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[TLCH] Mission 7: Last Stand

Forum Index > SC2 General
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 10 2015 09:56 GMT
#1
Please use this thread to discuss the fourth level of the LotV campaign, "Last Stand". This is the second Shakuras mission. Clearly mark spoilers using the spoiler tag. Plot events that occurred in the prologue or Missions 1-3 and 6 do not need to be spoilered. Please spoiler plot events from Missions 4-5 and 8 which can be played before this mission.

Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission.
Administrator~ Spirit will set you free ~
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2015-11-10 12:06:46
November 10 2015 12:06 GMT
#2
Favorite mission so far, has a slow start even on brutal but really picks up in the later stages and going for that stretch goal was pretty difficult. Had to restart a couple times mostly because I didn't realize what I was supposed to do with the towers on my first play through, wasn't paying attention to the explanations.
In Somnis Veritas
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 10 2015 12:26 GMT
#3
Keep dying like 10 seconds from the successful finish :D
INnoVation is the GOAT!
summerloud
Profile Joined March 2010
Austria1201 Posts
November 10 2015 13:10 GMT
#4
does anyone know where to get an overview of the campaign war council units?
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 10 2015 13:33 GMT
#5
On November 10 2015 22:10 summerloud wrote:
does anyone know where to get an overview of the campaign war council units?

Go on hotkeys and select Protoss Story and it gives you a bunch of units, probably not all though.
FanaticCZ
Profile Joined December 2011
Czech Republic287 Posts
November 10 2015 15:03 GMT
#6
Anyone finished this mission before going to Korhal?
INnoVation is the GOAT!
revolt77
Profile Joined August 2015
7 Posts
November 10 2015 15:29 GMT
#7
For sure a lovely mission! Hey, i´ve tried to get soalrit a couple of times, and failed.
+ Show Spoiler +
Every time i tried to hold longer on, till zerg have 1.5 m on the planet, the mission ends instant. You don´t have to push the button, after 1 m zerg, the mission ends. Any suggestions?
frajen86
Profile Joined February 2014
168 Posts
November 10 2015 16:26 GMT
#8
I cannot get 1.5 mil on brutal. Gotten to 1.3-1.4 twice. Eventually just stopped trying and went to hard so I could get on with the rest of the story. Are you guys goin with the whirlwind zealot or the stun one?

Other than that, fun mission. The crystals dropping random psi storms, hah
Salzpeter
Profile Joined November 2015
Germany8 Posts
November 10 2015 18:59 GMT
#9
On November 11 2015 00:29 revolt77 wrote:
For sure a lovely mission! Hey, i´ve tried to get soalrit a couple of times, and failed.
+ Show Spoiler +
Every time i tried to hold longer on, till zerg have 1.5 m on the planet, the mission ends instant. You don´t have to push the button, after 1 m zerg, the mission ends. Any suggestions?


+ Show Spoiler +
Have your tried delaying to destroy the stones? I destroyed the one with the mutalisks via orbital strike and as long as the stones are not destroyed you can't win the mission


I wonder how hard the mastery achievement will be...surviving till 2.2 billion zerg on hard :D
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-11-10 20:01:19
November 10 2015 19:55 GMT
#10
On November 11 2015 01:26 frajen86 wrote:
I cannot get 1.5 mil on brutal. Gotten to 1.3-1.4 twice. Eventually just stopped trying and went to hard so I could get on with the rest of the story. Are you guys goin with the whirlwind zealot or the stun one?

Other than that, fun mission. The crystals dropping random psi storms, hah

Make like 10-15 respawning DTs early and then like 20ish Stalkers then just focus all your money on buildings, only wall off with Gateways and put shield batteries in good places. Make sure to maximise the space and try not to leave gaps. When you can't really put any more buildings down just keep warping in Stalkers or more respawning DTs and put them in front of your Gateways to tank damage. Use the timestop ability as often as you can, hitting clumps of Banelings and Guardians is good. At the top where they attack by air, don't bother with cannons just the OP defense structure and shield batteries. Also, Zealots suck on Brutal because they die too fast, mass Stalker is the way to go on almost every mission because with good micro you can save all of them.
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
November 10 2015 20:01 GMT
#11
On November 11 2015 03:59 Salzpeter wrote:
Show nested quote +
On November 11 2015 00:29 revolt77 wrote:
For sure a lovely mission! Hey, i´ve tried to get soalrit a couple of times, and failed.
+ Show Spoiler +
Every time i tried to hold longer on, till zerg have 1.5 m on the planet, the mission ends instant. You don´t have to push the button, after 1 m zerg, the mission ends. Any suggestions?


