• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:20
CET 10:20
KST 18:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League76Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Hands of Pluto Recent recommended BW games Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8672 users

qxc's Thoughts: Archon Mode - Page 4

Forum Index > SC2 General
68 CommentsPost a Reply
Prev 1 2 3 4 All
TMagpie
Profile Joined June 2015
265 Posts
July 29 2015 23:28 GMT
#61
On July 30 2015 08:19 TRaFFiC wrote:
Show nested quote +
On July 30 2015 06:14 TMagpie wrote:
On July 30 2015 05:48 TRaFFiC wrote:
On July 30 2015 01:44 TMagpie wrote:
On July 30 2015 00:31 TRaFFiC wrote:
On July 28 2015 07:02 qxc wrote:
On July 27 2015 06:43 TRaFFiC wrote:
I literally cringe every time someone says that Archon mode will attract new players because it's "easier." There's nothing easy about it. As the article covers, playing it properly requires a lot of skill and communication. People have been playing 2v2 with their buddies since WOL.

I am starting to think it has competitive prospects though.


Archon mode is mechanically easier than 1v1. It requires significantly less muscle memory and practice than 1v1 to approach optimal macro/micro mechanics. That means that newer players can get into archon mode and actually do cool things with less practice. Of course, it's still difficult to be good and there's tons of communication and teamwork involved in playing archon mode but it's still a more accessible game mode than 1v1 and probably 2v2 by a long shot.

I don't think it's a fair assessment to say archon mode is mechanically easier. It's just different. Even though each player is focusing on less tasks overall, the players can still differentiate their skill by performing each macro/micro task perfectly. There's always something more you can be doing in starcraft. It's not like your keyboard is ever idle.


At the end of the day, archon teams will still lose 50% of the time just like any other mode.


Its easier because the limits of resource availability is still restricted to a 1v1 matchup despite there being 4 players. Unlike a 2v2, where if you have a weak partner you are facing as much as 400 supply worth of enemy troops, archon mode keeps stakes in the 1v1 world where most bad players either don't micro or don't macro. Archon mode fixes the attention limit of new players by giving them specific tasks needed for 1v1 to work adequately.

The upper limits of archon mode is exciting specifically because of the possibility of actual SC2 + Moba qualities it provides. You finally can have someone be able to (as an example) harass with 2-3 clumps of Mutas in 2-6 different locations and not have to worry about defense and macro since someone else is handling that. And the guy playing Macro only needs to say something like "defend 3rd" to automatically recall harass groups from all those locations and have them effectively engage the advancing enemy troops while the ground army is being defensively setup by the macro player. Those upper levels of play will still be unattainable by new players. But to experience SC2 as a baseline--archon mode rocks.

Sure, I'll agree it's easier to carry in Archon Mode. But with 2 players of equal skill I think the jury is still out on whether 2v2 isn't just as easy.


Archon will always be easier because you only 1 base worth of production being sent against you instead of 2 bases worth of production.

EDIT:

For clarification--the hardest part of 2v2 and Archon Mode will be the same as in any MOBA; communication. Things are easier to do in a team, this is not in question. Things are easier if less things are able to run at you, this is also not in question. But the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game.

Things are easier to do in team. < Not necessarily.

Things are easier if less things can run at you. <Not necessarily.

the skill ceiling of any team based game is several magnitudes higher than ANY 1 player game. <Disagree. Different kinds of skill.

Right out of the gateway with no prep work required, 2v2 is easier to get into. You don't need the same level of coordination with your ally as in Archon mode. You just expand, defend, mass up to 150-200 supply and then a-move with your ally's army in the general direction of the enemy. It usually lags too hard to micro even if you want to. The distribution of responsibilities is very clear. You control your army. He controls his. You don't need to chat at all. Just beacon when you move out.

It's two different modes of play which each require their own specific skill sets. I don't think either one is easier.


Here's how archon works for new players.

"Have you played SC2 before?"

