This sounds awesome. Cosmetics, (honestly portraits are like super overdone, kinda like Hearthstone cardbacks, but it's something), and awesome single player, can't wait. That's what I felt SC2 has needed, something new to get casuals to check back into SC2 once in a while.
I hope they can tell a more down to earth story. The escalation of the "epic"-ness of the mainline SC2 campaign versus a greater evil is done. I'd really like a more down to earth, more political espionage story.
"Hey, these assholes are trying to kill the Emperor"
"It's the 26th century, we're fighting for our freedom, we don't need an Emperor" etc.
YES It's so good for this game that they continue to release stuff like this, including the unit skins. I mean, nobody gives a fuck about easy portraits, but the skin shows dedication.
Time to test some new 1 base Ghost builds - NOVA HERE
lol I thought mission packs are out december 1st 2015 ... but it's 2016 well ok by the time it comes out I will have forgotten that I purchased it. Nice surprise then.
Really nice offer. 15 bucks for 9 missions with videos etc. and a skin? That's really reasonable. I'm very happy they are providing more content for sc2, while not going full sellout as if it was f2p like Heores, where you can spend that much money on a single skin or mount.
Does anyone actually care about the Nova portrait? I feel like achievement portraits (1000 wins etc.) are much more sought after than random portraits. That Nova portrait doesn't even look that good.
I wasn't really expecting $15, more something along the lines of $10, but I wasn't expecting 9 missions, that's for sure.
I will pre-order, because I am confident about the quality of the missions, and I want to support Blizzard (they don't need my money, but they need to know there is interest in this type of things)
On December 02 2015 08:25 deacon.frost wrote: A quick question - does anybody know whether this is only digital available or whether I can buy a nice box? :-)
Haven't found anything and I have to go to bed so I can go to work properly I am expecting digital only but hope dies last
Thanks!
I prefer having a nice and shiny box as well, I would'nt mind if I had to pay full price for it.
Fucking preorder bonuses. Fuck you marketing department. This is the first time a Starcraft title has content locked behind a preorder pay wall and you guys are celbrating that? To quote some Star Wars: Preordering is the stupidest shit in the gaming industry right now. Why would you even do that? Since there will be no boxed copy you have NO argument that preordering has benefits. Just buy it the day you want to play it, you have it immediately available. That’s why they lock that portrait and the skin behind the preorder wall so we have a reason to buy it before we even know if it’s any good. Come on that’s bullshit.
On December 02 2015 18:51 Biolunar wrote: Fucking preorder bonuses. Fuck you marketing department. This is the first time a Starcraft title has content locked behind a preorder pay wall and you guys are celbrating that? To quote some Star Wars: https://www.youtube.com/watch?v=V1FFVWEQnSM Preordering is the stupidest shit in the gaming industry right now. Why would you even do that? Since there will be no boxed copy you have NO argument that preordering has benefits. Just buy it the day you want to play it, you have it immediately available. That’s why they lock that portrait and the skin behind the preorder wall so we have a reason to buy it before we even know if it’s any good. Come on that’s bullshit.
except the skin is worth 15 dollars on its own, regardless of the quality of the campaign missions...
On December 02 2015 18:51 Biolunar wrote: Fucking preorder bonuses. Fuck you marketing department. This is the first time a Starcraft title has content locked behind a preorder pay wall and you guys are celbrating that? To quote some Star Wars: https://www.youtube.com/watch?v=V1FFVWEQnSM Preordering is the stupidest shit in the gaming industry right now. Why would you even do that? Since there will be no boxed copy you have NO argument that preordering has benefits. Just buy it the day you want to play it, you have it immediately available. That’s why they lock that portrait and the skin behind the preorder wall so we have a reason to buy it before we even know if it’s any good. Come on that’s bullshit.
Skin isn't locked, you get it for buying all three mission packs.
I'm sure you don't think that you're overreacting because you're standing up for the principle of it all... but... seriously. It's just a profile pic. There are more abhorrent practices in the world than rewarding blind loyalty and fandom with a profile pic.
On December 02 2015 19:13 pure.Wasted wrote: Skin isn't locked, you get it for buying all three mission packs.
It is locked. Source: http://eu.battle.net/sc2/en/blog/19976124/ “The Nova portrait is limited to the pre-purchase bundle, and will be gone once the first series of missions launch.”
I'm sure you don't think that you're overreacting because you're standing up for the principle of it all... but... seriously. It's just a profile pic. There are more abhorrent practices in the world than rewarding blind loyalty and fandom with a profile pic.
I’m telling you: this is just the beginning. Just look at other games in the industry. Some lock playable content behind a preorder wall. If you don’t stand up to this BS they will increasingly trying to milk out every last penny of you before you even get the finished product. Next up: Buy our fucking SEASON PASS for 60 bucks so you get new content when it comes out! And if you don’t buy the SEASON PASS well you’re shit out of luck because you don’t get to play this mission that is exclusive to the SEASON PASS! Hooray! NO. NO. Stop this madness.
On December 02 2015 18:51 Biolunar wrote: Fucking preorder bonuses. Fuck you marketing department. This is the first time a Starcraft title has content locked behind a preorder pay wall and you guys are celbrating that? To quote some Star Wars: https://www.youtube.com/watch?v=V1FFVWEQnSM Preordering is the stupidest shit in the gaming industry right now. Why would you even do that? Since there will be no boxed copy you have NO argument that preordering has benefits. Just buy it the day you want to play it, you have it immediately available. That’s why they lock that portrait and the skin behind the preorder wall so we have a reason to buy it before we even know if it’s any good. Come on that’s bullshit.