+ Show Spoiler +
Have your tried delaying to destroy the stones? I destroyed the one with the mutalisks via orbital strike and as long as the stones are not destroyed you can't win the mission


I wonder how hard the mastery achievement will be...surviving till 2.2 billion zerg on hard :D

Hard is a lot easier than brutal, i think the in utter darkness dt wall strat will do it
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2015-11-10 20:18:36
November 10 2015 20:15 GMT
#12
Mission is substantially easier if you do Korhal and the other world first, fwiw.

Immortals and Energizer sentries (+50% increased attack speed and +50% increased move speed) are ridiculously strong against the hybrids in the last waves, which makes the entire thing easier as a whole.

You can also splurge for the 'Warp-in Immortals' tech at the Solar Core if you've gotten enough Solarite, which helps with this strategy.

This all said, I didn't start using those new OP defense structures until the end, and then I realized how ridiculously good they were, so maybe I was doing it all wrong.
frajen86
Profile Joined February 2014
168 Posts
November 10 2015 20:21 GMT
#13
Thanks for the tips : )

On November 11 2015 04:55 ZAiNs wrote:At the top where they attack by air, don't bother with cannons just the OP defense structure and shield batteries


Did you bother to put anything in the lower ground section (northeast corner) or just leave everything on the high ground?

ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 10 2015 20:47 GMT
#14
On November 11 2015 05:21 frajen86 wrote:
Thanks for the tips : )

Show nested quote +
On November 11 2015 04:55 ZAiNs wrote:At the top where they attack by air, don't bother with cannons just the OP defense structure and shield batteries


Did you bother to put anything in the lower ground section (northeast corner) or just leave everything on the high ground?


Everything on the high ground, also put static defense behind your mineral line, they'll be able to shoot the air in the north too.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 10 2015 20:47 GMT
#15
is there a way to change the order of planets that you did in the archives so u can get immortals, went here instead of korhal first
thug life.                                                       MVP/ex-
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
November 10 2015 20:49 GMT
#16
I got it on brutal using only stalkers, zealots and a couple DTs, expand first then take the towers down to vey low / red HP with your dts and use the calldown strike thing to kill any detection zerg sends to those towers. Then just mass wall with gateways in front and cannons / shield batteries / long range thing behind, go up to about 180 supply in blink stalker (which is all the defense you should need for the top right spawns) and constantly be warping in zealots in front of your wall to tank the baneling shots. Rebuild the wall as necessary.
In Somnis Veritas
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
November 10 2015 22:05 GMT
#17
+ Show Spoiler +
cool guys don't look at explosions
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 10 2015 22:06 GMT
#18
On November 11 2015 05:47 FinestHour wrote:
is there a way to change the order of planets that you did in the archives so u can get immortals, went here instead of korhal first

I don't think Immortals would help that much because you want so much static defense that no unit can get in attacking range until they break your wall at the very end.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 10 2015 22:09 GMT
#19
i meant in general though, just using that mission as an example is it possible to get different units in archives
thug life.                                                       MVP/ex-
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2015-11-10 23:01:36
November 10 2015 23:01 GMT
#20
One of the two missions where I couldn't trivially get the bonus objective in Brutal.

Feels good to have a challenge

Edit : By the way, what is TLCH?
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
November 10 2015 23:57 GMT
#21
On November 11 2015 07:05 Jer99 wrote:
+ Show Spoiler +
cool guys don't look at explosions

lol that part was sick!
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
November 11 2015 00:02 GMT
#22
Pretty cool mission, looks like a new benchmark too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-11-11 00:06:12
November 11 2015 00:05 GMT
#23
On November 11 2015 08:01 fezvez wrote:
One of the two missions where I couldn't trivially get the bonus objective in Brutal.

Feels good to have a challenge

Edit : By the way, what is TLCH?

TL Campaign Help.

http://www.teamliquid.net/forum/legacy-of-the-void/498119-tl-campaign-help-tlch
Moderatorshe/her
TL+ Member
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
November 11 2015 01:05 GMT
#24
I'm awful at Protoss and getting 1.8 on normal was nail-biting towards the end. I beat WoL and HoTS on brutal but definitely just going to enjoy the ride for LoTV.

Loving the mission design so far. This one was tough.
If you can't jam with the best, then you have to slam with the rest.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-11-11 01:17:29
November 11 2015 01:14 GMT
#25
I just built ~5 of the big cannons with a ton of shield batteries and little cannons around them at every entrance, dt's are also great between the enemies and your wall
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 11 2015 01:52 GMT
#26
On November 11 2015 10:14 Cyro wrote:
I just built ~5 of the big cannons with a ton of shield batteries and little cannons around them at every entrance, dt's are also great between the enemies and your wall


