Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.
[TLCH] Mission 7: Last Stand
Forum Index > SC2 General |
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Plexa
Aotearoa39261 Posts
Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission. | ||
Pursuit_
United States1330 Posts
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FanaticCZ
Czech Republic287 Posts
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summerloud
Austria1201 Posts
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ZAiNs
United Kingdom6525 Posts
On November 10 2015 22:10 summerloud wrote: does anyone know where to get an overview of the campaign war council units? Go on hotkeys and select Protoss Story and it gives you a bunch of units, probably not all though. | ||
FanaticCZ
Czech Republic287 Posts
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revolt77
7 Posts
+ Show Spoiler + Every time i tried to hold longer on, till zerg have 1.5 m on the planet, the mission ends instant. You don´t have to push the button, after 1 m zerg, the mission ends. Any suggestions? | ||
frajen86
168 Posts
Other than that, fun mission. The crystals dropping random psi storms, hah | ||
Salzpeter
Germany8 Posts
On November 11 2015 00:29 revolt77 wrote: For sure a lovely mission! Hey, i´ve tried to get soalrit a couple of times, and failed. + Show Spoiler + Every time i tried to hold longer on, till zerg have 1.5 m on the planet, the mission ends instant. You don´t have to push the button, after 1 m zerg, the mission ends. Any suggestions? + Show Spoiler + Have your tried delaying to destroy the stones? I destroyed the one with the mutalisks via orbital strike and as long as the stones are not destroyed you can't win the mission I wonder how hard the mastery achievement will be...surviving till 2.2 billion zerg on hard :D | ||
ZAiNs
United Kingdom6525 Posts
On November 11 2015 01:26 frajen86 wrote: I cannot get 1.5 mil on brutal. Gotten to 1.3-1.4 twice. Eventually just stopped trying and went to hard so I could get on with the rest of the story. Are you guys goin with the whirlwind zealot or the stun one? Other than that, fun mission. The crystals dropping random psi storms, hah Make like 10-15 respawning DTs early and then like 20ish Stalkers then just focus all your money on buildings, only wall off with Gateways and put shield batteries in good places. Make sure to maximise the space and try not to leave gaps. When you can't really put any more buildings down just keep warping in Stalkers or more respawning DTs and put them in front of your Gateways to tank damage. Use the timestop ability as often as you can, hitting clumps of Banelings and Guardians is good. At the top where they attack by air, don't bother with cannons just the OP defense structure and shield batteries. Also, Zealots suck on Brutal because they die too fast, mass Stalker is the way to go on almost every mission because with good micro you can save all of them. | ||
Cricketer12
United States13967 Posts
On November 11 2015 03:59 Salzpeter wrote: + Show Spoiler + Have your tried delaying to destroy the stones? I destroyed the one with the mutalisks via orbital strike and as long as the stones are not destroyed you can't win the mission I wonder how hard the mastery achievement will be...surviving till 2.2 billion zerg on hard :D Hard is a lot easier than brutal, i think the in utter darkness dt wall strat will do it | ||
dcemuser
United States3248 Posts
Immortals and Energizer sentries (+50% increased attack speed and +50% increased move speed) are ridiculously strong against the hybrids in the last waves, which makes the entire thing easier as a whole. You can also splurge for the 'Warp-in Immortals' tech at the Solar Core if you've gotten enough Solarite, which helps with this strategy. This all said, I didn't start using those new OP defense structures until the end, and then I realized how ridiculously good they were, so maybe I was doing it all wrong. | ||
frajen86
168 Posts
On November 11 2015 04:55 ZAiNs wrote:At the top where they attack by air, don't bother with cannons just the OP defense structure and shield batteries Did you bother to put anything in the lower ground section (northeast corner) or just leave everything on the high ground? | ||
ZAiNs
United Kingdom6525 Posts
On November 11 2015 05:21 frajen86 wrote: Thanks for the tips : ) Did you bother to put anything in the lower ground section (northeast corner) or just leave everything on the high ground? Everything on the high ground, also put static defense behind your mineral line, they'll be able to shoot the air in the north too. | ||
FinestHour
United States18466 Posts
