limitations to the AI, which kind of defeats the purpose of the competition. And LOL at tasteless's idea that the AI has to physically press the keys and move the mouse. If that's the case, they can just put a piston over each key to instantly press them, and create a "mouse" whose signals they can control programmatically.

The purpose of the competition is to show machines are more intelligent than humans.
ALLOWING unlimited APM would defeat the purpose of the competition.
We already know that an AI can have better mechanics than a human.


Yeah, but where do you draw the line? Do you choose an arbitrary APM? Then can the AI burst insane APM during an engagement and then not do many actions for the rest of the minute so their "average" APM that minute doesn't break the rules? Is it fair that the AI has perfect precision and instant reaction time, so they can still pull off inhuman micro without an unrealistic APM?

Inputting actions is such a crucial part of the game, and there isn't really a way to make it "human-like" without imposing arbitrary restrictions. I just don't think AI vs human competitions really mean much in a non-discrete environment like starcraft.

if the AI uses all his APM to micro flawlessly he won't have enough APM left to macro properly and then die because he has no units. Low level players always get told that you shouldn't bother with fancy micro tricks when your macro is still lacking and I think the same thing applies here.
Of course it will be impossible to create an AI that plays exactly like a human but an APM cap would make sure the AI couldn't just win by having far better mechanics but it would need to be very good strategically too.

Many of the coolest moments in sc2 happen due to worker harassment
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 1065
WardiTV778
OGKoka 292
Rex158
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 415
OGKoka 292
Rex 158
ProTech123
StarCraft: Brood War
Bisu 2278
Horang2 1372
Shuttle 1325
EffOrt 644
Jaedong 579
BeSt 495
Soma 414
Mini 327
Light 219
Stork 216
[ Show more ]
ZerO 190
ggaemo 150
Rush 117
Zeus 99
Killer 78
Barracks 73
Hyun 64
Shine 63
Sea.KH 45
Shinee 31
Bale 27
ToSsGirL 26
Yoon 25
Aegong 23
Mong 23
sorry 21
soO 19
Sexy 17
PianO 16
Sacsri 16
ajuk12(nOOB) 13
zelot 9
HiyA 8
yabsab 7
Icarus 7
Noble 7
Terrorterran 7
Dota 2
qojqva1906
Dendi1619
BananaSlamJamma285
LuMiX1
Counter-Strike
x6flipin694
Heroes of the Storm
crisheroes372
Other Games
singsing2293
olofmeister1509
hiko732
B2W.Neo612
Lowko348
Sick229
Pyrionflax165
ArmadaUGS85
Mew2King42
Liquid`VortiX37
ZerO(Twitch)7
Organizations
Dota 2
PGL Dota 2 - Main Stream529
StarCraft: Brood War
lovetv 9
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH294
• StrangeGG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2201
Other Games
• WagamamaTV242
Upcoming Events
Monday Night Weeklies
3h
Sparkling Tuna Cup
21h
Afreeca Starleague
21h
Leta vs Soulkey
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 22h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.