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Avilo SC2 Mech Feedback/Analysis for Blizz+SC2 - Page 2

Forum Index > SC2 General
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Nethune
Profile Joined February 2012
United States22 Posts
January 17 2016 06:54 GMT
#21
-Mech has zero auto-attacking anti-air units from the factory that can be produced to deal with opponent's who make air.


Haven't Thors been mech since release, and don't they auto target air since mid hots......due to Terrans complaining about mutalisks?
StarCraft II, the greatest thing ever invented.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 17 2016 06:56 GMT
#22
On January 17 2016 15:54 Nethune wrote:
Show nested quote +
-Mech has zero auto-attacking anti-air units from the factory that can be produced to deal with opponent's who make air.


Haven't Thors been mech since release, and don't they auto target air since mid hots......due to Terrans complaining about mutalisks?


Mostly, it is because of Tempest. IMO Tempest`s range must be adjusted or AG removed.



"Morality is simply the attitude we adopt towards people we personally dislike"
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
January 17 2016 07:08 GMT
#23
Avilo, you get a lot of shit on this site for having an opinion. I agree with you, as usual. I find it funny that one of the first responses on here is sarcasm from someone that doesn't contribute to trying to get anything done in the community.
ok
Drgohan
Profile Joined January 2016
1 Post
January 17 2016 07:18 GMT
#24
totally agreed. please hire avilo blizzard.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2016-01-17 07:35:12
January 17 2016 07:34 GMT
#25
I agree with this completely. Siege Tank need a buff. 50 FLAT DMG! GO GO BLIZZARD. pls listen to us meching terran for fucking once.
seemsgood
Profile Joined January 2016
5527 Posts
January 17 2016 08:00 GMT
#26
How about a viking can shoot air in assault mode and can build from factory ?
-it has 2 missle pods in assault mode but can't shot air ... this make no sense
- no need to build starport to answer enemy 's air but not truly prevent an mass air vs air battle ...lol
- 2 walker viking from reactor factory can handle warp prism very good (even better than cyclone from my theory )
- good vs adept too (maybe give viking back 1 armor to handle better)
- you need siege tank for armor unit like stalker cause viking good vs light unit only
-act like meat shield for siege tank along with hellbat (like goliath from good old brood war )
- basically a upgraded goliath so no one will complain about bring back goliath anymore
- has an upgrade boost speed fast as goliath so it won't die to disruptor and storm
- thor AG vs armor, viking AG vs light, thor AA vs light , viking AA vs armor
- the fighter mode will use for chasing easier , passing terrain, escape
I can't denide the fact that viking will heavily overlap thor but to be honest thor is one of the worst design ever so i won't mind if blizzard let it die along with colussus, swarm host... still in the game but useless because design flaw
// fun: terran dominion enginner created viking because ground-based anti-air support from goliath assault walkers was too limited in its mobility ..... so they must be retarded because no one solve weakness by bring another weakness....
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
January 17 2016 08:32 GMT
#27
Actually, this is one of the few times that I am okay with avilo's suggestions. Man, what has the world come to?
Seed's # 1 fan!!! #ForVengeance
TelecoM
Profile Blog Joined January 2010
United States10686 Posts
January 17 2016 08:48 GMT
#28
People want mech so they can play ultimately passive, do absolutely nothing but sit back and macro then A-move a 3-3 maxed mech army. We've seen it way too many times, thank god it is uncommon now.
AKA: TelecoM[WHITE] Protoss fighting
HeyImFinn
Profile Joined September 2011
United States250 Posts
January 17 2016 08:52 GMT
#29
On January 17 2016 17:48 GGzerG wrote:
People want mech so they can play ultimately passive, do absolutely nothing but sit back and macro then A-move a 3-3 maxed mech army. We've seen it way too many times, thank god it is uncommon now.