I'll tell you why I'll preorder this thing closer to its release. I don't need any skins or portraits, I find spending money on "virtual beauty" rather useless. But I want to play some more campaign missions and I want Blizzard to continue to support SC2 eSports scene. I find paying for this DLC an acceptable way to achieve it. However, I don't want to spend extra money on that and "preordering" it right before the first pack starts will save me money because it is cheaper as a bundle. I trust Blizzard enough not to worry that I will be so disappointed in 3 missions that I will decide to not pay for 6 others and I find it acceptable that they give me a discount only if I purchase it in advance. I'm not going to wait for 3 years until the price on it drops.
On December 02 2015 18:51 Biolunar wrote: Fucking preorder bonuses. Fuck you marketing department. This is the first time a Starcraft title has content locked behind a preorder pay wall and you guys are celbrating that? To quote some Star Wars: https://www.youtube.com/watch?v=V1FFVWEQnSM Preordering is the stupidest shit in the gaming industry right now. Why would you even do that? Since there will be no boxed copy you have NO argument that preordering has benefits. Just buy it the day you want to play it, you have it immediately available. That’s why they lock that portrait and the skin behind the preorder wall so we have a reason to buy it before we even know if it’s any good. Come on that’s bullshit.
except the skin is worth 15 dollars on its own, regardless of the quality of the campaign missions...
no skin if you don't preorder, and no other way to get the skin? eh... i still don't like that. i'm not gonna be bullied into spending money before i'm ready for extras. any chance they at least make the skins available for purchase at a later date?
not that i even play terran, but if this is how they're pushing preorders it's a shame. not the end of the world tho
First Nova mission pack is expected to release on or before June 19, 2016. All three Nova mission packs are expected to release on or before December 1, 2016.
Now that is some preorder xD
Pre-purchase Nova: Covert Ops and you'll receive a special in-game portrait. You’ll also receive a ghost unit skin for StarCraft II when you purchase the entire Nova bundle!
So come on guys, the portrait is locked to preorder, skin isn't.
On December 02 2015 19:25 Biolunar wrote: It is locked. Source: http://eu.battle.net/sc2/en/blog/19976124/ “The Nova portrait is limited to the pre-purchase bundle, and will be gone once the first series of missions launch.”
The ghost skin isn't locked, the Nova portrait is.
"Can I get the pre-purchase goodies after the first mission pack is live?
The Nova portrait is only available for those who pre-purchase Nova Covert Ops. The Covert Ops Ghost skin is available if you pre-purchase Nova Covert Ops, or own all of the mission packs. Please note: the Covert Ops Ghost Skin will be awarded once all of the mission packs are owned."
2.
On December 02 2015 19:25 Biolunar wrote: I’m telling you: this is just the beginning. Just look at other games in the industry. Some lock playable content behind a preorder wall. .
There is no locked playable content, The Nova portrait is not "playable", just a profile picture in game.
Pre-ordering right before launch makes sense in this case because it's cheaper.
This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
On December 02 2015 09:46 ETisME wrote: The trailer cutscene was really well done, gonna grab it soon. Though they really can improve on the production speed.
Hopefully that was rendered in-engine, because if it was there might be some engine improvements coming like a physically based lighting implementation (just look at the reflections :o)
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
While I'm not as vocal about the preorder buisseness as Biolunar here, I'm taking his side on the matter. Preorder is seriously hurting games as they are. I know it doesn't seem as much, since it's just something as simple as one skin or portrait, but that's exactly the point. Every single time it started with exactly just that. At first there was trial and error. But the cash flow was so big, that there really was no error and major companies now RELY on this payment model. I'm far from comparing Starcraft to Colonial Marines, though.
I'll leave you all with a thought: I know this is Blizzard we're talking about here, but D3 wasn't exactly a successor to the franchise at first, right? SC2 lore-wise isn't a gem either. Just saying.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
On December 02 2015 22:51 kudlaty_true wrote:I'll leave you all with a thought: I know this is Blizzard we're talking about here, but D3 wasn't exactly a successor to the franchise at first, right? SC2 lore-wise isn't a gem either. Just saying.
It was a success if you play it casually, which most people do. D3 only fell apart after 100 hours or so because you ended up grinding Act 1 over and over again.
The only thing that sucks is that it's gonna take a while for all the missions to be released and I was hoping it was gonna cost 5 euros for each mission pack without pre-ordering.
It looks like I'm gonna have to pre-order and hope it's worth the money.
On December 03 2015 00:36 DifuntO wrote: The only thing that sucks is that it's gonna take a while for all the missions to be released and I was hoping it was gonna cost 5 euros for each mission pack without pre-ordering.
It looks like I'm gonna have to pre-order and hope it's worth the money.
You should wait until much closer to release, and perhaps even after release. Chances are the full bundle price will stay the same, just like how adventures are with Hearthstone.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
I think this is ridiculous, and I can't believe Blizzard is making extra $$ of of StarCraft like this, it totally goes against what SC is about, but I guess if others enjoy it, it is a good thing. Haha ill shut up and go in my corner =p
On December 03 2015 04:59 GGzerG wrote: I think this is ridiculous, and I can't believe Blizzard is making extra $$ of of StarCraft like this, it totally goes against what SC is about, but I guess if others enjoy it, it is a good thing. Haha ill shut up and go in my corner =p
well more income for sc means more support for the starcraft scene by blizzard... i hope sc2 will life a long time
Interesting to note that it requires only starter edition. So it looks like bliz is thinking of using the dlc to get people into sc2. Interesting idea I think.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
I am gonna tell u a secret. Do not share with others, ok? + Show Spoiler +
I enjoyed playing it. And I will play it again. Just for u.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
Well Blizzard want that sc2 is allowed & friendly for 12 yo kids, thereforce the story should be adapted accordingly.
