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Community Feedback Update - January 8 - Page 8

Forum Index > SC2 General
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A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 09 2016 05:22 GMT
#141
On January 09 2016 14:20 playa wrote:
Show nested quote +
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


I hated viper vs colossi. It was so coin flippy to me. It's so stressful/annoying when so much of your army strength, and chances of winning, can disappear in 2 clicks from the opponent... or vice versa, and it appears like luck was the deciding factor...

But I mainly arrived at the same oracle into stlakers due to mutas. Phoenix just aren't a unit you want to make vs Zerg. You don't want to go colossi then have to make phoenix. You have to be so much better than your opponent to not end up too far behind economically or not end up with the wrong balance/composition. It just wasn't worth it. You wanted to feel like you could win the game if you were around the same level as your opponent.


Hello playa.

What would you change about what you said earlier?

You said in Grandmaster there are zergs who play without hotkeys and that zerg is the easiest race. What is your idea of chaning it ?

Do you think that Zerg gamers have the lowest average skill level in Starcraft 2 out of the three races?
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
EatingBomber
Profile Joined August 2015
1017 Posts
January 09 2016 05:23 GMT
#142
On January 09 2016 14:11 BronzeKnee wrote:
Show nested quote +
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


Well, who would have thought? The match-up based around the most insane hardcounters in the game (Phoenix-Mutalisk, Immortal-Roach, Viper-Colossi, etc) ends up having the least strategic diversity.

Seriously, though. The hardcounter system pigeonholes players into a specific playstyle, which is why PvZ, despite featuring far more unit diversity than TvZ and TvT, is so insanely frustrating
EatingBomber
Profile Joined August 2015
1017 Posts
January 09 2016 05:26 GMT
#143
On January 09 2016 14:22 A_needle_jog wrote:
Show nested quote +
On January 09 2016 14:20 playa wrote:
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


I hated viper vs colossi. It was so coin flippy to me. It's so stressful/annoying when so much of your army strength, and chances of winning, can disappear in 2 clicks from the opponent... or vice versa, and it appears like luck was the deciding factor...

But I mainly arrived at the same oracle into stlakers due to mutas. Phoenix just aren't a unit you want to make vs Zerg. You don't want to go colossi then have to make phoenix. You have to be so much better than your opponent to not end up too far behind economically or not end up with the wrong balance/composition. It just wasn't worth it. You wanted to feel like you could win the game if you were around the same level as your opponent.


Hello playa.

What would you change about what you said earlier?

You said in Grandmaster there are zergs who play without hotkeys and that zerg is the easiest race. What is your idea of chaning it ?

Do you think that Zerg gamers have the lowest average skill level in Starcraft 2 out of the three races?


I play on the KR server, and it is blatantly untrue that Zerg players do not use hotkeys. Also, it is untrue that Zerg us the race requiring the least skill, ZvT requires a great deal of skill for both sides, ZvZ requires incredible, consistent micro, and I think PvZ is just stupid and consists either of 2-3 base all-ins or 200/200 1a battles with both players desperately trying to cast some spells or kill the enemy spellcasters before the fight
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 09 2016 05:27 GMT
#144
On January 09 2016 14:26 EatingBomber wrote:
Show nested quote +
On January 09 2016 14:22 A_needle_jog wrote:
On January 09 2016 14:20 playa wrote:
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


I hated viper vs colossi. It was so coin flippy to me. It's so stressful/annoying when so much of your army strength, and chances of winning, can disappear in 2 clicks from the opponent... or vice versa, and it appears like luck was the deciding factor...

But I mainly arrived at the same oracle into stlakers due to mutas. Phoenix just aren't a unit you want to make vs Zerg. You don't want to go colossi then have to make phoenix. You have to be so much better than your opponent to not end up too far behind economically or not end up with the wrong balance/composition. It just wasn't worth it. You wanted to feel like you could win the game if you were around the same level as your opponent.


Hello playa.

What would you change about what you said earlier?

You said in Grandmaster there are zergs who play without hotkeys and that zerg is the easiest race. What is your idea of chaning it ?

Do you think that Zerg gamers have the lowest average skill level in Starcraft 2 out of the three races?


I play on the KR server, and it is blatantly untrue that Zerg players do not use hotkeys. Also, it is untrue that Zerg us the race requiring the least skill, ZvT requires a great deal of skill for both sides, ZvZ requires incredible, consistent micro, and I think PvZ is just stupid and consists either of 2-3 base all-ins or 200/200 1a battles with both players desperately trying to cast some spells or kill the enemy spellcasters before the fight


But I am confused now.

