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Community Feedback Update- November 25 - Page 4

Forum Index > SC2 General
129 CommentsPost a Reply
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wjat
Profile Joined August 2015
385 Posts
November 26 2015 00:53 GMT
#61
Keep in mind that Protoss and Zerg got new tiers 1, core unit in this expansion when Terran was the race struggling the most with the early game in HotS. Can someone explain me why?
K)Vincent
Profile Joined August 2008
Belarus29 Posts
Last Edited: 2015-11-26 01:13:55
November 26 2015 01:10 GMT
#62
i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong
WhaleOFaTale
Profile Joined June 2014
46 Posts
November 26 2015 01:16 GMT
#63
On November 26 2015 06:45 lelfreg wrote:
So instead of flying tanks in one mode what they want to do is tanks magically changing their mode mid air AND faster than on ground. Finally, this makes perfect sense.

I'd also want to point out they want to remove the only gameplay change they added to Terrans in LotV. And with everything more deadly and more mobile, what we REALLY need is old, immobile, shitty tank. Fantastic.


THATS ACTUALLY NOT TRUE! They made marauders weaker now! and at the same time they made ultras stronger #becausewhynot. I do think ultras needed a SLIGHTbuff. But nerfing bios counter to it and simultaneously adding more armor to an ultra is absurd.
WhaleOFaTale
Profile Joined June 2014
46 Posts
November 26 2015 01:18 GMT
#64
On November 26 2015 10:10 K)Vincent wrote:
i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong


First off, that statistic is so off. There wasn't even terran top 4 at blizzcon. 1 in top 8. 2nd of all, terran has highest skill cap so the top top top players who are mechanically perfect (innovation) or know build orders down to the second (taeja) can do very well in tournaments, but notice that there are only a few terrans that consistently show at the top
K)Vincent
Profile Joined August 2008
Belarus29 Posts
November 26 2015 01:19 GMT
#65
we are talking about LoTV dude, lol
WhaleOFaTale
Profile Joined June 2014
46 Posts
November 26 2015 01:22 GMT
#66
On November 26 2015 06:58 purakushi wrote:
Revert the siege tank to greatness:

http://wiki.teamliquid.net/starcraft2/Siege_Tank_(Heart_of_the_Swarm)#Patch_Changes

- increase life from 150 to 160 if overkill is implemented
- siege mode damage changed from 35 (+15 armoured) to 60 (70 if overkill is implemented)
- siege mode upgrade damage changed from +3 (+2 armoured) to +4 (+5 if overkill is implemented)
- attack cooldown increased from 2.8 to 3.0 (i.e. takes longer -- note, these are old Blizzard time seconds)
- unsieges upon medivac pickup

If a nerf is necessary, first look into increasing the attack cooldown. Reducing life can come second, but keep its high damage! A strong siege tank is awesome and makes it a unique unit.



Have you seen what a 3/3 tank ball does to anything bio.....it is disgusting, in mass tanks are super strong, there is no good way to buff them in smaller numbers without making them stupid in large numbers
TheWinks
Profile Joined July 2011
United States572 Posts
November 26 2015 01:25 GMT
#67
On November 26 2015 10:19 K)Vincent wrote:
we are talking about LoTV dude, lol

When the liquipedia page says TBD it means 'to be determined' not 'Terran Based Destruction'
WhaleOFaTale
Profile Joined June 2014
46 Posts
Last Edited: 2015-11-26 01:31:49
November 26 2015 01:30 GMT
#68
On November 26 2015 10:19 K)Vincent wrote:
we are talking about LoTV dude, lol



Then where are you getting the TERANS WIN 90% OF TOURRNEYs? There haven't been any LOTV tournaments!!!!surely you cant be talking about the automated ones, if you are basing balance off of those then you are fucking retarded
cheekymonkey
Profile Joined January 2014
France1387 Posts
November 26 2015 01:47 GMT
#69
On November 26 2015 08:52 royalroadweed wrote:
Show nested quote +
On November 26 2015 05:11 b0ub0u wrote:
Have you guys ever seen a game where the bunker upgrade was researched?

