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Community Feedback Update - January 8 - Page 6

Forum Index > SC2 General
243 CommentsPost a Reply
Prev 1 4 5 6 7 8 13 Next All
jasonbourne907
Profile Joined May 2015
17 Posts
January 09 2016 01:49 GMT
#101
why don`t change adapt Adept and Warp Prism?? we bought this game with money but why don`t improve game??
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
January 09 2016 01:55 GMT
#102
Ah blizzard ;( Why ;~; So much stuff not posted here. I really do wonder which feedback they are looking into and which they just read and then completely ignore from the top players..
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 09 2016 01:58 GMT
#103
On January 09 2016 10:55 -Kyo- wrote:
Ah blizzard ;( Why ;~; So much stuff not posted here. I really do wonder which feedback they are looking into and which they just read and then completely ignore from the top players..



too many changes at once create chaos and blizzard is not able to tell what is causing the problems then.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Iyventrica
Profile Joined August 2012
United States20 Posts
January 09 2016 02:07 GMT
#104
Gamespeed change also changes balance for those leagues. Some attacks could become significantly weaker if the opponent's counter is micro... and given more time, the attack could do no damage potentially with the change.
ETisME
Profile Blog Joined April 2011
12715 Posts
January 09 2016 02:18 GMT
#105
The meta is still developing at the moment, I would prefer them to release more standard maps soon and we shall see how it goes.
I personally am quite happy at where it is at except terran could need some more buff for fun factor
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
January 09 2016 02:21 GMT
#106
So many reasons I don't like the suggested game speed change. I think I'll go with one of the more entertaining, tongue in cheek, ones here.

1998-2010: starcraft is played on fastest. 3rd party software measure APM through correcting the in-game time (measured on normal speed) to fastest.

2010: 2015: starcraft2 is played on faster. Blizzard catches up on people caring about APM, and now shows it after games, but as if the game was played on normal speed. Blizzard APM is off. 3rd party software correct APM to be displayed accurately for faster.

end of 2015: After 5 years, blizzard patches the APM after games, displaying actual APM in faster mode. After a total of 17 years, blizzard now shows the APM in "faster" minutes, where the game is actually played.

januray 2016: After the APM has finally caught up to the game being played on faster, blizzard now considers changing game speed from faster to normal.
Heyjoray
Profile Joined September 2015
240 Posts
January 09 2016 02:28 GMT
#107
On January 09 2016 11:21 Cascade wrote:
So many reasons I don't like the suggested game speed change. I think I'll go with one of the more entertaining, tongue in cheek, ones here.

1998-2010: starcraft is played on fastest. 3rd party software measure APM through correcting the in-game time (measured on normal speed) to fastest.

2010: 2015: starcraft2 is played on faster. Blizzard catches up on people caring about APM, and now shows it after games, but as if the game was played on normal speed. Blizzard APM is off. 3rd party software correct APM to be displayed accurately for faster.

end of 2015: After 5 years, blizzard patches the APM after games, displaying actual APM in faster mode. After a total of 17 years, blizzard now shows the APM in "faster" minutes, where the game is actually played.

januray 2016: After the APM has finally caught up to the game being played on faster, blizzard now considers changing game speed from faster to normal.

Good to see that people still focus on the MOST IMPORTANT things in the game
b_unnies
Profile Blog Joined March 2006
3579 Posts
January 09 2016 02:47 GMT
#108
I've got a huge huge problem with PvT. I honestly hope that blizzard isn't looking at purely just "winrate" percentage and thinking that PvT is fine, but it's not. Warp prism/adepts is strong and I feel like Protoss going this strategy is the only reason why this matchup's winrate hovers near 50% give or take. However, if Protoss doesn't go with this opening, then my god, is PvT ridiculous. Late game PvT is absurdly imbalanced in favor of Terran. This isn't a case of the matchup being reversed from WoL/HotS where Terran is moderately favored in early/mid game and Protoss is mildly favored lategame and in LotV, Protoss has to try and kill Terran before the lategame - because it is most absolutely not. In WoL/HotS Terran was favored early on with their numerous harass options, before Protoss gets both colossus+storm and slowly starts to tilt the balance in their favor. In LotV, Terran STILL get their numerous harass option so they're favored early on, while being EVEN more favored lategame.