Was this on brutal?
I spammed like 10 cannons/batteries per ramp and died at 1.4b
Liquipedia"Expert"
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
November 11 2015 02:09 GMT
#27
On November 11 2015 10:52 Inflicted wrote:
Show nested quote +
On November 11 2015 10:14 Cyro wrote:
I just built ~5 of the big cannons with a ton of shield batteries and little cannons around them at every entrance, dt's are also great between the enemies and your wall


Was this on brutal?
I spammed like 10 cannons/batteries per ramp and died at 1.4b

dt wall is the critical piece to the puzzle
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-11-11 02:31:05
November 11 2015 02:25 GMT
#28

Was this on brutal?
I spammed like 10 cannons/batteries per ramp and died at 1.4b


It was two difficulties down but i got 2 bill+ first try while messing around so it can't have been that bad. The DT's help a lot and can entirely stop units like banelings getting through with the shadow dance

it was also like 4 of the huge towers + 10 cannons + 5 shield batteries per ramp
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
November 11 2015 02:57 GMT
#29
On November 11 2015 11:25 Cyro wrote:
Show nested quote +

Was this on brutal?
I spammed like 10 cannons/batteries per ramp and died at 1.4b


It was two difficulties down but i got 2 bill+ first try while messing around so it can't have been that bad. The DT's help a lot and can entirely stop units like banelings getting through with the shadow dance

it was also like 4 of the huge towers + 10 cannons + 5 shield batteries per ramp

cyro plz, go brutal or go home
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-11-11 04:24:25
November 11 2015 04:24 GMT
#30
Brutal is for second playthrough. Starcraft campaign likes to do all of that bullshit stuff like "Oh you're doing fine pushing halfway across the map? NVM heres 8 marauders in your main" that makes it really tedious to just go and play Brutal without having done the missions before
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2015-11-11 05:08:45
November 11 2015 05:00 GMT
#31
DT wall doesn't work so well when every wave comes with an overseer. Also those mega cannons suck. Not worth it imo
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-11-11 05:38:44
November 11 2015 05:37 GMT
#32
On November 11 2015 14:00 Solar424 wrote:
DT wall doesn't work so well when every wave comes with an overseer. Also those mega cannons suck. Not worth it imo


They're for blopping the guardians, ultralisks and hybrids. And overseers
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kitai
Profile Joined June 2012
United States876 Posts
November 11 2015 06:32 GMT
#33
On November 11 2015 14:00 Solar424 wrote:
DT wall doesn't work so well when every wave comes with an overseer. Also those mega cannons suck. Not worth it imo


Disagree that megacannons suck. They brutalize the hybrid/ultras and you can use them to snipe overseers to keep your DT wall in place. Also if you go for the DT respawn perk they're very cost effective. I just got the 1.8 billion achievement on brutal massing those + shield batteries everywhere (put your shield batteries in front too, messes with the AI trying to get to the megacannons).

Army was stalkers and DTs with a few of those cannon immortals mixed in to help with hybrids/overseers towards the end, and the stun ability from the Spear of Adun to help with banelings. Even with less than perfect micro (to say the least), it was effective.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2015-11-11 11:21:30
November 11 2015 11:19 GMT
#34
nice holdout mission, i much prefer missions like these with terran though, and i have to say i liked the last protoss mission from WoL more than this one

also, difficulty was too easy, even on brutal,but i guess its all about the highscore...

just pick respawning DTs, snipe the stones with them, and keep them as a wall while sniping overseers with khaydarin towers.
Rollora
Profile Joined February 2012
2450 Posts
Last Edited: 2015-11-11 23:26:22
November 11 2015 23:14 GMT
#35
Where is the solarit? Can't find it ?

nvm found it out: i am an idiot
OminouS
Profile Joined February 2010
Sweden1343 Posts
Last Edited: 2015-11-12 01:39:08
November 12 2015 00:51 GMT
#36
I can't get 2.2 billion on hard. I don't know what I'm doing wrong. Spamming cannons everywhere with the big cannons for support/ extra vs air in the north. So Close every time, 2,173 is the closest.

Anyone succeeded? How did you do it?

Edit: Nevermind, changed up my unit compostion a bit with the same strategy and got 2,340.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
Last Edited: 2015-11-12 03:37:43
November 12 2015 03:00 GMT
#37
I cant even get to 1 billion on hard, everything just seems to overwhelm me quickly. The first 6 missions were a breeze on hard now this one is tough.