MVP did a build centered around rushing neosteel frame and containing protoss on 2 bases with bunkers and tanks. It was glorious.


I thought it was jjakji.
Hotshot
Profile Joined November 2004
Canada184 Posts
November 26 2015 02:07 GMT
#70
wow, bunkers can fit 6 cargo with an upgrade... who knew. I should start messing around with random on 2v2 so I play more terran.
I wasbanned fromthis
Profile Blog Joined August 2012
113 Posts
Last Edited: 2015-11-26 04:16:17
November 26 2015 02:27 GMT
#71
Like we mentioned before, maintaining this is extremely important, especially at the start of a new game because many new gamers will visit sites such as the Battle.net forums, Teamliquid, or Reddit to check out the game and community.


Well.. Sometimes in life, the people with the stick have to lend or otherwise make value of his tool in commune with the ones without that tool.

Before I say how spineless these nerds are.
Maybe... Criticism has changed over the course of 5years of sc2.. since the decadent decline of an initial userbase (which would be argued of ever having had an influx of population by naysayers, "starcraft was never as big as X, its for hardcore people. Yah") the condition of most of the criticism from early on since then HAS been very constructive. I would argue with the announcement of LoTV More than enough of any users mind was set on Liberating SC2 from shackles and confinements of a multitude of problems never having been addressed.
Lots of good ideas were beat down by a segregated community, and lots of ideas blizzard threw into the game were complacently adopted. Much like the spine of the developers asking for you to choose a mild tone, and bare only constructive content lacking your emotional rating... The community to let their rubber arm go even further... How a community adopted a total revision of one unit like the swarmhost 2years into development because it was claimed from beta testing in LoTV it was a liked a lot more by the dev crew and took the game away from stalemates... may be true.. but without much of a whiplash the community took it. a lot of the time SH fall to the wayside unless cleverly timed in unique circumstances.

Now what tilted me.. and all the above can be disreguarded... and I did not mean to attack individuals calling people spineless. just attributing the notion that a large group of people with so much devotion to any part of SC2 took the careless procedure of Blizzard Development to allow them to get mad, or negatively tilted against aspects of 'a game'. hearing people rage on stream.. lol. The community has taken a lot of flack from blizzard turning the cheek all too often,
they want our feedback, but they want to look pretty and appealing to new comers.. Im pretty sure if their ducks were in order this kind of statement would be a useless piece of text in a 'community update', and it is. but they've inserted it as a way to conduct something... feedback isnt a matter of conducting and organizing it by giving broadstatements to people to filter their attitude, a good listener doesnt ask someone to speak this way, or that way, or dont get emotional when you're telling about this thing that bothers you, it doesnt look good to the people in the hallway waiting to see me...
Its horseshit blizzard.. you're treating a corral of players from 12-50years old like the same idiot that needs to be retold shit over and over. and its stuck inside "insider information". Seems like a big generalization of a vast demographic..

It's horse shit. people should be mad if they're mad at something they bought with whatever amount of time sinked into it wasted away staring at a monitor Zero Income.

I bought shoes and the middle of the sole detached from the glue. Middle of a run and it perpetuated a cramp in the arch of my foot for 15km...
not mad? naw i cant be, i gotta be constructive. SHOE MAKER! next time you gloe a shoe, DOUBLE Check and make sure MINE is GOOD... Sincerely Runner with leg splints..

Stop letting their bullshit fool you till the end of this train. Play it unattached to the direction the games going, Train your on rides on rails not road. Sooner you get outside and away from their BS the sooner you'll get to increase your baseline happiness.

They instigate their own drama. community updates are #hype joke of 2016.
Check out crowdfunded star citizen updates. They're interesting, along with that when done reading, a feeling of excitement with the direction they're heading feels right for a game still being designed.