On December 02 2015 18:51 Biolunar wrote: Fucking preorder bonuses. Fuck you marketing department. This is the first time a Starcraft title has content locked behind a preorder pay wall and you guys are celbrating that? To quote some Star Wars: https://www.youtube.com/watch?v=V1FFVWEQnSM Preordering is the stupidest shit in the gaming industry right now. Why would you even do that? Since there will be no boxed copy you have NO argument that preordering has benefits. Just buy it the day you want to play it, you have it immediately available. That’s why they lock that portrait and the skin behind the preorder wall so we have a reason to buy it before we even know if it’s any good. Come on that’s bullshit.
It's 33% cheaper if I preorder it, that's reason enough.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
Their stories are cheesy, but they can be entertaining. It's a Blizzard game, I'm not sitting there to be enlightened by their philosophical deep story, I'm playing it for fun.
On December 03 2015 06:29 lestye wrote: It's 33% cheaper if I preorder it, that's reason enough.
What makes you think they would remove the bundle after launch. If Hearthstone is any indicator, the bundle will still be there, but you won't get the portrait.
Love this, hope Blizzard keeps doing more of it. Always looking for more single player campaign/missions. Although the price does seem a bit high, have to wait and see when it releases.
If it wouldn't be Nova I would probably wait for a demonstration. Multiple approach games usually end up being really short for me, as I usually just like the sneaky approach. What content is preorder paywall though ? x.x If its the bonus items then ... nvm.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
Never stopped nintendo or platinum games.
Nintendo is pretty good at making a really dark plot that looks like happy happy land. So there is something for everyone in it. Blizzard does the same. In any case it will always go past someone who doesn't even want to look at it.
Best example is people that like the Sc1 story and dislike the Sc2 story. Because they are not basically the same >.> .
On December 03 2015 10:02 FeyFey wrote: If it wouldn't be Nova I would probably wait for a demonstration. Multiple approach games usually end up being really short for me, as I usually just like the sneaky approach. What content is preorder paywall though ? x.x If its the bonus items then ... nvm.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
If u don't like it, don't play it. I like it, I played it. Very simple. Now calm down and let subjective things be subjective. Cuz that's what it is: A matter of taste.
What is there to enjoy? They are all stories geared toward 12 year olds. Its pathetic and insulting.
Never stopped nintendo or platinum games.
Nintendo is pretty good at making a really dark plot that looks like happy happy land. So there is something for everyone in it. Blizzard does the same. In any case it will always go past someone who doesn't even want to look at it.
Best example is people that like the Sc1 story and dislike the Sc2 story. Because they are not basically the same >.> .
Eh, the original SC story was much better told though, especially the HotS campaign has some dodgy plot choices. Then again Blizzard RTS are the only RTS where I ever enjoyed and managed to complete the campaigns, because, hell, are those things usually boring.
the campaign storyline of a few of the C&C games was decent.
video game storylines generally suck balls. i find it part of the fun watching these stupid plots unfold.. its like the 21st century's version of pulp fiction.
On December 04 2015 00:56 JimmyJRaynor wrote: video game storylines generally suck balls.
I cannot share this exp. I really like a lot of stories that games have. And the fact that games have been picked up by the movie industry shows that they don't have to "generally suck balls". If they are doing a good job is another story.
On December 04 2015 00:56 JimmyJRaynor wrote: video game storylines generally suck balls.
I cannot share this exp. I really like a lot of stories that games have. And the fact that games have been picked up by the movie industry shows that they don't have to "generally suck balls". If they are doing a good job is another story.
Hollywood will make a movie out of anything. I don't think Angry Birds, Dead or Alive, and the Street Fighter movies proves they actually care about finding a deep story.
I would say game has better potential to tell a story than a movie. But a game doesn't require good story to be successful, so most of them are bad. Being able to engage player into the world and story for long time brings a lot of advantages over movies. Especially now when many movies are butchering good book stories en masse. Main culprits are time limit and need to accommodate to viewers. On the other side with "walking simulators" and other "experiences" were are getting into game story telling, but it's very extreme.
The Last of Us struck a good balance I think. Although the scope of player interaction and story telling can very widely and there is no perfect state.
I was expecting the Nova pack to launch with Nova as a new commander in Co-op. Maybe they'll still announce that later, but I'll be a little disappointed if they don't take the opportunity to add new Co-op content
On December 04 2015 05:04 ChristianS wrote: I was expecting the Nova pack to launch with Nova as a new commander in Co-op. Maybe they'll still announce that later, but I'll be a little disappointed if they don't take the opportunity to add new Co-op content
I'm sure that's coming. We already have 3 commanders in the pipeline, I assume they'd do another map with that.
On December 04 2015 02:32 MyrionSC wrote: A chance to support SC2 further AND singleplayer content? Sign me up!
I hope this will be polished for this price, I mean in-game cuts/cinematics with voice acting (I could go to a local cinema Imax for that money) but if it is like the Prologue/Conclusion quality I think I will pass.
