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Active: 596 users

Hybrid Settings 3.0 - LOTV Edition

Forum Index > SC2 General
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Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2016-02-07 17:48:13
November 14 2015 16:14 GMT
#1
[image loading]


Hello, SC2 and TL.net community! More than 1.5 years ago Hybrid Settings 2.0 was developed by JaKaTaK and me. What is so unique in these settings? They are different from official ingame settings presets, and they took a place between Low and Medium. In starcraft 2 you may notice huge difference between Low and Medium settings - shaders, tons of effects, etc.

Hybrid Settings 3.0 are exactly same as previous one. They are working perfectly on Legacy of the Void expansion. So why I created this thread? First of all I want to provide some information on specific graphic issues that appeared in LOTV, like as new creep design. Second reason is inability to edit previous thread (it is impossible to edit such old posts on TL.net). Third reason, which is the most interesting in my opinion - I decided to merge Hybrid Settings 2.0 with Lite into one thread. And fourth reason - I managed to fix red water issue. Right now Hybrid Settings contains less lines to add to variables and more manual configuration through ingame options.

Main goals of this thread is to simplify installation process of Hybrid Settings (less text, easier to read) as well as bring some other customization to your ingame graphic. Basically, I want to compilate most popular graphic customization threads into one.




[image loading]

  1. Features

  2. Hybrid Settings

  3. Brighter models on low settings

  4. Zerg creep: creep holes, spread animation

  5. Remove 3D shadows from Medium / High / Ultra / Extreme settings

  6. How to uninstall Hybrid Settings

  7. Known issues





[image loading]


Brightness balance

Low settings making game darker and a bit more color saturated. Medium and higher settings solve this problem by adding better lighting, entire brightness, contrast and colors become more easy for eyes, but Medium settings also added shiny effect, which isn't beloved by many players so they still are staying at Low settings, even today in 2014.

VFX balance

On low settings you may notice, that you can not understand what your or enemy Nexus is doing - warping Mothership Core or producing Probes.You also can't see which units are in warping process, because of low models. Force Fields sometimes are very hard to see on low settings, and they become clearly visible, brighter and "sharper" only on medium settings. Hybrid Settings solving these issues, allowing you to have everything in one settings preset.

Better clarity, better look

Hybrid Settings taking the best from both Low and Medium settings. For example on Low settings you can not set Models to High, meaning that you will never see warping units or nice deaths from acid or flame. On Medium settings you can't turn off creep giggling-wiggling waterlike animation, you can turn it off only on Low... and with Hybrid Settings.

No more 3D shadows

Yes, Hybrid Settings allow you to turn off shadows completely. It means that game becomes even more clear and easy to read. And we paid attention to those who prefer to play with low (basic) shadows, i.e. blob-shadows (black blob under air and ground units).

Back to top




[image loading]

  • Perfomance varies depending on what Graphic Settings level you chose.

  • Noticeable difference from Low (dark) and Medium (bright, shiny) settings.

  • Ingame brightness is normalized across all maps. No more very dark or very bright maps.

  • Visible unit outlines when they're behind buildings. This option is not available for Low shaders users.

  • Creep spreads with simplified animation (like on Low). No giggling-wiggling animation on creep.

  • Creep edges and holes are smooth (like on "Terrain: Medium").

  • Improved look of Force Fields (same as on Medium or higher).


Comparison

[image loading]


Hybrid Settings video demonstration in Heart of the Swarm

+ Show Spoiler +








How to install

  1. Set Graphic Settings to Low.

  2. Set Shaders to Medium.

  3. Set Textures - as you want.
    Recommended - Medium (best balance between blurry and sharp textures).

  4. Set Models - as you want.
    Recommended - High (models of warping units, Force Fields, Pylon radiuses are clearly visible)

  5. Set Effects - as you want.
    Recommended - Medium (visible difference between M.Core and Probe production on Nexus

  6. Set Terrain - as you want.
    Differences:
    • Terrain: LOW - spreading animation is blocky and is simplified, creep holes are slightly smaller.
    • Terrain: MEDIUM - spreading animation is smooth, creep holes are slightly larger.
    • Terrain: HIGH / ULTRA - same as medium + creep covers ground decals


  7. Accept saved settings. Do not restart the game. Just close it.

  8. Find your variables.txt, located here / Documents / StarCraft II / ..

  9. Copypaste the following code to the end of your original variables.txt:

    GraphicsOptionShadowQuality=0
    lighting=0
    shadowmapsize=1


  10. WARNING. Blob-shadows will dissapear, if you modify options. Any changes in Options (sound, hotkeys, game settings) will remove your blob-shadows. Solution is simple - don't touch Options (even don't press OK). If you accidentally changed something, just add again code above.


Back to top




[image loading]


  • In patch 3.1.0 creep graphic on low settings was updated, due to that I removed previous information about creep customization in this post. Instead, I will provide some screenshots with that new creep graphic on Terrain: LOW.

  • Creep holes are smaller than on Terrain: Medium or higher.

  • Creep spread animation is "block'y", i.e. it spreads by squares instead of smoothly filling ground.

[image loading]

Hybrid Settings 3.0 creep with "Terrain: Low" on Central Protocol


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[image loading]

  • Similar to standard Low graphic settings in terms of perfomance.

  • Brighter models of ingame objects including buildings, units and map doodads.
    Surface and landscape brightness is same as on standard low settings.

  • High models are unlocked (you can't use High models on Low by default). Thanks to that pylon radiuses and models of warping units are clearly visible.

  • No improved look of Force Fields

Comparison

[image loading]

Image gallery with Terran, Zerg and Protoss bases


How to install

  1. In game settings set all your Graphic Settings to Low.

  2. Set Textures - as you want. Recommended - Medium (best balance between blurry and sharp textures, between good perfomance and low amount of video memory required..

  3. Close the StarCraft 2 game

  4. Find your variables.txt, located here / Documents / StarCraft II / ..

  5. Copypaste the following code to the end of your original variables.txt:

    lighting=0
    GraphicsOptionModelQuality=1
    lowqualitymodels=0
    uselowqualitymodel=0
    useLowqualitymodels=0


Back to top




[image loading]

  • Removes 3D shadows. Instead, you can use blob-shadows on Medium, High, Ultra and Extreme settings. It means that you may have all the nice graphic effects while turning off shadows. This is not possible through ingame options.