I want to add this video to illustrate how silly things are.
+ Show Spoiler +

Feels appropriate to ammend this... main

TheFish7
Profile Blog Joined February 2012
United States2824 Posts
November 26 2015 02:37 GMT
#72
Neosteel Frame is the forgotten upgrade.
~ ~ <°)))><~ ~ ~
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 26 2015 03:56 GMT
#73
How about a compromise here - if sieged tank can still be picked up by medivac but must be dropped UNsieged, how about increase the capacity to TWO tanks - which means that one medivac can pick up TWO sieged tanks instead of one? As a matter of fact, a medivac can always carry two tanks, so what's the difference if it's allowed to pick up two sieged tanks - or should I say, RESCUE?
Make DC listen!
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2015-11-26 05:55:46
November 26 2015 05:55 GMT
#74
So many things on the to-do list. But yeah, lets talk about bunkers....
http://www.twitch.tv/pinokotsbeer
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2015-11-26 06:11:33
November 26 2015 06:09 GMT
#75
On November 26 2015 09:53 wjat wrote:
Keep in mind that Protoss and Zerg got new tiers 1, core unit in this expansion when Terran was the race struggling the most with the early game in HotS. Can someone explain me why?


the Herc was to strong and thats why we got dem reaper grenades. And those deny Zerg aggression pretty well, or atleast channel them into the form of Roaches. And well here comes the Marauder change into play haha. But yeah ... at some point Ravagers turn into free banelings. Which owns the t2 of terran a little. They should make the micro a bit harder, by making Ravagers slower the Roaches muahaha.

Also scrap the Siege tank Medivac idea ... Static units against Zerg and Toss are blerg. Give us hover siege mode research ! Since every race has longer ranged air units it shouldn't be to much of an issue.
DemigodcelpH
Profile Joined August 2011
1138 Posts
November 26 2015 06:32 GMT
#76
Nothing about Ravagers or Nydus worm.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 26 2015 06:48 GMT
#77
On November 26 2015 10:22 WhaleOFaTale wrote:
Show nested quote +
On November 26 2015 06:58 purakushi wrote:
Revert the siege tank to greatness:

http://wiki.teamliquid.net/starcraft2/Siege_Tank_(Heart_of_the_Swarm)#Patch_Changes

- increase life from 150 to 160 if overkill is implemented
- siege mode damage changed from 35 (+15 armoured) to 60 (70 if overkill is implemented)
- siege mode upgrade damage changed from +3 (+2 armoured) to +4 (+5 if overkill is implemented)
- attack cooldown increased from 2.8 to 3.0 (i.e. takes longer -- note, these are old Blizzard time seconds)
- unsieges upon medivac pickup

If a nerf is necessary, first look into increasing the attack cooldown. Reducing life can come second, but keep its high damage! A strong siege tank is awesome and makes it a unique unit.



Have you seen what a 3/3 tank ball does to anything bio.....it is disgusting, in mass tanks are super strong, there is no good way to buff them in smaller numbers without making them stupid in large numbers


Even if buffed in the way as suggested, a large number of tanks with lots of turrets around can still be crashed by a few broodlords or tempests in late game. And in LotV turtling will no longer be an option.
Make DC listen!
RaFox17
Profile Joined May 2013
Finland4581 Posts
November 26 2015 06:53 GMT
#78
On November 26 2015 15:48 TedCruz2016 wrote:
Show nested quote +
On November 26 2015 10:22 WhaleOFaTale wrote:
On November 26 2015 06:58 purakushi wrote:
Revert the siege tank to greatness:

http://wiki.teamliquid.net/starcraft2/Siege_Tank_(Heart_of_the_Swarm)#Patch_Changes

- increase life from 150 to 160 if overkill is implemented
- siege mode damage changed from 35 (+15 armoured) to 60 (70 if overkill is implemented)
- siege mode upgrade damage changed from +3 (+2 armoured) to +4 (+5 if overkill is implemented)
- attack cooldown increased from 2.8 to 3.0 (i.e. takes longer -- note, these are old Blizzard time seconds)
- unsieges upon medivac pickup

If a nerf is necessary, first look into increasing the attack cooldown. Reducing life can come second, but keep its high damage! A strong siege tank is awesome and makes it a unique unit.