Edit : Changed my strat, expanded much faster and had the money to defend. Fun mission :D.
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
November 12 2015 05:13 GMT
#38
shield batteries are really helpful, too
To ease another's heartache is to forget one's own - Lincoln
moofang
Profile Joined June 2011
508 Posts
November 12 2015 05:46 GMT
#39
Lost the first time because I didn't expect the sudden exponential explosion of attackers at the last stretch. Anyway I beat this without korhal or dt walling (never thought of such a sneaky strat :D), but a straightforward strategy of expanding asap and then making A LOT of cannons, dt-cannon-things, and shield batteries - pretty much everything you can spend on a 2-base economy while maintaining some stalkers to take out the initial guardian waves - got me to 1.2bil on brutal. I didn't have the freeze time spear of adun ability either, but had respawning dts, so I spent whatever gas I could spare on dts and hid my dark shrine behind onion layers of cannon/batteries.
Hier
Profile Blog Joined November 2009
2391 Posts
November 12 2015 05:58 GMT
#40
My respawning DTs sometimes disappear for some reason, progressively. I don't keep track of them but their numbers are diminishing when I play them. Yes, I do have a Shrine. I was considering maybe there was no space around it, but at times my DTs vanish completely; surely one would respawn, at least. Anyone have that issue?
"But on a more serious note..." -everyone on this forum at some point.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
Last Edited: 2015-11-12 06:11:00
November 12 2015 06:10 GMT
#41
Reposting some stuff I said in another thread regarding how to get past 1.8billion on Brutal:

I looked for saves to check specifics but I didn't save and it only keeps your most recent 25 autosaves. For the opening I just used 5-6 regenerating DTs, around 20 Stalkers and the Spear of Adun to destroy the towers within the time limit easily. Once I killed the towers I maybe made 10-15 more Stalkers then focused on the static defense wall. The first time I only got 1 billion and on my 2nd I got 1.9 billion, the 2nd time I placed each building carefully.

The only attack surface should be gateways, in retrospect Cyber Cores may be better because they have more health, but you do want Gateways and they may take up space that could be static defense. Use the space you have carefully in order to maximise your DPS, don't leave any little gaps because they actually can reduce your damage output by quite a lot, you won't be able to remake stuff if you wall super tight so lots of shield batteries is important. I can't remember what kind of tower to cannon ratio I used, but I think I was gas starved so I probably made quite a lot of towers.

For the north air assault I only made towers and shield batteries because cannons are too short range, also put some towers behind your mineral lines because I think they can hit some of the air attackers. Eventually most of the new static defense you make won't actually be do anything for a while, then you can start putting your money into more Stalkers and use them to tank extra damage in your wall, DTs are decent to warpin too but even when they come back you won't have any gaps so they won't be able to help tank damage again.

I used the Time Freeze Spear of Adun ability, I can't remember whether I had the lasers unlocked yet or not but they're probably better if you have them. I would usually target a clump of air attackers and Hybrids, it only slows heroic units by 50% but it can make the difference between them chipping away at the health of your static defense or not even taking out the shields which get healed fast. I don't think it helped really but you might as well get Photon Overcharge for your Nexus to buy a little extra time.

Banelings are dangerous because they have so much burst damage and a lot of them can attack a structure at once, so it's a good idea to set up camera hotkeys at each choke and bounce between them and try to target fire banelings (it's not too hard because they usually get blocked by other units). At the end I was floating around 2000 minerals and 0 gas and had 30 DTs that were just patrolling around in my base, if I made more cannons I could have sniped some Overseers and bought some more time.

Hope there was something useful in this big wall of text .
AkiZenko
Profile Joined November 2015
Canada14 Posts
Last Edited: 2015-11-12 06:45:52
November 12 2015 06:29 GMT
#42
2201... I almost got an heart attack! (Hard, not brutal)

Good luck to all of you who are going to try this achievement on Brutal... I wonder if it's even possible to do it?
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2015-11-12 08:29:27
November 12 2015 06:52 GMT
#43
On November 12 2015 14:58 Hier wrote:
My respawning DTs sometimes disappear for some reason, progressively. I don't keep track of them but their numbers are diminishing when I play them. Yes, I do have a Shrine. I was considering maybe there was no space around it, but at times my DTs vanish completely; surely one would respawn, at least. Anyone have that issue?


There's a 60s cooldown on the spell

Re-did this and got 2.05b with some DTs + mass cannons/big cannons. Had to restart a few times because I didn't have enough AA in top half of the map.
Liquipedia"Expert"
summerloud
Profile Joined March 2010
Austria1201 Posts
November 12 2015 09:29 GMT
#44
On November 11 2015 01:26 frajen86 wrote:
I cannot get 1.5 mil on brutal. Gotten to 1.3-1.4 twice. Eventually just stopped trying and went to hard so I could get on with the rest of the story. Are you guys goin with the whirlwind zealot or the stun one?

Other than that, fun mission. The crystals dropping random psi storms, hah


why on earth would you waste money on zealots in this mission
Wrath
Profile Blog Joined July 2014
3174 Posts
November 12 2015 09:30 GMT
#45
On November 11 2015 00:03 FanaticCZ wrote:
Anyone finished this mission before going to Korhal?