On December 02 2015 22:11 -Archangel- wrote: This is hilarious. I just recently bought a 20+ hour newly released game that cost less than 15e. And looks as nice as SC2. And this pack will have like 3-4 hours of gameplay. Blizzard is funny. I guess my choice of not giving them anymore money after they tricked me with DIII was good. Fool me once and all that...
How's the voice-over work or the cinematics in that game?
I don't care for that. Blizzard stories after Sc1, D2 and maybe Wc3 are cheesy and stupid anyways.
Subjective.
You seriously want to defend a blizzard story that came after that? Please go ahead so i can tear you to pieces.
if you want a great story watch a movie or read a novel. do not buy a video game expecting a great story. i'm not a fiction reader or movie-goer and i can name 100 novels and 100 movies with better stories than any video game story ever made.
video game stories are merely modern day pulp fiction. judged as pulp fiction Blizzard stories have ranged from below average to great over the last 20+ years.
WoL was great... my only problem with it was the change in Raynor's appearance.
SC1, D2, and WC3 are full of the same cheesy moments like SC2 is. I have no idea what Cricketer12 is talking about, like, these type of games, are kinda remembered for "badass moments" rather than actual story depth. We have games like Baldur's Gate, Planescape: Torment, Chrono Trigger, those games actually have excellent story lines with tons of depth. Blizzard games don't hold a candle to that, but I still enjoy them for what they are.
On December 05 2015 02:09 lestye wrote: SC1, D2, and WC3 are full of the same cheesy moments like SC2 is. I have no idea what Cricketer12 is talking about, like, these type of games, are kinda remembered for "badass moments" rather than actual story depth. We have games like Baldur's Gate, Planescape: Torment, Chrono Trigger, those games actually have excellent story lines with tons of depth. Blizzard games don't hold a candle to that, but I still enjoy them for what they are.
Agreed, blizzard stories have always been pretty mediocre. What they excel is building up an interesting world and very good backup materials to make it good. Diablo with the skeleton king for example, still Damn awesome in Diablo 3 but once you fight him he is nothing but another boss.
Plus cheesy doesn't imply bad, I have been saying this for years. That epic speech in the dictator is pretty damn cheesy and I don't think anyone can deny that.
Well HotS was 20 missions for $40. But we'll see. I'll buy it regardless, I love SC2 and it'll always be one of the very few games I pay for, but hopefully my trust isn't misplaced.
On December 04 2015 00:56 JimmyJRaynor wrote: video game storylines generally suck balls.
I cannot share this exp. I really like a lot of stories that games have. And the fact that games have been picked up by the movie industry shows that they don't have to "generally suck balls". If they are doing a good job is another story.
Video game movies have been some of the worst commercial garbage ever regurgitated from Hollywood, I would be surprised if you can find more than 5 that are even passable. Generally video game storylines are pretty shitty, because storytelling has never been the strong suit of the medium, what distinguishes video games from other media is player agency and meta analysis on determinism. Look at all the video gaming genres, discounting all the arcade games that formed the roots of the industry (literally decades of back catalog) that had next to zero semblance of story, the only mediums that do story remotely competently are the RPG's and adventure games, which is overwhelmingly less prominent nowadays compared to the shooters, the mobas, the mobile and handheld puzzle games and cowclickers, the arcade games, the simulators, the racers, the sports, and the mmos. Every video game with a good story is usually the exception to the rule rather than the prevailing trend. Nobody is going to sell investors on the premise of a game based on its storyline, they are going to be selling it on brand recognition, market saturation, precedence of similar success, and MAYBE the gameplay itself (but probably not); then after they get a couple dozen million dollars they slap on whoever A-B-C-D list Hollywood actor and voice actor they can on the project and call it a day.
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.
the most recognized video game character for north americans is pacman. try and build a story around that character. game play design trumps story every time.
On December 07 2015 02:40 FFW_Rude wrote: 15€ ? Well.. NOPE
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.
the most recognized video game character for north americans is pacman. try and build a story around that character. game play design trumps story every time.
On December 07 2015 02:40 FFW_Rude wrote: 15€ ? Well.. NOPE
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.
the most recognized video game character for north americans is pacman. try and build a story around that character. game play design trumps story every time.
every medium has its strengths and weaknesses, that doesn't mean video games are inherently inferior to books... while books may be able to tell large stories with multiple character archs, plays inject the personality and ego of actors into each performance, and movies are like plays except the director has an infinite amount of time to perfect each scene.. video games are unique, however, in that they can actually involve the player in the narrative.. games are just a pretty new medium, give people some time to get their bearings.. however, that doesnt mean sc2 gets a pass, since an 11 year old kid could have written a more compelling narrative
On December 07 2015 02:40 FFW_Rude wrote: 15€ ? Well.. NOPE
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.
the most recognized video game character for north americans is pacman. try and build a story around that character. game play design trumps story every time.
No movies are as deep and complex as the Iliad and Odyssey, therefore movies suck at storytelling
On December 07 2015 02:40 FFW_Rude wrote: 15€ ? Well.. NOPE
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story.
Book -> Game: Witcher series Movie -> Game: Goldeneye
The thing about the reverse is that games have only been a thing for 43 years, and that's including the arcade era. Movies have had over a century to adapt from books. Apocalypse Now and Heart of Darkness are 70 years apart.