[image loading]

Screenshots (taken on Ultra settings)


How to install

  1. In game settings set all your Graphic Settings and Textures as you want.

  2. Close the StarCraft 2 game.

  3. Find your variables.txt, located here / Documents / StarCraft II / ..

  4. Copypaste the following code to the end of your original variables.txt:

    GraphicsOptionShadowQuality=0
    shadowmapsize=1


  5. WARNING. Blob-shadows will dissapear, if you modify options. Any changes in Options (sound, hotkeys, game settings) will remove your blob-shadows. Solution is simple - don't touch Options (even don't press OK). If you accidentally changed something, just add again code above.


Back to top




[image loading]

  1. Close the StarCraft 2 game.

  2. Find your variables.txt, located here / Documents / StarCraft II / ..

  3. Find lighting=0 and delete that line. Save changes and close variables.txt

  4. In game settings set all your Graphic Settings and Textures as you want.


Back to top




[image loading]

  • Some users pay experience lags during games. Try to run Unit Preloader. Open ingame Arcade tab and search for Unit Tester.

  • If you have lag, purple terrain/models and FPS drops, try to clear cache from ProgramData / BlizzardEntertainment / StarCraft II (this folder might be hidden, google how to show hidden folders).

  • If you have lag, purple terrain/models and FPS drops, try to update your video drivers to the latest ones.

  • If you have lag, purple terrain/models and FPS drops, try to Scan and Repair your game. You can find this option in dropdown Options menu in the Battle.Net launcher.

  • If you still have issues, try to post comment here in thread and we'll investigate your problem together.


Back to top
NanashiStarCraft
Profile Joined October 2011
Germany48 Posts
Last Edited: 2015-11-14 17:12:50
November 14 2015 17:09 GMT
#2
Awesome! Thank you very much <3
Magnifico
Profile Joined March 2013
1958 Posts
November 14 2015 17:29 GMT
#3
Niiice. I'll use the medium hybrid.
Nabukadnezar
Profile Joined March 2013
Romania30 Posts
Last Edited: 2015-11-14 17:39:37
November 14 2015 17:39 GMT
#4
Existor, I would just like to say that I love you.
kuan888
Profile Joined March 2011
Canada305 Posts
November 14 2015 18:16 GMT
#5
Thank you for that sir !!
What doesn't kill us makes us stronger. -Friedrich Wilhelm Nietzsche ||| Acer.Scarlett <3
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
November 14 2015 19:32 GMT
#6
ty for making a new thread forgot to set this up on the latest install :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
sc2chronic
Profile Joined May 2012
United States777 Posts
November 14 2015 20:25 GMT
#7
Thank you for this!
terrible, terrible, damage
[PkF] Wire
Profile Joined March 2013
France24202 Posts
November 14 2015 20:27 GMT
#8
Nice !!!
ValidParties
Profile Joined November 2015
12 Posts
November 14 2015 23:12 GMT
#9
Low Hybrid Settings Has:

lighting=0
GraphicsOptionModelQuality=2
lowqualitymodels=0
uselowqualitymodel=0


All the other Hybrid Settings have GraphicsOptionModelQuality=1

I tried GraphicOptionModelQuality=2, but there was no difference. Changing it to 1 seemed to work.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2015 00:03 GMT
#10
On November 15 2015 08:12 ValidParties wrote:
Low Hybrid Settings Has:

Show nested quote +
lighting=0
GraphicsOptionModelQuality=2
lowqualitymodels=0
uselowqualitymodel=0


All the other Hybrid Settings have GraphicsOptionModelQuality=1

I tried GraphicOptionModelQuality=2, but there was no difference. Changing it to 1 seemed to work.

Typo. Will fix now. Thanks
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2015 10:50 GMT
#11
Added navigation and content paragraph with anchors. Now it's a lot easier to navigate through whole 1st post.
reapsen
Profile Blog Joined May 2010
Germany559 Posts
November 15 2015 11:21 GMT
#12
How do i "uninstall" these settings? Simply by deleting the variables.txt?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2015 11:24 GMT
#13
On November 15 2015 20:21 reapsen wrote:
How do i "uninstall" these settings? Simply by deleting the variables.txt?

Remove lighting=0 from variables.txt and set ingame settings as you want. No need to delete variables.txt
MilExo
Profile Joined September 2011
South Africa139 Posts
November 15 2015 11:27 GMT
#14
My game crashes on start-up (Medium Hybrid settings) with the following error from the logs:

<Set.CurrentGameEvent> Shaders compiled due to missing shader
<Set.CurrentGameEvent> Mismatch in texture reduction DB

Any ideas?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2015 11:31 GMT
#15
On November 15 2015 20:27 MilExo wrote:
My game crashes on start-up (Medium Hybrid settings) with the following error from the logs:

<Set.CurrentGameEvent> Shaders compiled due to missing shader
<Set.CurrentGameEvent> Mismatch in texture reduction DB

Any ideas?

Strange. Thats something new. Have you tried to set everything to standard Medium and then add lighting=0 to variables.txt?
MilExo
Profile Joined September 2011
South Africa139 Posts
November 15 2015 12:28 GMT
#16
On November 15 2015 20:31 Existor wrote:
Show nested quote +
On November 15 2015 20:27 MilExo wrote:
My game crashes on start-up (Medium Hybrid settings) with the following error from the logs:

<Set.CurrentGameEvent> Shaders compiled due to missing shader
<Set.CurrentGameEvent> Mismatch in texture reduction DB

Any ideas?

Strange. Thats something new. Have you tried to set everything to standard Medium and then add lighting=0 to variables.txt?


That also immediately crashes the game on start-up.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2015 12:35 GMT
#17
On November 15 2015 21:28 MilExo wrote:
Show nested quote +
On November 15 2015 20:31 Existor wrote:
On November 15 2015 20:27 MilExo wrote:
My game crashes on start-up (Medium Hybrid settings) with the following error from the logs:

<Set.CurrentGameEvent> Shaders compiled due to missing shader
<Set.CurrentGameEvent> Mismatch in texture reduction DB

Any ideas?

Strange. Thats something new. Have you tried to set everything to standard Medium and then add lighting=0 to variables.txt?


That also immediately crashes the game on start-up.

Some questions:

1) Have you tried to clear cache?

2) Have you tried to scan & repair?

3) Whats your video card / driver? Maybe that's a specific issue with specific video cards, don't know. More information would be good
MilExo
Profile Joined September 2011
South Africa139 Posts
November 15 2015 13:29 GMT
#18
Some questions:

1) Have you tried to clear cache?

