• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:22
CEST 21:22
KST 04:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down StarCraft open world shooter announced at BlizzCon
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions a Announcement on the JEDI Ringing ASL22 General Discussion BW General Discussion Syncronization issues and can't find games
Tourneys
The Casual Games of the Week Thread [ASL22] Ro16 Group D Small VOD Thread 2.0 BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10240 users

NaDa's wedding and JD vs Flash showmatch - Page 39

Forum Index > SC2 General
819 CommentsPost a Reply
Prev 1 37 38 39 40 41 Next All
Elentos
Profile Blog Joined February 2015
55594 Posts
November 09 2015 12:35 GMT
#761
On November 09 2015 21:32 Diabolique wrote:
Show nested quote +
On November 09 2015 21:31 Elentos wrote:
So sad it was on bo1. They should have been allowed to play a bo3.

Shoutcraft ... the next weekend ... can be really good with all the great players ...'I just hope, it will not be one sided for Protoss :-(

Don't think so tbh. Solar is the best Zerg in beta, he should know how to deal with Protoss. And I would be concerned about the Terran players there, but then, one of them is ByuN and he almost wins every LotV online cup.
Every 60 seconds in Africa, a minute passes.
goody153
Profile Blog Joined April 2013
44302 Posts
Last Edited: 2015-11-09 12:37:04
November 09 2015 12:36 GMT
#762
On November 09 2015 21:34 sAsImre wrote:
Show nested quote +
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03
this is a quote
Elentos
Profile Blog Joined February 2015
55594 Posts
November 09 2015 12:36 GMT
#763
On November 09 2015 21:34 sAsImre wrote:
Show nested quote +
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

It just gets so expensive on the gas. Plus you need a lot of hellions/hellbats for support because both units are aweful against zerglings.
Every 60 seconds in Africa, a minute passes.
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
November 09 2015 12:36 GMT
#764
On November 09 2015 21:35 Elentos wrote:
Show nested quote +
On November 09 2015 21:32 Diabolique wrote:
On November 09 2015 21:31 Elentos wrote:
So sad it was on bo1. They should have been allowed to play a bo3.

Shoutcraft ... the next weekend ... can be really good with all the great players ...'I just hope, it will not be one sided for Protoss :-(

Don't think so tbh. Solar is the best Zerg in beta, he should know how to deal with Protoss. And I would be concerned about the Terran players there, but then, one of them is ByuN and he almost wins every LotV online cup.

OK, perfect, I just want to see the protoss lose as so far, it seemed quite one sided.
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
Penev
Profile Joined October 2012
28536 Posts
November 09 2015 12:37 GMT
#765
On November 09 2015 21:33 Elentos wrote:
Show nested quote +
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)

Yeah liberators don't have splash vs ground units, but they're more versatile and efficient than tanks. I feel like their air to ground shouldn't be 80 damage a shot or whatever it is.

And they're so easy to control compared to tanks. It is good against everything, it's a swiss knife unit
I Protoss winner, could it be?
imre
Profile Blog Joined November 2011
France9263 Posts
November 09 2015 12:38 GMT
#766
On November 09 2015 21:36 goody153 wrote:
Show nested quote +
On November 09 2015 21:34 sAsImre wrote:
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03


you use tanks while going bio vs ravager/roach atm, honnestly the pick up thing made them a ton better by buffing the synergy with bio.
Zest fanboy.
SystemXN
Profile Joined December 2011
China105 Posts
November 09 2015 12:38 GMT
#767
Anyone know when LotV would come online on KR server? I have checked battle.net but nothing was found. Did they have mentioned it on the launch event?
MarineKing | Bomber | MVP | Gumiho
GTR
Profile Blog Joined September 2004
51693 Posts
November 09 2015 12:38 GMT
#768
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.
Commentator
Penev
Profile Joined October 2012
28536 Posts
November 09 2015 12:39 GMT
#769
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

I would answer you but I'm dead

Kidding! (duh) It was fine
I Protoss winner, could it be?
Elentos
Profile Blog Joined February 2015
55594 Posts
November 09 2015 12:40 GMT
#770
On November 09 2015 21:38 SystemXN wrote:
Anyone know when LotV would come online on KR server? I have checked battle.net but nothing was found. Did they have mentioned it on the launch event?

Check here.
Every 60 seconds in Africa, a minute passes.
Musicus
Profile Joined August 2011
Germany23580 Posts
November 09 2015 12:41 GMT
#771
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.


I think you did well in front of the camera, spoke cleary, didn't come across as too nervous and everything .