I did.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
November 13 2015 07:17 GMT
#46
was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol.
Jaedong.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
November 13 2015 07:34 GMT
#47
On November 13 2015 16:17 Kal_rA wrote:
was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol.


I think there's solarite bonus for surviving 1.8 billion
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
phagga
Profile Joined February 2012
Switzerland2194 Posts
November 13 2015 11:09 GMT
#48
On November 13 2015 16:17 Kal_rA wrote:
was there any research to pick up in this level? i forgot to explore the map and don't wanna go back unless I have to lol.

You need to survive until 1.5 Billions for the solarite.

@Cyro 1.8 Million is for the achievement.
"A person who does not concern himself with politics has already made the political choice he was so anxious to spare himself: he is serving the ruling party." - Max Frisch
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
November 13 2015 11:33 GMT
#49
ah there is an achievement at 2.2 bill too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Jaximus
Profile Joined November 2015
5 Posts
Last Edited: 2015-11-13 12:38:27
November 13 2015 12:35 GMT
#50
After struggling to get up to about 1.3bil on brutal, I said to hell with it, and dropped down to normal for the solarite + 1.8 bil achievement. I think that was a fair enough trade-off.

Currently having some difficulties with the 2.2 bil on hard - got up to about 1.85 before my Nexii were both killed, and it seems like having no Nexii left = the mission is force completed, and despite some saves a little before that, it feels like I need to fix some things with base layout and overall strategy if I'm to survive another 350 mil zerg. :-P
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-11-13 15:12:45
November 13 2015 13:30 GMT
#51
i failed my first attempt at 2.2b on hard, super gas starved (8k/0) and had some trouble replacing buildings as they fell. What are you guys doing with minerals?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Dingodile
Profile Joined December 2011
4136 Posts
November 13 2015 13:49 GMT
#52
On November 11 2015 09:05 The_Templar wrote:
Show nested quote +
On November 11 2015 08:01 fezvez wrote:
One of the two missions where I couldn't trivially get the bonus objective in Brutal.

Feels good to have a challenge

Edit : By the way, what is TLCH?

TL Campaign Help.

http://www.teamliquid.net/forum/legacy-of-the-void/498119-tl-campaign-help-tlch

Every TLCH thread need this link
Grubby | ToD | Moon | Lyn | Sky
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
November 13 2015 17:39 GMT
#53
On November 13 2015 22:30 Cyro wrote:
i failed my first attempt at 2.2b on hard, super gas starved (8k/0) and had some trouble replacing buildings as they fell. What are you guys doing with minerals?


Mass cannons + shield batteries
Ended up getting to 2.201b (from 2.05b) by spamming shield batteries and trying to stall after getting overrun
Liquipedia"Expert"
ejozl
Profile Joined October 2010
Denmark3447 Posts
Last Edited: 2015-11-14 02:47:22
November 14 2015 02:46 GMT
#54
Lol, I've actually been doing so many achievements that I went back to Last Stand and got to 2.45 billion, but achievement didn't pop up. Then I realized I already did it earlier, the reason I didn't remember was because I struggled with it.

The key is sim city, max out on DT's that ressurect, but more importantly build a fortress of the 15 range towers up against the thingy and surround it with SO MANY Shield Batteries and you can also make Photon Cannons at the edges between the spawning points of the opposing forces. Also use energy for shooting beam to soften up the big flying hybrids.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Hier
Profile Blog Joined November 2009
2391 Posts
November 14 2015 06:55 GMT
#55
2.45 billion on Hard?

What.

Can't break 2.15 yet.
"But on a more serious note..." -everyone on this forum at some point.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
Last Edited: 2015-11-14 07:09:11
November 14 2015 07:08 GMT
#56
I just got to 2.25b on hard. Honestly the problem I ran into is that I use up all the space in my base...like all of it. just about every usable inch by the ramps is covered in cannons and batteries, and then they start rolling banelings in and it just snowballs and i can't get cannons up in time and at that point it's just about stalling. I was lucky to finish as close as I did. I prob suck at cannon sim city though so i had that going against me.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
DarkVoice_
Profile Joined November 2015
8 Posts
Last Edited: 2015-11-14 15:39:22
November 14 2015 14:55 GMT
#57
I finally did it, 2.26 or so, mass cannons, batteries, big defense buildings, and at the top dragooner, at the end some zealots because of the lack of vespin gas.
Hier
Profile Blog Joined November 2009
2391 Posts
Last Edited: 2015-11-14 20:05:08
November 14 2015 18:45 GMT
#58
2.199
What a fuckin' joke.

Edit:
2.330
Finally.
"But on a more serious note..." -everyone on this forum at some point.
AkiZenko
Profile Joined November 2015
Canada14 Posts
November 15 2015 01:57 GMT
#59
For those who are more visual, you can get to 1.8b on brutal and 2.2b on hard with a layout like this:

[image loading]
Jaximus
Profile Joined November 2015
5 Posts
November 15 2015 02:05 GMT
#60
Got it this morning - been going sequentially through the achievements (with this being the first planet after Aiur), and this was the hardest achieve yet.