Yes

2) Have you tried to scan & repair?

Yes

3) Whats your video card / driver? Maybe that's a specific issue with specific video cards, don't know. More information would be good

GTX 680 running on the latest divers, version 358.91

Definitely seems to be the lighting=0 flag which is causing it. I have tried adding in all the commands except that one and the game runs fine. With the lighting=0 option, the game get to the loading screen and crashes.

Would be awesome to have my hybrid settings again!!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 15 2015 13:44 GMT
#19
GTX 680 running on the latest divers, version 358.91

Definitely seems to be the lighting=0 flag which is causing it. I have tried adding in all the commands except that one and the game runs fine. With the lighting=0 option, the game get to the loading screen and crashes.

Very strange, because I have GTX660 and it works perfectly fine for me.

Another question. Are you using Mac or Windows?

Would be awesome to have my hybrid settings again!!

lighting=0 parameter is the core of Hybrid Settings, without that parameter you can try some other presets (i.e. no3Dshadows, turn on high models on low, or customize creep a bit)
MilExo
Profile Joined September 2011
South Africa139 Posts
November 15 2015 14:33 GMT
#20
Running on Windows 10 Pro with the latest updates installed. While my PC is fine to run everything on Extreme, I love the Hybrid settings because of the increased clarity that it gives in the game. Removing the lighting effects definitely makes a big difference. If only I knew what the mismatch in texture reduction DB means or how to recreate that (already tried uninstalling and redownloading the game)
rotta
Profile Joined December 2011
5586 Posts
November 15 2015 15:20 GMT
#21
I've been expecting this, thanks!
don't wall off against random
Klenz
Profile Joined November 2011
France6 Posts
November 15 2015 15:51 GMT
#22
Thank you man
Kayzer.
Profile Joined May 2010
Germany79 Posts
Last Edited: 2015-11-16 14:56:22
November 16 2015 12:11 GMT
#23
hi, thanks for this!

unfortunately I have some issues with the extreme hybrid settings. I already did all the troubleshooting stuff from your post (minus graphics driver update, using windows 10 so I guess they are up to date).

you can see the problems I have here: http://imgur.com/a/yj7Wk

I think the red stuff is supposed to be water, you can see some ripples at the edges. the other background textures on the map work fine (clouds).
the first screenshot shows the natural expansion. the minerals there have graphic artifacts that are constantly flickering. very annoying. other expansions still have the artifacts (some of them) but they dont flicker. any help would be appreciated.

btw I have vsync on there (I think I had some issues w. screen tearing on my old pc), I already tried switching that off but it did't change anything.

also, the only "cache" folder I could find is the one is program data/blizz/sc2/maps. should I also delete the "userCache.bin" in sc2/versions/shaders39254 ?

edit: problem was fixed by setting shaders to medium. I have shadows on medium too and the rest on high/extreme. works fine now, thanks existor.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2015-11-16 14:20:25
November 16 2015 12:40 GMT
#24
also, the only "cache" folder I could find is the one is program data/blizz/sc2/maps. should I also delete the "userCache.bin" in sc2/versions/shaders39254 ?

Try to do that. All these red (and possible pink / black) stuff come from lighting=0 parameter, which turns off any custom lighting in the game.

Reformatted and updated 1st post again. There are less lines to add to variables for Hybeid settings. Medium and Extreme are merged into one. Instructions were updated also.
Vanadiel
Profile Joined April 2012
France961 Posts
Last Edited: 2015-11-16 22:58:55
November 16 2015 22:57 GMT
#25
Excellent, I was waiting for it. By the way, a bit off topic but I'd be glad if I could get some help, since I have installed Windows 10 on my computer(or maybe the big UI patch?), I am unable to run the game in a 16 : 9 ratio on my 16:10 monitor(1680 : 1050). Before, I was able to go in the variables file and just with height=945 and width=1680 and it would go as I want. But now it goes fullscreen whatever I do, and 1600x900 is not even available in the usual options.

The only way I am able to play in 16 : 9 ratio is by plugging my TV which is recognize as 16 : 9 monitor and duplicate the monitor to the tv : only then 1600x900 can be selected in the options.

Has anyone encounter this problem and knows how to solve it? Thanks
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 16 2015 23:38 GMT
#26
You can't get banned for using this?
AKA: TelecoM[WHITE] Protoss fighting
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 17 2015 01:16 GMT
#27
On November 17 2015 08:38 GGzerG wrote:
You can't get banned for using this?

For changing graphic settings? You serious?
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 17 2015 01:24 GMT
#28
Quick Question: Why are my Cinematics and Cutscenes are like 360p quality is it because:

1.: My graphics settings are in Medium ( in hots and wol, its also in medium, but cinematics are in full HD reso)

Or

2. I havent fully DL'd the patch. still has around 2GB left when I started playing.

thanks
AKMU / IU
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 17 2015 03:17 GMT
#29
On November 17 2015 10:16 Existor wrote:
Show nested quote +
On November 17 2015 08:38 GGzerG wrote:
You can't get banned for using this?

For changing graphic settings? You serious?

For changing the files in the variables folder, yes I was serious and that's why I asked the question. I was curious but I guess curiosity killed the cat. =p
AKA: TelecoM[WHITE] Protoss fighting
Morosho
Profile Joined November 2015
4 Posts
November 17 2015 05:17 GMT
#30
I just installed it following the instructions above, but I am getting really weird colors on the initial screens (a red planet, very weirded colored 3D models in the campaign, etc)

Any way to fix that?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 17 2015 09:28 GMT
#31
On November 17 2015 14:17 Morosho wrote:
I just installed it following the instructions above, but I am getting really weird colors on the initial screens (a red planet, very weirded colored 3D models in the campaign, etc)

Any way to fix that?

Thats intented to be like that. No fix for that
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 17 2015 09:30 GMT
#32
On November 17 2015 12:17 GGzerG wrote:
Show nested quote +
On November 17 2015 10:16 Existor wrote:
On November 17 2015 08:38 GGzerG wrote:
You can't get banned for using this?

For changing graphic settings? You serious?