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Pursuit_
United States1330 Posts
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Jer99
Canada8157 Posts
cool guys don't look at explosions | ||
ZAiNs
United Kingdom6525 Posts
On November 11 2015 05:47 FinestHour wrote: is there a way to change the order of planets that you did in the archives so u can get immortals, went here instead of korhal first I don't think Immortals would help that much because you want so much static defense that no unit can get in attacking range until they break your wall at the very end. | ||
FinestHour
United States18466 Posts
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fezvez
France3021 Posts
Feels good to have a challenge Edit : By the way, what is TLCH? | ||
Cricketer12
United States13967 Posts
lol that part was sick! | ||
Cyro
United Kingdom20278 Posts
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The_Templar
your Country52797 Posts
On November 11 2015 08:01 fezvez wrote: One of the two missions where I couldn't trivially get the bonus objective in Brutal. Feels good to have a challenge Edit : By the way, what is TLCH? TL Campaign Help. http://www.teamliquid.net/forum/legacy-of-the-void/498119-tl-campaign-help-tlch | ||
jeeeeohn
United States1343 Posts
Loving the mission design so far. This one was tough. | ||
Cyro
United Kingdom20278 Posts
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Inflicted
Australia18228 Posts
On November 11 2015 10:14 Cyro wrote: I just built ~5 of the big cannons with a ton of shield batteries and little cannons around them at every entrance, dt's are also great between the enemies and your wall Was this on brutal? I spammed like 10 cannons/batteries per ramp and died at 1.4b | ||
Cricketer12
United States13967 Posts
On November 11 2015 10:52 Inflicted wrote: Was this on brutal? I spammed like 10 cannons/batteries per ramp and died at 1.4b dt wall is the critical piece to the puzzle | ||
Cyro
United Kingdom20278 Posts
Was this on brutal? I spammed like 10 cannons/batteries per ramp and died at 1.4b It was two difficulties down ![]() it was also like 4 of the huge towers + 10 cannons + 5 shield batteries per ramp | ||
Cricketer12
United States13967 Posts
On November 11 2015 11:25 Cyro wrote: It was two difficulties down ![]() it was also like 4 of the huge towers + 10 cannons + 5 shield batteries per ramp cyro plz, go brutal or go home | ||
Cyro
United Kingdom20278 Posts
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Solar424
United States4001 Posts
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Cyro
United Kingdom20278 Posts
On November 11 2015 14:00 Solar424 wrote: DT wall doesn't work so well when every wave comes with an overseer. Also those mega cannons suck. Not worth it imo They're for blopping the guardians, ultralisks and hybrids. And overseers ![]() | ||
Kitai
United States868 Posts
On November 11 2015 14:00 Solar424 wrote: DT wall doesn't work so well when every wave comes with an overseer. Also those mega cannons suck. Not worth it imo Disagree that megacannons suck. They brutalize the hybrid/ultras and you can use them to snipe overseers to keep your DT wall in place. Also if you go for the DT respawn perk they're very cost effective. I just got the 1.8 billion achievement on brutal massing those + shield batteries everywhere (put your shield batteries in front too, messes with the AI trying to get to the megacannons). Army was stalkers and DTs with a few of those cannon immortals mixed in to help with hybrids/overseers towards the end, and the stun ability from the Spear of Adun to help with banelings. Even with less than perfect micro (to say the least), it was effective. | ||
summerloud
Austria1201 Posts
also, difficulty was too easy, even on brutal,but i guess its all about the highscore... just pick respawning DTs, snipe the stones with them, and keep them as a wall while sniping overseers with khaydarin towers. | ||
Rollora
2450 Posts
![]() nvm found it out: i am an idiot | ||
OminouS
Sweden1343 Posts
Anyone succeeded? How did you do it? Edit: Nevermind, changed up my unit compostion a bit with the same strategy and got 2,340. | ||
Onlinejaguar
Australia2823 Posts
Edit : Changed my strat, expanded much faster and had the money to defend. Fun mission :D. | ||
phantomfive
Korea (South)404 Posts
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moofang
508 Posts
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Hier
2391 Posts
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ZAiNs
United Kingdom6525 Posts
