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On December 04 2015 01:24 Phaenoman wrote:Show nested quote +On December 04 2015 00:56 JimmyJRaynor wrote: video game storylines generally suck balls. I cannot share this exp. I really like a lot of stories that games have. And the fact that games have been picked up by the movie industry shows that they don't have to "generally suck balls". If they are doing a good job is another story.
Video game movies have been some of the worst commercial garbage ever regurgitated from Hollywood, I would be surprised if you can find more than 5 that are even passable. Generally video game storylines are pretty shitty, because storytelling has never been the strong suit of the medium, what distinguishes video games from other media is player agency and meta analysis on determinism. Look at all the video gaming genres, discounting all the arcade games that formed the roots of the industry (literally decades of back catalog) that had next to zero semblance of story, the only mediums that do story remotely competently are the RPG's and adventure games, which is overwhelmingly less prominent nowadays compared to the shooters, the mobas, the mobile and handheld puzzle games and cowclickers, the arcade games, the simulators, the racers, the sports, and the mmos. Every video game with a good story is usually the exception to the rule rather than the prevailing trend. Nobody is going to sell investors on the premise of a game based on its storyline, they are going to be selling it on brand recognition, market saturation, precedence of similar success, and MAYBE the gameplay itself (but probably not); then after they get a couple dozen million dollars they slap on whoever A-B-C-D list Hollywood actor and voice actor they can on the project and call it a day.
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the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers.
competent fiction writers have never been integral or a core part of any game making process.
i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf?
and do u know who decided to put Metzen in his position as head story guy? an electrical engineer
this is not a formula that results in the construction of storylines that could win a Hugo award.
instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. "
we've got "All Your Base Are Belong To Us"
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15€ ? Well.. NOPE
On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us" 
Final Fantasy says hi.
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On December 07 2015 02:40 FFW_Rude wrote:15€ ? Well.. NOPE Show nested quote +On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us"  Final Fantasy says hi.
again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books.
the most recognized video game character for north americans is pacman. try and build a story around that character.  game play design trumps story every time.
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Russian Federation421 Posts
On December 07 2015 04:17 JimmyJRaynor wrote:Show nested quote +On December 07 2015 02:40 FFW_Rude wrote:15€ ? Well.. NOPE On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us"  Final Fantasy says hi. again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books. the most recognized video game character for north americans is pacman. try and build a story around that character.  game play design trumps story every time.
Pixels?
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On December 07 2015 04:17 JimmyJRaynor wrote:Show nested quote +On December 07 2015 02:40 FFW_Rude wrote:15€ ? Well.. NOPE On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us"  Final Fantasy says hi. again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books. the most recognized video game character for north americans is pacman. try and build a story around that character.  game play design trumps story every time.
every medium has its strengths and weaknesses, that doesn't mean video games are inherently inferior to books... while books may be able to tell large stories with multiple character archs, plays inject the personality and ego of actors into each performance, and movies are like plays except the director has an infinite amount of time to perfect each scene.. video games are unique, however, in that they can actually involve the player in the narrative.. games are just a pretty new medium, give people some time to get their bearings.. however, that doesnt mean sc2 gets a pass, since an 11 year old kid could have written a more compelling narrative
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On December 07 2015 04:17 JimmyJRaynor wrote:Show nested quote +On December 07 2015 02:40 FFW_Rude wrote:15€ ? Well.. NOPE On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us"  Final Fantasy says hi. again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books. the most recognized video game character for north americans is pacman. try and build a story around that character.  game play design trumps story every time. No movies are as deep and complex as the Iliad and Odyssey, therefore movies suck at storytelling
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On December 07 2015 04:17 JimmyJRaynor wrote:Show nested quote +On December 07 2015 02:40 FFW_Rude wrote:15€ ? Well.. NOPE On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us"  Final Fantasy says hi. again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story.