What ended up proving the difference for me was trying to snipe Overseers at the ramps asap, in order to give my DTs free range. Early on it means far less lost resources; later it gets a lot tougher - but that's what the res is for.

The biggest difficulty is actually hardware for me - when you get so many units towards the end of the mission, my computer doesn't like trying to do quick warp ins, buildings, all that crap.
Elysian
Profile Joined August 2010
United States22 Posts
Last Edited: 2015-11-16 20:28:32
November 16 2015 20:25 GMT
#61
I got the mastery achievement using a slightly different method than I've seen here. Rather than walling off with just gateways or cyber cores, I walled off with empowered Nexus' (one each at NW and SE, two at SW), filling in any corners or gaps with cores. While Nexus' do take up an enormous footprint, I found that there were several advantages:

1) Nexus with Overcharge counts as a defensive structure so is automatically shielded by the batteries (doesn't occur automatically if you use a core or gateway)
2) Nexus has the health and shields to survive baneling busts that are especially prevalent later on.
3) One Nexus at each entrance can defend themselves for the first several minutes while you focus on building your walls

You can compensate for the huge footprint by building out on to the ledges that extend past the staircase. I was able to get 2.2 relatively easily using this strat. I think I could have lasted longer if I'd better thought out my structures (specifically more shield batteries around the nexus', and maybe a photon cannon or two more to deal with zerglings).

Also as an aside, this should be obvious but if you're going for the mastery achievement there's no need to actually kill the crystals outside your base. You get the achievement regardless of if you complete the mission or not.

Edit: Also, the 20% reduced build time helps a ton.
Cyro
Profile Blog Joined June 2011
United Kingdom20319 Posts
Last Edited: 2015-11-17 04:26:29
November 16 2015 21:06 GMT
#62
On November 15 2015 11:05 Jaximus wrote:
Got it this morning - been going sequentially through the achievements (with this being the first planet after Aiur), and this was the hardest achieve yet.

What ended up proving the difference for me was trying to snipe Overseers at the ramps asap, in order to give my DTs free range. Early on it means far less lost resources; later it gets a lot tougher - but that's what the res is for.

The biggest difficulty is actually hardware for me - when you get so many units towards the end of the mission, my computer doesn't like trying to do quick warp ins, buildings, all that crap.


I'm dropping below 40fps with pretty much the best hardware available for sc2

Also as an aside, this should be obvious but if you're going for the mastery achievement there's no need to actually kill the crystals outside your base. You get the achievement regardless of if you complete the mission or not.


It wasn't obvious at all to me, thought you had to pass the mission. Just saw that on some screenshots/videos recently

Edit: Also, the 20% reduced build time helps a ton.


a surprising amount :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
November 20 2015 00:58 GMT
#63
Destiny got to 2.2 billion on Brutal here: http://www.twitch.tv/destiny/v/25280384
DanteVergil
Profile Joined August 2015
13 Posts
November 25 2015 23:38 GMT
#64
I try the brutal last stand mission almost reached 1,5bil bonus but oouuch!

Terakahn
Profile Joined May 2005
Canada49 Posts
November 26 2015 06:11 GMT
#65
On November 20 2015 09:58 t3tsubo wrote:
Destiny got to 2.2 billion on Brutal here: http://www.twitch.tv/destiny/v/25280384


Man that is so nuts. I am having trouble even beating it on brutal, let alone getting 2.2.
The path of the forgotten is paved through many lessons learned.
frajen86
Profile Joined February 2014
168 Posts
Last Edited: 2015-11-29 21:45:52
November 29 2015 02:07 GMT
#66
On November 17 2015 05:25 Elysian wrote:
I walled off with empowered Nexus' (one each at NW and SE, two at SW)


Good strat. Got 2.471 on hard. I filled in gaps with cannons and batteries though. Only had 8 warpgates max I think.

I forgot to save just before the walls came down, but I took some screenshots before things got really bad. I actually tried to have 3-4 Nexus (Nexi?) at each corner. It got to the point where I could only build stuff in the mineral lines b/c I had no more room. Another perk about Nexus at the front is that when you start losing a few buildings here or there, you can just build probes from the forward Nexus and replace stuff. Enemy units don't seem to target the probe over cannons, if it's just building and not attacking. So you can actually replace cannons right on top of newly-dead Ultralisks

2.471 billion (defeat screen)

Screenshots in the spoiler:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


It really gets unfair once the long-range guardians start showing up in the other corners besides top right. Those were the hardest units for me to deal with.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-11-29 12:00:06
November 29 2015 11:58 GMT
#67
On November 29 2015 11:07 frajen86 wrote:
It really gets unfair once the long-range guardians start showing up in the other corners besides top right. Those were the hardest units for me to deal with.