Telecom, did you read any of the writeup at all?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 17 2016 08:52 GMT
#30
Overall, good suggestions and I agree with them. Siege Tank needs a damage buff, and Cyclone has to be cheaper/deal less dmg vs ground/lock on redesigned.

inb4
What is exactly wrong with having mech as a different playstyle? Aren't you guys bored after 5 years of Marine Medivac + support?
You want Gateway only composittion? Blame it on Warp Gate, Smartcast and Chronoboost, which necessitates Gateway units and Storms being weaker, so you can't have Zeal/Stalker/HT/Archon from mid to end game like Zeal/Goon/HT/Archon in BW.
You want Stargate only? It was quite popular during the beta, but Carrier got nerfed. I heard Stargate play is pretty OP in the lower leagues (Void Ray). Anyway, I'm against anything "skyxxx" anyway - air battles are lame as shit.
You want Robo only? It's a design decision not to have ground to air in Robo.

Protoss is designed as a Gateway based compositions with Stargate or Robo support.
Terran is designed around a split production and upgrades (!), creating a split between Barracks/Bio+support, or Factory+support.
Zerg is designed as a tech switching race, to adapt to other races compositions and counter them.

Making mech viable and to be strong enough to push out before 200/200 is not the end of the world.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
January 17 2016 09:08 GMT
#31
Buffing Siege Tank's dmg is not going to break the game in anyway because there are so many units that counter siege tank right now in the game such as Blink Stalker,Chargelot,Adept,Ravager,air units,etc.
SheaR619
Profile Joined October 2010
United States2399 Posts
January 17 2016 09:12 GMT
#32
Even with all those changes, I doubt mech will still work. The game been so heavily designed around it not working. There are too many units that just completely shit on mech. Even if making mech unit stronger, mech still lacks way to be semi aggressive and force engagements.

I personally think it better to give up on the idea and the fact that blizzard brought it up in the last balance update was a waste of time but that just me. I think it more viable to make sky terran viable but that style doesnt seems as fun or interesting but it looks some what more viable if parasitic bomb was adjusted since sky terran feels more viable then tank base mech.
I may not be the best, but i will be some day...
Fliparoni
Profile Joined February 2012
205 Posts
January 17 2016 09:41 GMT
#33
I truly hope that blizz doesn't make mech viable. It bores me to tears whenever I have the unfortunate luck to play against a meching Terran. The playstyle is just absolutely cancerous and should be eliminated from sc2.
Zulu23
Profile Joined August 2011
Germany132 Posts
January 17 2016 09:43 GMT
#34
There is a very INNOVATIVE idea to make Terran more diverse. It is also drastic in a way, but think of giving Terran the option to turn all their production struktures into others.
The issue I see is that once you have decided on building 8-9 Buidlings Barracks or Factories and you macro out of them, there is no way for a tech switch that competes well with the counter strategy of the enemy.

Think of a tier 2,5-3 upgrade to buildings that allows you to build certain (or any) untis in any tech-labed Building you have.

It could be a tech something like if you have all three types of building with tech labs an ebay and an armory, you can research in the armory for relative high cost (250/250 or the like) the upgrade that enables you to build other units from oder buildings as well.

I don't want to raise any balance discussions on that idea. I want ot raise the issue of limited flexibility on the terran tech path. Once you decided to go macro on bio, tank, medivac with the corresponding tech you HAVE to stay on that tech because you can't afford to change resource wise, time wise and upgrade wise.

Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2016-01-17 09:44:24
January 17 2016 09:44 GMT
#35
Shouldnt there be one big Avilo Advertisement Thread? Instead of a new one every week?
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
Last Edited: 2016-01-17 09:50:28
January 17 2016 09:48 GMT
#36
On January 17 2016 12:16 avilo wrote:

It still is, as most pro games in all match-ups are 99% bio play. I think blizzard should open up the mech option for Terran to create more play styles than just only bio.

Final final words - please bring back Mech and strategic diversity to SC2.


So exactly the same sentiments as the previous thread that was just created.

Sad threads like this keep getting created...

On January 17 2016 09:31 -Kyo- wrote:
... theconclusion that what you proposed/deduced as better gameplay has 1) already been posted millions of times and/or 2) has no reasonable explanation for why it better.

