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LMAO bunker change.
At this point the only useful bunker change would be one that allows you to salvage it faster than Ravagers can kill it...
Flying Tanks are STUPID. That more than anything should be the driver for a change. But the reasoning for their change is quite dumb. They're changing it because Bio > Mech. Ok thanks, we've known that for 5 years now. And especially with the LotV economy changes and having to defend more bases/angles.. what did they expect??
Blizzard continues to keep their head up their own asses when it comes to addressing issues that have been voiced OVER AND OVER AND OVER by the community:
- Zerg is OP as fuck, nerf Zerg (this isn't simply balance whine, they're 45% of Masters....) - Corrosive Bile is too strong - Lurkers are too strong - Parasitic bomb is too strong - Ultras are too strong - Terran has 1 viable build vs Zerg otherwise they die to Ravagers - Colos are too weak - Early aggression is nonexistent. Greed can only be countered by more greed. Please fix this
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Pick up a tank is the only way to dodge the bile shots and defend against roaches/ravager pushes.
It's hard because you have to nerf mobility of the tank drops in TvT without touching on the other matchups.
If you feel concern about TvT, reapers are a plague in TvT too, please do something. 
Thanks for your feedbacks.
glhf♪
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On November 26 2015 05:41 HeroMystic wrote:Show nested quote +On November 26 2015 04:41 eviltomahawk wrote: Bunker upgrade change We agree with your feedback that this upgrade could use a redesign to something more interesting such as the popular suggestion of making them individual upgrades. We don’t think it’s such a pressing issue that it will break the game if we don’t fix it, so we‘re going to take our time working on this change. But we can get discussions going in terms of what might be the most interesting thing to do here, and work on it over time. Thanks for this suggestion and please continue discussing how we could best address the Bunker upgrade.
What is this "Individual upgrades" that Blizzard is talking about? Also I'd be totally fine with them just getting rid of the upgrade completely. Terran has too many upgrades/research anyway.
It was brought up on a channel, maybe BaseTradeTV at some point that a suggestion was floating around to make Neosteel Frame an individual upgrade like overlord drop is for an overlord. This means that you could invest in transforming a specific bunker into a higher capacity bunker. A change that I think would be a really cool change for a currently worthless upgrade
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On November 26 2015 05:56 chipmonklord17 wrote:Show nested quote +On November 26 2015 05:41 HeroMystic wrote:On November 26 2015 04:41 eviltomahawk wrote: Bunker upgrade change We agree with your feedback that this upgrade could use a redesign to something more interesting such as the popular suggestion of making them individual upgrades. We don’t think it’s such a pressing issue that it will break the game if we don’t fix it, so we‘re going to take our time working on this change. But we can get discussions going in terms of what might be the most interesting thing to do here, and work on it over time. Thanks for this suggestion and please continue discussing how we could best address the Bunker upgrade.
What is this "Individual upgrades" that Blizzard is talking about? Also I'd be totally fine with them just getting rid of the upgrade completely. Terran has too many upgrades/research anyway. It was brought up on a channel, maybe BaseTradeTV at some point that a suggestion was floating around to make Neosteal Frame an individual upgrade like overlord drop is for an overlord. This means that you could invest in transforming a specific bunker into a higher capacity bunker. A change that I think would be a really cool change for a currently worthless upgrade
Overlord drop is an individual upgrade now
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On November 26 2015 05:53 insitelol wrote: L I B E R A T O R S nah.. B U N K E R S
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If they nerf th medivac+tank pickup, I hope that'll give them more room to buff the tank in more direct ways, like increasing its damage or splash.
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Hellow everybody, my english is not perfect i know, but i wanted to give my opinion concerning mech tvt/drop tank I think that mech is really bad right now for two reason : -The first one is that lotv is obviously way more dynamic when it comes to expanding, as a mech player you always need alot of turret/and a big army (around 170+ pop) to secure a 4th base quite safely , on lotv the timing of the 4th is way earlier than this supply cap, this reason is already a big buff to bio play for the whole game, when it will come to expand even more bio will have the advantage obviously, but for air transition it will be also be a big deal right -The second one is that in the past you had to scout well and adapt to the mech air army, making tech lab to kill the ground with banshee or some reactor to take back heavily air control with viking, since lotv you just have to make some reactor and you will be able to kill mech army (ground+air) with viking liberator and just finish the game, if your opponent have a big air army since the start he wont be able to expand and take control of the game So drop tank in my opinion almost doesn't affect bio vs mech at all, your idea that it helps escaping from big fight with your tank is not realistic, everytime you fight as mech vs bio tank u'll have the viking advantage and will kill every medic that will try to come close to the fight
Concerning tvt bio vs bio it gives a really weird dynamic but i dont have an opinion yet concerning that, maybe it's giving good game maybe not we will see
Bunker upgrade : great idea finally, take care of not giving us something too strong
Balance overall doesnt look bad especially with this really weird and probably bad map pool ( most pro think that zerg is too good vs protoss)
Co-op missions are awesome i really think you should give us really hardcore brutal missions, and a way bigger range of mission anyway (15-20 to start maybe?)