For changing the files in the variables folder, yes I was serious and that's why I asked the question. I was curious but I guess curiosity killed the cat. =p

You know that Documents/Starcraft 2 is completely your folder, that folder automatically creates when you launching StarCraft 2 for the first time. Thats not game files.
YellOwSky
Profile Blog Joined March 2010
Canada156 Posts
November 18 2015 16:20 GMT
#33
Thank you so much!
I love the update!
RaegoNor
Profile Joined November 2015
Poland2 Posts
November 19 2015 12:19 GMT
#34
great thing are those settings but i got one problem , i've set all my setting to low and made it a hybrid so i got high models but what should i change to acquire Mothership Core building animation on nexus without screwing things up

Keep it up !
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2015-11-19 13:43:11
November 19 2015 13:20 GMT
#35
On November 19 2015 21:19 RaegoNor wrote:
great thing are those settings but i got one problem , i've set all my setting to low and made it a hybrid so i got high models but what should i change to acquire Mothership Core building animation on nexus without screwing things up

Keep it up !

Set Effects to Medium, then re-add Hybrid Settings lines
RaegoNor
Profile Joined November 2015
Poland2 Posts
November 19 2015 13:57 GMT
#36
so it was that simple ... too bad i was too lazy to investigate it myself but thx alot man it works
stay awesome!
ValidParties
Profile Joined November 2015
12 Posts
November 20 2015 07:04 GMT
#37
Question: LotV now outlines small units hiding behind structures.

[image loading]

I can only get them to show up on Medium Shaders. Is there any way to get them on Low Shaders?
Win[D]
Profile Joined May 2014
United States5 Posts
Last Edited: 2015-11-20 11:30:47
November 20 2015 11:24 GMT
#38
Not sure why this is, but I found that I was unable to play any game from the multiplayer tab after installing this (probably an improper copy/paste on my end tbh). but just in case anyone is having game freezes right when you try to start a game and it loads in. It always crashed when it attempted to transition to the actual game from the loading screen.

NOTE: this is strictly in game, main menu loads fine, all tabs open, campaign plays fine, only when entering a multiplayer game does it do this.

I only post this here because none of the usual crash/freeze fixes seemed to work, but when I replaced my variables.txt with the original I stopped having the issue. I'm sure it was my fault, but I do love hybrid settings so if anyone knows what I might have done wrong and could tell me how to fix it so I can use hybrid settings again(I used them in HotS) that would be super helpful.

NOTE:

GPU: Nvidia GeForce GT 745m (10.18.13.5354) (says it's up to date)
CPU: i7-4500U 1.8GHz 2.40Ghz
OS: Windows 10 x64 (eew, but I had 8 before, so anything was an improvement)
RAM: 8GB
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2015-11-20 12:16:48
November 20 2015 12:07 GMT
#39
On November 20 2015 16:04 ValidParties wrote:
Question: LotV now outlines small units hiding behind structures.

http://i.imgur.com/hnIIvw4.png

I can only get them to show up on Medium Shaders. Is there any way to get them on Low Shaders?

I tried to set halo=0 to 1 (that parameter defines these outlines, seems) while having low shaders, but it not works. Game resets this parameter. Seems this parameter is locked with shader level.

So, only on medium you can see unit outlines.

Not sure why this is, but I found that I was unable to play any game from the multiplayer tab after installing this (probably an improper copy/paste on my end tbh). but just in case anyone is having game freezes right when you try to start a game and it loads in. It always crashed when it attempted to transition to the actual game from the loading screen.

NOTE: this is strictly in game, main menu loads fine, all tabs open, campaign plays fine, only when entering a multiplayer game does it do this.

I only post this here because none of the usual crash/freeze fixes seemed to work, but when I replaced my variables.txt with the original I stopped having the issue. I'm sure it was my fault, but I do love hybrid settings so if anyone knows what I might have done wrong and could tell me how to fix it so I can use hybrid settings again(I used them in HotS) that would be super helpful.

DO you have these problems only with lighting=0 parameter?
ValidParties
Profile Joined November 2015
12 Posts
Last Edited: 2015-11-20 16:56:24
November 20 2015 16:55 GMT
#40
On November 20 2015 21:07 Existor wrote:
Show nested quote +
On November 20 2015 16:04 ValidParties wrote:
Question: LotV now outlines small units hiding behind structures.

http://i.imgur.com/hnIIvw4.png

I can only get them to show up on Medium Shaders. Is there any way to get them on Low Shaders?

I tried to set halo=0 to 1 (that parameter defines these outlines, seems) while having low shaders, but it not works. Game resets this parameter. Seems this parameter is locked with shader level.

So, only on medium you can see unit outlines.


Thanks for looking into it.
Win[D]
Profile Joined May 2014
United States5 Posts
Last Edited: 2015-11-20 19:45:01
November 20 2015 17:43 GMT
#41
On November 20 2015 21:07 Existor wrote:
DO you have these problems only with lighting=0 parameter?



i tried playing with only the lighting=0 tag and it seems to be fine, I will now start going through each line and try to see if I can reproduce it

EDIT: ok, i have no idea what i did wrong, i re-copied everything and am not having any issues anymore but i'm still pretty sure it was something i did to the variables.txt, so if you're an idiot like me, you can cause your computer to freeze (just in case i'm not the only one)
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 20 2015 18:25 GMT
#42
On November 21 2015 02:43 Win[D] wrote:
Show nested quote +
On November 20 2015 21:07 Existor wrote:
DO you have these problems only with lighting=0 parameter?



i tried playing with only the lighting=0 tag and it seems to be fine, I will now start going through each line and try to see if I can reproduce it

Other lines are just ingame settings. Only lighting=0 parameter differs standard game settings from hybrid ones
Juny1spion
Profile Joined December 2014
Czech Republic25 Posts
November 20 2015 19:22 GMT
#43
@Existor okay I am really sorry I might just be completely retarded but how do I download this LotV hybrid settings? I see a lot of customizability, but what should I put into the variables.txt if I want it to be as close as it was in HotS? In HotS you just "nobrain copy-pasted" big chunk of text but now I am lost T_T >.>
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 20 2015 19:41 GMT
#44
On November 21 2015 04:22 Juny1spion wrote:
@Existor okay I am really sorry I might just be completely retarded but how do I download this LotV hybrid settings? I see a lot of customizability, but what should I put into the variables.txt if I want it to be as close as it was in HotS? In HotS you just "nobrain copy-pasted" big chunk of text but now I am lost T_T >.>

1. Open game settings
2. Set as it says in 1st post
3. Close sc2 game
4. open variables.txt and put code from 1st post to the end of variables.txt
seopthi
Profile Blog Joined December 2014
391 Posts
November 20 2015 23:24 GMT
#45
I just played my first game using Hybrid 3.0 and had an issue that (sometimes?) the green circle under selected units was not visible. Any idea what may be the problem?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 20 2015 23:46 GMT
#46
On November 21 2015 08:24 seopthi wrote:
I just played my first game using Hybrid 3.0 and had an issue that (sometimes?) the green circle under selected units was not visible. Any idea what may be the problem?