Teamliquid user "playa" said that Zerg is the easiest race and some Grandmaster Zerg players don't even use hotkeys. Who am I supposed to believe now
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Deleted User 137586
Profile Joined January 2011
7859 Posts
January 09 2016 05:43 GMT
#145
I'm glad Blizzard is taking their time making decisions. There's still very little data and a great deal of variance, and I'm glad that they don't jump to conclusions.

As for game speed, I'm very concerned. I'm gold at the moment, and I wouldn't want a slower speed (I might suck as I play a single game every few months, but faster isn't that fast). I wouldn't mind giving up unranked for slower speed though.
Cry 'havoc' and let slip the dogs of war
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2016-01-09 05:45:59
January 09 2016 05:45 GMT
#146
On January 09 2016 14:27 A_needle_jog wrote:
Show nested quote +
On January 09 2016 14:26 EatingBomber wrote:
On January 09 2016 14:22 A_needle_jog wrote:
On January 09 2016 14:20 playa wrote:
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


I hated viper vs colossi. It was so coin flippy to me. It's so stressful/annoying when so much of your army strength, and chances of winning, can disappear in 2 clicks from the opponent... or vice versa, and it appears like luck was the deciding factor...

But I mainly arrived at the same oracle into stlakers due to mutas. Phoenix just aren't a unit you want to make vs Zerg. You don't want to go colossi then have to make phoenix. You have to be so much better than your opponent to not end up too far behind economically or not end up with the wrong balance/composition. It just wasn't worth it. You wanted to feel like you could win the game if you were around the same level as your opponent.


Hello playa.

What would you change about what you said earlier?

You said in Grandmaster there are zergs who play without hotkeys and that zerg is the easiest race. What is your idea of chaning it ?

Do you think that Zerg gamers have the lowest average skill level in Starcraft 2 out of the three races?


I play on the KR server, and it is blatantly untrue that Zerg players do not use hotkeys. Also, it is untrue that Zerg us the race requiring the least skill, ZvT requires a great deal of skill for both sides, ZvZ requires incredible, consistent micro, and I think PvZ is just stupid and consists either of 2-3 base all-ins or 200/200 1a battles with both players desperately trying to cast some spells or kill the enemy spellcasters before the fight


But I am confused now.

Teamliquid user "playa" said that Zerg is the easiest race and some Grandmaster Zerg players don't even use hotkeys. Who am I supposed to believe now


i think noregret is the gm who doesnt use any hotkeys?
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2016-01-09 06:03:33
January 09 2016 05:51 GMT
#147
On January 09 2016 14:27 A_needle_jog wrote:
Show nested quote +
On January 09 2016 14:26 EatingBomber wrote:
On January 09 2016 14:22 A_needle_jog wrote:
On January 09 2016 14:20 playa wrote:
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


I hated viper vs colossi. It was so coin flippy to me. It's so stressful/annoying when so much of your army strength, and chances of winning, can disappear in 2 clicks from the opponent... or vice versa, and it appears like luck was the deciding factor...

But I mainly arrived at the same oracle into stlakers due to mutas. Phoenix just aren't a unit you want to make vs Zerg. You don't want to go colossi then have to make phoenix. You have to be so much better than your opponent to not end up too far behind economically or not end up with the wrong balance/composition. It just wasn't worth it. You wanted to feel like you could win the game if you were around the same level as your opponent.


Hello playa.

What would you change about what you said earlier?

You said in Grandmaster there are zergs who play without hotkeys and that zerg is the easiest race. What is your idea of chaning it ?

Do you think that Zerg gamers have the lowest average skill level in Starcraft 2 out of the three races?


I play on the KR server, and it is blatantly untrue that Zerg players do not use hotkeys. Also, it is untrue that Zerg us the race requiring the least skill, ZvT requires a great deal of skill for both sides, ZvZ requires incredible, consistent micro, and I think PvZ is just stupid and consists either of 2-3 base all-ins or 200/200 1a battles with both players desperately trying to cast some spells or kill the enemy spellcasters before the fight


But I am confused now.

Teamliquid user "playa" said that Zerg is the easiest race and some Grandmaster Zerg players don't even use hotkeys. Who am I supposed to believe now


Caveat: I mainly played NA. I used to show screenshots of top GM games on NA vs Zerg players. It would be max vs max. I would have all hotkeys being used and my opponent would have 0. Many players either only use the select all army hotkey or would only hotkey their queens. Select all then A-move allowed players, seriously, to reach number 1 GM.

