• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:27
CEST 03:27
KST 10:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[BSL22] RO16 Group A - Sunday 21:00 CEST [BSL22] RO16 Group B - Saturday 21:00 CEST Pros React To: Leta vs Tulbo (ASL S21, Ro.8) RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1982 users

qxc's Thoughts: Archon Mode - Page 3

Forum Index > SC2 General
68 CommentsPost a Reply
Prev 1 2 3 4 Next All
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-07-25 20:03:03
July 25 2015 20:02 GMT
#41
Nice article, but a little confused as to whether the point of it was a review of archon mode itself, or a point made in favor of restricting unit selection for the two players. Personally I think it will diminish the advantage of being 2 players significantly if, say, the macro player cannot control the units. IMO the advantage of archon mode almost exclusively consists of leaving a group of heavily microable units to the other player, while the macro player does most of the other work, which includes controlling units.
yoshi245
Profile Joined May 2011
United States2972 Posts
July 25 2015 22:56 GMT
#42
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.
"Numbers speak about the past, not the present." -Thorzain
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 26 2015 03:24 GMT
#43
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.

Yes, but what race would they play?
Moderatorshe/her
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 26 2015 06:07 GMT
#44
On July 26 2015 12:24 The_Templar wrote:
Show nested quote +
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.

Yes, but what race would they play?


Protoss
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
yoshi245
Profile Joined May 2011
United States2972 Posts
July 26 2015 07:08 GMT
#45
On July 26 2015 12:24 The_Templar wrote:
Show nested quote +
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.

Yes, but what race would they play?


Random would be hillarious. But I think as Toss or Terran would be best for the Life/Flash archon.
"Numbers speak about the past, not the present." -Thorzain
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 26 2015 09:04 GMT
#46
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.


i don't think this would work. i mean, what would life micro if flash goes 3cc and dies to a baneling bust
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-26 09:52:16
July 26 2015 09:49 GMT
#47
i don't think *strictly* macro/micro is the best split for roles
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
neteX
Profile Joined April 2015
Sweden285 Posts
July 26 2015 11:09 GMT
#48
imagine flash micro with archon mode lol
http://www.twitter.com/neteXLoL flw pls
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 26 2015 21:43 GMT
#49
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
jekku
Profile Joined December 2011
Canada1640 Posts
July 27 2015 16:20 GMT
#50
Excellent article as usual from qxc. I do think it will help newer or more social ppl get into the 1v1 aspect of the game more. And like he said help ppl of different skill levels come together. Communication is IMPERATIVE though. I could definitely see it catching on competitively.
In the rear with the gear!
TMagpie
Profile Joined June 2015
265 Posts
July 27 2015 20:50 GMT
#51
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


How about Multiplayer archon mode?

3v3 Team Game

Each "Player" in Archon Mode

12 Players playing total.
qxc
Profile Blog Joined May 2009
United States550 Posts
July 27 2015 22:02 GMT
#52
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.
ProgamerDesigner of Aeon's End
TMagpie
Profile Joined June 2015
265 Posts
July 27 2015 22:17 GMT
#53
On July 28 2015 07:02 qxc wrote:
Show nested quote +
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.


To emphasize this further.

MOBAs are not difficult to play. None of their stuff are taxing at the least. What is hard in a MOBA is a communication. Because there is 5 of you able to do 5 things at one time, what is difficult in a MOBA is communicating the needs of the whole to the individuals within the team. But the game itself is very easy. The same is not true for SC2. Splitting up responsibilities in SC2 will do GREAT things for casual play because it puts emphasis on communication and interaction over click mechanics.
pNRG
Profile Joined February 2012
United States333 Posts
July 28 2015 20:04 GMT
#54
+ Show Spoiler +
On July 24 2015 02:24 Fiallach wrote:
A bit of background: i'm terrible at starcraft. Archon mode made starcraft playable for me. It is actually fun! I don't get this feeling of drowning anymore when i have to handle 200 things at once, especially in the late game. We split micro / macro. When i macro, i focus on the build order , the unit comps my friends asks me to tweak, and getting a perfect production, when microing, i have to look for what the enemy is doing and handle the army and the defense.

At my level, any one of those tasks is doable. I'm still pretty bad, but it doesn't feel physically taxing anymore.

The game is way more balanced like that than in 2v2, and i can try to do stuff that look like what the pros are doing, like microing my reapers, or my drops without the economy collapsing at home!

So, for me, a casual player who stopped playing because starcraft, when you have a stressing life is way too much, archon mode is a 10/10.



I would like to see a serious league for that kind of thing. 2 top players playing together, and who trained to be good at collaboration could blow our minds i think. We're going to need archon observers to see all that's going on!