Your sc2 or LotV knowledge was "okay" haha, but I think it was on short notice anway right? So thanks for the cast, I enjoyed it!
Maru and Serral are probably top 5.
goody153
Profile Blog Joined April 2013
44302 Posts
November 09 2015 12:41 GMT
#772
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

you did cool

i have a weird assumption that you were older causeyou have like a million post

On November 09 2015 21:38 sAsImre wrote:
Show nested quote +
On November 09 2015 21:36 goody153 wrote:
On November 09 2015 21:34 sAsImre wrote:
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03


you use tanks while going bio vs ravager/roach atm, honnestly the pick up thing made them a ton better by buffing the synergy with bio.

oh the pickup tank was still a thing

isn't that a bit too op against zerg is the terran knows how to use it well ? or does the pickup-drop tank has so much cooldown or downside or something to compensate
this is a quote
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2015-11-09 12:46:04
November 09 2015 12:43 GMT
#773
On November 09 2015 21:41 goody153 wrote:
Show nested quote +
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

you did cool

i have a weird assumption that you were older causeyou have like a million post

Show nested quote +
On November 09 2015 21:38 sAsImre wrote:
On November 09 2015 21:36 goody153 wrote:
On November 09 2015 21:34 sAsImre wrote:
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03


you use tanks while going bio vs ravager/roach atm, honnestly the pick up thing made them a ton better by buffing the synergy with bio.

oh the pickup tank was still a thing

isn't that a bit too op against zerg is the terran knows how to use it well ? or does the pickup-drop tank has so much cooldown or downside or something to compensate

It dropped out of the meta when people realised 2-base muta was really good against tank drops and then dropped even further down when people realised that liberators are really good.

On November 09 2015 21:37 Penev wrote:
Show nested quote +
On November 09 2015 21:33 Elentos wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)

Yeah liberators don't have splash vs ground units, but they're more versatile and efficient than tanks. I feel like their air to ground shouldn't be 80 damage a shot or whatever it is.

And they're so easy to control compared to tanks. It is good against everything, it's a swiss knife unit

Well not everything. E.g. lots of units like zerglings. But maybe liberator supply should be increased to 3 so you can't just make 12 of them easy.

On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

You got a bit quiet when Sojung left you. Also tell Afreeca to search high and low for NASL sound guy.
Every 60 seconds in Africa, a minute passes.
Penev
Profile Joined October 2012
28536 Posts
November 09 2015 12:46 GMT
#774
On November 09 2015 21:43 Elentos wrote:
Show nested quote +
On November 09 2015 21:41 goody153 wrote:
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

you did cool

i have a weird assumption that you were older causeyou have like a million post

On November 09 2015 21:38 sAsImre wrote:
On November 09 2015 21:36 goody153 wrote:
On November 09 2015 21:34 sAsImre wrote:
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
[quote]
I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03


you use tanks while going bio vs ravager/roach atm, honnestly the pick up thing made them a ton better by buffing the synergy with bio.

oh the pickup tank was still a thing

isn't that a bit too op against zerg is the terran knows how to use it well ? or does the pickup-drop tank has so much cooldown or downside or something to compensate

It dropped out of the meta when people realised 2-base muta was really good against tank drops and then dropped even further down when people realised that liberators are really good.

Show nested quote +
On November 09 2015 21:37 Penev wrote:
On November 09 2015 21:33 Elentos wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)

Yeah liberators don't have splash vs ground units, but they're more versatile and efficient than tanks. I feel like their air to ground shouldn't be 80 damage a shot or whatever it is.

And they're so easy to control compared to tanks. It is good against everything, it's a swiss knife unit

Well not everything. E.g. lots of units like zerglings. But maybe liberator supply should be increased to 3 so you can't just make 12 of them easy.

It is 3 supply. But yeah, I meant against too many things, I was channeling my inner Artosis
I Protoss winner, could it be?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 09 2015 12:49 GMT
#775
I'm just really hyped for ShoutCraft now.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Wrath
Profile Blog Joined July 2014
3175 Posts
November 09 2015 12:54 GMT
#776
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.


It was fantastic. Looking forward to hear more of it
Elentos
Profile Blog Joined February 2015
55594 Posts
November 09 2015 12:59 GMT
#777
On November 09 2015 21:46 Penev wrote:
Show nested quote +
On November 09 2015 21:43 Elentos wrote:
On November 09 2015 21:41 goody153 wrote:
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

you did cool

i have a weird assumption that you were older causeyou have like a million post

On November 09 2015 21:38 sAsImre wrote:
On November 09 2015 21:36 goody153 wrote:
On November 09 2015 21:34 sAsImre wrote:
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
[quote]
i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03


you use tanks while going bio vs ravager/roach atm, honnestly the pick up thing made them a ton better by buffing the synergy with bio.

oh the pickup tank was still a thing

isn't that a bit too op against zerg is the terran knows how to use it well ? or does the pickup-drop tank has so much cooldown or downside or something to compensate

It dropped out of the meta when people realised 2-base muta was really good against tank drops and then dropped even further down when people realised that liberators are really good.

On November 09 2015 21:37 Penev wrote:
On November 09 2015 21:33 Elentos wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)

Yeah liberators don't have splash vs ground units, but they're more versatile and efficient than tanks. I feel like their air to ground shouldn't be 80 damage a shot or whatever it is.

And they're so easy to control compared to tanks. It is good against everything, it's a swiss knife unit

Well not everything. E.g. lots of units like zerglings. But maybe liberator supply should be increased to 3 so you can't just make 12 of them easy.