The biggest reason I thought Zerg was the hardest in BW was due to the 12 unit limit (hard to control 100 lings, etc with a unit restriction). Without a unit selection cap, for Zerg, it's going to inherently be easier, as long as its more about flooding the opponent with cheap/expendable units. So, a unit limit would instantly increase the skill needed for Zerg.

In HotS, if you microed like a god, and could control the endless amounts of spells, etc, then you'd win the ground battles. It had nothing to do with Zerg's skill/ability. When it comes to which race is more difficult/less, it's always "follow the non Koreans." Ie., which non Koreans seem to always have the most success and how? If a lot of people are winning macro games with a race vs Koreans, then their race is probably easier. The best news in LotV was the warp in nerf: all-ins are the easiest to execute/have success with. If people win 60% of the time if they all-in, and they choose to all-in a lot, you end up playing an imbalanced game or forced to all-in yourself.

This is why it's so troubling that D Kim stopped acknowledging win rates at various stages in the game. He stopped caring about the reality and only wanted to show what would fit his narrative for doing a good job.


playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2016-01-09 05:59:57
January 09 2016 05:54 GMT
#148

On January 09 2016 14:45 rauk wrote:
Show nested quote +
On January 09 2016 14:27 A_needle_jog wrote:
On January 09 2016 14:26 EatingBomber wrote:
On January 09 2016 14:22 A_needle_jog wrote:
On January 09 2016 14:20 playa wrote:
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


I hated viper vs colossi. It was so coin flippy to me. It's so stressful/annoying when so much of your army strength, and chances of winning, can disappear in 2 clicks from the opponent... or vice versa, and it appears like luck was the deciding factor...

But I mainly arrived at the same oracle into stlakers due to mutas. Phoenix just aren't a unit you want to make vs Zerg. You don't want to go colossi then have to make phoenix. You have to be so much better than your opponent to not end up too far behind economically or not end up with the wrong balance/composition. It just wasn't worth it. You wanted to feel like you could win the game if you were around the same level as your opponent.


Hello playa.

What would you change about what you said earlier?

You said in Grandmaster there are zergs who play without hotkeys and that zerg is the easiest race. What is your idea of chaning it ?

Do you think that Zerg gamers have the lowest average skill level in Starcraft 2 out of the three races?


I play on the KR server, and it is blatantly untrue that Zerg players do not use hotkeys. Also, it is untrue that Zerg us the race requiring the least skill, ZvT requires a great deal of skill for both sides, ZvZ requires incredible, consistent micro, and I think PvZ is just stupid and consists either of 2-3 base all-ins or 200/200 1a battles with both players desperately trying to cast some spells or kill the enemy spellcasters before the fight


But I am confused now.

Teamliquid user "playa" said that Zerg is the easiest race and some Grandmaster Zerg players don't even use hotkeys. Who am I supposed to believe now


i think noregret is the gm who doesnt use any hotkeys?


Noregret was one of them, who was routinely number 1 on ladder. "Endoftheline" was a high GM player with 100'ish APM who didn't use hotkeys, either. It was stupidly hard to beat him, no matter how many mistakes he made, and even though he only used select all so couldn't harass... the micro requirement and variety of units needed was just so much more.

BronzeKnee
Profile Joined March 2011
United States5219 Posts
January 09 2016 06:06 GMT
#149
On January 09 2016 14:23 EatingBomber wrote:
Show nested quote +
On January 09 2016 14:11 BronzeKnee wrote:
On January 09 2016 14:06 playa wrote:
It killed my soul to have to go mass blink stalker every game vs Zerg in HotS.


The Viper killed everyone's soul for forcing us to do that. I just did 2 base timings pre-Viper to avoid playing versus that dumb unit, but then I just quit HOTS altogether.


Well, who would have thought? The match-up based around the most insane hardcounters in the game (Phoenix-Mutalisk, Immortal-Roach, Viper-Colossi, etc) ends up having the least strategic diversity.

Seriously, though. The hardcounter system pigeonholes players into a specific playstyle, which is why PvZ, despite featuring far more unit diversity than TvZ and TvT, is so insanely frustrating


Thankfully, Zergs have been enjoying the Lurker and Ultralisk so much that they haven't been building Vipers so I've been able to build expensive Protoss units again. In time, I trust the Viper will begin to ruin my games again, and I'm not sure how effective two base timings are going to be.
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2016-01-09 06:24:05
January 09 2016 06:23 GMT
#150
Hate that speed change idea.