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On November 26 2015 05:56 DinoMight wrote: LMAO bunker change.
At this point the only useful bunker change would be one that allows you to salvage it faster than Ravagers can kill it...
Flying Tanks are STUPID. That more than anything should be the driver for a change. But the reasoning for their change is quite dumb. They're changing it because Bio > Mech. Ok thanks, we've known that for 5 years now. And especially with the LotV economy changes and having to defend more bases/angles.. what did they expect??
Blizzard continues to keep their head up their own asses when it comes to addressing issues that have been voiced OVER AND OVER AND OVER by the community:
- Zerg is OP as fuck, nerf Zerg (this isn't simply balance whine, they're 45% of Masters....) - Corrosive Bile is too strong - Lurkers are too strong - Parasitic bomb is too strong - Ultras are too strong - Terran has 1 viable build vs Zerg otherwise they die to Ravagers - Colos are too weak - Early aggression is nonexistent. Greed can only be countered by more greed. Please fix this
Man am I glad you aren't in charge of balance lol. Terran is fine, only race that has a right to complain about balance right now is Protoss.
Seriously try bio + liberator compositions, their very good . Mech though is weak and I am fine with that because turtle mech should never be viable.
You need to start scouting for when Hive starts so you can start a transition into Liberators (if for some reason you aren't making them already) and adding in some ghosts. It's nice, Terran can't stay MMM all game long and have to do transitions like all the other races.
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I'm glad they are seeing the problem with mech vs bio due to flying Tanks in TvT.
But, what about there being f all mech in all the other MUs? Get on it Blizz and don't take 4 years like usual.
EDIT: about the proposed change of having tanks un-siege when picked up, it sound good but it's impossible to tell without seeing it in play. Make a test map please.
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On November 26 2015 06:08 Sapphire.lux wrote: I'm glad they are seeing the problem with mech vs bio due to flying Tanks in TvT.
But, what about there being f all mech in all the other MUs? Get on it Blizz and don't take 4 years like usual.
EDIT: about the proposed change of having tanks un-siege when picked up, it sound good but it's impossible to tell without seeing it in play. Make a test map please. After every expansion mech is weak again and Blizzard has to specifically address it. And every time they introduce new units they work best with bio.
For your edit, this version of the tank pick-up is similar to Starbow's, it's strictly weaker than the current iteration and as far as I know didn't lead to any glaring issues in a game more sensitive to hyper mobility.
On November 26 2015 05:59 cheekymonkey wrote:Show nested quote +On November 26 2015 05:56 chipmonklord17 wrote:On November 26 2015 05:41 HeroMystic wrote:On November 26 2015 04:41 eviltomahawk wrote: Bunker upgrade change We agree with your feedback that this upgrade could use a redesign to something more interesting such as the popular suggestion of making them individual upgrades. We don’t think it’s such a pressing issue that it will break the game if we don’t fix it, so we‘re going to take our time working on this change. But we can get discussions going in terms of what might be the most interesting thing to do here, and work on it over time. Thanks for this suggestion and please continue discussing how we could best address the Bunker upgrade.
What is this "Individual upgrades" that Blizzard is talking about? Also I'd be totally fine with them just getting rid of the upgrade completely. Terran has too many upgrades/research anyway. It was brought up on a channel, maybe BaseTradeTV at some point that a suggestion was floating around to make Neosteal Frame an individual upgrade like overlord drop is for an overlord. This means that you could invest in transforming a specific bunker into a higher capacity bunker. A change that I think would be a really cool change for a currently worthless upgrade Overlord drop is an individual upgrade now  And the way that Blizzard works, if they have a successful model for a certain type of change they'll be more likely to add it to other parts of the game. I think it's partly because they have to create some coding resources and so on.
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United States12235 Posts
On November 26 2015 05:32 Gullis wrote: We also want to reinforce that this is a game mode designed for everyone. With different difficulties I don't see what they mean with this:p
There's a wrench thrown in with Commander XP because the co-op missions actually get easier the higher your level. Is it possible to beat Brutal co-op missions at level 1? If you're very good, it's hard, but yes. Is it possible at level 15? Considerably easier, and for some lower-skilled players, this can mean the difference between impossible and possible. Maybe it makes sense to have a higher difficulty like Brutal+ that requires you to be level 15 and is tuned to that level, or maybe in the designers' eyes that's what the current Brutal difficulty target already represents.
