Community Feedback Update- November 25 - Page 6
Forum Index > SC2 General |
Dangermousecatdog
United Kingdom7084 Posts
| ||
Pentarp
219 Posts
| ||
Haighstrom
United Kingdom199 Posts
| ||
FruitsPunchSamurai
United Kingdom87 Posts
| ||
TedCruz2016
Hong Kong271 Posts
On November 26 2015 23:24 usopsama wrote: Remove the fucking Siege tank pick up and buff the Siege tank. How stubborn can they be about this? If so, say goodbye to siege tank forever in TvZ and TvP. | ||
bObA
France300 Posts
On November 27 2015 14:03 TedCruz2016 wrote: If so, say goodbye to siege tank forever in TvZ and TvP. exact ! | ||
Caihead
Canada8550 Posts
On November 27 2015 01:13 Kon-Tiki wrote: Jesus Christ Blizzard and their goddamn bunker changes If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it. | ||
junkdrop
26 Posts
| ||
Eiltonn
Germany307 Posts
| ||
bObA
France300 Posts
On November 27 2015 14:32 Caihead wrote: If you remove medivac pick up for sieged tanks now what's going to stop the ravager / disruptor shots from killing your tanks and getting away? Ravager pushes are already invalidating liberator, hellion, bio+bunker, and the odd widow mine openers, if they invalidated tank openers too what's the terran supposed to do against the early zerg push? Even if you play super safe every game and never third cc early (assuming you can consistently hold zerg pushes this way), the zerg just runs away with the game with econ when he scouts it. 100% agree with that and very good analysis | ||
KenZo-
Faroe Islands190 Posts
On November 27 2015 17:56 junkdrop wrote: Ultras 2 strong... lurkers 2 strong... liberators 2 strong... No No, it's all only a bunker problem.. . that will fix everything. | ||
Grumbels
Netherlands7031 Posts
Is it not for picking up sieged tanks and unloading them unsieged? | ||
Pillowpants117
33 Posts
On November 27 2015 00:27 ColterTV wrote: F2 should also ignore some units, for example if you want to hold a Xelnaga tower, you could leave a unit there in hold position and F2 ignore units that are in hold For the love of GOD blizzard make F2 select IDLE units. F1 selects IDLE workers. | ||
TheWinks
United States572 Posts
On November 28 2015 08:02 Grumbels wrote: Is it not for picking up sieged tanks and unloading them unsieged? What's stopping the zerg from just forcing unsieges and killing a lot with their army? The siege tank pickup also gives a way for tanks to remain viable in the face of vipers. Thanks to parasitic bomb, vikings to counter vipers are worse than ever too. Parasitic bomb and blinding cloud synergy goes through the roof before you even consider ravagers. | ||
Cyro
United Kingdom20285 Posts
On November 27 2015 06:35 Haighstrom wrote: Most serious bug in co-op mode: your partner's name gets displayed during loading screens as their REAL NAME. What??? Real? | ||
HeroMystic
United States1217 Posts
Only happens if you play with people that you befriended from Battle.net (shows their real name) instead of SC2 (shows their tag). | ||
VArsovski_SC
14 Posts
In other words - reduce Cyclone's gas cost OR - if you're still in the experimenting phase - then make Mules mine gas as well (as 4th worker).. Another way to maybe fix that is make it a Reactor unit but that might be a bit too much for start tho Bio is still be viable even with Cyclone reduced cost because Terran still flows A LOT of minerals over gas lol My concern so far is lategame PvP tho - seems to be once again a Tempest festival all over - so might wanna look at that tho | ||
MiCroLiFe
Norway264 Posts
On November 26 2015 10:10 K)Vincent wrote: are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?) i'll never understand about ppl complaining zerg being the op race when terran actually win 90% of tournaments with a lot of tvt finals lol... zerg can't be nerfed, otherwise no z will win a zvt anymore... I just think that they need to make a little buff to protoss and wait for zvt balance, even if its t favored at highest level, maybe z just need to find a way... I will only nerf the reaper bomb, 3 rax reaper into 3 cc openin actually too strong pleease link me ONE tournament where a terran beats a zerg. in a final. | ||
PepperMintTea
187 Posts
On November 29 2015 23:33 MiCroLiFe wrote: are you kidding? its been ONE major tournament and bunny happy, didnt won a single tvz. 28% tvz winrate in dreamhack. and people like Ty + bomber didnt have a chance. Zerg are to strong at the moment in many aspects of the game. nudys all inn, ravager counters everything, ultralisk litterally unkillable ( ofc u can kill whit ghost whit new snipe but how fast can terran tech change compared to zerg?) pleease link me ONE tournament where a terran beats a zerg. in a final. Maru beat Soulkey in an olimo league final | ||
MiCroLiFe
Norway264 Posts
On November 29 2015 23:34 PepperMintTea wrote: i thoguht soulkey did comeback for like 1 week ago? ofc hes beaten. rusty as hellMaru beat Soulkey in an olimo league final | ||
| ||