In the first 2-3 weeks of LotV post-release, I was pretty surprised to hear that photon overcharge is only 25 energy - I always assumed it was 50 energy. However, you really need to look deeper into this matchup and you'll see how absurd it actually is. Having 25 energy photon overcharge allows you to get an extremely quick 3rd, yet even with such an early 3rd for Protoss - how in the hell does it make sense that lategame is so favored for Terran? Intuitively, you would think that the game should be about one race trying to prevent the other, macro oriented race from reaching their ideal unit composition - but in PvT, there is no ideal unit composition. Take away the cheap photon overcharge and assuming Protoss doesn't do warp prism/adepts, Protoss really don't have much of a chance in this matchup.

Biggest mistake Blizzard did was to nerf Colossus in LotV. Give Protoss back HotS Colossus and nerfing photon overcharge and potentially nerfing warp prism/adepts strategy and Protoss may actually start to have a chance. Don't just simply nerf photon overcharge (without considering all the other aspects of the matchup as a whole) and make a helpless Protoss situation into an even more helpless situation

DCStarcraftGall
Profile Joined October 2015
102 Posts
January 09 2016 02:53 GMT
#109
"we can potentially look at other things such as an increase to Baneling movement speed to combat the new Terran tools against them "
When David Kim finally loses his marbles
SGall Believes: Stats has no probe, soO has lost again, D.Va is daughter of Stork, Dark has no league, Stork is fooled by Solar, sOs is a big guy.
NKexquisite
Profile Joined January 2009
United States911 Posts
Last Edited: 2016-01-09 03:09:05
January 09 2016 03:08 GMT
#110
On January 09 2016 09:51 A_needle_jog wrote:
Show nested quote +
On January 09 2016 09:47 NKexquisite wrote:
Faster Banelings? I had to go back and re-read that 5 times to make sure I saw that correctly. Maybe they can make them fly too while they're tweaking them.


In my personal opinion your post is very disrespectful towards other gamers and Blizzard itself.
Banelings are currently in a very bad shape.

Please in future contribute something with more substance.



Sorry you feel that way, but not every Zerg unit needs to be useful in every possible scenario. The very concept of faster banelings is disrespectful to players that have practiced splitting and microing vs them for years.. "Ok you're microing too well, we need to make it harder" is basically what you are advocating for if you support "faster banelings"
Whattttt Upppppppp Im Nesteaaaaaa!!
[BSP]Kain
Profile Joined May 2014
119 Posts
January 09 2016 03:09 GMT
#111
Speed of banelings? While I would enjoy more ling/bling action present, speed is not the right direction. It would kill a cool splitting factor out of engagements and make ZvZ pain in the ass.

For game speed and laddering. That's horrible idea because it will make it problematic for players to adapt. Faster is in my opinion fast enough. If they want to help newer players maybe make game slower in unranked mode?
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 09 2016 03:19 GMT
#112
Really hope they don't change game speed. I played some coop on faster and it felt really off. I'm usually plat in 1's anyway but I wouldn't enjoy having to play at a slower speed if i get placed into gold. Even more so if it is for team games too.

Also would be really hard for people who get used to faster in gold then get promoted to plat.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 09 2016 03:19 GMT
#113
On January 09 2016 12:08 NKexquisite wrote:
Show nested quote +
On January 09 2016 09:51 A_needle_jog wrote:
On January 09 2016 09:47 NKexquisite wrote:
Faster Banelings? I had to go back and re-read that 5 times to make sure I saw that correctly. Maybe they can make them fly too while they're tweaking them.