Though i find Lotv much more fun to play due to the speed of the game, and getting through the tedious early game. ..I likely wouldn't have improved as fast if the pace of the game was like Hots or WoL. Which i rarely played.

Losses are far more painful when you have to commit more time to just getting out of the early game. Knowing that you have to play for 7 mins or so until things really start happening again, makes it not nearly as fun.

In Lotv i loose, its like whatever 2 mins and i'm in the middle of a vibrant new game.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 09 2016 06:37 GMT
#151
Ahaha, needle jog! :D

Well played dear sir. Wp indeed. This is eh-han timing worthy of your ID.

Looking forward to see how you will close this one.
playa
Profile Blog Joined December 2010
United States1284 Posts
January 09 2016 06:44 GMT
#152
I'd like to mention another reality/problem that invariably kills this scene: you can lose to a hacker in WCS qualifers and there is no recourse. I'm not talking about going "full avilo." I'm talking about you know the guy is hacking, 100%, but if you don't play at a high level, then you won't understand just how conclusive it is. So, in turn, no one at Blizzard can help you in a tournament unless you're a "big name."

There shouldn't be much interest to play this game online, in tournaments, unless both players are given full vision. The rampant amount of hacking is very understated and makes mirror matchups next to impossible to win. Experimenting with full vision is about the only way to create some interest outside of pumping money in... Nerfing blatantly OP units months after the obviousness is just pathetic -- not motivating or anything along those lines.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
January 09 2016 06:51 GMT
#153
On January 09 2016 15:23 Cyanocyst wrote:
Hate that speed change idea.

Though i find Lotv much more fun to play due to the speed of the game, and getting through the tedious early game. ..I likely wouldn't have improved as fast if the pace of the game was like Hots or WoL. Which i rarely played.

Losses are far more painful when you have to commit more time to just getting out of the early game. Knowing that you have to play for 7 mins or so until things really start happening again, makes it not nearly as fun.

In Lotv i loose, its like whatever 2 mins and i'm in the middle of a vibrant new game.


100% agree with this post.

In HOTS I once played a 3 hour mech game, thank god I won. I'm afraid to consider what that loss did to the poor mech player
Sissors
Profile Joined March 2012
1395 Posts
January 09 2016 09:25 GMT
#154
We have received multiple pieces of feedback from Korean pro players who believe it would be nice if lower-level players had a slower game speed on ladder, similar to how it is in co-op missions mode.

Why would you ask the best players there are, how to improve the game for the (much) less skilled players? That makes no sense. Ask the bronze players what they think about it. Get some bronze players and simply test it. However in general I am not a big fan of making an artificial limit which wil be very hard to breach because you are not used to it. And how is it going to work when a gold players plays vs a plat?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 09 2016 09:42 GMT
#155
On January 09 2016 18:25 Sissors wrote:
Show nested quote +
We have received multiple pieces of feedback from Korean pro players who believe it would be nice if lower-level players had a slower game speed on ladder, similar to how it is in co-op missions mode.

Why would you ask the best players there are, how to improve the game for the (much) less skilled players? That makes no sense. Ask the bronze players what they think about it. Get some bronze players and simply test it. However in general I am not a big fan of making an artificial limit which wil be very hard to breach because you are not used to it. And how is it going to work when a gold players plays vs a plat?

The gold player get to play at normal speed, the plat player play at faster obviously.
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2016-01-09 10:09:34
January 09 2016 10:02 GMT
#156
The game speed change is approaching everything from entirely the wrong angle imo. It would be just a band aid for a game that has little to no supporting pillars for new players who want to try competitive. The proper way to introduce new players and keep them is to

