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Nova Covert Ops available for Pre-purchase now - Page 5

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Caihead
Profile Blog Joined July 2011
Canada8550 Posts
December 06 2015 05:05 GMT
#81
On December 04 2015 01:24 Phaenoman wrote:
Show nested quote +
On December 04 2015 00:56 JimmyJRaynor wrote:
video game storylines generally suck balls.


I cannot share this exp. I really like a lot of stories that games have. And the fact that games have been picked up by the movie industry shows that they don't have to "generally suck balls". If they are doing a good job is another story.


Video game movies have been some of the worst commercial garbage ever regurgitated from Hollywood, I would be surprised if you can find more than 5 that are even passable. Generally video game storylines are pretty shitty, because storytelling has never been the strong suit of the medium, what distinguishes video games from other media is player agency and meta analysis on determinism. Look at all the video gaming genres, discounting all the arcade games that formed the roots of the industry (literally decades of back catalog) that had next to zero semblance of story, the only mediums that do story remotely competently are the RPG's and adventure games, which is overwhelmingly less prominent nowadays compared to the shooters, the mobas, the mobile and handheld puzzle games and cowclickers, the arcade games, the simulators, the racers, the sports, and the mmos. Every video game with a good story is usually the exception to the rule rather than the prevailing trend. Nobody is going to sell investors on the premise of a game based on its storyline, they are going to be selling it on brand recognition, market saturation, precedence of similar success, and MAYBE the gameplay itself (but probably not); then after they get a couple dozen million dollars they slap on whoever A-B-C-D list Hollywood actor and voice actor they can on the project and call it a day.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
JimmyJRaynor
Profile Blog Joined April 2010
Canada16994 Posts
Last Edited: 2015-12-06 09:38:19
December 06 2015 07:42 GMT
#82
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2015-12-06 17:41:35
December 06 2015 17:40 GMT
#83
15€ ? Well.. NOPE

On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
JimmyJRaynor
Profile Blog Joined April 2010
Canada16994 Posts
Last Edited: 2015-12-06 19:20:20
December 06 2015 19:17 GMT
#84
On December 07 2015 02:40 FFW_Rude wrote:
15€ ? Well.. NOPE

Show nested quote +
On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.


again i can name 100 novels with better stories.
conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.

the most recognized video game character for north americans is pacman. try and build a story around that character.
game play design trumps story every time.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
December 06 2015 19:24 GMT
#85
On December 07 2015 04:17 JimmyJRaynor wrote:
Show nested quote +
On December 07 2015 02:40 FFW_Rude wrote:
15€ ? Well.. NOPE

On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.


again i can name 100 novels with better stories.
conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.

the most recognized video game character for north americans is pacman. try and build a story around that character.
game play design trumps story every time.


Pixels?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
Endymion
Profile Blog Joined November 2009
United States3701 Posts
December 06 2015 19:55 GMT
#86
On December 07 2015 04:17 JimmyJRaynor wrote:
Show nested quote +
On December 07 2015 02:40 FFW_Rude wrote:
15€ ? Well.. NOPE

On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.


again i can name 100 novels with better stories.
conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.

the most recognized video game character for north americans is pacman. try and build a story around that character.
game play design trumps story every time.


every medium has its strengths and weaknesses, that doesn't mean video games are inherently inferior to books... while books may be able to tell large stories with multiple character archs, plays inject the personality and ego of actors into each performance, and movies are like plays except the director has an infinite amount of time to perfect each scene.. video games are unique, however, in that they can actually involve the player in the narrative.. games are just a pretty new medium, give people some time to get their bearings.. however, that doesnt mean sc2 gets a pass, since an 11 year old kid could have written a more compelling narrative
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
ChristianS
Profile Blog Joined March 2011
United States3249 Posts
December 06 2015 19:56 GMT
#87
On December 07 2015 04:17 JimmyJRaynor wrote:
Show nested quote +
On December 07 2015 02:40 FFW_Rude wrote:
15€ ? Well.. NOPE

On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.


again i can name 100 novels with better stories.
conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.

the most recognized video game character for north americans is pacman. try and build a story around that character.
game play design trumps story every time.

No movies are as deep and complex as the Iliad and Odyssey, therefore movies suck at storytelling
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
Last Edited: 2015-12-06 20:51:53
December 06 2015 20:44 GMT
#88
On December 07 2015 04:17 JimmyJRaynor wrote:
Show nested quote +
On December 07 2015 02:40 FFW_Rude wrote:
15€ ? Well.. NOPE

On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.


again i can name 100 novels with better stories.
conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story.


Book -> Game: Witcher series
Movie -> Game: Goldeneye

The thing about the reverse is that games have only been a thing for 43 years, and that's including the arcade era. Movies have had over a century to adapt from books. Apocalypse Now and Heart of Darkness are 70 years apart.

As for character development and theme, you've got the BW story right in front of you. Deus Ex (first and maybe third). Half-Life 2. Bioshock. The last one deserves special mention because it incorporates gameplay into the story in a way that movies and books can't. The fact that the protagonist is taking orders because you've been trained into obeying whoever's giving you objectives leads to some very interesting questions.