I very much agree with you here. I am definitely looking forward to playing some Archon mode with some friends!
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 15:31 GMT
#55
On July 28 2015 07:02 qxc wrote:
Show nested quote +
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
SinO[Ob]
Profile Joined October 2010
France898 Posts
Last Edited: 2015-07-29 15:57:07
July 29 2015 15:56 GMT
#56
On July 29 2015 05:04 pNRG wrote:
+ Show Spoiler +
On July 24 2015 02:24 Fiallach wrote:
A bit of background: i'm terrible at starcraft. Archon mode made starcraft playable for me. It is actually fun! I don't get this feeling of drowning anymore when i have to handle 200 things at once, especially in the late game. We split micro / macro. When i macro, i focus on the build order , the unit comps my friends asks me to tweak, and getting a perfect production, when microing, i have to look for what the enemy is doing and handle the army and the defense.

At my level, any one of those tasks is doable. I'm still pretty bad, but it doesn't feel physically taxing anymore.

The game is way more balanced like that than in 2v2, and i can try to do stuff that look like what the pros are doing, like microing my reapers, or my drops without the economy collapsing at home!

So, for me, a casual player who stopped playing because starcraft, when you have a stressing life is way too much, archon mode is a 10/10.



I would like to see a serious league for that kind of thing. 2 top players playing together, and who trained to be good at collaboration could blow our minds i think. We're going to need archon observers to see all that's going on!


I very much agree with you here. I am definitely looking forward to playing some Archon mode with some friends!


Same here! I play 1v1 no problem but I have hard time not being too serious when Im playing :p. I tried archon way less pressure so more fun! And a some of my friends who didnt played SC2, wanted to try it with me. I think this mod will really help the growing of SC2 .
Stephano and Clem enjoyer
TMagpie
Profile Joined June 2015
265 Posts
July 29 2015 16:44 GMT
#57
On July 30 2015 00:31 TRaFFiC wrote:
Show nested quote +
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 20:48 GMT
#58
On July 30 2015 01:44 TMagpie wrote:
Show nested quote +
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
TMagpie
Profile Joined June 2015
265 Posts
Last Edited: 2015-07-29 21:36:37
July 29 2015 21:14 GMT
#59
On July 30 2015 05:48 TRaFFiC wrote:
Show nested quote +
On July 30 2015 01:44 TMagpie wrote:
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.


Archon will always be easier because you only 1 base worth of production being sent against you instead of 2 bases worth of production.

EDIT:

For clarification--the hardest part of 2v2 and Archon Mode will be the same as in any MOBA; communication. Things are easier to do in a team, this is not in question. Things are easier if less things are able to run at you, this is also not in question. But the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 23:19 GMT
#60
On July 30 2015 06:14 TMagpie wrote:
Show nested quote +
On July 30 2015 05:48 TRaFFiC wrote:
On July 30 2015 01:44 TMagpie wrote:
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.


Archon will always be easier because you only 1 base worth of production being sent against you instead of 2 bases worth of production.

EDIT:

For clarification--the hardest part of 2v2 and Archon Mode will be the same as in any MOBA; communication. Things are easier to do in a team, this is not in question. Things are easier if less things are able to run at you, this is also not in question. But the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game.

Things are easier to do in team. < Not necessarily.

Things are easier if less things can run at you. <Not necessarily.

the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game. <Disagree. Different kinds of skill.

Right out of the gateway with no prep work required, 2v2 is easier to get into. You don't need the same level of coordination with your ally as in Archon mode. You just expand, defend, mass up to 150-200 supply and then a-move with your ally's army in the general direction of the enemy. It usually lags too hard to micro even if you want to. The distribution of responsibilities is very clear. You control your army. He controls his. You don't need to chat at all. Just beacon when you move out.

It's two different modes of play which each require their own specific skill sets. I don't think either one is easier.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group A
CranKy Ducklings92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft325
SpeCial 230
RuFF_SC2 66
ROOTCatZ 49
ProTech49
StarCraft: Brood War
NaDa 9
Dota 2
monkeys_forever833
League of Legends
Doublelift3623
Counter-Strike
fl0m3963
taco 435
Super Smash Bros
C9.Mang0357
Other Games
gofns8698
tarik_tv7586
summit1g6799
JimRising 332
WinterStarcraft260
ViBE56
amsayoshi24
Organizations
Other Games
gamesdonequick897
BasetradeTV160
Dota 2
PGL Dota 2 - Main Stream65
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1137
Upcoming Events
Replay Cast
7h 34m
RSL Revival
8h 34m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
9h 34m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
14h 34m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
17h 34m
Replay Cast
22h 34m
RSL Revival
1d 8h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 12h
BSL
1d 17h
IPSL
1d 17h
eOnzErG vs TBD
G5 vs Nesh
[ Show More ]
Patches Events
1d 22h
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
5 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.