Try to remove lighting=0 parameter from variables and check green circles in game again.
ColterTV
Profile Joined September 2010
Argentina163 Posts
November 23 2015 18:23 GMT
#47
Thanks, this is great !

Question, is there any variables.txt setting that will disable the stupid noob tooltips ? I hate Blizzard for forcing me to play with these
ColterTV Stream -> http://www.twitch.tv/ColterTV
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 23 2015 18:44 GMT
#48
On November 24 2015 03:23 ColterTV wrote:
Thanks, this is great !

Question, is there any variables.txt setting that will disable the stupid noob tooltips ? I hate Blizzard for forcing me to play with these

I tried with gametooltips=1 to 0, but game just resets variable.txt file.

So no, there is no way to disable these tooltips :\
Kuruptt1
Profile Joined May 2015
5 Posts
November 28 2015 05:49 GMT
#49
Which one is better if I'm playing a zerg or terran race in terms of visibility?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
December 15 2015 16:46 GMT
#50
On November 28 2015 14:49 Kuruptt1 wrote:
Which one is better if I'm playing a zerg or terran race in terms of visibility?

Try both and experiment.
CoreDusk
Profile Joined December 2012
Belgium11 Posts
December 20 2015 17:27 GMT
#51
I have red texture bugs.

Images

Did scan & repair, deleted "Program Data/Blizzard entertainment" folder.
Keeps happening .. And I really want the lighting from hybrid.

Lemure
Profile Joined March 2010
189 Posts
Last Edited: 2015-12-22 00:47:46
December 22 2015 00:47 GMT
#52
What do people generally use to make it the easiest to see burrowed and cloaked units?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
January 10 2016 19:56 GMT
#53
Creep look was modified and improved on low settings in 3.1.0 patch. Due to that change I removed paragraphs about creep holes and animation.
sc2chronic
Profile Joined May 2012
United States777 Posts
Last Edited: 2016-02-26 05:55:56
February 26 2016 05:55 GMT
#54
is there a setting within variables.txt that i could change to keep "show units behind buildings" shader without changing the in-game Shaders setting to medium+ ?

this is the feature that i mean:
[image loading]

it seems i can only get this while setting Shaders to > medium. my pc is as low end as it gets and it doesnt seem to run at its best with medium shaders on.
terrible, terrible, damage
DooMDash
Profile Joined May 2010
United States1015 Posts
March 22 2016 03:09 GMT
#55
I am using these but I noticed my frames are dropping to 45 fps in battles, despite my CPU and GPU's being no where near 50% usage. Any reason that Hybrid settings could be causing this?

My system:
3930k i7
32gb of 2400mhz memory
2 980 ti's in SLI
win 10 x64
SC2 on an 840 pro
S1 3500+ Master T. S2 1600+ Master T.
insitelol
Profile Joined August 2012
845 Posts
March 30 2016 16:38 GMT
#56
New patch seems to fckup the settings any update?
Less is more.
Rekcinad
Profile Joined August 2011
Netherlands23 Posts
March 30 2016 17:15 GMT
#57
It works just fine for me. However I did notice that on Ruins of Endion it'ss really difficult to spot differences in terrain height with the lighting=0 modifier. Ramps and elevated terran just blends in a bit too easy with the rest.
Zeppelin535
Profile Joined May 2011
Canada262 Posts
April 02 2016 04:46 GMT
#58
Yep, seems like the "lighting=0" isn't doing anything with the latest patch.
Bones (P) | @BonesSC2 | twitch.tv/Bones535
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 07 2016 09:23 GMT
#59
Anyone an idea what files to edit for the OSX version?
http://www.twitch.tv/pinokotsbeer
SpiritSTR
Profile Blog Joined February 2012
Brazil41 Posts
May 20 2016 02:56 GMT
#60
Hi, quick question, does it work on fullscreen only? whenever i tried in widowed fullscreen just goes to low graphics with some changes, but isn't bright as should be.
Luck is the last dying wish of those who wanna believe that winning can happen by accident, sweat on the other hand is for those who know its a choice
SHODAN
Profile Joined November 2011
United Kingdom1106 Posts
May 20 2016 04:57 GMT
#61
thank you Existor! looks a million times better
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2016-05-20 08:59:23
May 20 2016 06:57 GMT
#62
On May 20 2016 11:56 SpiritSTR wrote:
Hi, quick question, does it work on fullscreen only? whenever i tried in widowed fullscreen just goes to low graphics with some changes, but isn't bright as should be.

It does work in windowed fullscreen. It's weird that it works only for fullscreens for you. Are you sure you did everything in the correct order ? (Put these options before making any changes in the variable. That includes the windowed fullscreen)
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
SHODAN
Profile Joined November 2011
United Kingdom1106 Posts
May 20 2016 14:21 GMT
#63
is there any possibility that battle.net updates/patches might change the variables file? I remember this happened way back with the old hybrid settings
SpiritSTR
Profile Blog Joined February 2012
Brazil41 Posts
May 21 2016 01:35 GMT
#64
On May 20 2016 15:57 RaiZ wrote:
Show nested quote +
On May 20 2016 11:56 SpiritSTR wrote:
Hi, quick question, does it work on fullscreen only? whenever i tried in widowed fullscreen just goes to low graphics with some changes, but isn't bright as should be.

It does work in windowed fullscreen. It's weird that it works only for fullscreens for you. Are you sure you did everything in the correct order ? (Put these options before making any changes in the variable. That includes the windowed fullscreen)

Yes, tbh i thought that was normal, since hots im only able to use hybrid settings in fullscreen...
Luck is the last dying wish of those who wanna believe that winning can happen by accident, sweat on the other hand is for those who know its a choice
FromtheAbysS
Profile Joined August 2013
32 Posts
May 27 2016 16:07 GMT
#65
There seems to doesn't work anymore with the 3.3.1 version.
Does anybody have some troubles ?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
May 27 2016 19:56 GMT
#66
On May 28 2016 01:07 FromtheAbysS wrote:
There seems to doesn't work anymore with the 3.3.1 version.
Does anybody have some troubles ?