- Incentivize actually playing competitive 1v1. No, a lame bonus pool is not enough to incentivize to mass game and get better. More importantly, it's not a fun mechanic and is kind of forced incentivization. You want to get to a place where people play because they enjoy the process, not because they're afraid of falling down in rank. Expand the leveling up system somehow, introduce unit skins. It worked for TF2, it worked for CS:GO, it's worked for Dota 2, it's going to work for SC2, without degrading the game quality at all as long as you don't make the skins bonkers. It's kind of mind boggling to me how they haven't done this already.
- Introduce an actual way for new players to incrementally improve themselves. Just some ideas:
- Introduces 'challenges' or something that reward you for maxing supply in a game before [x] mark. That reward you for winning a competitive game while not being supply blocked for more than 10 seconds the entire game. There should be dozens of types of these with different landmarks to reach, and good rewards for reaching them.
- Introduce an ingame coaching system. Players upload replays, other players can view them publically and give advice. Uploaded player rates advice, and both players get something for doing so.
- Introduce a proper way for players to learn all the hotkeys and stuff in the game. There's more than just unit production. Every player should know about stuff like the fast warpin trick, camera location hotkeys, fastest way to inject, etc.
- Honestly it's pretty trivial to come up with good stuff here. But I honestly doubt that Blizz even has interested in engaging in something like this right now, for a lack of developers who can work on that stuff. But whatever, then don't complain when no new players join your game.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Asturas
Profile Blog Joined September 2010
Finland587 Posts
Last Edited: 2016-01-09 10:15:58
January 09 2016 10:15 GMT
#157
The idea of different speed game for Bronze, Silver and Gold is horrible!

First of all, as Platinum player I play very often against Golds and sometimes against Silvers (high MMR, people leveling accounts I guess?). What speed are we supposed to play?

Secondly - I have another account to play only as Random, which is in Gold. If they introduce this lower speed for leagues bellow Plat I am not going to touch this account. I can't imagine not playing on Fastest. I may be a complete noob, but I play casually since WoL premiere. This is the speed of SC2!

Seriously, what kind if idea is that? o.O

There is so many more ideas that could be introduced to encourage new or casual players. For example what @heishe wrote above my post. How hard it is to understand for Blizzard that skin packs are the way to go? I personally don't care about it, but apparently this is what makes many games so popular, or even made them so popular in the first place.

Blizzard - whatever you are smoking there, change the supplier! That's not working!
There are no boundaries, that's the final conclusion.
Dumbledore
Profile Joined April 2011
Sweden725 Posts
January 09 2016 10:22 GMT
#158
On January 09 2016 18:42 Cascade wrote:
Show nested quote +
On January 09 2016 18:25 Sissors wrote:
We have received multiple pieces of feedback from Korean pro players who believe it would be nice if lower-level players had a slower game speed on ladder, similar to how it is in co-op missions mode.

Why would you ask the best players there are, how to improve the game for the (much) less skilled players? That makes no sense. Ask the bronze players what they think about it. Get some bronze players and simply test it. However in general I am not a big fan of making an artificial limit which wil be very hard to breach because you are not used to it. And how is it going to work when a gold players plays vs a plat?

The gold player get to play at normal speed, the plat player play at faster obviously.


Please take your low content trolling somewhere else.
Hm, the only thing that seems fair to be is that it wouls be played on faster speed.
If a gold meets a plat they have plat mmr anyway.
Have a nice day ;)
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2016-01-09 11:06:25
January 09 2016 11:06 GMT
#159
On January 09 2016 19:22 Dumbledore wrote:
Show nested quote +
On January 09 2016 18:42 Cascade wrote:
On January 09 2016 18:25 Sissors wrote:
We have received multiple pieces of feedback from Korean pro players who believe it would be nice if lower-level players had a slower game speed on ladder, similar to how it is in co-op missions mode.

Why would you ask the best players there are, how to improve the game for the (much) less skilled players? That makes no sense. Ask the bronze players what they think about it. Get some bronze players and simply test it. However in general I am not a big fan of making an artificial limit which wil be very hard to breach because you are not used to it. And how is it going to work when a gold players plays vs a plat?

The gold player get to play at normal speed, the plat player play at faster obviously.


Please take your low content trolling somewhere else.
Hm, the only thing that seems fair to be is that it wouls be played on faster speed.
If a gold meets a plat they have plat mmr anyway.

Obviously Blizzard is not that dumb. The only way this system works is with two pools that do not play each other and some convoluted promotion process which is more or less permanent.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2016-01-09 11:20:08
January 09 2016 11:13 GMT
#160
On January 09 2016 19:22 Dumbledore wrote:
Show nested quote +
On January 09 2016 18:42 Cascade wrote:
On January 09 2016 18:25 Sissors wrote:
We have received multiple pieces of feedback from Korean pro players who believe it would be nice if lower-level players had a slower game speed on ladder, similar to how it is in co-op missions mode.