I looked for saves to check specifics but I didn't save and it only keeps your most recent 25 autosaves. For the opening I just used 5-6 regenerating DTs, around 20 Stalkers and the Spear of Adun to destroy the towers within the time limit easily. Once I killed the towers I maybe made 10-15 more Stalkers then focused on the static defense wall. The first time I only got 1 billion and on my 2nd I got 1.9 billion, the 2nd time I placed each building carefully. The only attack surface should be gateways, in retrospect Cyber Cores may be better because they have more health, but you do want Gateways and they may take up space that could be static defense. Use the space you have carefully in order to maximise your DPS, don't leave any little gaps because they actually can reduce your damage output by quite a lot, you won't be able to remake stuff if you wall super tight so lots of shield batteries is important. I can't remember what kind of tower to cannon ratio I used, but I think I was gas starved so I probably made quite a lot of towers. For the north air assault I only made towers and shield batteries because cannons are too short range, also put some towers behind your mineral lines because I think they can hit some of the air attackers. Eventually most of the new static defense you make won't actually be do anything for a while, then you can start putting your money into more Stalkers and use them to tank extra damage in your wall, DTs are decent to warpin too but even when they come back you won't have any gaps so they won't be able to help tank damage again. I used the Time Freeze Spear of Adun ability, I can't remember whether I had the lasers unlocked yet or not but they're probably better if you have them. I would usually target a clump of air attackers and Hybrids, it only slows heroic units by 50% but it can make the difference between them chipping away at the health of your static defense or not even taking out the shields which get healed fast. I don't think it helped really but you might as well get Photon Overcharge for your Nexus to buy a little extra time. Banelings are dangerous because they have so much burst damage and a lot of them can attack a structure at once, so it's a good idea to set up camera hotkeys at each choke and bounce between them and try to target fire banelings (it's not too hard because they usually get blocked by other units). At the end I was floating around 2000 minerals and 0 gas and had 30 DTs that were just patrolling around in my base, if I made more cannons I could have sniped some Overseers and bought some more time. Hope there was something useful in this big wall of text ![]() | ||
AkiZenko
Canada14 Posts
Good luck to all of you who are going to try this achievement on Brutal... I wonder if it's even possible to do it? | ||
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Inflicted
Australia18228 Posts
On November 12 2015 14:58 Hier wrote: My respawning DTs sometimes disappear for some reason, progressively. I don't keep track of them but their numbers are diminishing when I play them. Yes, I do have a Shrine. I was considering maybe there was no space around it, but at times my DTs vanish completely; surely one would respawn, at least. Anyone have that issue? There's a 60s cooldown on the spell Re-did this and got 2.05b with some DTs + mass cannons/big cannons. Had to restart a few times because I didn't have enough AA in top half of the map. | ||
summerloud
Austria1201 Posts
On November 11 2015 01:26 frajen86 wrote: I cannot get 1.5 mil on brutal. Gotten to 1.3-1.4 twice. Eventually just stopped trying and went to hard so I could get on with the rest of the story. Are you guys goin with the whirlwind zealot or the stun one? Other than that, fun mission. The crystals dropping random psi storms, hah why on earth would you waste money on zealots in this mission | ||
Wrath
3174 Posts
On November 11 2015 00:03 FanaticCZ wrote: Anyone finished this mission before going to Korhal? I did. | ||
Kal_rA
United States2925 Posts
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Cyro
United Kingdom20278 Posts
On November 13 2015 16:17 Kal_rA wrote: was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol. I think there's solarite bonus for surviving 1.8 billion | ||
phagga
Switzerland2194 Posts
On November 13 2015 16:17 Kal_rA wrote: was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol. You need to survive until 1.5 Billions for the solarite. @Cyro 1.8 Million is for the achievement. | ||
Cyro
United Kingdom20278 Posts
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Jaximus
5 Posts