In what way it doesn't work? You can't edit variables? It resets settings?
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
May 27 2016 22:15 GMT
#67
Awesome, will try this after work!
AKA: TelecoM[WHITE] Protoss fighting
FromtheAbysS
Profile Joined August 2013
32 Posts
May 28 2016 12:05 GMT
#68
On May 28 2016 04:56 Existor wrote:
Show nested quote +
On May 28 2016 01:07 FromtheAbysS wrote:
There seems to doesn't work anymore with the 3.3.1 version.
Does anybody have some troubles ?

In what way it doesn't work? You can't edit variables? It resets settings?


Sorry, my fault.
I didn't respect the first two steps
1. Set Graphic Settings to Low.
2. Set Shaders to Medium.

It could not work.

Excellent work btw, some maps are so much brighter (as invender) now it is a real pleasure to play on.
Thanks a lot for this tool


ep1d
Profile Joined December 2012
3 Posts
July 17 2016 01:46 GMT
#69
I don't think these settings work anymore with the new update, or I'm just doing something wrong?
Existor
Profile Joined July 2010
Russian Federation4295 Posts
July 17 2016 03:37 GMT
#70
On July 17 2016 10:46 ep1d wrote:
I don't think these settings work anymore with the new update, or I'm just doing something wrong?

try to add lighting=0 only
ep1d
Profile Joined December 2012
3 Posts
July 17 2016 04:05 GMT
#71
No dice, it just deletes everything when you start the game, I don't touch options either. Is it still working for you Existor?
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2016-07-17 06:51:35
July 17 2016 06:49 GMT
#72
On May 20 2016 11:56 SpiritSTR wrote:
Hi, quick question, does it work on fullscreen only? whenever i tried in widowed fullscreen just goes to low graphics with some changes, but isn't bright as should be.

Dunno about switching to low graphics (shouldnt be really happening) but brightness difference may be related to monitor/graphics card/other program settings. I got the same issue. I'm using flux and it overrides any brightness setting other games/programms use when in window mode.
Less is more.
FREEloss_ca
Profile Blog Joined December 2008
Canada603 Posts
August 13 2016 04:29 GMT
#73
I can't get the blob shadows to work. Followed the guide perfectly and didn't touch options afterwards - I still have 3D unit shadows. Have recent patches prevented this from changing?

Also, do I need to edit the variables.txt every time I launch the game?
"Starcraft...It just echos brilliance and manliness." - Tasteless
ReNAmation1
Profile Joined February 2016
4 Posts
August 15 2016 02:15 GMT
#74
this is going to be extremely useful. +rep kudos
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
September 10 2016 13:49 GMT
#75
So I have been wraping my head around revamping my old hybrid medium settings and i occured something weird.

Quick PC overviews:Both benchamrks were done on 1080p 144hz 24" Screen
PC1: i7-6700k, 16GB DDR4 2133mhz, GTX Titan X, SC2 on: SSD SAMSUMG EVO 850
PC2: i7-6700, 16GB DDR4 2133mhz, GTX 970, SC2 on: SSD SAMSUMG EVO 850

If I put everything except sharders on medium fps is usually around 250(PC1) 160(PC2)
If i put medium preset which puts bunch of settings on medium or high, fps are the same o.o

NOW:

If i apply hybrid settings to settings in case one, FPS jumps from 250 to 400(via fraps since its out of SC2 limit) and from 160 to 230 O.o
BUT! If I apply this settings on the settings from second case, fps goes down to 130 and drops below 40 in fights.

My case is there is something weird with shadows in StarCraft since it looks like they eat over 100fps if they are visible on the maps.

Anyone else occured same thing?
twitch.tv/pharaphobia
AdmiralMer
Profile Joined June 2016
Russian Federation1 Post
September 18 2016 00:46 GMT
#76
I can't understand what lighting=0 actually do
That Flash is simply the ultimate macro terran, I don't know why he called for a draw
Lemure
Profile Joined March 2010
189 Posts
October 18 2016 02:16 GMT
#77
On September 18 2016 09:46 AdmiralMer wrote:
I can't understand what lighting=0 actually do

Removes lighting
GDI
Profile Joined July 2011
United States69 Posts
November 06 2016 15:20 GMT
#78
I'm having trouble reverting the settings back to normal

I'm trying to play the game in ultra in factory settings. I can't find Lighting=0 in the variable text to delete it.
Valeranth
Profile Joined August 2010
United States100 Posts
November 06 2016 18:48 GMT
#79
On November 07 2016 00:20 GDI wrote:
I'm having trouble reverting the settings back to normal

I'm trying to play the game in ultra in factory settings. I can't find Lighting=0 in the variable text to delete it.


Just delete the variable.txt file and restart, then set to ultra and restart.
b2theRye
Profile Joined November 2016
1 Post
November 10 2016 23:40 GMT
#80
I've got an issue with Galactic Process map, all the areas that are voids/dead areas (like behind the natural) are a plain red colour.

I've tried deleting the variables.txt and restarting but no luck
Neron02
Profile Joined October 2011
Spain10 Posts
January 18 2017 19:59 GMT
#81
Good job I lost over 100 fps
tili
Profile Joined July 2012
United States1332 Posts
January 18 2017 20:07 GMT
#82
I really love this idea... but don't think I can help from switching *any* options in game
seopthi
Profile Blog Joined December 2014
391 Posts
February 21 2017 03:09 GMT
#83
Recently I noticed that when playing on Mac, there is a new option under Render API. By default it is OpenGL 2.1, but now it is possible to use Metal(Beta). With Metal I get huge increase in fps, making it basically the same performance as when using Windows boot.

However, when using Metal, the game is crashing on startup when the lighting=0 is added to variables.txt.
Scyless
Profile Joined February 2018
1 Post
February 16 2018 00:18 GMT
#84
I'm trying to get it running under wine 3.0/3.1, everything works except one thing. As soon as I put lighting=0 into my variables.txt, I get "An unexpected fatal error occurred". Same thing happens in wine 3.1. Any idea what might cause it?

Distro=Arch Linux
Version=4.15.3
RaiZ
Profile Blog Joined April 2003
2813 Posts
April 18 2018 19:41 GMT
#85
On February 16 2018 09:18 Scyless wrote:
I'm trying to get it running under wine 3.0/3.1, everything works except one thing. As soon as I put lighting=0 into my variables.txt, I get "An unexpected fatal error occurred". Same thing happens in wine 3.1. Any idea what might cause it?