In my personal opinion your post is very disrespectful towards other gamers and Blizzard itself.
Banelings are currently in a very bad shape.

Please in future contribute something with more substance.



Sorry you feel that way, but not every Zerg unit needs to be useful in every possible scenario. The very concept of faster banelings is disrespectful to players that have practiced splitting and microing vs them for years.. "Ok you're microing too well, we need to make it harder" is basically what you are advocating for if you support "faster banelings"


In my opinion I disagree with you. I think banelings are weak.

I have to strongly disagree. In korea banelings don't work versus good terrans with medivac tanks.
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 09 2016 03:41 GMT
#114
On January 09 2016 12:19 A_needle_jog wrote:
Show nested quote +
On January 09 2016 12:08 NKexquisite wrote:
On January 09 2016 09:51 A_needle_jog wrote:
On January 09 2016 09:47 NKexquisite wrote:
Faster Banelings? I had to go back and re-read that 5 times to make sure I saw that correctly. Maybe they can make them fly too while they're tweaking them.


In my personal opinion your post is very disrespectful towards other gamers and Blizzard itself.
Banelings are currently in a very bad shape.

Please in future contribute something with more substance.



Sorry you feel that way, but not every Zerg unit needs to be useful in every possible scenario. The very concept of faster banelings is disrespectful to players that have practiced splitting and microing vs them for years.. "Ok you're microing too well, we need to make it harder" is basically what you are advocating for if you support "faster banelings"


In my opinion I disagree with you. I think banelings are weak.

I have to strongly disagree. In korea banelings don't work versus good terrans with medivac tanks.


Medivac/tank is way worse vs banelings than WM, people don't make banelings because they rather use the gas in things like ultras/ravagers/vipers etc. Not because they are weak.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
January 09 2016 03:49 GMT
#115
On January 09 2016 12:41 Lexender wrote:
Show nested quote +
On January 09 2016 12:19 A_needle_jog wrote:
On January 09 2016 12:08 NKexquisite wrote:
On January 09 2016 09:51 A_needle_jog wrote:
On January 09 2016 09:47 NKexquisite wrote:
Faster Banelings? I had to go back and re-read that 5 times to make sure I saw that correctly. Maybe they can make them fly too while they're tweaking them.


In my personal opinion your post is very disrespectful towards other gamers and Blizzard itself.
Banelings are currently in a very bad shape.

Please in future contribute something with more substance.



Sorry you feel that way, but not every Zerg unit needs to be useful in every possible scenario. The very concept of faster banelings is disrespectful to players that have practiced splitting and microing vs them for years.. "Ok you're microing too well, we need to make it harder" is basically what you are advocating for if you support "faster banelings"


In my opinion I disagree with you. I think banelings are weak.

I have to strongly disagree. In korea banelings don't work versus good terrans with medivac tanks.


Medivac/tank is way worse vs banelings than WM, people don't make banelings because they rather use the gas in things like ultras/ravagers/vipers etc. Not because they are weak.



I don't know. I have to strongly disagree. My personal opinion is much like that of David Kim who thinks it is a possibility to buff banelings.

We all have different opinions and I like mine
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
FLuE
Profile Joined September 2010
United States1012 Posts
January 09 2016 03:52 GMT
#116
I hate these updates. They all read the same, "we are listening to your feedback. We hear what you are saying. We get what you mean. But we are going to do nothing. Please give more feedback."
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2016-01-09 04:06:29
January 09 2016 04:03 GMT
#117
P vs Z numbers could be at 20% win rate, and you'd keep hearing "let's wait and see" until one month (if ever) it reaches 45%. Then, time to pop in and say "looks like you nubs finally figured out how to play." Kim has the greatest job: if the numbers show imbalance, well, need more time, obviously; if numbers are close to 50%, well, pat on the back to self. The lack of objectivity and authority from more knowledgeable people makes this game impossible to be optimistic about.
TheWinks
Profile Joined July 2011
United States572 Posts
January 09 2016 04:04 GMT
#118
On January 09 2016 12:49 A_needle_jog wrote:
Show nested quote +
On January 09 2016 12:41 Lexender wrote:
On January 09 2016 12:19 A_needle_jog wrote:
On January 09 2016 12:08 NKexquisite wrote:
On January 09 2016 09:51 A_needle_jog wrote:
On January 09 2016 09:47 NKexquisite wrote:
Faster Banelings? I had to go back and re-read that 5 times to make sure I saw that correctly. Maybe they can make them fly too while they're tweaking them.