Currently having some difficulties with the 2.2 bil on hard - got up to about 1.85 before my Nexii were both killed, and it seems like having no Nexii left = the mission is force completed, and despite some saves a little before that, it feels like I need to fix some things with base layout and overall strategy if I'm to survive another 350 mil zerg. :-P | ||
Cyro
United Kingdom20278 Posts
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Dingodile
4133 Posts
On November 11 2015 09:05 The_Templar wrote: TL Campaign Help. http://www.teamliquid.net/forum/legacy-of-the-void/498119-tl-campaign-help-tlch Every TLCH thread need this link | ||
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Inflicted
Australia18228 Posts
On November 13 2015 22:30 Cyro wrote: i failed my first attempt at 2.2b on hard, super gas starved (8k/0) and had some trouble replacing buildings as they fell. What are you guys doing with minerals? Mass cannons + shield batteries Ended up getting to 2.201b (from 2.05b) by spamming shield batteries and trying to stall after getting overrun | ||
ejozl
Denmark3340 Posts
The key is sim city, max out on DT's that ressurect, but more importantly build a fortress of the 15 range towers up against the thingy and surround it with SO MANY Shield Batteries and you can also make Photon Cannons at the edges between the spawning points of the opposing forces. Also use energy for shooting beam to soften up the big flying hybrids. | ||
Hier
2391 Posts
What. Can't break 2.15 yet. | ||
Tachion
Canada8573 Posts
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DarkVoice_
8 Posts
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Hier
2391 Posts
What a fuckin' joke. Edit: 2.330 Finally. | ||
AkiZenko
Canada14 Posts
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Jaximus
5 Posts
What ended up proving the difference for me was trying to snipe Overseers at the ramps asap, in order to give my DTs free range. Early on it means far less lost resources; later it gets a lot tougher - but that's what the res is for. The biggest difficulty is actually hardware for me - when you get so many units towards the end of the mission, my computer doesn't like trying to do quick warp ins, buildings, all that crap. | ||
Elysian
United States22 Posts
1) Nexus with Overcharge counts as a defensive structure so is automatically shielded by the batteries (doesn't occur automatically if you use a core or gateway) 2) Nexus has the health and shields to survive baneling busts that are especially prevalent later on. 3) One Nexus at each entrance can defend themselves for the first several minutes while you focus on building your walls You can compensate for the huge footprint by building out on to the ledges that extend past the staircase. I was able to get 2.2 relatively easily using this strat. I think I could have lasted longer if I'd better thought out my structures (specifically more shield batteries around the nexus', and maybe a photon cannon or two more to deal with zerglings). Also as an aside, this should be obvious but if you're going for the mastery achievement there's no need to actually kill the crystals outside your base. You get the achievement regardless of if you complete the mission or not. Edit: Also, the 20% reduced build time helps a ton. | ||
Cyro
United Kingdom20278 Posts
On November 15 2015 11:05 Jaximus wrote: Got it this morning - been going sequentially through the achievements (with this being the first planet after Aiur), and this was the hardest achieve yet. What ended up proving the difference for me was trying to snipe Overseers at the ramps asap, in order to give my DTs free range. Early on it means far less lost resources; later it gets a lot tougher - but that's what the res is for. The biggest difficulty is actually hardware for me - when you get so many units towards the end of the mission, my computer doesn't like trying to do quick warp ins, buildings, all that crap. I'm dropping below 40fps with pretty much the best hardware available for sc2 ![]() Also as an aside, this should be obvious but if you're going for the mastery achievement there's no need to actually kill the crystals outside your base. You get the achievement regardless of if you complete the mission or not. It wasn't obvious at all to me, thought you had to pass the mission. Just saw that on some screenshots/videos recently Edit: Also, the 20% reduced build time helps a ton. a surprising amount :D | ||
t3tsubo
Canada682 Posts
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DanteVergil
13 Posts
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Terakahn
Canada49 Posts
On November 20 2015 09:58 t3tsubo wrote: Destiny got to 2.2 billion on Brutal here: http://www.twitch.tv/destiny/v/25280384 Man that is so nuts. I am having trouble even beating it on brutal, let alone getting 2.2. | ||
