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On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped.
I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
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On April 12 2016 23:11 tokinho wrote:Lol. Did you listen to the reviewer? I couldn't play it on harder difficulties so i played it on normal. There is too much going on, and i think they shouldn't have base building. I only liked the part where its super simple controlling one unit and doesn't require any attention. Why the fuck is he even playing rts? That reviewer should be fired.
nice Archie Bunker analysis of who gets the blame. i walked into Tim Horton's ( its like Starbucks sorta ) this morning to get a tea... 40 customers and one employee. it took me 8 minutes to get my tea. let's fire the employee.
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Heroes got a 6.5 Not as low but close.
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well heroes got reviewed by a dota fan who came to the conclusion that its not dota lol. Its an hilarious read, if you play Heroes that is.
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I just started and finished the Nova Chapter yesterday. 6.2/10 seems about right. I may even say 5/10. It didn't feel very RTS'y to me. There was no base building in any of the missions which was really disappointing.
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On April 12 2016 23:11 tokinho wrote:Lol. Did you listen to the reviewer? I couldn't play it on harder difficulties so i played it on normal. There is too much going on, and i think they shouldn't have base building. I only liked the part where its super simple controlling one unit and doesn't require any attention. Why the fuck is he even playing rts? That reviewer should be fired.
That's not at all what I got from the review. Yes, he did favour the single-unit vulture mission over the base-building ones, but he didn't say anything about "controlling multiple units". His explanation was that the former was more creative, while the base-building ones were just typical RTS missions with no creativity. I can understand that completely. For me it's like comparing Supernova from WoL (possibly my favourite mission in all SC2) to, say, the much more boring The Host from LotV. (Supernova is the banshee mission where you have to keep relocating your base to avoid the fire wall, The Host, like most LotV missions, is where you have to go out on the map and kill/secure 5 objects.) One is much more innovative and fun, and all-around better designed mission than the other. (In my opinion, anyway.) I haven't played the covert ops missions, so I don't know if what he said is true, but that's what I understood from it.
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On April 12 2016 23:53 The Bottle wrote:Show nested quote +On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues. I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped. I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.
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On April 14 2016 17:38 thePunGun wrote:Show nested quote +On April 12 2016 23:53 The Bottle wrote:On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues. I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped. I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.) Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.  I have played a ton of campaigns too, I have even got all the achievements. You completely misunderstood what I meant in the bold text. Try and read it again, and understand the context in which I'm saying it, by looking at the argument that I'm responding to.
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How ca they rate the game when just 1/3rd got released?
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On April 14 2016 23:09 The Bottle wrote:Show nested quote +On April 14 2016 17:38 thePunGun wrote:On April 12 2016 23:53 The Bottle wrote:On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues. I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped. I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.) Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.  I have played a ton of campaigns too, I have even got all the achievements. You completely misunderstood what I meant in the bold text. Try and read it again, and understand the context in which I'm saying it, by looking at the argument that I'm responding to.
I completely understood your argument. However you seem to think, the way they release the mission packs is a new model invented by Blizzard, but it's not. There's plenty of other game developers out there, who release story content in episodes like Telltale's adventure titles or Capcom with the latest Resident Evil series (Revelations). And your FF7 example would also work in a chapter based model like a book (similar to Telltale's approach).
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On April 15 2016 00:10 thePunGun wrote:Show nested quote +On April 14 2016 23:09 The Bottle wrote:On April 14 2016 17:38 thePunGun wrote:On April 12 2016 23:53 The Bottle wrote:On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues. I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped. I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.) Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.  I have played a ton of campaigns too, I have even got all the achievements. You completely misunderstood what I meant in the bold text. Try and read it again, and understand the context in which I'm saying it, by looking at the argument that I'm responding to. I completely understood your argument. However you seem to think, the way they release the mission packs is a new model invented by Blizzard, but it's not. There's plenty of other game developers out there, who release story content in episodes like Telltale's adventure titles or Capcom with the latest Resident Evil series (Revelations). And your FF7 example would also work in a chapter based model like a book (similar to Telltale's approach).
I never claimed to think it's a new model, I only think it's a really weird model. It's certainly the first time I have seen it, but the fact that it has been done before does not, in any way, diminish my belief that it's a bad model. Maybe it worked for those other games, I couldn't know until I see them. But in this case, they're releasing a game that is less than half the size of any one of the three SC2 campaigns, and even then they're breaking it into three chunks over many months.
Also, no, you clearly didn't understand what I meant by the quote that you bolded, because your response to my point made no sense in the context of what I said. That's not necessarily a condemnation of you, maybe I didn't express myself well enough. Your response talked about you having played the campaigns over and over, over months time, as a rebuttal. If that's what I was saying that people didn't do, it would not have made any sense as a response to what Eternal Dalek wrote. Given that I was responding to his argument, what I meant was that no casual gamer has ever had to spend more than a month to beat any one of the SC2 campaigns on their first try. Even casual gamers don't take over a month to beat an extremely short single player game. That has nothing to do with how many months you or I have played and replayed the campaigns.
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Man I like Nova's CO missions much more than lotv itself and the same goes for many other ppl that I ve talked to. ..Which is kinda sad for blizz if you think about it.
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I mean, storywise it's way easier to enjoy more espionage driven scifi than save-the-universe-from-demons scifi
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I'm enjoying these more than I ever thought I would. Not sure when Nova became lawful good though.
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