In my personal opinion your post is very disrespectful towards other gamers and Blizzard itself.
Banelings are currently in a very bad shape.

Please in future contribute something with more substance.



Sorry you feel that way, but not every Zerg unit needs to be useful in every possible scenario. The very concept of faster banelings is disrespectful to players that have practiced splitting and microing vs them for years.. "Ok you're microing too well, we need to make it harder" is basically what you are advocating for if you support "faster banelings"


In my opinion I disagree with you. I think banelings are weak.

I have to strongly disagree. In korea banelings don't work versus good terrans with medivac tanks.


Medivac/tank is way worse vs banelings than WM, people don't make banelings because they rather use the gas in things like ultras/ravagers/vipers etc. Not because they are weak.



I don't know. I have to strongly disagree. My personal opinion is much like that of David Kim who thinks it is a possibility to buff banelings.

It's in the same category as DT speed buffs.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
Last Edited: 2016-01-09 04:10:04
January 09 2016 04:09 GMT
#119
On January 09 2016 13:03 playa wrote:
P vs Z numbers could be at 20% win rate, and you'd keep hearing "let's wait and see" until one month (if ever) it reaches 45% win rate. Then, time to pop in and say "looks like you nubs finally figured out how to play." Kim has the greatest job: if the numbers show imbalance, well, need more time, obviously; if numbers are close to 50%, well, pat on the back to self. The lack of objectivity and authority from more knowledgeable people makes this game impossible to be optimistic about.


In my opinion I strongly disagree.

Game is young and needs time. Looking at korea I am very optimistic about future of balance. All protoss and terran currently win in GSL. Yesterday 2x ZvT and both time Terran won despite zerg being favorite.

I remember in the beginning in LOTV when Zerg was by far the worst race ever in existence.
Then Zerg heroes Fruitdealer and Nestea emerged. They showed us the way.
We zerg players practiced hard and adapted and this is why we have a thick skin now and look like strong monsters.

In time Protoss will adept. They had an easy time and now they need to train a bit more.

It is all good
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
January 09 2016 04:12 GMT
#120
On January 09 2016 13:09 A_needle_jog wrote:
Show nested quote +
On January 09 2016 13:03 playa wrote:
P vs Z numbers could be at 20% win rate, and you'd keep hearing "let's wait and see" until one month (if ever) it reaches 45% win rate. Then, time to pop in and say "looks like you nubs finally figured out how to play." Kim has the greatest job: if the numbers show imbalance, well, need more time, obviously; if numbers are close to 50%, well, pat on the back to self. The lack of objectivity and authority from more knowledgeable people makes this game impossible to be optimistic about.


In my opinion I strongly disagree.

Game is young and needs time. Looking at korea I am very optimistic about future of balance. All protoss and terran currently win in GSL. Yesterday 2x ZvT and both time Terran won despite zerg being favorite.

I remember in the beginning in LOTV when Zerg was by far the worst race ever in existence.
Then Zerg heroes Fruitdealer and Nestea emerged. They showed us the way.
We zerg players practiced hard and adapted and this is why we have a thick skin now and look like strong monsters.

In time Protoss will adept. They had an easy time and now they need to train a bit more.

It is all good


Are you saying Nestea and FruitDealer are coming back to own LotV? I hope so!
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