The solar lance deals with them pretty effectively, it one-shots them for one thing. You can pretty much clean up all guardians with three shots every time. Other than that, solar lance is pretty good at cleaning up some of those banelings as well.

I tried to get every possible spear of adun power for this one. Just did all the missions that could possibly be done before the mission. However, when I start it up in the archives I have a lot more spear of adun powers, which could not possibly be attained at this level. Why is that?
trollbone
Profile Blog Joined July 2007
France1905 Posts
November 29 2015 12:41 GMT
#68
it was a really hard achievement for me, not a single moment to breath, the nexus strat seems awesome but i did it the regular way, u really have to go fast ^^
lastride
Profile Joined April 2014
2390 Posts
November 29 2015 15:53 GMT
#69
Sim City
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 29 2015 21:38 GMT
#70
On November 29 2015 20:58 cheekymonkey wrote:
Show nested quote +
On November 29 2015 11:07 frajen86 wrote:
It really gets unfair once the long-range guardians start showing up in the other corners besides top right. Those were the hardest units for me to deal with.


The solar lance deals with them pretty effectively, it one-shots them for one thing. You can pretty much clean up all guardians with three shots every time. Other than that, solar lance is pretty good at cleaning up some of those banelings as well.

I tried to get every possible spear of adun power for this one. Just did all the missions that could possibly be done before the mission. However, when I start it up in the archives I have a lot more spear of adun powers, which could not possibly be attained at this level. Why is that?


I believe the game sets the mission to its latest possible setting.
You can do some missions before others, allowing those others missions to be done later, giving you have more powers and tech. I think the archives give you every possible piece of tech and adun powers that you would have had, if you did that mission last.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
cheekymonkey
Profile Joined January 2014
France1387 Posts
November 29 2015 22:15 GMT
#71
On November 30 2015 06:38 Thezzy wrote:
Show nested quote +
On November 29 2015 20:58 cheekymonkey wrote:
On November 29 2015 11:07 frajen86 wrote:
It really gets unfair once the long-range guardians start showing up in the other corners besides top right. Those were the hardest units for me to deal with.


The solar lance deals with them pretty effectively, it one-shots them for one thing. You can pretty much clean up all guardians with three shots every time. Other than that, solar lance is pretty good at cleaning up some of those banelings as well.

I tried to get every possible spear of adun power for this one. Just did all the missions that could possibly be done before the mission. However, when I start it up in the archives I have a lot more spear of adun powers, which could not possibly be attained at this level. Why is that?


I believe the game sets the mission to its latest possible setting.
You can do some missions before others, allowing those others missions to be done later, giving you have more powers and tech. I think the archives give you every possible piece of tech and adun powers that you would have had, if you did that mission last.


That's what I did though. I restarted the campaign, played every possible mission before this one, making sure to get all the solarite in the process. But I had way less powers than in the archives.
iceman12
Profile Joined November 2015
10 Posts
Last Edited: 2015-11-30 05:04:23
November 30 2015 02:15 GMT
#72
Some tips re: the mastery achievement (2.2 billion on Hard). I didn't use Planetary Nexus or Gateway/Cyber walls.

Also, FWIW, I play SC2 on a 5 year old laptop w/ an i5 2430M and integrated graphics so my ability to do stuff beyond 1.8-1.9billion is limited, to say the least. I reached the 2.2 billion mark pretty comfortably. Ended up quitting at ~2.3 billion with defense at 3 of my 4 entrances intact.

Abilities & Units:
-Spear of Adun abilities: Deploy pylon (tier 1 ability; didn't use much), Solar lance (tier 3), Orbital assimilators (tier 2) and +20% Construction Speed
-War Council: Stalker and Avenger (i.e., the Aiur Dark Templar, i.e., the resurrecting Dark Templar). Whenever I say "DTs", I'm referring to Avengers. I didn't use zealots/sentries/immortals (or their equivalents) in this mission.

