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qxc's Thoughts: Archon Mode - Page 3

Forum Index > SC2 General
68 CommentsPost a Reply
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cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-07-25 20:03:03
July 25 2015 20:02 GMT
#41
Nice article, but a little confused as to whether the point of it was a review of archon mode itself, or a point made in favor of restricting unit selection for the two players. Personally I think it will diminish the advantage of being 2 players significantly if, say, the macro player cannot control the units. IMO the advantage of archon mode almost exclusively consists of leaving a group of heavily microable units to the other player, while the macro player does most of the other work, which includes controlling units.
yoshi245
Profile Joined May 2011
United States2974 Posts
July 25 2015 22:56 GMT
#42
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.
"Numbers speak about the past, not the present." -Thorzain
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 26 2015 03:24 GMT
#43
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.

Yes, but what race would they play?
ModeratorI am still alive, somehow
TL+ Member
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
July 26 2015 06:07 GMT
#44
On July 26 2015 12:24 The_Templar wrote:
Show nested quote +
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.

Yes, but what race would they play?


Protoss
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
yoshi245
Profile Joined May 2011
United States2974 Posts
July 26 2015 07:08 GMT
#45
On July 26 2015 12:24 The_Templar wrote:
Show nested quote +
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.

Yes, but what race would they play?


Random would be hillarious. But I think as Toss or Terran would be best for the Life/Flash archon.
"Numbers speak about the past, not the present." -Thorzain
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
July 26 2015 09:04 GMT
#46
On July 26 2015 07:56 yoshi245 wrote:
Would love to see Archon mode in proleague. Imagine Flash macro with Life micro. How devastating would that be.


i don't think this would work. i mean, what would life micro if flash goes 3cc and dies to a baneling bust
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-07-26 09:52:16
July 26 2015 09:49 GMT
#47
i don't think *strictly* macro/micro is the best split for roles
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
neteX
Profile Joined April 2015
Sweden285 Posts
July 26 2015 11:09 GMT
#48
imagine flash micro with archon mode lol
http://www.twitter.com/neteXLoL flw pls
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 26 2015 21:43 GMT
#49
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
jekku
Profile Joined December 2011
Canada1640 Posts
July 27 2015 16:20 GMT
#50
Excellent article as usual from qxc. I do think it will help newer or more social ppl get into the 1v1 aspect of the game more. And like he said help ppl of different skill levels come together. Communication is IMPERATIVE though. I could definitely see it catching on competitively.
In the rear with the gear!
TMagpie
Profile Joined June 2015
265 Posts
July 27 2015 20:50 GMT
#51
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


How about Multiplayer archon mode?

3v3 Team Game

Each "Player" in Archon Mode

12 Players playing total.
qxc
Profile Blog Joined May 2009
United States550 Posts
July 27 2015 22:02 GMT
#52
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.
ProgamerDesigner of Aeon's End
TMagpie
Profile Joined June 2015
265 Posts
July 27 2015 22:17 GMT
#53
On July 28 2015 07:02 qxc wrote:
Show nested quote +
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.


To emphasize this further.

MOBAs are not difficult to play. None of their stuff are taxing at the least. What is hard in a MOBA is a communication. Because there is 5 of you able to do 5 things at one time, what is difficult in a MOBA is communicating the needs of the whole to the individuals within the team. But the game itself is very easy. The same is not true for SC2. Splitting up responsibilities in SC2 will do GREAT things for casual play because it puts emphasis on communication and interaction over click mechanics.
pNRG
Profile Joined February 2012
United States333 Posts
July 28 2015 20:04 GMT
#54
+ Show Spoiler +
On July 24 2015 02:24 Fiallach wrote:
A bit of background: i'm terrible at starcraft. Archon mode made starcraft playable for me. It is actually fun! I don't get this feeling of drowning anymore when i have to handle 200 things at once, especially in the late game. We split micro / macro. When i macro, i focus on the build order , the unit comps my friends asks me to tweak, and getting a perfect production, when microing, i have to look for what the enemy is doing and handle the army and the defense.

At my level, any one of those tasks is doable. I'm still pretty bad, but it doesn't feel physically taxing anymore.

The game is way more balanced like that than in 2v2, and i can try to do stuff that look like what the pros are doing, like microing my reapers, or my drops without the economy collapsing at home!

So, for me, a casual player who stopped playing because starcraft, when you have a stressing life is way too much, archon mode is a 10/10.