"No"

"Let me show you, I'll make you stuff and you fight with them"

"I don't know how"

"Don't worry, I'll control some, and you will get the hang of it"

Here is how 2v2 plays with new people.

"What's going on?"

"Just defend their rush"

"But there's twelve lings!"

"You should have walled off"

"What's a wall off?"

Archon is infinitely easier for new players and is infinitely easier to coordinate. That's because 2v2 requires each player to have some idea how to play the game on their own, and then have to coordinate as opposed to delegating responsibilities.

Single player: an individual handles 100% of required actions, and if he is unable to he dies.
Team Games: an individual handles X% of required actions, and if he is unable to the team is X% weaker overall.

What is difficult about team games is the communication. A different skill, yes, but much harder than mechanical skills. Any engineer can design a bridge--not any engineer can get the funding, manage the employees, manage the vendors, get the permits, and the other million different things you need to communicate with other people to actually build a bridge. Now it takes a lot more skill to design a bridge than it does to tighten a screw--but it takes a lot more skill to manage hundreds of screw tighteners than it does to fiddle on a cad program. Both skills are important, both skills are necessary to everyday life.
CloudyVision
Profile Joined December 2014
United States10 Posts
July 29 2015 23:29 GMT
#62
The articles doesn't address the elephant in the room. Starcraft 1 had archon mode but no one played it. So, why do you think it will take off in starcraft 2?

I'm not suggesting that we get rid of it. I think it actually might take off. I believe that starcraft 2 is so much harder than stacraft 1, so that you need 2 people to play effectively. So, archon mode might become popular. But, if it does take off, I think it suggests that starcraft 2 is too difficult as a game.
Speed over perfection, slow and steady over speed.
TMagpie
Profile Joined June 2015
265 Posts
July 29 2015 23:32 GMT
#63
On July 30 2015 08:29 CloudyVision wrote:
The articles doesn't address the elephant in the room. Starcraft 1 had archon mode but no one played it. So, why do you think it will take off in starcraft 2?

I'm not suggesting that we get rid of it. I think it actually might take off. I believe that starcraft 2 is so much harder than stacraft 1, so that you need 2 people to play effectively. So, archon mode might become popular. But, if it does take off, I think it suggests that starcraft 2 is too difficult as a game.


BW had a ladder--and no one played it. Now it has replaced inhouse practice for pro-gamers.

Quick Match button is all powerful.
CloudyVision
Profile Joined December 2014
United States10 Posts
July 30 2015 00:31 GMT
#64
People didn't play ladder in BW because it was too stressful and hard. It was much more fun to play unlimited resource maps which made the game easier. It was more fun to also play 2v2 or 3v3 so that if you lose, you can blame the loss on your bad teammates, not on your lack of skills.

That's partially why I think starcraft 2 isn't as popular. The ranking system creates ladder anxiety so you don't want to play. And, the game is too hard. And, 2v2 and 3v3 games aren't encouraged.


On July 30 2015 08:32 TMagpie wrote:

BW had a ladder--and no one played it. Now it has replaced inhouse practice for pro-gamers.

Quick Match button is all powerful.

Speed over perfection, slow and steady over speed.
Slydie
Profile Joined August 2013
2016 Posts
July 31 2015 19:10 GMT
#65
One of the reason the first members of my clan found eachother was the macro/micro arcade maps, which have been around for a while. The only difference is that there, the macro player controls structures and workers, but transfers control of all army units to the macro players as they are made. Why no mention of these awesome maps, which clarely inspired this game mode?

Me and a clanmate, we both reached platinum tryharding, were the dream team at this, because my strength was always macro while his was micro. Working as a team, however, we regularly beat master players, so qxc, I have some serious doubts you could hold off 2 mid-masters players 2v1, if they know what they are doing.
Buff the siegetank
qxc
Profile Blog Joined May 2009
United States550 Posts
July 31 2015 20:11 GMT
#66
On July 30 2015 08:29 CloudyVision wrote:
The articles doesn't address the elephant in the room. Starcraft 1 had archon mode but no one played it. So, why do you think it will take off in starcraft 2?