On December 07 2015 04:55 Endymion wrote:
Show nested quote +
On December 07 2015 04:17 JimmyJRaynor wrote:
On December 07 2015 02:40 FFW_Rude wrote:
15€ ? Well.. NOPE

On December 06 2015 16:42 JimmyJRaynor wrote:
the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.

competent fiction writers have never been integral or a core part of any game making process.

i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?

and do u know who decided to put Metzen in his position as head story guy? an electrical engineer

this is not a formula that results in the construction of storylines that could win a Hugo award.

instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "

we've got "All Your Base Are Belong To Us"


Final Fantasy says hi.


again i can name 100 novels with better stories.
conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.

the most recognized video game character for north americans is pacman. try and build a story around that character.
game play design trumps story every time.


every medium has its strengths and weaknesses, that doesn't mean video games are inherently inferior to books... while books may be able to tell large stories with multiple character archs, plays inject the personality and ego of actors into each performance, and movies are like plays except the director has an infinite amount of time to perfect each scene.. video games are unique, however, in that they can actually involve the player in the narrative.. games are just a pretty new medium, give people some time to get their bearings.. however, that doesnt mean sc2 gets a pass, since an 11 year old kid could have written a more compelling narrative

Honestly I think the plot was pretty solid. First 2-3 missions hold up really well, with Zeratul dying because nobody listened to him. What was lacking was character development. I would've loved to see Selendis and the other Protoss on Aiur actually following Artanis around and squaring off with him. Raynor and Valerian at war again. Amon creating dissension in Kerrigan's ranks. Instead we get a bunch of flawless characters, making the assembly of allies to fight Amon not so miraculous.

Compare this to the last BW campaign. You have a lot of shaky alliances to achieve some sort of greater goal. First Kerrigan convinces Raynor, Mengsk and Fenix to join her against the UED's occupation of Korhal. You see each character's motivation for helping out. Then she betrays them but coerces Zeratul into lending help against the second Overmind and the slave broods. At the end of this, the characters who aren't Kerrigan put aside their differences and scrape together what's left of their forces to get her while she's down. Again while you're defeating them you understand what they have to gain and lose.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Hier
Profile Blog Joined November 2009
2391 Posts
December 07 2015 00:15 GMT
#89
Anyone know if the 33% discount will remain right up until the release date?
"But on a more serious note..." -everyone on this forum at some point.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16994 Posts
December 07 2015 01:26 GMT
#90
the discount will keep going until the first 3 missions are released in Spring 2016. So at this point you have until March 20th.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Dingodile
Profile Joined December 2011
4137 Posts
December 07 2015 10:06 GMT
#91
gaming industry changed their priority about telling stories. Very big shift if you compare with games of ~2004.
All producer are focussing very heaving on good views/screens (HD quality) and the story has suffered a lot since then.
Grubby | ToD | Moon | Lyn | Sky
JimmyJRaynor
Profile Blog Joined April 2010
Canada16994 Posts
March 15 2016 20:15 GMT
#92
A release date for the first 3 Nova:Covert Ops missions is announced.
March 29. the 29th anniversary of Wrestlemania 3. what a coincidence.

[image loading]

https://us.battle.net/shop/en/product/starcraft-ii-nova-covert-ops
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
rotta
Profile Joined December 2011
5595 Posts
March 16 2016 08:51 GMT
#93
Oh yiss, can't wait!
don't wall off against random
NKB
Profile Joined February 2012
United Kingdom608 Posts
March 16 2016 20:01 GMT
#94
Brilliant, can't wait to give these a try, the single player missions are my favourite part of the games
Some times you just gotta wish...
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 17 2016 04:41 GMT
#95
Fantastic!
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
lestye
Profile Blog Joined August 2010
United States4186 Posts
March 17 2016 06:24 GMT
#96
Woo, super stoked. I'm really looking forward to a smaller-scale/political story as opposed to a doomsday epic.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2016-03-22 18:27:05
March 22 2016 18:26 GMT
#97
More info about mission pack 1.

http://us.battle.net/sc2/en/blog/20063101/patch-32-preview-nova-covert-ops-mission-pack-1-3-22-2016

They really like flying tanks, now without medivacs .
Maru and Serral are probably top 5.
Laurens
Profile Joined September 2010
Belgium4550 Posts
March 23 2016 09:40 GMT
#98
lmao that tank with thrusters looks so, so stupid
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
March 23 2016 13:23 GMT
#99
Alright Blizzard I bought it.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
March 24 2016 00:55 GMT
#100
On March 23 2016 03:26 Musicus wrote:
More info about mission pack 1.

http://us.battle.net/sc2/en/blog/20063101/patch-32-preview-nova-covert-ops-mission-pack-1-3-22-2016

They really like flying tanks, now without medivacs .

The shape of her tits in that armor looks uncomfortable.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
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