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So instead of flying tanks in one mode what they want to do is tanks magically changing their mode mid air AND faster than on ground. Finally, this makes perfect sense.
I'd also want to point out they want to remove the only gameplay change they added to Terrans in LotV. And with everything more deadly and more mobile, what we REALLY need is old, immobile, shitty tank. Fantastic.
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These things make my week!! It is really funny to read some comments, specially te ones from BNet. Honestly it seems LotV will take a loonnngggg time be in a real good spot as it deserves.
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On November 26 2015 05:52 cheekymonkey wrote:Show nested quote +On November 26 2015 05:41 HeroMystic wrote:On November 26 2015 04:41 eviltomahawk wrote: Bunker upgrade change We agree with your feedback that this upgrade could use a redesign to something more interesting such as the popular suggestion of making them individual upgrades. We don’t think it’s such a pressing issue that it will break the game if we don’t fix it, so we‘re going to take our time working on this change. But we can get discussions going in terms of what might be the most interesting thing to do here, and work on it over time. Thanks for this suggestion and please continue discussing how we could best address the Bunker upgrade.
What is this "Individual upgrades" that Blizzard is talking about? Also I'd be totally fine with them just getting rid of the upgrade completely. Terran has too many upgrades/research anyway. I bet they mean that you select a bunker, and upgrade it individually. Perhaps something in the area of 25/25 cost and 20 sec to upgrade your bunker. I like it. However, a lot of blizzards post was very hard to understand. I have no idea what section under "Burrow/Unburrow test map" was about. They should take their time to formulate themselves clearly. Currently, Burrow and Unburrow use the same hotkey and location on grid, This makes it very awkward to burrow or unburrow units in control groups, or in your selection overall. Try it out in a unit tester, it's awkward af
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Revert the siege tank to greatness:
http://wiki.teamliquid.net/starcraft2/Siege_Tank_(Heart_of_the_Swarm)#Patch_Changes
- increase life from 150 to 160 if overkill is implemented - siege mode damage changed from 35 (+15 armoured) to 60 (70 if overkill is implemented) - siege mode upgrade damage changed from +3 (+2 armoured) to +4 (+5 if overkill is implemented) - attack cooldown increased from 2.8 to 3.0 (i.e. takes longer -- note, these are old Blizzard time seconds) - unsieges upon medivac pickup
If a nerf is necessary, first look into increasing the attack cooldown. Reducing life can come second, but keep its high damage! A strong siege tank is awesome and makes it a unique unit.
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On November 26 2015 06:42 Excalibur_Z wrote:Show nested quote +On November 26 2015 05:32 Gullis wrote: We also want to reinforce that this is a game mode designed for everyone. With different difficulties I don't see what they mean with this:p There's a wrench thrown in with Commander XP because the co-op missions actually get easier the higher your level. Is it possible to beat Brutal co-op missions at level 1? If you're very good, it's hard, but yes. Is it possible at level 15? Considerably easier, and for some lower-skilled players, this can mean the difference between impossible and possible. Maybe it makes sense to have a higher difficulty like Brutal+ that requires you to be level 15 and is tuned to that level, or maybe in the designers' eyes that's what the current Brutal difficulty target already represents. I think they should simply add a lot of bonus missions to every map. You don't have to do them, but you can if you are good enough. Maybe also some form of achievements which require you to micro especially well, macro especially well, do a mission extremely fast, whatever. That way you can focus more on interesting mission designs and worry less about difficulty for the top players. With that being said i played this with a friend who isn't into sc2 all that much and we beat the brutal missions fairly early on (lvl 7?) pretty handily. So there surely is still work to do on the general difficulty level too.
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On November 26 2015 06:42 Excalibur_Z wrote:Show nested quote +On November 26 2015 05:32 Gullis wrote: We also want to reinforce that this is a game mode designed for everyone. With different difficulties I don't see what they mean with this:p There's a wrench thrown in with Commander XP because the co-op missions actually get easier the higher your level. Is it possible to beat Brutal co-op missions at level 1? If you're very good, it's hard, but yes. Is it possible at level 15? Considerably easier, and for some lower-skilled players, this can mean the difference between impossible and possible. Maybe it makes sense to have a higher difficulty like Brutal+ that requires you to be level 15 and is tuned to that level, or maybe in the designers' eyes that's what the current Brutal difficulty target already represents. I'm not very good but I started out on Brutal with all commanders at lv 1. Only Zagara was tough and took me two tries.