As for character development and theme, you've got the BW story right in front of you. Deus Ex (first and maybe third). Half-Life 2. Bioshock. The last one deserves special mention because it incorporates gameplay into the story in a way that movies and books can't. The fact that the protagonist is taking orders because you've been trained into obeying whoever's giving you objectives leads to some very interesting questions.
On December 07 2015 02:40 FFW_Rude wrote: 15€ ? Well.. NOPE
On December 06 2015 16:42 JimmyJRaynor wrote: the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.
the most recognized video game character for north americans is pacman. try and build a story around that character. game play design trumps story every time.
every medium has its strengths and weaknesses, that doesn't mean video games are inherently inferior to books... while books may be able to tell large stories with multiple character archs, plays inject the personality and ego of actors into each performance, and movies are like plays except the director has an infinite amount of time to perfect each scene.. video games are unique, however, in that they can actually involve the player in the narrative.. games are just a pretty new medium, give people some time to get their bearings.. however, that doesnt mean sc2 gets a pass, since an 11 year old kid could have written a more compelling narrative
Honestly I think the plot was pretty solid. First 2-3 missions hold up really well, with Zeratul dying because nobody listened to him. What was lacking was character development. I would've loved to see Selendis and the other Protoss on Aiur actually following Artanis around and squaring off with him. Raynor and Valerian at war again. Amon creating dissension in Kerrigan's ranks. Instead we get a bunch of flawless characters, making the assembly of allies to fight Amon not so miraculous.
Compare this to the last BW campaign. You have a lot of shaky alliances to achieve some sort of greater goal. First Kerrigan convinces Raynor, Mengsk and Fenix to join her against the UED's occupation of Korhal. You see each character's motivation for helping out. Then she betrays them but coerces Zeratul into lending help against the second Overmind and the slave broods. At the end of this, the characters who aren't Kerrigan put aside their differences and scrape together what's left of their forces to get her while she's down. Again while you're defeating them you understand what they have to gain and lose.
gaming industry changed their priority about telling stories. Very big shift if you compare with games of ~2004. All producer are focussing very heaving on good views/screens (HD quality) and the story has suffered a lot since then.
I'm probably not going to get it. At least not until all three packs are released. It feels way too unsatisfying to play a small chunk of a game, and then have to wait months before the continuation of the same game. Plus this feels pretty RPG and micro-mission centric. Micro missions are my least favourite ones.
On March 30 2016 08:00 klimuszko wrote: How about achievements? How many for the first 3 missions? I mean, I'm still waiting in EU for that god damn DLC.
3 Mission Pack achievements, and then 3 achievements per mission (do X in Normal, do Y in Normal, do Z on Hard).
I'm rather disappointed with the first mission pack. It suffers from "first campaign missions" syndrome, where Blizzard has to introduce every new unit and expansion to us slowly lest we become confused. I hope the rest of the missions will have a bit more substance.
I really hope Blizzard will start putting out missions for experienced players. Right now they seem to be designing solely around bite-size 1-2 base 20-30 minute scenarios with Nova and Co-op instead of 3+ base hour-long missions that really demand some attention. And unlike some recent Blizzard games, SC2 still has a save function and a pause menu so time really shouldn't be an issue.
On March 30 2016 08:00 klimuszko wrote: How about achievements? How many for the first 3 missions? I mean, I'm still waiting in EU for that god damn DLC.
3 Mission Pack achievements, and then 3 achievements per mission (do X in Normal, do Y in Normal, do Z on Hard).
There seem to be more achievements as well similar to feats of strength. They aren't listed in the mission briefing, but rather in the achievement screen.
Most of them are just harder versions of the ones listed in mission log though + Show Spoiler +
Like in the second mission, the mission log says you get an achievement for not losing more than 5 buildings, but there is one in the achievement part of SC2 that you can get if you let 0 buildings die. From the mission its possible, but would be tough with later parts of the mission. I lost 2 buildings but was rusty so definitely doable.
On March 30 2016 08:00 klimuszko wrote: How about achievements? How many for the first 3 missions? I mean, I'm still waiting in EU for that god damn DLC.
3 Mission Pack achievements, and then 3 achievements per mission (do X in Normal, do Y in Normal, do Z on Hard).
There seem to be more achievements as well similar to feats of strength. They aren't listed in the mission briefing, but rather in the achievement screen.
Most of them are just harder versions of the ones listed in mission log though + Show Spoiler +
Like in the second mission, the mission log says you get an achievement for not losing more than 5 buildings, but there is one in the achievement part of SC2 that you can get if you let 0 buildings die. From the mission its possible, but would be tough with later parts of the mission. I lost 2 buildings but was rusty so definitely doable.
Yea, that's the "do Z on Hard" achievement for that particular mission; these would normally be listed as Masteries, but since these campaign packs are much smaller, they don't get their own section. I completed all of the missions and achievements yesterday. It was fun for 3 hours and definitely worth the price, considering it was less than $5. The worst part is now waiting for the next pack, which could be months away, and then repeating the wait.
Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
On March 31 2016 03:40 lastride wrote: Damnit, why cant nova in sc2 look like nova in heroes?
Both games need to run on the same systems but LotV needs to display a lot more models than HotS.
Try running Star Craft with HotS quality models on a weak laptop CPU with integrated Intel graphics card. I'd say it's impossible. With lower quality models it actually works with a few hiccups and ugly settings.
I like the upgrade mechanics for the units and Nova. First 3 Mission felt a bit like here are awesome things you can do with our map editor! Not sure about replayability, but I will replay the maps each time they release the next bundle.