Book -> Game: Witcher series Movie -> Game: Goldeneye
The thing about the reverse is that games have only been a thing for 43 years, and that's including the arcade era. Movies have had over a century to adapt from books. Apocalypse Now and Heart of Darkness are 70 years apart.
As for character development and theme, you've got the BW story right in front of you. Deus Ex (first and maybe third). Half-Life 2. Bioshock. The last one deserves special mention because it incorporates gameplay into the story in a way that movies and books can't. The fact that the protagonist is taking orders because you've been trained into obeying whoever's giving you objectives leads to some very interesting questions.
On December 07 2015 04:55 Endymion wrote:Show nested quote +On December 07 2015 04:17 JimmyJRaynor wrote:On December 07 2015 02:40 FFW_Rude wrote:15€ ? Well.. NOPE On December 06 2015 16:42 JimmyJRaynor wrote:the story-telling in video games sucks because a large percentage of the decision-makers controlling the story, theme, and plot-lines are coders, electrical engineers and software engineers. competent fiction writers have never been integral or a core part of any game making process. i mean ... Chris Metzen is the top-dawg story guy at Blizzard. isn't he a graphic artist by trade who merely "championed" the importance of storylines within Blizz like 10 years ago. So bam... he becomes the head story guy? like wtf? and do u know who decided to put Metzen in his position as head story guy? an electrical engineer this is not a formula that results in the construction of storylines that could win a Hugo award. instead of dramatic lines like "Show Me The Money" or "Frankly, my dear. I don't give a damn" or "I love the smell of napalm in the morning. " we've got "All Your Base Are Belong To Us"  Final Fantasy says hi. again i can name 100 novels with better stories. conrad's heart of darkness.. and its movie analog apocalypse now ... are 1 book and 1 movie with better character development, theme and plot than any video game story. and like i said .. i'm not a fiction reader. i'm sure a dedicated novel reader can rhyme off 1000 books. the most recognized video game character for north americans is pacman. try and build a story around that character.  game play design trumps story every time. every medium has its strengths and weaknesses, that doesn't mean video games are inherently inferior to books... while books may be able to tell large stories with multiple character archs, plays inject the personality and ego of actors into each performance, and movies are like plays except the director has an infinite amount of time to perfect each scene.. video games are unique, however, in that they can actually involve the player in the narrative.. games are just a pretty new medium, give people some time to get their bearings.. however, that doesnt mean sc2 gets a pass, since an 11 year old kid could have written a more compelling narrative Honestly I think the plot was pretty solid. First 2-3 missions hold up really well, with Zeratul dying because nobody listened to him. What was lacking was character development. I would've loved to see Selendis and the other Protoss on Aiur actually following Artanis around and squaring off with him. Raynor and Valerian at war again. Amon creating dissension in Kerrigan's ranks. Instead we get a bunch of flawless characters, making the assembly of allies to fight Amon not so miraculous.
Compare this to the last BW campaign. You have a lot of shaky alliances to achieve some sort of greater goal. First Kerrigan convinces Raynor, Mengsk and Fenix to join her against the UED's occupation of Korhal. You see each character's motivation for helping out. Then she betrays them but coerces Zeratul into lending help against the second Overmind and the slave broods. At the end of this, the characters who aren't Kerrigan put aside their differences and scrape together what's left of their forces to get her while she's down. Again while you're defeating them you understand what they have to gain and lose.
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Anyone know if the 33% discount will remain right up until the release date?
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the discount will keep going until the first 3 missions are released in Spring 2016. So at this point you have until March 20th.
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gaming industry changed their priority about telling stories. Very big shift if you compare with games of ~2004. All producer are focussing very heaving on good views/screens (HD quality) and the story has suffered a lot since then.
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Brilliant, can't wait to give these a try, the single player missions are my favourite part of the games
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Woo, super stoked. I'm really looking forward to a smaller-scale/political story as opposed to a doomsday epic.
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lmao that tank with thrusters looks so, so stupid
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Alright Blizzard I bought it.
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The shape of her tits in that armor looks uncomfortable.
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