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Reposting some stuff I said in another thread regarding how to get past 1.8billion on Brutal:
I looked for saves to check specifics but I didn't save and it only keeps your most recent 25 autosaves. For the opening I just used 5-6 regenerating DTs, around 20 Stalkers and the Spear of Adun to destroy the towers within the time limit easily. Once I killed the towers I maybe made 10-15 more Stalkers then focused on the static defense wall. The first time I only got 1 billion and on my 2nd I got 1.9 billion, the 2nd time I placed each building carefully.
The only attack surface should be gateways, in retrospect Cyber Cores may be better because they have more health, but you do want Gateways and they may take up space that could be static defense. Use the space you have carefully in order to maximise your DPS, don't leave any little gaps because they actually can reduce your damage output by quite a lot, you won't be able to remake stuff if you wall super tight so lots of shield batteries is important. I can't remember what kind of tower to cannon ratio I used, but I think I was gas starved so I probably made quite a lot of towers.
For the north air assault I only made towers and shield batteries because cannons are too short range, also put some towers behind your mineral lines because I think they can hit some of the air attackers. Eventually most of the new static defense you make won't actually be do anything for a while, then you can start putting your money into more Stalkers and use them to tank extra damage in your wall, DTs are decent to warpin too but even when they come back you won't have any gaps so they won't be able to help tank damage again.
I used the Time Freeze Spear of Adun ability, I can't remember whether I had the lasers unlocked yet or not but they're probably better if you have them. I would usually target a clump of air attackers and Hybrids, it only slows heroic units by 50% but it can make the difference between them chipping away at the health of your static defense or not even taking out the shields which get healed fast. I don't think it helped really but you might as well get Photon Overcharge for your Nexus to buy a little extra time.
Banelings are dangerous because they have so much burst damage and a lot of them can attack a structure at once, so it's a good idea to set up camera hotkeys at each choke and bounce between them and try to target fire banelings (it's not too hard because they usually get blocked by other units). At the end I was floating around 2000 minerals and 0 gas and had 30 DTs that were just patrolling around in my base, if I made more cannons I could have sniped some Overseers and bought some more time.
Hope there was something useful in this big wall of text .
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2201... I almost got an heart attack! (Hard, not brutal)
Good luck to all of you who are going to try this achievement on Brutal... I wonder if it's even possible to do it?
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Australia18228 Posts
On November 12 2015 14:58 Hier wrote: My respawning DTs sometimes disappear for some reason, progressively. I don't keep track of them but their numbers are diminishing when I play them. Yes, I do have a Shrine. I was considering maybe there was no space around it, but at times my DTs vanish completely; surely one would respawn, at least. Anyone have that issue?
There's a 60s cooldown on the spell
Re-did this and got 2.05b with some DTs + mass cannons/big cannons. Had to restart a few times because I didn't have enough AA in top half of the map.
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On November 11 2015 01:26 frajen86 wrote: I cannot get 1.5 mil on brutal. Gotten to 1.3-1.4 twice. Eventually just stopped trying and went to hard so I could get on with the rest of the story. Are you guys goin with the whirlwind zealot or the stun one?
Other than that, fun mission. The crystals dropping random psi storms, hah
why on earth would you waste money on zealots in this mission
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On November 11 2015 00:03 FanaticCZ wrote: Anyone finished this mission before going to Korhal?
I did.
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was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol.
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United Kingdom20278 Posts
On November 13 2015 16:17 Kal_rA wrote: was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol.
I think there's solarite bonus for surviving 1.8 billion
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On November 13 2015 16:17 Kal_rA wrote: was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol. You need to survive until 1.5 Billions for the solarite.
@Cyro 1.8 Million is for the achievement.
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United Kingdom20278 Posts
ah there is an achievement at 2.2 bill too
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After struggling to get up to about 1.3bil on brutal, I said to hell with it, and dropped down to normal for the solarite + 1.8 bil achievement. I think that was a fair enough trade-off.
Currently having some difficulties with the 2.2 bil on hard - got up to about 1.85 before my Nexii were both killed, and it seems like having no Nexii left = the mission is force completed, and despite some saves a little before that, it feels like I need to fix some things with base layout and overall strategy if I'm to survive another 350 mil zerg. :-P
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United Kingdom20278 Posts
i failed my first attempt at 2.2b on hard, super gas starved (8k/0) and had some trouble replacing buildings as they fell. What are you guys doing with minerals?
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Every TLCH thread need this link
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Australia18228 Posts
On November 13 2015 22:30 Cyro wrote: i failed my first attempt at 2.2b on hard, super gas starved (8k/0) and had some trouble replacing buildings as they fell. What are you guys doing with minerals?
Mass cannons + shield batteries Ended up getting to 2.201b (from 2.05b) by spamming shield batteries and trying to stall after getting overrun
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Lol, I've actually been doing so many achievements that I went back to Last Stand and got to 2.45 billion, but achievement didn't pop up. Then I realized I already did it earlier, the reason I didn't remember was because I struggled with it.
The key is sim city, max out on DT's that ressurect, but more importantly build a fortress of the 15 range towers up against the thingy and surround it with SO MANY Shield Batteries and you can also make Photon Cannons at the edges between the spawning points of the opposing forces. Also use energy for shooting beam to soften up the big flying hybrids.
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2.45 billion on Hard?
What.
Can't break 2.15 yet.
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I just got to 2.25b on hard. Honestly the problem I ran into is that I use up all the space in my base...like all of it. just about every usable inch by the ramps is covered in cannons and batteries, and then they start rolling banelings in and it just snowballs and i can't get cannons up in time and at that point it's just about stalling. I was lucky to finish as close as I did. I prob suck at cannon sim city though so i had that going against me.
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I finally did it, 2.26 or so, mass cannons, batteries, big defense buildings, and at the top dragooner, at the end some zealots because of the lack of vespin gas.
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2.199 What a fuckin' joke.
Edit: 2.330 Finally.
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For those who are more visual, you can get to 1.8b on brutal and 2.2b on hard with a layout like this:
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Got it this morning - been going sequentially through the achievements (with this being the first planet after Aiur), and this was the hardest achieve yet.
What ended up proving the difference for me was trying to snipe Overseers at the ramps asap, in order to give my DTs free range. Early on it means far less lost resources; later it gets a lot tougher - but that's what the res is for.
The biggest difficulty is actually hardware for me - when you get so many units towards the end of the mission, my computer doesn't like trying to do quick warp ins, buildings, all that crap.
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