Have you seen what a 3/3 tank ball does to anything bio.....it is disgusting, in mass tanks are super strong, there is no good way to buff them in smaller numbers without making them stupid in large numbers


Even if buffed in the way as suggested, a large number of tanks with lots of turrets around can still be crashed by a few broodlords or tempests in late game. And in LotV turtling will no longer be an option.

Naturally if T has no air support. Ultras can also be killed by one banshee. Making big changes this early is not wise in my opinion.
Charoisaur
Profile Joined August 2014
Germany16103 Posts
November 26 2015 07:09 GMT
#79
On November 26 2015 15:48 TedCruz2016 wrote:
Show nested quote +
On November 26 2015 10:22 WhaleOFaTale wrote:
On November 26 2015 06:58 purakushi wrote:
Revert the siege tank to greatness:

http://wiki.teamliquid.net/starcraft2/Siege_Tank_(Heart_of_the_Swarm)#Patch_Changes

- increase life from 150 to 160 if overkill is implemented
- siege mode damage changed from 35 (+15 armoured) to 60 (70 if overkill is implemented)
- siege mode upgrade damage changed from +3 (+2 armoured) to +4 (+5 if overkill is implemented)
- attack cooldown increased from 2.8 to 3.0 (i.e. takes longer -- note, these are old Blizzard time seconds)
- unsieges upon medivac pickup

If a nerf is necessary, first look into increasing the attack cooldown. Reducing life can come second, but keep its high damage! A strong siege tank is awesome and makes it a unique unit.



Have you seen what a 3/3 tank ball does to anything bio.....it is disgusting, in mass tanks are super strong, there is no good way to buff them in smaller numbers without making them stupid in large numbers


Even if buffed in the way as suggested, a large number of tanks with lots of turrets around can still be crashed by a few broodlords or tempests in late game. And in LotV turtling will no longer be an option.

I don't think the tank needs to be buffed considering they are so good in tvt. the problem are the insane hardcounters p and z have. Making blinding cloud reduce the range of affected units by 6 would do a ton for tank viability in tvz
Many of the coolest moments in sc2 happen due to worker harassment
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
Last Edited: 2015-11-26 07:21:55
November 26 2015 07:21 GMT
#80
On November 26 2015 15:53 RaFox17 wrote:
Show nested quote +
On November 26 2015 15:48 TedCruz2016 wrote:
On November 26 2015 10:22 WhaleOFaTale wrote:
On November 26 2015 06:58 purakushi wrote:
Revert the siege tank to greatness:

http://wiki.teamliquid.net/starcraft2/Siege_Tank_(Heart_of_the_Swarm)#Patch_Changes

- increase life from 150 to 160 if overkill is implemented
- siege mode damage changed from 35 (+15 armoured) to 60 (70 if overkill is implemented)
- siege mode upgrade damage changed from +3 (+2 armoured) to +4 (+5 if overkill is implemented)
- attack cooldown increased from 2.8 to 3.0 (i.e. takes longer -- note, these are old Blizzard time seconds)
- unsieges upon medivac pickup

If a nerf is necessary, first look into increasing the attack cooldown. Reducing life can come second, but keep its high damage! A strong siege tank is awesome and makes it a unique unit.



Have you seen what a 3/3 tank ball does to anything bio.....it is disgusting, in mass tanks are super strong, there is no good way to buff them in smaller numbers without making them stupid in large numbers


Even if buffed in the way as suggested, a large number of tanks with lots of turrets around can still be crashed by a few broodlords or tempests in late game. And in LotV turtling will no longer be an option.

Naturally if T has no air support. Ultras can also be killed by one banshee. Making big changes this early is not wise in my opinion.

This is exactly the time! Later tournaments start rolling.
Head Coach Park: "They should buff tanks!"
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