Have to say though I never expected I would mine stuff in those missions xD.
On March 31 2016 16:09 RaiZ wrote: Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
The bolded part is the answer to your question.
I was worried anyways that even Blizzard releases DLCs now. Didn´t bought it because my old machine can´t even handle LotV (which I didn´t bought either) properly. Im heavily against episodic formats and don´t know why people even pay for something that they won´t even get completely. Also a lot of people wanted a female ghost skin. Now Blizz uses it against the community to make money with it. Really disappointing.
On March 31 2016 16:09 RaiZ wrote: Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
The engine doesnt MAKE maps, you have to actually sit down to make them...
On March 31 2016 16:09 RaiZ wrote: Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
The bolded part is the answer to your question.
I was worried anyways that even Blizzard releases DLCs now. Didn´t bought it because my old machine can´t even handle LotV (which I didn´t bought either) or Heart of the swarm properly. Im heavily against episodic formats and don´t know why people even pay for something that they get completely. Also a lot of people wanted a female ghost skin. Now Blizz uses it against the community to make money with it. Really disappointing.
I think the epiosodic format is good for this type of stuff, I get a little bit to chew on every few months, and they can use fan feedback when making the other installments.
The alternative is that I pay 15 dollars and have to wait an entire year for that content.
And a lot of people WANTED skins as a way to support SC2 because they would have incentive to add content and features onto the game. The alternative is that "Oh hey, SC2 is done, alright lets work on the next game. Cya guys in 5 years" while SC2 gets little to no updates.
On March 31 2016 16:09 RaiZ wrote: Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
The engine doesnt MAKE maps, you have to actually sit down to make them...
On March 31 2016 16:09 RaiZ wrote: Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
The bolded part is the answer to your question.
I was worried anyways that even Blizzard releases DLCs now. Didn´t bought it because my old machine can´t even handle LotV (which I didn´t bought either) or Heart of the swarm properly. Im heavily against episodic formats and don´t know why people even pay for something that they get completely. Also a lot of people wanted a female ghost skin. Now Blizz uses it against the community to make money with it. Really disappointing.
I think the epiosodic format is good for this type of stuff, I get a little bit to chew on every few months, and they can use fan feedback when making the other installments.
The alternative is that I pay 15 dollars and have to wait an entire year for that content.
And a lot of people WANTED skins as a way to support SC2 because they would have incentive to add content and features onto the game. The alternative is that "Oh hey, SC2 is done, alright lets work on the next game. Cya guys in 5 years" while SC2 gets little to no updates.
Please don´t misunderstand me. Im all with supporting the devs and updating to the very best. But there are some problems they should focus on first. On thing that would come to mind is the subpar optimisation. SC II runs terrible even on High-End PCs. Skins are totally ok Protoss got theirs with the Colossus skin for free because well it´s their expansion. It just bugs me a little bit that they charge money for the skin the people asked the most for. Im sorry but it just smells like money making a bit for me. And the Episodic format IS bad. Paying for something you don´t get immediately or fully is (in most cases) a bad idea.
I mean, it does make sense to release the Ghost skin as part of the Ghost themed DLC? That sounds perfectly reasonable.
I don't think the episodic is objectively bad. They're not sitting on their asses and withholding the other map packs. they're not done yet. And the alternative is to wait a year or so for all the map packs? It's fine if that's what you want to do, but I think there's a good chunk of people would rather have a gradual release, so they have something short term to look forward to and keep them interested in SC2.
"OK, I'm done with the campaign, cya guys in a year" doesnt seem as interesting as getting people to come back to check out SC2 every few months.
Why didn't Valerian phone Zagara and asked her to look after those Zergies? =)
Other than that nice stuff, liked it
The mastery achievement in the 1st mission (for not being hit at all by the oversized plane (warhawk?)) was kinda annoying, I had to try, save&load a ton of times
And one more thing: Stone (the Ghost from Nova's team) is a villain. Guaranteed :D
On March 31 2016 23:07 Tuczniak wrote: It was ok. Probably not worth the money.
Not worth 5 bucks (if bought as a bundle)?`
I mean, how much value can you expect for that money? You can spend 20 on a freaking mount in WoW or Heroes. If I consider the Blizzard prizes in those games, I think we get incredible value here. They could've probably sold the nova skin alone for 5 or 10 bucks.
The whole production, CGI, voice acting etc., they put in so much more love for the sc2 content compared to some pixels for a Heroes/WoW mount.
On April 01 2016 02:43 Ganseng wrote: I didn't get just one thing after this pack
Why didn't Valerian phone Zagara and asked her to look after those Zergies? =)
Other than that nice stuff, liked it
The mastery achievement in the 1st mission (for not being hit at all by the oversized plane (warhawk?)) was kinda annoying, I had to try, save&load a ton of times
And one more thing: Stone (the Ghost from Nova's team) is a villain. Guaranteed :D
The end of LotV stated that the Zerg returned to the Char area and forcibly took over the planets there.
I doubt they harbor any relations to the Terran Dominion since Kerrigan is gone and all her teachings to Zagara were to conquer to enable the swarm to continue on.
On April 01 2016 01:33 Tresher wrote: It just bugs me a little bit that they charge money for the skin the people asked the most for. Im sorry but it just smells like money making a bit for me.
How else would you expect Blizzard to continue developing single-player content? Did you want them to just take it on the chin?