I'm not suggesting that we get rid of it. I think it actually might take off. I believe that starcraft 2 is so much harder than stacraft 1, so that you need 2 people to play effectively. So, archon mode might become popular. But, if it does take off, I think it suggests that starcraft 2 is too difficult as a game.



Our understanding of RTS games has drastically shifted since broodwar. Broodwar is, without question, the harder of the two games, but we also didn't really 'get' it back then. Now that the community has a better understanding of the game being so incredibly difficult and that being a barrier of entry, archon mode fills a crucial role to lowering said barrier.
ProgamerDesigner of Aeon's End
qxc
Profile Blog Joined May 2009
United States550 Posts
July 31 2015 20:12 GMT
#67
On August 01 2015 04:10 Slydie wrote:
One of the reason the first members of my clan found eachother was the macro/micro arcade maps, which have been around for a while. The only difference is that there, the macro player controls structures and workers, but transfers control of all army units to the macro players as they are made. Why no mention of these awesome maps, which clarely inspired this game mode?

Me and a clanmate, we both reached platinum tryharding, were the dream team at this, because my strength was always macro while his was micro. Working as a team, however, we regularly beat master players, so qxc, I have some serious doubts you could hold off 2 mid-masters players 2v1, if they know what they are doing.


I am confident I could beat 2 mid-masters players. If anyone would like to take this challenge you can pm me and set up a time
ProgamerDesigner of Aeon's End
fluidrone
Profile Blog Joined January 2015
France1478 Posts
August 04 2015 10:28 GMT
#68
On August 01 2015 05:12 qxc wrote:
+ Show Spoiler +
On August 01 2015 04:10 Slydie wrote:
One of the reason the first members of my clan found eachother was the macro/micro arcade maps, which have been around for a while. The only difference is that there, the macro player controls structures and workers, but transfers control of all army units to the macro players as they are made. Why no mention of these awesome maps, which clarely inspired this game mode?

Me and a clanmate, we both reached platinum tryharding, were the dream team at this, because my strength was always macro while his was micro. Working as a team, however, we regularly beat master players, so qxc, I have some serious doubts you could hold off 2 mid-masters players 2v1, if they know what they are doing.


I am confident I could beat 2 mid-masters players. If anyone would like to take this challenge you can pm me and set up a time

mmmmm <3 hope we get to watch (we a bit pervy I admit )
"not enough rights"
Jaiden
Profile Joined November 2010
Germany60 Posts
October 13 2015 07:50 GMT
#69
I just read your post now. After a long hiatus from SC2 in favor of other team based games, i think this is the only thing that they could have done, that gets me back into the game - Seriously.

The anti-social part of the ladder was a huge problem and since i enjoyed playing 2v2 or 3v3 with my buddies, this is just a natural step towards a balanced game. 2v2 or 3v3 are not fun - the maps are not balanced towards ... well ... anything. Archon Mode is the only thing that combines a neat gameplay experience and "doing something with friends".

I doubt, i'll ever play 1v1 again, but Archon? This is more likely.
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 101
StarCraft: Brood War
Calm 3691
Rain 2392
Horang2 1006
Hyuk 579
Bisu 486
Jaedong 385
Larva 212
actioN 193
BeSt 178
EffOrt 76
[ Show more ]
Pusan 71
Sharp 64
Mind 52
Light 47
Killer 44
Soma 37
ToSsGirL 34
Shinee 21
Noble 12
ProTech11
Terrorterran 10
Hyun 1
Dota 2
ODPixel153
Counter-Strike
shoxiejesuss757
edward736
Super Smash Bros
hungrybox687
Heroes of the Storm
Trikslyr83
Other Games
olofmeister621
ceh9547
Sick176
Livibee114
Organizations
Other Games
gamesdonequick625
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH342
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2301
Upcoming Events
IntoTheTV X SOOP
1h 40m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
14h 40m
The PondCast
1d
Kung Fu Cup
1d 1h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.