Distro=Arch Linux
Version=4.15.3


Try lighting=false

The tutorial is old. It may be possible some of the variables changed, but I can't guarantee that it's the correct one. If it doesn't show the intended one, try to modify everything again but this time put lighting=true
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
August 08 2018 03:42 GMT
#86
I'm getting back into sc2 and I wanted to try some different settings because I don't really like the high settings in the game. Is this guide still good to follow? Or is there an updated one?
Psychotikah
Profile Joined January 2015
Canada101 Posts
August 08 2018 05:51 GMT
#87
This guide is awesome. I just formatted my computer and re-installed SC2 and this is literally the first thing that I did when I got in SC2.
True_Spike
Profile Joined July 2004
Poland3423 Posts
September 25 2018 15:58 GMT
#88
I came back to the game recently after years of hiatus and it's been SO FUN; it's the best SC2 has ever been for sure.

I'm playing T now and have been using the Hybrid settings. They seem fine, but I do have one question - which setting to change to limit/remove explosions & over the top death animations? I was watching Uthermal's stream yesterday and whenever a baneling explodes there's pretty much no visual effect of that; The battlefield remains clear, everything is super visible.

Also, I'm having trouble spotting invisible units - is there anything that could help regarding this?
bobo38
Profile Joined February 2016
France220 Posts
Last Edited: 2018-09-25 20:43:29
September 25 2018 20:41 GMT
#89
you're interested in "reduced violence" in graphics settings: uncheck the box and you will be done

to spot invisible units, hybrid settings are ok, you can rotate camera in case of doubt: it makes invisible units apparent as pixel blobs then you can land scan or EMP
Check out TheCore Lite last release:
https://github.com/bobo38/TheCoreLite/releases
Arghmyliver
Profile Blog Joined November 2011
United States1077 Posts
September 25 2018 23:59 GMT
#90
On September 26 2018 00:58 True_Spike wrote:
I came back to the game recently after years of hiatus and it's been SO FUN; it's the best SC2 has ever been for sure.

I'm playing T now and have been using the Hybrid settings. They seem fine, but I do have one question - which setting to change to limit/remove explosions & over the top death animations? I was watching Uthermal's stream yesterday and whenever a baneling explodes there's pretty much no visual effect of that; The battlefield remains clear, everything is super visible.

Also, I'm having trouble spotting invisible units - is there anything that could help regarding this?


Since you play Terran I would recommend using the Orbital Command ability "Scanner Sweep" to spot invisible units. You could also make Ravens, but OCs require less tech and are therefore available earlier in the game.
Now witness their attempts to fly from tree to tree. Notice they do not so much fly as plummet.
True_Spike
Profile Joined July 2004
Poland3423 Posts
September 26 2018 19:26 GMT
#91
On September 26 2018 05:41 bobo38 wrote:
you're interested in "reduced violence" in graphics settings: uncheck the box and you will be done

to spot invisible units, hybrid settings are ok, you can rotate camera in case of doubt: it makes invisible units apparent as pixel blobs then you can land scan or EMP


Thanks, but I don't think that's it - I already had it ticket and so I still see the baneling explode in green goo. On some streams it just sort of disappears when it explodes; In terms of clarity it's much, much better.


On September 26 2018 08:59 Arghmyliver wrote:
Show nested quote +
On September 26 2018 00:58 True_Spike wrote:
I came back to the game recently after years of hiatus and it's been SO FUN; it's the best SC2 has ever been for sure.

I'm playing T now and have been using the Hybrid settings. They seem fine, but I do have one question - which setting to change to limit/remove explosions & over the top death animations? I was watching Uthermal's stream yesterday and whenever a baneling explodes there's pretty much no visual effect of that; The battlefield remains clear, everything is super visible.

Also, I'm having trouble spotting invisible units - is there anything that could help regarding this?


Since you play Terran I would recommend using the Orbital Command ability "Scanner Sweep" to spot invisible units. You could also make Ravens, but OCs require less tech and are therefore available earlier in the game.


Thanks! I'll give you a shout out when I win WCS next year because of that trick.
Rizare
Profile Joined April 2010
Canada592 Posts
September 26 2018 22:36 GMT
#92
You probably need set models to low. That setting on low makes units disappear instantly when they die and if it's set to high, then that's where you get units explode, melt in green acid and all.
broto
Profile Joined January 2019
42 Posts
Last Edited: 2019-01-26 01:52:13
January 26 2019 01:48 GMT
#93
HELLO

Is there a way to unanimate the menu background? I know some backgrounds are actually not animated if you don't have shaders on high (or medium iirc) and similiar. So this certainly is a known performance thingy to the developers which should deliver options.

I know from other games you can set such "useless" stuff to unanimated = 2d.

Which makes the big difference of a mobile system crashing/security shutting off OR running actually very well.
Stormhoof
Profile Joined January 2015
Serbia182 Posts
Last Edited: 2019-01-26 06:55:07
January 26 2019 06:51 GMT
#94
On September 27 2018 04:26 True_Spike wrote:
Show nested quote +
On September 26 2018 05:41 bobo38 wrote:
you're interested in "reduced violence" in graphics settings: uncheck the box and you will be done

to spot invisible units, hybrid settings are ok, you can rotate camera in case of doubt: it makes invisible units apparent as pixel blobs then you can land scan or EMP


Thanks, but I don't think that's it - I already had it ticket and so I still see the baneling explode in green goo. On some streams it just sort of disappears when it explodes; In terms of clarity it's much, much better.


Show nested quote +
On September 26 2018 08:59 Arghmyliver wrote:
On September 26 2018 00:58 True_Spike wrote:
I came back to the game recently after years of hiatus and it's been SO FUN; it's the best SC2 has ever been for sure.

I'm playing T now and have been using the Hybrid settings. They seem fine, but I do have one question - which setting to change to limit/remove explosions & over the top death animations? I was watching Uthermal's stream yesterday and whenever a baneling explodes there's pretty much no visual effect of that; The battlefield remains clear, everything is super visible.

Also, I'm having trouble spotting invisible units - is there anything that could help regarding this?


Since you play Terran I would recommend using the Orbital Command ability "Scanner Sweep" to spot invisible units. You could also make Ravens, but OCs require less tech and are therefore available earlier in the game.