On April 01 2016 01:33 Tresher wrote: And the Episodic format IS bad. Paying for something you don´t get immediately or fully is (in most cases) a bad idea.
This would be your opinion. When Blizzard promises content, they always deliver, it's not like they just walk away with your money.
About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
On March 31 2016 16:09 RaiZ wrote: Can someone explain me the point of this game ? Apart from new cinematics, everything was dull. I mean, how hard is it make new missions when you already have the engine to make it for you ? Waste a big waste of time and money seriously.
The bolded part is the answer to your question.
I was worried anyways that even Blizzard releases DLCs now. Didn´t bought it because my old machine can´t even handle LotV (which I didn´t bought either) properly. Im heavily against episodic formats and don´t know why people even pay for something that they won´t even get completely. Also a lot of people wanted a female ghost skin. Now Blizz uses it against the community to make money with it. Really disappointing.
I am guessing English is not your first language, so please forgive me if I misinterpret things. That said, I would imagine almost anything can run can run LotV. I ran it on a 2007 MacBook Pro when I was moving and had no desktop PC setup. That is almost a 10 year old computer. If you are running a difference engine that is awesome and I would love to see it. Otherwise why in the heck would you think some old bucket of bolts would run LotV?
That said, it is just a skin. If you feel it is worth it, buy it, if not vote with your wallet. Either way I don't think Blizzard is |[using] it against the community to make money]. They bought back almost all of their stock and they have a virtual money printing machine in WoW for at least another 2-3 years.
I don´t blame them for LotV not running on my old machine, I blame them for SC II being poorly optimised. Its their job to do this. Totalbiscuit said that it will run on almost anything but it runs very poorly when he reviewed HotS and even in the Computer Build Thread here on TL people get told that it won´t run flawlessly even with the best CPU avaiable. I even heard that some streamers complained that it is a pain to stream. Just a reminder: when SC II was first released the GPU of a lot of people went up in smoke and when LotV/patch 3.0 was realeased a ton of people had performance problems even with High-End Machines.
Also its not the skin that bugs me its the episodic format. Why not release it complete? And when they want to develop single-player further release another pack. Not that they need this because they already make a ton of money from their other games.
And why do people always come up with the "Do it better then" argument? Thats such a cop out argument.
On April 01 2016 20:58 Tresher wrote: Also its not the skin that bugs me its the episodic format. Why not release it complete? And when they want to develop single-player further release another pack. Not that they need this because they already make a ton of money from their other games.
We've already explained this multiple times. So they gradually release content so you're showing interest in the game every 4 months as opposed to every year and never touching it again. If you really enjoy single player content, you're going to have anything for an entire year? That's not good either. That's basically weaning your playerbase off your game.
On April 01 2016 20:58 Tresher wrote: Also its not the skin that bugs me its the episodic format. Why not release it complete? And when they want to develop single-player further release another pack. Not that they need this because they already make a ton of money from their other games.
We've already explained this multiple times. So they gradually release content so you're showing interest in the game every 4 months as opposed to every year and never touching it again. If you really enjoy single player content, you're going to have anything for an entire year? That's not good either. That's basically weaning your playerbase off your game.
consumers are not 100% logical. they can claim they are logical and make 1000 posts on here and write a book about how logically they think about their buying decisions. and they are not logical.
the ATVI marketing overlords have figured out that they can put 5% of the hours they put into a full box product. they can charge $15 for it and the consumer will be happy. Relic has been doing this for years now with CoH2.
On April 12 2016 22:35 JimmyJRaynor wrote: IGN rates stuff a little on the high side. Generally. its a positive and optimistic web site. Well Nova Covert Ops got a 6.2/10
Does any one know.... Has Blizzard ever received a rating this low from IGN in any of their games?
Lol. Did you listen to the reviewer? I couldn't play it on harder difficulties so i played it on normal. There is too much going on, and i think they shouldn't have base building. I only liked the part where its super simple controlling one unit and doesn't require any attention. Why the fuck is he even playing rts? That reviewer should be fired.
On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped.
I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
On April 12 2016 22:35 JimmyJRaynor wrote: IGN rates stuff a little on the high side. Generally. its a positive and optimistic web site. Well Nova Covert Ops got a 6.2/10
Does any one know.... Has Blizzard ever received a rating this low from IGN in any of their games?
Lol. Did you listen to the reviewer? I couldn't play it on harder difficulties so i played it on normal. There is too much going on, and i think they shouldn't have base building. I only liked the part where its super simple controlling one unit and doesn't require any attention. Why the fuck is he even playing rts? That reviewer should be fired.
nice Archie Bunker analysis of who gets the blame. i walked into Tim Horton's ( its like Starbucks sorta ) this morning to get a tea... 40 customers and one employee. it took me 8 minutes to get my tea. let's fire the employee.
On April 12 2016 22:35 JimmyJRaynor wrote: IGN rates stuff a little on the high side. Generally. its a positive and optimistic web site. Well Nova Covert Ops got a 6.2/10
I just started and finished the Nova Chapter yesterday. 6.2/10 seems about right. I may even say 5/10. It didn't feel very RTS'y to me. There was no base building in any of the missions which was really disappointing.
On April 12 2016 22:35 JimmyJRaynor wrote: IGN rates stuff a little on the high side. Generally. its a positive and optimistic web site. Well Nova Covert Ops got a 6.2/10
Does any one know.... Has Blizzard ever received a rating this low from IGN in any of their games?