Why would you ask the best players there are, how to improve the game for the (much) less skilled players? That makes no sense. Ask the bronze players what they think about it. Get some bronze players and simply test it. However in general I am not a big fan of making an artificial limit which wil be very hard to breach because you are not used to it. And how is it going to work when a gold players plays vs a plat?

The gold player get to play at normal speed, the plat player play at faster obviously.


Please take your low content trolling somewhere else.
Hm, the only thing that seems fair to be is that it wouls be played on faster speed.
If a gold meets a plat they have plat mmr anyway.

Low content?!?! FYI, I had a great follow up planned with gravitational wells (I'd have calculated the mass needed) and a "the technology isn't there yet" reference.
Anyway, ok, fair enough...

So the reason I think different game speeds is a bad idea is basically that you will get a bunch of people that would like to play on the speed they are not playing on. On TL you would mainly see people in gold- wanting to play at usual speed (I'd be in that group for example), but I can definitely imagine non-TL players advancing to platinum being annoyed at the different game speed, messing up the build they were doing in gold.

And that is assuming everyone is placed in their appropriate league. While blizzzards MMR and match making is pretty good, bar a few hickups, their league placement is often incredibly inaccurate and misleading.
- Imagine a diamond or master player that pick up player at the end of a season, get a bit unlucky in placement and get placed in gold, but then the ladder lock is in place, and they'll have to play on normal for the rest of the season.
- How about team leagues? I have a bunch of friends playing, and we have easily 5-10 different team configurations,each with its own MMR and leagues that typically is well below our MMR and skill level as we have few games with each configuration.
- How about a master player that first place in gold and then go on a 25 game win-streak, and the ladder won't change league until his first loss?
- Maybe the most important one: evolution over time. We all know that as the lower level players drop of from the ladder, it'll be increasingly difficult to stay in the higher leagues. That means that today's platinum and gold over time will fall down into gold and below even if they stay at the same skill level.

All in all, game speed by league assumes:
1) Everyone below a certain skill benefits from playing at a slower pace, everyone above doesn't.
2) League is an accurate gauge of a players skill.
Both of which are clearly not true.

So how SHOULD we make it more inviting for lower level players? I wrote a long post in another thread half a year ago about how we need more skill-related achievements for players that don't require you to beat your opponent, such as hitting your build order, producing X number of unit Y, getting a unit with Z kills, etc. And we need to put huge focus on them, popping up after the game. Not a big "DEFEAT!!! > : ( YOU SUCK!!!", but achievement bars popping up "nailed the build", "great injects", "fighter drones", "top 3 control" etc. It's a very basic principle of setting up goals that you have to make goals that you have full control over. So for example don't set up a goal like "I'll win the local 100m competition", but rather "I'll train three times a week for my 100m sprint". You get the idea. The principle is similar to what heishe posted:
On January 09 2016 19:02 heishe wrote:
The game speed change is approaching everything from entirely the wrong angle imo. It would be just a band aid for a game that has little to no supporting pillars for new players who want to try competitive. The proper way to introduce new players and keep them is to

- Incentivize actually playing competitive 1v1. No, a lame bonus pool is not enough to incentivize to mass game and get better. More importantly, it's not a fun mechanic and is kind of forced incentivization. You want to get to a place where people play because they enjoy the process, not because they're afraid of falling down in rank. Expand the leveling up system somehow, introduce unit skins. It worked for TF2, it worked for CS:GO, it's worked for Dota 2, it's going to work for SC2, without degrading the game quality at all as long as you don't make the skins bonkers. It's kind of mind boggling to me how they haven't done this already.
- Introduce an actual way for new players to incrementally improve themselves. Just some ideas:
- Introduces 'challenges' or something that reward you for maxing supply in a game before [x] mark. That reward you for winning a competitive game while not being supply blocked for more than 10 seconds the entire game. There should be dozens of types of these with different landmarks to reach, and good rewards for reaching them.
- Introduce an ingame coaching system. Players upload replays, other players can view them publically and give advice. Uploaded player rates advice, and both players get something for doing so.
- Introduce a proper way for players to learn all the hotkeys and stuff in the game. There's more than just unit production. Every player should know about stuff like the fast warpin trick, camera location hotkeys, fastest way to inject, etc.
- Honestly it's pretty trivial to come up with good stuff here. But I honestly doubt that Blizz even has interested in engaging in something like this right now, for a lack of developers who can work on that stuff. But whatever, then don't complain when no new players join your game.
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