It is 3 supply. But yeah, I meant against too many things, I was channeling my inner Artosis

That's fine, one must always remember that mech is the most cost-effective unit composition in the game.
Every 60 seconds in Africa, a minute passes.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
November 09 2015 13:02 GMT
#778
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

Once I realized who is the caster I clicked follow and send you a tweet how good job you are doing

It was fine :-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Penev
Profile Joined October 2012
28536 Posts
November 09 2015 13:03 GMT
#779
On November 09 2015 21:59 Elentos wrote:
Show nested quote +
On November 09 2015 21:46 Penev wrote:
On November 09 2015 21:43 Elentos wrote:
On November 09 2015 21:41 goody153 wrote:
On November 09 2015 21:38 GTR wrote:
Hey all, hope you guys didnt kill yourself listening to me cast. First time doing SC2 so i was sort of nervous.

you did cool

i have a weird assumption that you were older causeyou have like a million post

On November 09 2015 21:38 sAsImre wrote:
On November 09 2015 21:36 goody153 wrote:
On November 09 2015 21:34 sAsImre wrote:
On November 09 2015 21:33 KeksX wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
[quote]
But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)


Thats the key problem about this: Power Creep. Tanks < Widow Mines < Liberators, so the only way to get the tank back into the game is to buff the tank up to Liberator's status resulting in more "terrible, terrible, damage".

But I think we're getting way off topic.


in theory tanks and liberators could complement each other very very well.

well ideally the terran i'd like to see

is that liberator, tanks and mines became an option of AOE depending on the composition and the game .. not just one of the them is only useful and the others are shit super nich tier

anyways wished it was b03


you use tanks while going bio vs ravager/roach atm, honnestly the pick up thing made them a ton better by buffing the synergy with bio.

oh the pickup tank was still a thing

isn't that a bit too op against zerg is the terran knows how to use it well ? or does the pickup-drop tank has so much cooldown or downside or something to compensate

It dropped out of the meta when people realised 2-base muta was really good against tank drops and then dropped even further down when people realised that liberators are really good.

On November 09 2015 21:37 Penev wrote:
On November 09 2015 21:33 Elentos wrote:
On November 09 2015 21:31 goody153 wrote:
On November 09 2015 21:29 Penev wrote:
On November 09 2015 21:27 goody153 wrote:
On November 09 2015 21:26 Penev wrote:
On November 09 2015 21:25 goody153 wrote:
i don't like those cyclones although liberators are cool

not sure how it should do against ling/bane compo i don't follow sc2 anymore

I hate Liberators

too much air in SC2

i like it's siege mode .. more option of crowd control

But they take away from tanks with that. They're fast and don't care about terrain to make that even worse. To easy imo

tanks have splash (does liberator don't have splash right ?) just make tanks better without breaking the game (bah that's probably too much to ask)

Yeah liberators don't have splash vs ground units, but they're more versatile and efficient than tanks. I feel like their air to ground shouldn't be 80 damage a shot or whatever it is.

And they're so easy to control compared to tanks. It is good against everything, it's a swiss knife unit

Well not everything. E.g. lots of units like zerglings. But maybe liberator supply should be increased to 3 so you can't just make 12 of them easy.

It is 3 supply. But yeah, I meant against too many things, I was channeling my inner Artosis

That's fine, one must always remember that mech is the most cost-effective unit composition in the game.

And now we can mech it happen without sacrificing our precious time!
I Protoss winner, could it be?
SystemXN
Profile Joined December 2011
China105 Posts
November 09 2015 13:12 GMT
#780
On November 09 2015 21:40 Elentos wrote:
Show nested quote +
On November 09 2015 21:38 SystemXN wrote:
Anyone know when LotV would come online on KR server? I have checked battle.net but nothing was found. Did they have mentioned it on the launch event?

Check here.


Thanks! I hope they can post this schedule on the other areas' battle.net too.
MarineKing | Bomber | MVP | Gumiho
Prev 1 37 38 39 40 41 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 200
UpATreeSC 89
Nathanias 48
MindelVK 36
JuggernautJason35
StarCraft: Brood War
IndyStarCraft 84
Zeus 68
Pusan 51
Dota 2
Gorgc3797
Counter-Strike
fl0m1273
Heroes of the Storm
Liquid`Hasu439
Other Games
summit1g9575
Grubby3946
Liquid`RaSZi2068
FrodaN1010
ceh9431
shahzam428
B2W.Neo355
mouzStarbuck346
C9.Mang0154
ArmadaUGS140
RotterdaM96
hungrybox95
Mew2King83
Dewaltoss51
Livibee15
Organizations
Other Games
gamesdonequick1551
StarCraft 2
WardiTV699
TaKeTV 184
[ Show 15 non-featured ]
StarCraft 2
• Reevou 8
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki21
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 4793
• WagamamaTV51
League of Legends
• TFBlade1215
Other Games
• imaqtpie731
• Shiphtur149
Upcoming Events
OSC
2h 38m
Replay Cast
4h 38m
IntoTheTV X SOOP
15h 38m
RotterdaM Event
20h 53m
Replay Cast
1d 4h
GSL
1d 15h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
3 days
[ Show More ]
Afreeca Starleague
3 days
Shine vs Rush
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-09-16
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.