Lol. Did you listen to the reviewer? I couldn't play it on harder difficulties so i played it on normal. There is too much going on, and i think they shouldn't have base building. I only liked the part where its super simple controlling one unit and doesn't require any attention. Why the fuck is he even playing rts? That reviewer should be fired.
That's not at all what I got from the review. Yes, he did favour the single-unit vulture mission over the base-building ones, but he didn't say anything about "controlling multiple units". His explanation was that the former was more creative, while the base-building ones were just typical RTS missions with no creativity. I can understand that completely. For me it's like comparing Supernova from WoL (possibly my favourite mission in all SC2) to, say, the much more boring The Host from LotV. (Supernova is the banshee mission where you have to keep relocating your base to avoid the fire wall, The Host, like most LotV missions, is where you have to go out on the map and kill/secure 5 objects.) One is much more innovative and fun, and all-around better designed mission than the other. (In my opinion, anyway.) I haven't played the covert ops missions, so I don't know if what he said is true, but that's what I understood from it.
On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped.
I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.
On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped.
I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.
I have played a ton of campaigns too, I have even got all the achievements. You completely misunderstood what I meant in the bold text. Try and read it again, and understand the context in which I'm saying it, by looking at the argument that I'm responding to.
On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped.
I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.
I have played a ton of campaigns too, I have even got all the achievements. You completely misunderstood what I meant in the bold text. Try and read it again, and understand the context in which I'm saying it, by looking at the argument that I'm responding to.
I completely understood your argument. However you seem to think, the way they release the mission packs is a new model invented by Blizzard, but it's not. There's plenty of other game developers out there, who release story content in episodes like Telltale's adventure titles or Capcom with the latest Resident Evil series (Revelations). And your FF7 example would also work in a chapter based model like a book (similar to Telltale's approach).
On April 01 2016 13:24 Eternal Dalek wrote: About the episodic content, a lot of players don't play Starcraft 2 full time. Heck, most gamers don't play games full time; they cycle between games and come back to their first game years later. When I tell people that I've been playing DotA for 13+ years and Starcraft for 18 years, I don't mean that I've continuously played since the first versions were released; most of us actually take breaks and come back to the game later.
This style of content is wonderful for the vast majority of Starcraft players. They pay 15 USD now and get to play 3 missions at a time. They play for several hours, several days, maybe even weeks, only to stop playing after they've had their fill. Months later, they come back for more, and the cycle continues.
I don't buy this. What you say is true for games without a well defined ending (like multiplayer SC2 or Moba games), maybe even single player games with a really long campaign, like a Final Fantasy. But I highly doubt a significant number of people have ever spent over a month on any of the SC2 campaigns, each of which are over twice as long as the full Covert Ops is going to be. If a casual gamer who got LotV at November was playing the campaign at the rate that you suggest the Covert Ops release is allowing for, they would be at around Ulnar right now (the midway point where you find the home of the Xel Naga) which would be absolutely insane. This isn't a casual gamer who is taking their sweet time with an extremely short single player game, it's someone who got bored of the game and stopped.
I'm on the nay side of this. This is one of the weirdest models I have ever seen for releasing a single player game. If FF7 came out with each of the three disks being released months apart, I would have no desire to buy it before they were all released. And as it is now, I have no desire to buy this until maybe all three packs are released. (Even then it's still less than half the size of any of the individual SC2 campaigns.)
Well, I'm one of those, who've spent a month or more replaying all 3 campaigns after I played LotV and the epilogue. (I've also read most of the SC books, some of them twice). I'm pretty sure there are quite a few like me, who love the SC universe and its stories. I was pretty disappointed, when they cancelled SC Ghost back in the day, so I really appreciate Blizzard's effort to give Nova a DLC campaign ...And I will definitely play it several times, simply because I enjoy the lore behind the games and I will gladly pay a buck or two for more.
I have played a ton of campaigns too, I have even got all the achievements. You completely misunderstood what I meant in the bold text. Try and read it again, and understand the context in which I'm saying it, by looking at the argument that I'm responding to.
I completely understood your argument. However you seem to think, the way they release the mission packs is a new model invented by Blizzard, but it's not. There's plenty of other game developers out there, who release story content in episodes like Telltale's adventure titles or Capcom with the latest Resident Evil series (Revelations). And your FF7 example would also work in a chapter based model like a book (similar to Telltale's approach).
I never claimed to think it's a new model, I only think it's a really weird model. It's certainly the first time I have seen it, but the fact that it has been done before does not, in any way, diminish my belief that it's a bad model. Maybe it worked for those other games, I couldn't know until I see them. But in this case, they're releasing a game that is less than half the size of any one of the three SC2 campaigns, and even then they're breaking it into three chunks over many months.
Also, no, you clearly didn't understand what I meant by the quote that you bolded, because your response to my point made no sense in the context of what I said. That's not necessarily a condemnation of you, maybe I didn't express myself well enough. Your response talked about you having played the campaigns over and over, over months time, as a rebuttal. If that's what I was saying that people didn't do, it would not have made any sense as a response to what Eternal Dalek wrote. Given that I was responding to his argument, what I meant was that no casual gamer has ever had to spend more than a month to beat any one of the SC2 campaigns on their first try. Even casual gamers don't take over a month to beat an extremely short single player game. That has nothing to do with how many months you or I have played and replayed the campaigns.
Man I like Nova's CO missions much more than lotv itself and the same goes for many other ppl that I ve talked to. ..Which is kinda sad for blizz if you think about it.