Thanks! I'll give you a shout out when I win WCS next year because of that trick.


You need models on High! Since i did that its much easier too spot banshees or observers when moving of course I dont need shout out, just send me a check
Also, check shadows and other settings for effects, when you cross over to option in graphics it will give you a little hint so you can adjust it yourself easily.
broto
Profile Joined January 2019
42 Posts
Last Edited: 2019-02-06 14:32:47
February 06 2019 14:27 GMT
#95
On January 26 2019 10:48 broto wrote:

Is there a way to unanimate the menu background?


This would greatly improve my performance. Thanks

For instance the plain "Griffin" or "Horner and Han" are still pictures, and let it run much better. They are only available in the start screen though (first left tab).









----------------

Also I have a bug report: (issue)
The map Ulzaan (with Hybrid Settings) has some flickering-backgrounds, for instance at the first ramp, starting area, quite some of the non-walkable cliffs.
Ulzan is currently in the 2vs2 Map Pool.
Kiaph
Profile Blog Joined July 2012
112 Posts
December 05 2019 05:48 GMT
#96
Recently re installed star-craft 2, and was thinking about streaming, and thought that this guide offered very good clarity, while still providing a better viewer experience in terms of graphics.

I have not played in awhile, and would hate to shoot myself in the foot, or waste too much time trying to determine if this same clarity can be kept with better graphic textures. I find it easier then some of the streamers I have watched recently to see obs using these settings and have even watched streamers miss obs, that I believe I would not have missed using hybrid settings, however the trade off for a better viewer experience may be worth missing a few observers in my TvP.

That all being said, if anyone has any experience with increases the graphics quality with the attempt to keep the main advantage of the hybrid settings ( clarity / distinction between creep/dark terrain and easier to spot burrowed / cloaked units ) I would love to know how it turned out. (ie not worth my time, or any suggestion that has worked for you)

Thanks in advance, and regardless if anyone replies, I also would like to thank the OP once again for summarizing this, as this is not my first time re installing and using this guide to quickly get back the settings I was previously using. With only 6 pages in all the years its been uploaded, I would even call this a under rated tutorial for the amount of people I am sure have used it as a reference point
StaNi
Profile Joined June 2011
Ukraine54 Posts
July 08 2020 20:17 GMT
#97
Watched Maru's Pov from GSL. He uses hybrid settings or what? Looks so bright and cool
bela.mervado
Profile Joined December 2008
Hungary388 Posts
July 09 2020 08:10 GMT
#98
On July 09 2020 05:17 StaNi wrote:
Watched Maru's Pov from GSL. He uses hybrid settings or what? Looks so bright and cool


i think it is just high gamma setting
check the loading screen at the end of match 1, or the background after match 3, so bright wherever you look
StaNi
Profile Joined June 2011
Ukraine54 Posts
July 09 2020 08:26 GMT
#99
On July 09 2020 17:10 bela.mervado wrote:
Show nested quote +
On July 09 2020 05:17 StaNi wrote:
Watched Maru's Pov from GSL. He uses hybrid settings or what? Looks so bright and cool


i think it is just high gamma setting
check the loading screen at the end of match 1, or the background after match 3, so bright wherever you look

Yeah, thank you for waste time
bela.mervado
Profile Joined December 2008
Hungary388 Posts
July 09 2020 09:00 GMT
#100
On July 09 2020 17:26 StaNi wrote:
Show nested quote +
On July 09 2020 17:10 bela.mervado wrote:
On July 09 2020 05:17 StaNi wrote:
Watched Maru's Pov from GSL. He uses hybrid settings or what? Looks so bright and cool


i think it is just high gamma setting
check the loading screen at the end of match 1, or the background after match 3, so bright wherever you look

Yeah, thank you for waste time


No problem, i haven't seen the games yet


Drift2
Profile Joined March 2020
4 Posts
February 06 2021 18:24 GMT
#101
I cannot remove these settings from my pc. There is no lighting=0, and I am unable to remove them after uninstalling and reinstalling the game. Please help!
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 06 2021 23:16 GMT
#102
It's lightingLevel=1 now. Just delete it, and it'll reset.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
AffectHead1773
Profile Joined February 2023
1 Post
February 25 2023 05:04 GMT
#103
Also have a problem where the game crashes on start up. Sometimes I get to the main menu, but then crashes about 10 seconds later.

Running on mac


Definitely seems to be the lighting=0 flag which is causing it. I have tried adding in all the commands except that one and the game runs fine. With the lighting=0 option, the game get to the loading screen and crashes.

Same here. But it us unplayable without it because the lighting is all glitchy.

My video card is NVIDIA GeForce GT 755M 1 GB

Looked in the ~/library/caches but didn't see anything blizzard or starcraft related.

I wondered if it was related to the variable files. There are two I think, a master and one in my account. No matter which one I add the comments to it crashes.

Any other suggestions how to get this to work?
Darkmatterx76
Profile Joined May 2023
2 Posts
May 06 2023 18:55 GMT
#104
I've been fiddling around with the settings in variables.txt but there's a lot of the settings that I'm not sure what they do exactly. Also, as we already know, some can and can't be changed depending on other dependencies.

What I wanted to know was, what's the "nicest" graphics I can have while still being able to see cloaked units easier as it is with everything low/off? Hybrid is somewhat better, but it just can't hold a candle to simple cloak. I guess the biggest loss is a bit of gloss and spec, and crappy force field & placement images before a building is started. Also, building models especially, have very soft looking textures even through I have "GraphicsOptionTextureQuality[2]=4"

I'd also love to know what "pixellight" & the various FoW options. There's one that's "fastfow" I think, which you would think would be lower quality, but who knows. FoW also has a texture option and a volume option. :/

Last question is that I need help finding the red dot of a nuke. I know I can hear the missile incoming when it gets close, but that's often to late. I play Zerg and am red/green color deficient, so it's very hard to find. I also lose the cursor during battles due to it turning a dark red when hovering over enemies. I know this isn't a txt issue, but I was wondering if it was ever brought up to Blizzard. Before they shelved SC2....

I know I'm asking to have my cake and eat it too, but it never hurts to ask.

Thanks!

DM
Monty1
Profile Joined February 2025
1 Post
February 02 2025 00:13 GMT
#105
Thank you so much, new to this but found the "Hybrid Settings" easy to install and functioning.
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