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Community Feedback Update- November 25 - Page 6

Forum Index > SC2 General
129 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
November 26 2015 19:58 GMT
#101
Got to change the bunkers. That is the most important issue in every SC2 edition.
Pentarp
Profile Joined August 2015
224 Posts
November 26 2015 21:34 GMT
#102
Improve F2 key functionality for Protoss deathball. Seems legit.
Plogamer TL.net RedRocket B.net
Haighstrom
Profile Joined March 2011
United Kingdom202 Posts
November 26 2015 21:35 GMT
#103
Most serious bug in co-op mode: your partner's name gets displayed during loading screens as their REAL NAME. What???
FruitsPunchSamurai
Profile Joined August 2011
United Kingdom87 Posts
November 26 2015 22:15 GMT
#104
Did they fix the bug where robotics facilities aren't animated properly (closed robo appearance) when building units? It seems to be a LotV chronoboost bug, never used to happen in HotS as far as I know.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 27 2015 05:03 GMT
#105
On November 26 2015 23:24 usopsama wrote:
Remove the fucking Siege tank pick up and buff the Siege tank. How stubborn can they be about this?


If so, say goodbye to siege tank forever in TvZ and TvP.
Make DC listen!
bObA
Profile Joined May 2012
France300 Posts
November 27 2015 05:24 GMT
#106
On November 27 2015 14:03 TedCruz2016 wrote:
Show nested quote +
On November 26 2015 23:24 usopsama wrote:
Remove the fucking Siege tank pick up and buff the Siege tank. How stubborn can they be about this?


If so, say goodbye to siege tank forever in TvZ and TvP.



exact !
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
November 27 2015 05:32 GMT
#107
On November 27 2015 01:13 Kon-Tiki wrote:
Jesus Christ Blizzard and their goddamn bunker changes


If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
junkdrop
Profile Joined September 2015
26 Posts
November 27 2015 08:56 GMT
#108
Ultras 2 strong... lurkers 2 strong... liberators 2 strong...
Eiltonn
Profile Joined December 2012
Germany307 Posts
November 27 2015 17:29 GMT
#109
I like how if the Siege Tank gets unsieged after being picked up it will be even easier for Zerg to do early Ravager pushes. Not that im happy with the current pick up situation (it messes TvT up) but this is not gonna solve all the problems. Ravager is just another unit that is excellent vs tanks :-/
I <3 Mvp
bObA
Profile Joined May 2012
France300 Posts
November 27 2015 18:56 GMT
#110
On November 27 2015 14:32 Caihead wrote:
Show nested quote +
On November 27 2015 01:13 Kon-Tiki wrote:
Jesus Christ Blizzard and their goddamn bunker changes


If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it.



100% agree with that and very good analysis
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
November 27 2015 19:47 GMT
#111
On November 27 2015 17:56 junkdrop wrote:
Ultras 2 strong... lurkers 2 strong... liberators 2 strong...

No No, it's all only a bunker problem.. . that will fix everything.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
November 27 2015 23:02 GMT
#112
On November 28 2015 03:56 bObA wrote:
Show nested quote +
On November 27 2015 14:32 Caihead wrote:
On November 27 2015 01:13 Kon-Tiki wrote:
Jesus Christ Blizzard and their goddamn bunker changes


If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it.



100% agree with that and very good analysis

Is it not for picking up sieged tanks and unloading them unsieged?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Pillowpants117
Profile Joined April 2011
33 Posts
Last Edited: 2015-11-28 04:49:45
November 28 2015 04:48 GMT
#113
On November 27 2015 00:27 ColterTV wrote:
F2 should also ignore some units, for example if you want to hold a Xelnaga tower, you could leave a unit there in hold position and F2 ignore units that are in hold


For the love of GOD blizzard make F2 select IDLE units. F1 selects IDLE workers.
TheWinks
Profile Joined July 2011
United States572 Posts
November 28 2015 17:09 GMT
#114
On November 28 2015 08:02 Grumbels wrote:
Show nested quote +
On November 28 2015 03:56 bObA wrote:
On November 27 2015 14:32 Caihead wrote:
On November 27 2015 01:13 Kon-Tiki wrote:
Jesus Christ Blizzard and their goddamn bunker changes


If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it.



100% agree with that and very good analysis

Is it not for picking up sieged tanks and unloading them unsieged?

What's stopping the zerg from just forcing unsieges and killing a lot with their army? The siege tank pickup also gives a way for tanks to remain viable in the face of vipers. Thanks to parasitic bomb, vikings to counter vipers are worse than ever too. Parasitic bomb and blinding cloud synergy goes through the roof before you even consider ravagers.
Cyro
Profile Blog Joined June 2011
United Kingdom20309 Posts
November 29 2015 05:22 GMT
#115
On November 27 2015 06:35 Haighstrom wrote:
Most serious bug in co-op mode: your partner's name gets displayed during loading screens as their REAL NAME. What???


Real?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
HeroMystic
Profile Joined March 2011
United States1217 Posts
November 29 2015 06:33 GMT
#116
On November 29 2015 14:22 Cyro wrote:
Show nested quote +
On November 27 2015 06:35 Haighstrom wrote:
Most serious bug in co-op mode: your partner's name gets displayed during loading screens as their REAL NAME. What???


Real?


Only happens if you play with people that you befriended from Battle.net (shows their real name) instead of SC2 (shows their tag).
VArsovski_SC
Profile Joined April 2015
14 Posts
Last Edited: 2015-11-29 12:00:30
November 29 2015 11:53 GMT
#117
It's pretty simple reason why Terran is simply (dumb) right now - Cyclone is designed to be a 2 base gas unit but requires 3 base gas for it's cost

In other words - reduce Cyclone's gas cost OR - if you're still in the experimenting phase - then make Mules mine gas as well (as 4th worker).. Another way to maybe fix that is make it a Reactor unit but that might be a bit too much for start tho

Bio is still be viable even with Cyclone reduced cost because Terran still flows A LOT of minerals over gas lol

My concern so far is lategame PvP tho - seems to be once again a Tempest festival all over - so might wanna look at that tho
MiCroLiFe
Profile Joined March 2012
Norway266 Posts
Last Edited: 2015-11-29 14:33:29
November 29 2015 14:33 GMT
#118
On November 26 2015 10:10 K)Vincent wrote:
i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong
are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?)

pleease link me ONE tournament where a terran beats a zerg. in a final.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
PepperMintTea
Profile Joined November 2015
187 Posts
November 29 2015 14:34 GMT
#119
On November 29 2015 23:33 MiCroLiFe wrote:
Show nested quote +
On November 26 2015 10:10 K)Vincent wrote:
i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong
are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?)

pleease link me ONE tournament where a terran beats a zerg. in a final.


Maru beat Soulkey in an olimo league final
MiCroLiFe
Profile Joined March 2012
Norway266 Posts
November 29 2015 14:41 GMT
#120
On November 29 2015 23:34 PepperMintTea wrote:
Show nested quote +
On November 29 2015 23:33 MiCroLiFe wrote:
On November 26 2015 10:10 K)Vincent wrote:
i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong
are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?)

pleease link me ONE tournament where a terran beats a zerg. in a final.


Maru beat Soulkey in an olimo league final
i thoguht soulkey did comeback for like 1 week ago? ofc hes beaten. rusty as hell
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Prev 1 4 5 6 7 Next All
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