I would like to see a serious league for that kind of thing. 2 top players playing together, and who trained to be good at collaboration could blow our minds i think. We're going to need archon observers to see all that's going on!


I very much agree with you here. I am definitely looking forward to playing some Archon mode with some friends!
"He's like a Kakuna with Flamestrike." - Artosis 25.7.2014 \\ "Sometimes you gotta' be manly to get out of the group stage, Reynad." -Artosis 17.10.2014 \\ “There goes your dream of a frivolous lawsuit with a brewing company.” – Tasteless 26.8.2015
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 15:31 GMT
#55
On July 28 2015 07:02 qxc wrote:
Show nested quote +
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
SinO[Ob]
Profile Joined October 2010
France898 Posts
Last Edited: 2015-07-29 15:57:07
July 29 2015 15:56 GMT
#56
On July 29 2015 05:04 pNRG wrote:
+ Show Spoiler +
On July 24 2015 02:24 Fiallach wrote:
A bit of background: i'm terrible at starcraft. Archon mode made starcraft playable for me. It is actually fun! I don't get this feeling of drowning anymore when i have to handle 200 things at once, especially in the late game. We split micro / macro. When i macro, i focus on the build order , the unit comps my friends asks me to tweak, and getting a perfect production, when microing, i have to look for what the enemy is doing and handle the army and the defense.

At my level, any one of those tasks is doable. I'm still pretty bad, but it doesn't feel physically taxing anymore.

The game is way more balanced like that than in 2v2, and i can try to do stuff that look like what the pros are doing, like microing my reapers, or my drops without the economy collapsing at home!

So, for me, a casual player who stopped playing because starcraft, when you have a stressing life is way too much, archon mode is a 10/10.



I would like to see a serious league for that kind of thing. 2 top players playing together, and who trained to be good at collaboration could blow our minds i think. We're going to need archon observers to see all that's going on!


I very much agree with you here. I am definitely looking forward to playing some Archon mode with some friends!


Same here! I play 1v1 no problem but I have hard time not being too serious when Im playing :p. I tried archon way less pressure so more fun! And a some of my friends who didnt played SC2, wanted to try it with me. I think this mod will really help the growing of SC2 .
Stephano and Clem enjoyer
TMagpie
Profile Joined June 2015
265 Posts
July 29 2015 16:44 GMT
#57
On July 30 2015 00:31 TRaFFiC wrote:
Show nested quote +
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 20:48 GMT
#58
On July 30 2015 01:44 TMagpie wrote:
Show nested quote +
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
TMagpie
Profile Joined June 2015
265 Posts
Last Edited: 2015-07-29 21:36:37
July 29 2015 21:14 GMT
#59
On July 30 2015 05:48 TRaFFiC wrote:
Show nested quote +
On July 30 2015 01:44 TMagpie wrote:
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.


Archon will always be easier because you only 1 base worth of production being sent against you instead of 2 bases worth of production.

EDIT:

For clarification--the hardest part of 2v2 and Archon Mode will be the same as in any MOBA; communication. Things are easier to do in a team, this is not in question. Things are easier if less things are able to run at you, this is also not in question. But the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
July 29 2015 23:19 GMT
#60
On July 30 2015 06:14 TMagpie wrote:
Show nested quote +
On July 30 2015 05:48 TRaFFiC wrote:
On July 30 2015 01:44 TMagpie wrote:
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.


Archon will always be easier because you only 1 base worth of production being sent against you instead of 2 bases worth of production.

EDIT:

For clarification--the hardest part of 2v2 and Archon Mode will be the same as in any MOBA; communication. Things are easier to do in a team, this is not in question. Things are easier if less things are able to run at you, this is also not in question. But the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game.

Things are easier to do in team. < Not necessarily.

Things are easier if less things can run at you. <Not necessarily.

the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game. <Disagree. Different kinds of skill.

Right out of the gateway with no prep work required, 2v2 is easier to get into. You don't need the same level of coordination with your ally as in Archon mode. You just expand, defend, mass up to 150-200 supply and then a-move with your ally's army in the general direction of the enemy. It usually lags too hard to micro even if you want to. The distribution of responsibilities is very clear. You control your army. He controls his. You don't need to chat at all. Just beacon when you move out.

It's two different modes of play which each require their own specific skill sets. I don't think either one is easier.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
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