Nothern Entrance (i.e., where we see flying hybrids and guardians)
-I relied primarily on Stalkers with 1/1/1 upgrades
-The only static D on the northern entrance were 4 Khaydarin Monoliths and 4 shield batteries (two near each mineral line, in the areas that flank the ramp). The space between my two Nexii was mostly empty so that my stalkers and DTs could quickly get around to where they needed to be.
-It's important to make sure that any Monoliths on this side are powered by 2+ pylons bc of the air hybrids' spell that effectively disables a pylon and its powerfield.
-The post-blink shield regeneration is fantastic and since the AI prioritizes stalkers over static D, it's just a matter of baiting the air hybrids/guardians toward your base so that they're within range

Remaining entrances:
-DTs were my first line of defense, ~15 or so per entrance. They would ALWAYS be positioned in front of the static D.
-The outermost layer of static defense was shield batteries/pylons, behind which I put cannons. I put a few Monoliths behind the cannons as well as in the areas that flank the ramps.
-I arranged buildings so that there was a path which DTs could walk around the central temple, and connecting paths to each of the entrances; this allows the resurrected DTs to go back out on the front lines without taking a convoluted path around (or, worse, having the resurrected DTs behind the static D)
-Somewhat counterintuitive: once you're maxed (200/200), which should be at around ~1.0 - 1.2 billion, the priority target for Solar Lance is NOT overseers; beginning at ~1.4-1.5 billion, you'll start to see ~10-12 banelings come down each line at roughly the same time. This HAS to be the priority because these banelings will shred your DTs and go through all your static D. The baneling waves are somewhat randomized, but, in multiple instances, I remember having to solar lance (once in each lane) IMMEDIATELY upon cooldown. (This means that you don't have Solar Lance for the air units at the Northern Entrance, which is why I used Stalkers.)

Other:
-In order to have some open area in my base (so my units can walk), I placed my gateways (~10 in total) so that they're hugging the temple.
-The only units I had in a control group were stalkers. I found it easier just to periodically check the east/west/south entrances as well as my Dark Shrine and manually allocate DTs as necessary. Because I kept my DTs ahead of my static D, I did need to occasionally pull back rogue DTs that tried to go ham on the AI's spine crawlers xD
BurningRanger
Profile Joined January 2012
Germany303 Posts
November 30 2015 10:47 GMT
#73
I managed to get to the 1 billion just barely with the empowered Nexi. I probably could have done several things better, but I was just glad to finally have it done. :D
LotV Campaign Mission 7: Last Stand (Shakuras) - Brutal
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Majjiks
Profile Joined December 2015
1 Post
December 07 2015 22:53 GMT
#74
Playing last stand hard from archives. Got to 1 billion but no button to end battle. Have gotten to 1.8 billion still no button to end battle. Please help.
frajen86
Profile Joined February 2014
168 Posts
December 08 2015 00:54 GMT
#75
On December 08 2015 07:53 Majjiks wrote:
Playing last stand hard from archives. Got to 1 billion but no button to end battle. Have gotten to 1.8 billion still no button to end battle. Please help.


Make sure to destroy the 3 zenith stones
Hier
Profile Blog Joined November 2009
2391 Posts
December 12 2015 02:53 GMT
#76
2.327 billion on brutal by Day9 on his stream. Not bad at all.
"But on a more serious note..." -everyone on this forum at some point.
DinosaurPoop
Profile Blog Joined April 2013
687 Posts
December 22 2015 13:58 GMT
#77
lol I had forgotten that you could use gateways to wall off and that you could do the other missions before this one.
When cats speak, mice listen.
AuReaper
Profile Joined March 2016
1 Post
March 16 2016 13:00 GMT
#78
First it didn't seem too hard to get the Mastery achievement, since I easily help up till 1,5 on Hard, but on my first run I didn't hold even to 1,8.
@Elysian, huge thanks, never thought that using overcharged Nexuses would change the difficulty so much - easily held up to 2,2 on Brutal, no ramps got overrun, but I didn't wait to see how much I can get.
For me the key point for victory were these:
1) Early expand and early gas on all 4 geysers - gas is VERY important;
2) 2 Nexuses at each ramp except the North - these are the only structures that can survive baneling waves later on, plus they provide supply so that you don't have to waste space for pylons, gradually backed up by big cannons (and lots of shield batteries, of course);
3) 10 or so Immortals, guarding the North ramp - those that can shoot air - these guys simply own the flying hybrids and guardians, though guardians are better be destroyed with solar lance;
4) I destroyed only 2 Zenit stones with my units, the muta one was killed by Solar lances. I doubt that I managed to do it within 10 minutes, but I got that achievement earlier on Hard;
5) Lots of DT's with multiple attack at 3 ramps (I found no use in ressurecting DTs - they die a second time rather quickly, besides, it's hard to get them back to action from where they respawn), a little bit of micro with cannons to kill of overseers quickly;
6) At later stages it is no longer possible to get enough gas to reinforce DTs, so I replaced them with Purifier zealots - they are great not only because they survive longer, but also because their reconstructing corpses form an invincible wall, giving the cannons more free shots;
7) As someone said, -20% construction time is great.

Of course, that is all possible only after both Korhal and first purifier missions (though I think zealots with ressurection are not so crucial, and probable having DT in the purifier mission would be better).
Akramu1991
Profile Joined November 2025
1 Post
15 hours ago
#79
The photon cannons did it for me
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