frajen86
168 Posts
On November 17 2015 05:25 Elysian wrote: I walled off with empowered Nexus' (one each at NW and SE, two at SW) Good strat. Got 2.471 on hard. I filled in gaps with cannons and batteries though. Only had 8 warpgates max I think. I forgot to save just before the walls came down, but I took some screenshots before things got really bad. I actually tried to have 3-4 Nexus (Nexi?) at each corner. It got to the point where I could only build stuff in the mineral lines b/c I had no more room. Another perk about Nexus at the front is that when you start losing a few buildings here or there, you can just build probes from the forward Nexus and replace stuff. Enemy units don't seem to target the probe over cannons, if it's just building and not attacking. So you can actually replace cannons right on top of newly-dead Ultralisks 2.471 billion (defeat screen) Screenshots in the spoiler: + Show Spoiler + ![]() ![]() ![]() ![]() It really gets unfair once the long-range guardians start showing up in the other corners besides top right. Those were the hardest units for me to deal with. | ||
cheekymonkey
France1387 Posts
On November 29 2015 11:07 frajen86 wrote: It really gets unfair once the long-range guardians start showing up in the other corners besides top right. Those were the hardest units for me to deal with. The solar lance deals with them pretty effectively, it one-shots them for one thing. You can pretty much clean up all guardians with three shots every time. Other than that, solar lance is pretty good at cleaning up some of those banelings as well. I tried to get every possible spear of adun power for this one. Just did all the missions that could possibly be done before the mission. However, when I start it up in the archives I have a lot more spear of adun powers, which could not possibly be attained at this level. Why is that? | ||
trollbone
France1905 Posts
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lastride
2390 Posts
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Thezzy
Netherlands2117 Posts
On November 29 2015 20:58 cheekymonkey wrote: The solar lance deals with them pretty effectively, it one-shots them for one thing. You can pretty much clean up all guardians with three shots every time. Other than that, solar lance is pretty good at cleaning up some of those banelings as well. I tried to get every possible spear of adun power for this one. Just did all the missions that could possibly be done before the mission. However, when I start it up in the archives I have a lot more spear of adun powers, which could not possibly be attained at this level. Why is that? I believe the game sets the mission to its latest possible setting. You can do some missions before others, allowing those others missions to be done later, giving you have more powers and tech. I think the archives give you every possible piece of tech and adun powers that you would have had, if you did that mission last. | ||
cheekymonkey
France1387 Posts
On November 30 2015 06:38 Thezzy wrote: I believe the game sets the mission to its latest possible setting. You can do some missions before others, allowing those others missions to be done later, giving you have more powers and tech. I think the archives give you every possible piece of tech and adun powers that you would have had, if you did that mission last. That's what I did though. I restarted the campaign, played every possible mission before this one, making sure to get all the solarite in the process. But I had way less powers than in the archives. | ||
iceman12
10 Posts
Also, FWIW, I play SC2 on a 5 year old laptop w/ an i5 2430M and integrated graphics so my ability to do stuff beyond 1.8-1.9billion is limited, to say the least. I reached the 2.2 billion mark pretty comfortably. Ended up quitting at ~2.3 billion with defense at 3 of my 4 entrances intact. Abilities & Units: -Spear of Adun abilities: Deploy pylon (tier 1 ability; didn't use much), Solar lance (tier 3), Orbital assimilators (tier 2) and +20% Construction Speed -War Council: Stalker and Avenger (i.e., the Aiur Dark Templar, i.e., the resurrecting Dark Templar). Whenever I say "DTs", I'm referring to Avengers. I didn't use zealots/sentries/immortals (or their equivalents) in this mission. Nothern Entrance (i.e., where we see flying hybrids and guardians) -I relied primarily on Stalkers with 1/1/1 upgrades -The only static D on the northern entrance were 4 Khaydarin Monoliths and 4 shield batteries (two near each mineral line, in the areas that flank the ramp). The space between my two