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Removing tankivacs would shatter tvz completely when it's already in a tenuous state. I hope they realize that, especially when zerg is dominating everyone wings of liberty terran style.
On November 26 2015 05:56 chipmonklord17 wrote:Show nested quote +On November 26 2015 05:41 HeroMystic wrote:On November 26 2015 04:41 eviltomahawk wrote: Bunker upgrade change We agree with your feedback that this upgrade could use a redesign to something more interesting such as the popular suggestion of making them individual upgrades. We don’t think it’s such a pressing issue that it will break the game if we don’t fix it, so we‘re going to take our time working on this change. But we can get discussions going in terms of what might be the most interesting thing to do here, and work on it over time. Thanks for this suggestion and please continue discussing how we could best address the Bunker upgrade.
What is this "Individual upgrades" that Blizzard is talking about? Also I'd be totally fine with them just getting rid of the upgrade completely. Terran has too many upgrades/research anyway. It was brought up on a channel, maybe BaseTradeTV at some point that a suggestion was floating around to make Neosteel Frame an individual upgrade like overlord drop is for an overlord. This means that you could invest in transforming a specific bunker into a higher capacity bunker. A change that I think would be a really cool change for a currently worthless upgrade This suggestion isn't actually new, it's been floating around since hots beta.
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On November 26 2015 06:33 Grumbels wrote:Show nested quote +On November 26 2015 06:08 Sapphire.lux wrote: I'm glad they are seeing the problem with mech vs bio due to flying Tanks in TvT.
But, what about there being f all mech in all the other MUs? Get on it Blizz and don't take 4 years like usual.
EDIT: about the proposed change of having tanks un-siege when picked up, it sound good but it's impossible to tell without seeing it in play. Make a test map please. After every expansion mech is weak again and Blizzard has to specifically address it. And every time they introduce new units they work best with bio. For your edit, this version of the tank pick-up is similar to Starbow's, it's strictly weaker than the current iteration and as far as I know didn't lead to any glaring issues in a game more sensitive to hyper mobility. Show nested quote +On November 26 2015 05:59 cheekymonkey wrote:On November 26 2015 05:56 chipmonklord17 wrote:On November 26 2015 05:41 HeroMystic wrote:On November 26 2015 04:41 eviltomahawk wrote: Bunker upgrade change We agree with your feedback that this upgrade could use a redesign to something more interesting such as the popular suggestion of making them individual upgrades. We don’t think it’s such a pressing issue that it will break the game if we don’t fix it, so we‘re going to take our time working on this change. But we can get discussions going in terms of what might be the most interesting thing to do here, and work on it over time. Thanks for this suggestion and please continue discussing how we could best address the Bunker upgrade.
What is this "Individual upgrades" that Blizzard is talking about? Also I'd be totally fine with them just getting rid of the upgrade completely. Terran has too many upgrades/research anyway. It was brought up on a channel, maybe BaseTradeTV at some point that a suggestion was floating around to make Neosteal Frame an individual upgrade like overlord drop is for an overlord. This means that you could invest in transforming a specific bunker into a higher capacity bunker. A change that I think would be a really cool change for a currently worthless upgrade Overlord drop is an individual upgrade now  And the way that Blizzard works, if they have a successful model for a certain type of change they'll be more likely to add it to other parts of the game. I think it's partly because they have to create some coding resources and so on. I think that part of the problem with mech is that Blizz doesn't always know how to read games. By that i mean that in both HOTS and LOTV BETAs, lots of Terrans were experimenting, and since mech was the intended new thing for terran, obviously there was lots and lots of mech. When the game comes out though, players start playing for money and they do what they think actually works. So DK and friends are in limbo: "we saw mech in BETA so why not now? Are players lazy? Is bio to strong? let's just wait 3 weeks, 3 months, one year, etc".
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Blizzard....
-Nydus worm needs a hot fix asap it's going to keep ruining a ton of games in every match-up -Ravagers need armored tag or something, this unit is reaching broodlord+infestor levels of non sense at the moment -Parasitic bomb...yeah...this is going to ruin some of the first tournaments as well -pylon cannon needs to be 50 energy -8 armor ultra...this needs to go as well
There's a lot more i could list but those are the main perpetrators of "imbalance" or things that need to be looked at / hotfixed (nydus worms) asap. You'll notice most of those are Zerg things...it is no wonder why Zerg is over represented right now and Zerg feels to be too easy to play at the moment.
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