....I have stated in numerous other threads - the game doesn't care how 'fun' you want it to be. It doesn't care about what you 'think' is a better alternative to mech. There are currently quite a few good pushes vs all races in LotV that you can do with mech, some even include early timings. So, when I see threads like this I sigh, because most people don't even play on the KR server and they never see half of these builds. It was the same in HotS.

So in short, if you want a high level discussion you ought to include reasons why it should be X way for X balance reasons and not because you don't like how the game is played. Balance is not based around what you want. As I just mentioned, mech does have pushes and thus, does fit into the balance currently. Soooo.... @_@;


Honestly, the people who want mech to be "viable" aka I wanna do this every game should just go back to BW. The game revolved around that just like SC2 revolves around Bio. If you don't like it... well.. tough.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2016-01-17 09:55:28
January 17 2016 09:55 GMT
#37
On January 17 2016 09:31 -Kyo- wrote:
... theconclusion that what you proposed/deduced as better gameplay has 1) already been posted millions of times and/or 2) has no reasonable explanation for why it better.

....I have stated in numerous other threads - the game doesn't care how 'fun' you want it to be. It doesn't care about what you 'think' is a better alternative to mech. There are currently quite a few good pushes vs all races in LotV that you can do with mech, some even include early timings. So, when I see threads like this I sigh, because most people don't even play on the KR server and they never see half of these builds. It was the same in HotS.

So in short, if you want a high level discussion you ought to include reasons why it should be X way for X balance reasons and not because you don't like how the game is played. Balance is not based around what you want. As I just mentioned, mech does have pushes and thus, does fit into the balance currently. Soooo.... @_@;

Honestly, the people who want mech to be "viable" aka I wanna do this every game should just go back to BW. The game revolved around that just like SC2 revolves around Bio. If you don't like it... well.. tough.


Or both should be viable for the game to be even better.
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
January 17 2016 10:27 GMT
#38
On January 17 2016 18:55 Wildmoon wrote:
Show nested quote +
On January 17 2016 09:31 -Kyo- wrote:
... theconclusion that what you proposed/deduced as better gameplay has 1) already been posted millions of times and/or 2) has no reasonable explanation for why it better.

....I have stated in numerous other threads - the game doesn't care how 'fun' you want it to be. It doesn't care about what you 'think' is a better alternative to mech. There are currently quite a few good pushes vs all races in LotV that you can do with mech, some even include early timings. So, when I see threads like this I sigh, because most people don't even play on the KR server and they never see half of these builds. It was the same in HotS.

So in short, if you want a high level discussion you ought to include reasons why it should be X way for X balance reasons and not because you don't like how the game is played. Balance is not based around what you want. As I just mentioned, mech does have pushes and thus, does fit into the balance currently. Soooo.... @_@;

Honestly, the people who want mech to be "viable" aka I wanna do this every game should just go back to BW. The game revolved around that just like SC2 revolves around Bio. If you don't like it... well.. tough.


Or both should be viable for the game to be even better.
This. Nobody will force you to play Mech if you don't want to.
If you argue that we don't need mech, all you do is argue against diversity. Would you be also fine if in the same spirit we removed 5-7 units per race, and left, for example, just Marine Medivac Tank Liberator Ghost in the game and remove Vikings, Banshees, Marauders etc.?
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 17 2016 10:27 GMT
#39
BW bio was unplayable vs P.
SC2 factory is unplayable vs P.
Maybe it's also because of how different Protoss is? Or that the games themselves are just completely different...
Terran got the worst production buff from BW (reactors vs chrono+warp vs inject).
The pace/speed of units has changed.

I do think that factory units in general lack synergy to really be used well in either pure factory or bio/mech. At this point I think it's pretty unrealistic to be asking for pure mech.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 17 2016 10:48 GMT
#40
On January 17 2016 19:27 y0su wrote:
At this point I think it's pretty unrealistic to be asking for pure mech.


I think it is very realistic to be asking for it, they have done it for several years already. Expecting something to change on the other hand is not
maru G5L pls
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