Nexii was mostly empty so that my stalkers and DTs could quickly get around to where they needed to be. -It's important to make sure that any Monoliths on this side are powered by 2+ pylons bc of the air hybrids' spell that effectively disables a pylon and its powerfield. -The post-blink shield regeneration is fantastic and since the AI prioritizes stalkers over static D, it's just a matter of baiting the air hybrids/guardians toward your base so that they're within range Remaining entrances: -DTs were my first line of defense, ~15 or so per entrance. They would ALWAYS be positioned in front of the static D. -The outermost layer of static defense was shield batteries/pylons, behind which I put cannons. I put a few Monoliths behind the cannons as well as in the areas that flank the ramps. -I arranged buildings so that there was a path which DTs could walk around the central temple, and connecting paths to each of the entrances; this allows the resurrected DTs to go back out on the front lines without taking a convoluted path around (or, worse, having the resurrected DTs behind the static D) -Somewhat counterintuitive: once you're maxed (200/200), which should be at around ~1.0 - 1.2 billion, the priority target for Solar Lance is NOT overseers; beginning at ~1.4-1.5 billion, you'll start to see ~10-12 banelings come down each line at roughly the same time. This HAS to be the priority because these banelings will shred your DTs and go through all your static D. The baneling waves are somewhat randomized, but, in multiple instances, I remember having to solar lance (once in each lane) IMMEDIATELY upon cooldown. (This means that you don't have Solar Lance for the air units at the Northern Entrance, which is why I used Stalkers.) Other: -In order to have some open area in my base (so my units can walk), I placed my gateways (~10 in total) so that they're hugging the temple. -The only units I had in a control group were stalkers. I found it easier just to periodically check the east/west/south entrances as well as my Dark Shrine and manually allocate DTs as necessary. Because I kept my DTs ahead of my static D, I did need to occasionally pull back rogue DTs that tried to go ham on the AI's spine crawlers xD | ||
BurningRanger
Germany303 Posts
LotV Campaign Mission 7: Last Stand (Shakuras) - Brutal | ||
Majjiks
1 Post
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frajen86
168 Posts
On December 08 2015 07:53 Majjiks wrote: Playing last stand hard from archives. Got to 1 billion but no button to end battle. Have gotten to 1.8 billion still no button to end battle. Please help. Make sure to destroy the 3 zenith stones | ||
Hier
2391 Posts
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DinosaurPoop
687 Posts
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AuReaper
1 Post
@Elysian, huge thanks, never thought that using overcharged Nexuses would change the difficulty so much - easily held up to 2,2 on Brutal, no ramps got overrun, but I didn't wait to see how much I can get. For me the key point for victory were these: 1) Early expand and early gas on all 4 geysers - gas is VERY important; 2) 2 Nexuses at each ramp except the North - these are the only structures that can survive baneling waves later on, plus they provide supply so that you don't have to waste space for pylons, gradually backed up by big cannons (and lots of shield batteries, of course); 3) 10 or so Immortals, guarding the North ramp - those that can shoot air - these guys simply own the flying hybrids and guardians, though guardians are better be destroyed with solar lance; 4) I destroyed only 2 Zenit stones with my units, the muta one was killed by Solar lances. I doubt that I managed to do it within 10 minutes, but I got that achievement earlier on Hard; 5) Lots of DT's with multiple attack at 3 ramps (I found no use in ressurecting DTs - they die a second time rather quickly, besides, it's hard to get them back to action from where they respawn), a little bit of micro with cannons to kill of overseers quickly; 6) At later stages it is no longer possible to get enough gas to reinforce DTs, so I replaced them with Purifier zealots - they are great not only because they survive longer, but also because their reconstructing corpses form an invincible wall, giving the cannons more free shots; 7) As someone said, -20% construction time is great. Of course, that is all possible only after both Korhal and first purifier missions (though I think zealots with ressurection are not so crucial, and probable having DT in the purifier mission would be better). | ||
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